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Everything We Know About Diablo 4 So Far

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Update: The article has new additions from more recent posts noted as (Updated) and the entries with the updates have been moved to the top of their categories.

With so many articles, panels, interviews and streams coming out of BlizzCon this year, a lot of people may have missed a lot of important details announced about Diablo 4, so we thought we'd gather it all up in one spot, before going into detail and analyzing each segment separately. We won't go into the smaller details and less useful info here, so we have a better overall overview, so if you really want to know every single detail, check out the list of articles at the bottom of the page.

 Table of contents

It's also very important to note that a lot of the things listed below are just the way things are now and the developers want as much feedback on them as possible so they can adjust them to better fit the community. But before we start, we can't waste an opportunity to re-post the impressive opening cinematic.


 Itemization

  • Affixes (full list from the demo, including legendary ones)
    • (Updated) There will be more affixes on each individual item, including magic items and rares (source)
    • (Updated) 3 new affixes (source😞
      • Angelic Power, which increases the duration of all beneficial effects (like self-buffs or healing)
      • Demonic Power, which increases the duration of all negative effects (like debuffs or damage over time)
      • Ancestral Power, which increases the chance of on-hit effects (aka increased proc chance)
      • The three Affixes above are also prerequisites for certain affixes, ie you'll need x Angelic/Demonic/Ancestral power for a specific affix on an item to "turn on":
        CO8WLPEGYHLM1575335678970.jpg
      • Each affix is linked to a set of other affixes so you'll be able to choose which type you want to unlock by focusing on either Angelic/Demonic/Ancestral power
         
  • Only 2 base stats: Attack and Defense (instead of Str, Dex, Int Vit etc.)
    • (Updated) Attack will only be on weapons, Defense on armor and neither will be on jewelry (source)
    • + to skill and talent affixes will be very important
    • Many returning and new ones
    • Gold/item find and similar utility affixes won't compete with combat-affecting ones
    • We might be able to customize affixes, they're not really sure how yet, presumably through crafting
       
  • Legendaries
    • (Updated) Ancient items have been removed (source)
    • (Updated) There will be a special new item, similar to Ramaladni's Gift from D3 that will be able to imbue a rare quality item with a legendary power (source)
      • This will make rares much more important in the endgame, as any of them can be turned into a legendary
    • They are the focal point of gearing
    • More legendaries than ever before (hundreds)
    • Not going the huge 300-40,000% buff route
    • 5 types of legendaries so far- skill specific, skill category specific, +x to multiple skills or talents, talent specific, non-class specific,
    • You can stack several legendary powers that affect 1 skill
    • They won't drop as much as in D3
    • Drop rates will not be modified as you get farther into endgame (possibly one drop rate while leveling and another at max, but that's it)
       
  • Sets
    • Won't be as powerful as in D3
    • They will be more introductory items
      • They will be more easily acquirable than a full suite of legendaries (perhaps given through a series of quests?)
    • Heavily class themed, to get you a better feel for the class before you move on to specific builds through legendaries
    • Can be ancient, as in D3
       
  • Mythic items are the best in the game
    • You can only equip 1
    • They have 4 legendary affixes
    • Unclear whether they have existing legendary powers or unique mythic only ones

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  • Runewords
      • Only 2 word combinations
      • Condition and effect runes
        • Conditions we saw: drinking a potion, stunning an enemy, critting, freezing an enemy, when a pet dies, if you stand still for 3 seconds, when you are stunned or frozen
        • Effects we saw: 50% extra crit damage for 7 seconds, 15% reduced cooldown to random skill, random shrine effect for 7 seconds, next thorns hit deals 30% more damage, gain a 500 damage barrier
      • Might have a progression system, probably similar to the one D3 had before release (you can see all the numbers in the rune UI are highlighted yellow, indicating they might change if the rune is leveled or upgraded or similar, just like it was in D3)
    • Gems
      • Only have utility stats (gold/item find and similar)
    • Trading
      • No Auction House
      • The primary source of items should be killing monsters
      • 3 types of items
        • Tradable all the time (consumables, crafting mats), tradable once and then bound, and non tradable.
      • The most powerful items will not be tradable
      • If an item drops for you only you will see it
        • If you drop an item only those in your party will see it
    • Crafting
      • Will mostly focus around item modification and enhancement
      • A lot of the endgame will be item modification
    • You can get more powerful versions of all items even when you're in the endgame (not quite sure what this means, possibly alluding to the ancient legendary system coming back - hopefully it isn't an item level type system)
    • Gambling for gold is back
      • You can get some of the most powerful items in the game through it
    • Shoulder slot item is gone for now
    • All the best items will be available to everyone, regardless if playing solo or group
    • Transmogrification will probably return

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     Skills

    • (Updated) We will get 1 OR MORE skill points per level
    • Cannot be respecced
    • Skill tomes will drop/"be acquired in the world"
    • Skills have 15 ranks
      • There are skill rank thresholds that will add new functionality or buff the skill in some way (adding unstoppable (immune to crowd control) to it, increasing shout radius etc.)
    • There are 25-26 individual skills for each character
    • Skills are split into 6 categories for each class
      • Generally they are: Generators, Spenders, Defensive, class specific (Wrath for druid, Conjuration for sorc, Brawling for Barb), Mastery (which is Companion for druid) and Ultimate
    • "Elective Mode" from D3 is on by default, aka you can bind any skill to any hotkey

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     Talents

    • A talent tree with either 2 or 3 branches
    • Can be respecced for free or a low cost
    • Each class has something special about it (sorc has 3 branches, druid can hop from one branch to another)
    • Relatively small % buffs per point
    • Can only pick one of two talents at the bottom of each tree
    • Buffs to talent points from items will add to your progress in a particular branch and can go beyond the maximum ranks listed

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     The Endgame

    • Key dungeons are the primary endgame activity
      • You will get random keys dropped in various activities
      • The keys will be to a specific dungeon in the world
      • Keys will upgrade the dungeon to a much harder endgame one, which will scale up even in the endgame
      • Keys also have specific affixes that change how the dungeon works
        • Affixes can affect the player, enemies or environment
          • A giant indestructible stone pillar spawns, shooting lightning all around it, following the player throughout the dungeon
          • All enemies are invisible unless they're in combat
          • Double bosses in the dungeon
      • They offer a better chance of setup than Greater Rifts, as you'll probably know what type of enemies are in the dungeon you got your key for, as well as the affixes on the key and how the dungeon will change
      • Many keys will drop, you can dismantle them as well for crafting mats

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     World and Campaign

    • Campaign
      • (Updated) The story of Diablo 4 is just like "the first chapter in a book, meaning there are very big plans for the larger narrative after the game's story ends (source)
      • (Updated) Rathma is in fact, the bald summoner of Lillith from the intro cinematic (source)
      • Non-linear
      • Each part of the world will become shared with other players after you finish a specific part of the campaign. So presumably when you finish act 1 which takes you beyond the Scosglen area, that's when Scosglen will become a shared world
    • Open shared world
      • The world is preset, will not be randomized
      • You'll only run into a few players here and there in the overworld
        • Most of the time you will be alone
      • Towns will be trading hubs, you'll see more players there
      • World boss areas will be where you'll see the most players
      • 5 contiguous connected zones
        • Scosglen (savage untamed foggy forests)
        • Dry Steppes (war ravaged terrain, grasslands, canyons, salt flats)
        • Fractured peaks (snowy mountainous region, dark ruins, ancient cathedrals, Victorian gothic horror themes)
        • Hawezar (poisonous swamplands, disease, despair, swamp witches who worship massive snakes)
        • Kehjistan (last bastion of Zakarum faith, a lot of buried history from the Sin War, Lilith's agents are among the people)
      • Over 100 settlements of various sizes
      • Mounts
        • There will be mount equipment that grants stats as well as cosmetics
        • Special dismount abilities for each class (Sorceress dismounts by turning into an ice ball and rolling off)

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       Dungeons

      • Hundreds of unique dungeons
      • Always private for you and your party
      • Randomized interior and exterior environments
      • Seamless exploration - no loading screens between floors
      • Actions in one part of the dungeon can affect another part
      • Dungeon objectives
        • Progressing the objective increases difficulty and rewards
        • Enemy responds to your progress

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       Classes (All 3 class skills and talents from the demo)

      • There will be 5 classes at launch
      • (Updated) Some credible leaks that had correctly predicted BlizzCon announcements also predict that the final 2 classes will be Amazon and Paladin, making it a full D2 cast (source)
      • There will be a lot of character customization
        • Gender, tattoos, hair color etc.
      • Barbarian
        • The Arsenal system allows them to wield 4 weapons
          • Two 1 handers and two separate 2 handers
          • You switch between them based on the skill you're using
      • Druid
        • Caster (human), werebear and werewolf forms
        • Shapeshifting is seamless - you can transform mid-abilitiy
          • Similar to barbarian arsenal system, you shapeshift when you use an ability from that form
        • Specific mechanics tied to the moment you transform (damage reduction when you change to werebear etc.)
        • Can pick talents from either of two branches as he moves down them
      • Sorceress
        • The main caster class
        • 3 branches in talent tree based on elements
      • All classes have a default dodge ability
        • At the moment it has no cooldown and is spammble

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       Leveling

      • (Updated) The Paragon-like system might be infinite or finite, they haven't decided yet (source)
      • Maximum level is 40
      • There will be level scaling
        • They still want you to feel that you're getting more powerful as you level
        • In a party, the game will scale to the party leader's level
      • There will be something that fills the paragon level role, but they haven't decided on what exactly

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       PvP

      • Dedicated PvP zones, similar to the World Boss zones
        • You have to opt in to PvP in those zones
      • The game and classes were designed with PvP in mind from the ground up
      • There won't be separate PvP balance for items and skills
        • But they expect the builds to be very different from PvE
      • Specific PvP modes are being explored, as well as PvPvE modes

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       Mechanics

      • No crowd control diminishing returns
        • Makes the "unstoppable" buff very important, as it ignores CC
      • Death penalty
        • You have to corpse run and you drop a pile of gold you have to reclaim
      • The stagger system for bosses
        • Crowd control effects don't affect bosses directly but deal damage to their stagger bar. When it's depleted the boss goes into a unique state for each of them - the world boss Ashava has one of her blade arms destroyed and is less dangerous after that, and can lose both.

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       Social

      • Leaderboards
        • Will go more in the direction of activity-specific ones, similar to the current Diablo 3 seasonal conquest leaderboards
        • Will also focus more on leaderboards between friends and not more broad ones
      • Group play vs. solo play should be completely balanced in terms of rewards
        • If they can't quite achieve that balance, they will choose group play to be more rewarding
      • Couch co-op on consoles (2 players only)

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       Monsters

      • New Enhancing affix
        • Improves a skill a specific monster type has (skeletal ballista now fires 3 shots instead of one, Fallen shaman resurrects multiple allies etc.)
      • Monster families have synergies
        • They work together to provide a bigger challenge
        • The Fallen
        • The Drowned - undead from the oceans, created by maritime curses and similar
        • Skeletons

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      Scosglen_Goatmen.jpg.00200ad50c7096e4c72


       Monetization

      • (Updated) There will be microtransactions (source)
      • Base game + expansions
      • There was a mention of cosmetics only in an interview but was not mentioned again when the question was asked elsewhere
      • You will not be able to buy power

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       Post-launch content

      • Seasons
        • Seasons might not require you to roll a new character
        • They will shake up the meta and perhaps focus some less used builds or items
        • New legendaries

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       Platforms

      • (Updated) Cross-play between platforms is one of the big goals for the game (source)
      • PC, PS4, Xbox One and probably next gen consoles as well
      • They're looking into cross-play

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       Progress updates

      • We will be getting quarterly progress updates starting in 2020

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       Misc

      • There's an auto-walk toggle, so you just have to move your mouse and not click it for movement
      • Contextual interaction with the world (you can climb or drop by clicking on a prompt in the environment)
      • Animation-cancelling (you can instantly back out of a skill you're in the middle of)
      • Controller support for PC
      • The game is full 3d for the first time in the franchise (D3 had some 2.5d trees and other assets)
      • Hardcore mode will return
      • No offline mode
         

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       Release date

      • Not even "Blizzard soon"
         

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      That's about every significant piece of info we gathered from all sources we could find. The story details and constant mentions of "darkness", "gothic" and "gritty" we decided to skip and focused on the game part. If you've run across anything we missed, do let us know in the comments!

       

       

       

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      Related Diablo 4 Articles:

      • Like 1
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      I'm beyond excited for D4. I hope it doesn't flop at launch. Also, a shared world is going to be cool. I've heard it is similar to how Destiny works. You'll see players doing their own thing. Plus, the new or at least updated Engine looks amazing! Might re-install D3 just to get that feeling again.

      Highly Interested on how Towns (Social Hubs) will play out with random players, hopefully just like any other MMO. Trading, questing and help from randoms that may turn into long life Diablo friends.

      Edited by Knoxtane
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      2 hours ago, Knoxtane said:

      randoms that may turn into long life Diablo friends.

      I respect your possitivity and hope / wish in this term, but i mostly met extrem psychopath's in both WoW and D3 in the past. At this point i welcome their idea of "you dont need people for every action" aka. Soloplay also brings happiness.

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      HYPE! Reading through all the infos, good vibes, really excited about D4. Hopefully Blizz gonna stay motivated enough so to deliver some next level action rpg... action 🧀.

      @Baharok Haha, "psychopaths", classic. I always found open privat community chats to be great for finding ppl that know how to have fun. Hopefully D4 will have a strong community backbone, making it easy to have fun. And an ignore option for the occasional "psychopath" 😉.

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      • They won't drop as much as in D3
      • Drop rates will not be modified as you get farther into endgame (possibly one drop rate while leveling and another at max, but that's it)

      Having D3 release legendaries flashbacks. Back when they didn't drop at all and were still inferior to good proc Rare items.

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      I'm so sad that the runes and runewords won't be closer to the way they were in D2.

      It is to this day so satisfying to see that HR drop, save runes and eventually craft that sweet runeword in a piece of carefully selected gear.

      I'm also a bit scared that they won't really listen to the community through the development of D4, but only time will tell.

      Edited by Osmodium

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      5 hours ago, Kuarinofu said:
      • They won't drop as much as in D3
      • Drop rates will not be modified as you get farther into endgame (possibly one drop rate while leveling and another at max, but that's it)

      Having D3 release legendaries flashbacks. Back when they didn't drop at all and were still inferior to good proc Rare items.

      While I 100% agree you have to admit the few legendaries you got back then (as shitty as they were) were a *filtered* EVENT. I can seriousl still remember at least 2 and exacty where and how I got them. I really REALLY miss this in games nowdays.

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      5 hours ago, Osmodium said:

      I'm so sad that the runes and runewords won't be closer to the way they were in D2.

      It is to this day so satisfying to see that HR drop, save runes and eventually craft that sweet runeword in a piece of carefully selected gear.

      I'm also a bit scared that they won't really listen to the community through the development of D4, but only time will tell.

      While with any other company and Blizzard at any other time you'd be right, this time I'm 100% sure they'll listen. Why? Because they don't really know what they're doing. I don't mean this in  an incompetence way, but they do not have a vision for this game (unfortunately). D4 is a hail mary "we need to give something, anything to the community" and they're piecing it together from all the complaints and "wants" of the Diablo community.

      It's both sad and good, as the game will be fine, good even since Blizz know how to do good combat, but it won't have any new ideas or concepts - they will do EXACTLY what the community wants which is why they're practically begging for feedback.

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      Ahhw awesome summary! Really excited about the new Diablo.
      Already in love with everything from art to gameplay. There is absolutely nothing what I actually don't like. Can't wait that 'not even Blizzard soon'! 

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      Thanx for all this, Icy!

      I miss the Old D2 Crafting - I don't remember exactly how it worked, but I remember getting a White Item like a Grandfather Sword and Crafting it into something really kickass.  Maybe I'm Hallucinatin'.

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      Curious what you guys think about the Skills not being able to be respecced.

      Edited by albabe

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      I just want to say I have a lot of friends that are gamers but have never dabbled in Diablo, and they are talking about this game's announcement. People never playing Diablo before are interested and saying maybe they should give it a try.

       

      And my friends who have moved on from Diablo years and years ago are super hyped about it.

       

      So thus far they have done a fantastic job on rebranding this old school franchise, and I hope they continue to build on this momentum and deliver!

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      9 hours ago, Baharok said:

      I respect your possitivity and hope / wish in this term, but i mostly met extrem psychopath's in both WoW and D3 in the past. At this point i welcome their idea of "you dont need people for every action" aka. Soloplay also brings happiness.

      I have found as I've gotten older that I enjoy the journey much more than the destination I'm getting to. The majority of people you group with seem to be in a fury to burn through and race as fast as possible, skipping things as much as possible, to get that shiny thing at the end. Dungeons in WoW for example give you zero chance to even stop and chat, let alone admire the interesting atmosphere or architecture of the area. I hope they keep solo play or at least a slower-paced style available for people.

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      40 minutes ago, albabe said:

      Thanx for all this, Icy!

      I miss the Old D2 Crafting - I don't remember exactly how it worked, but I remember getting a White Item like a Grandfather Sword and Crafting it into something really kickass.  Maybe I'm Hallucinatin'.

      It was the runeword system, you'd need an item with 5-6 sockets and then a whole lot of extremely hard to get runes to crate a 5-6 world runeword that turned yout white item into basically a legendary.

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      13 minutes ago, albabe said:

      Curious what you guys think about the Skills not being able to be respecced.

      I'll be writing up a full article on skills and talents and that's a biggie I want to discuss

      8 minutes ago, TyZone said:

      I have found as I've gotten older that I enjoy the journey much more than the destination I'm getting to. The majority of people you group with seem to be in a fury to burn through and race as fast as possible, skipping things as much as possible, to get that shiny thing at the end. Dungeons in WoW for example give you zero chance to even stop and chat, let alone admire the interesting atmosphere or architecture of the area. I hope they keep solo play or at least a slower-paced style available for people.

      Can't agree more, I consistently either play solo, even in MMOs or with friends that I know won't just run around burning to get to "the endgame". I still get that pseudo-competitive urge when other friends are "already" max level or grinding the endgame content, but I manage to fight it off (mostly) and just enjoy. I still play a ridiculous amount of time but I really take my time to look around and enjoy the journey as much as possible, as you say.

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      As someone who wanted to play D3 on my Laptop when I deployed overseas, I know the lack of "offline mode" will continue to annoy veterans, and I don't blame them.

      With today's technology and crypto as it is, it shouldn't be hard to generate keys for each buyer that are impossible to duplicate.

      I.e. the game key would be generated server-side at time of purchase and then linked to that battle.net account permanently (and require online authentication for a one-time register to new devices if you were to switch from laptop to pc and vice versa) This way people couldn't add devices, go offline and play a LAN game with one Battle.net account

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      Lack of respec might be annoying to most players. Freedom of choice is good, but as usual people will quickly figure out what is the best build. Anyway, not planning to be "competitive" or anything of that sort, so I will just pick whatever I like.

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      While I want to get excited, I'm apprehensive as well. I've lost a lot of faith in Blizzard's direction this last year and their content seems to be gearing more towards profit than play. The idea of keyed dungeons and pvp says to me they want to invest D4 into e-sports, which could mean more investment into that side of the spectrum rather than the single/co-op version. Always online, well, that's a given these days it seems. But an open world where you see other players? Sounds like they want to make it an MMO without it being an MMO. Right now, if it were available for pre-order I wouldn't touch it. Later down the line when we learn more and it becomes available, I'll have to wait and see.

      TBH, as much as I was looking forward to D4, I was more interested in a D2 remaster. But given that Starcraft 2 got one and Warcraft 3 is getting one, I think next year we'll see a D2 remaster announced. Hopefully.

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      seems decent i really enjoyed d3 over d2 so not sure how illl like this . for me d3 is great i can hope on do 2 or 3 grifts real quick then get off fr a bit and come back d4 doesnt seems liek ill be able to play like that alot more time will be needed to invest . and shadowlands will prob be out way before this comes out 

       

      Edited by elmurufdd

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      On 11/5/2019 at 8:43 PM, Starym said:

      It was the runeword system, you'd need an item with 5-6 sockets and then a whole lot of extremely hard to get runes to crate a 5-6 world runeword that turned yout white item into basically a legendary.

       

      On 11/5/2019 at 8:43 PM, Starym said:

      It was the runeword system, you'd need an item with 5-6 sockets and then a whole lot of extremely hard to get runes to crate a 5-6 world runeword that turned yout white item into basically a legendary.


      Well there was crafting and there was a runeword system, for crafting the item would have to have been normal/magical/scoketed, for runewords it would have to be grey (or made grey via crafting, so you technically the original post would still be refering to crafting and not runewords)
      And yes runewords were more often than not better than legendaries.
      https://diablo2.diablowiki.net/Crafting_Recipes
      https://diablo2.diablowiki.net/Runewords

      Edited by Koxsos

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      On 11/5/2019 at 11:46 AM, Starym said:

      I'll be writing up a full article on skills and talents and that's a biggie I want to discuss

      Can't agree more, I consistently either play solo, even in MMOs or with friends that I know won't just run around burning to get to "the endgame". I still get that pseudo-competitive urge when other friends are "already" max level or grinding the endgame content, but I manage to fight it off (mostly) and just enjoy. I still play a ridiculous amount of time but I really take my time to look around and enjoy the journey as much as possible, as you say.

      Let us know when your article is up, sir.

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        • By Starym
          We have some new info on the big Diablo 4 quarterly update blog that's coming soon, shared by Nevalistis over on reddit. We found out that the post is still scheduled to arrive in February and that it's very close to done, with localization and other technical details to be finished. It may not be much, but any D4 news is good news at this point, particularly the "assets" comment which might mean we get a new video to go with the update (or at least new screenshots)!
          Nevalistis (source)
          Is it March yet? Last I checked still February.
          Came here to say this. ?
          It's coming. Going through the extensive process that it takes to get these things approved. The team has really poured a ton of hard work into this, and they're very passionate about even their Work In Progress stuff being polished and presentable.
          We've got assets to polish and localization to do, but it's in the works and still on track for February.
          We also recently got some clarifications on the beta signup mixup, but it's pretty unlikely we get any further news about a beta (or alpha for that matter) in the February post.
           

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          Visible Open World Players, Skill Cap at 15 and More from Venture Beat Diablo 4 Interview
          All the Item Affixes from the Diablo 4 BlizzCon Demo
          All Barbarian, Sorceress and Druid Skills and Talents
        • By Starym
          There's been some confusion today over the beta signup for Diablo 4, with community manager Nevalistis adding to the confusion with some out-dated info. It all started with a reddit post stating that the D4 beta signups are "now" open, with an immediate reply adding that they've been open since the game's reveal back at BlizzCon. Both of these were right and wrong, as there actually are no beta signups available at the moment, but in came Nevalistis to try and (incorrectly) clarify:
          Nevalistis on Beta Signups 1 (source)
          Accurate. More info about Blizzard Betas in general here.
          Though if you haven't gone and opted in for Diablo beta opportunities, I highly encourage everyone to do so. A lot of folks forget to do it at announce and opt in after Beta has started. While it's not really a first come, first serve situation, opting in after Beta started pretty much ensures you aren't getting in for the first wave (since we don't know you're interested).
          So it's a good reminder.
          Luckily reddittor BradXeno cleared things up for everyone, before the signup button on the D4 site exploded, clarifying that there are no more general opt-ins and they are now per-game, meaning the Diablo 4 one didn't actually exist yet - the one on the official D4 site is actually just for the newsletter! Nevalistis confirmed this soon after:
          Nevalistis on Beta Signups 2 (source)
          BradXeno
          Beta opt in was changed to be per game last year wasn't it? The account/franchise beta opt in page is gone and now opt ins are added to the game pages individually at some point.
          Can look over at WoW : Shadowlands for an example.
          My guess is that's why OP thought that is what this was.
           
          Ah, you're right. The process has changed significantly since the last beta I worked on (which was Rise of the Necromancer).
          This is, indeed, to sign up for the newsletter and any additional information we might release, including when beta sign-ups go live.
          So if you read about this and immediately got your hopes up that this indicated the game was closer than we thought... sorry. The only information we have about the release date or beta date is still that it's not even Blizzard soon, with a whole lot of individual speculation going around the community (I believe the general best (optimistic) bet at the moment is 2022).
          If you're really hurting for some Diablo 4 action (as I am) you can re-read and go over everything we know about the game or one of the many gameplay videos or articles on it (which you can pick from below). Or if you really want to delve deep, head on over to r/diablo and post your suggestions for the game, as the devs are sure to see them as community feedback seems to be one of the most important things to the at the moment.
           

          Related Diablo 4 Articles:
          Diablo 4 GamesRadar Hands On - Death Kits, Difficulty and More
          Diablo 4 Vs. 3 Vs. 2 Graphics and Art Style Comparisons
          Quarterly Updates on Diablo IV in 2020
          Updated Version of Everything We Know About Diablo 4 So Far
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          All Barbarian, Sorceress and Druid Skills and Talents
        • By Starym
          We have another hands on with Diablo 4 as GamesRadar not only tinkers with the demo, but also chats with the devs. The main focus of the article is the new engine, with the usual ground already covered about weather and day and night effects, but we do get to hear about the advanced systems of monster death animations, or "death kits", as they call them:
          Just how complex these death animations will be remains to be seen, as the above examples are pretty plain and pretty much already present in D3. Then it's on to the combat, and as we've seen from all the videos out there ourselves, it does indeed feel good, makes you feel powerful while also not being immortal and constantly in danger. The classes (Druid especially) and skills also get a mention, but there's nothing really new there. And finally, there's some bold statements about the open world:
          The article doesn't really bring that much new to bear overall, but you should probably give it a read regardless, as it's always worth reading more about Diablo 4, since we have to pass the time until it releases somehow...
           

          Related Diablo 4 Articles:
          Diablo 4 Vs. 3 Vs. 2 Graphics and Art Style Comparisons
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          Updated Version of Everything We Know About Diablo 4 So Far
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          Cross-Play Is a Goal for Diablo 4, Blizzard "Very Excited" About It
          Visible Open World Players, Skill Cap at 15 and More from Venture Beat Diablo 4 Interview
          All the Item Affixes from the Diablo 4 BlizzCon Demo
          All Barbarian, Sorceress and Druid Skills and Talents
        • By Starym
          We have a couple of videos showcasing the differences between what we've been shown from Diablo 4 so far with previous entries in the series, and while they're perhaps not quote top notch clips considering the resolution used etc, you get the idea from them well anyway. First off we have 4 vs. 3 vs. 2:
          This next one is a little better, as it compares actual gameplay, but it uses footage from the Diablo 3 beta, presumably since D4 is in a similar state, progress-wise.
           
           

          Related Diablo 4 Articles:
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          Updated Version of Everything We Know About Diablo 4 So Far
          System Design, Part 2 (Official)
          Lilith's Summoner Is Rathma Confirmed
          Diablo 4 Will Be "Like the First Chapter of a Book", Diablo May Not Even Show Up
          System Design in Diablo 4, Part 1 (Official)
          A Letter from the Diablo 4 Game Director
          Leaks Before the Diablo 4 Announcement: Amazon, Paladin and Release Date?
          New Gameplay Videos Without Commentary
          Diablo 4 Will Feature Cosmetic Microtransactions
          Cross-Play Is a Goal for Diablo 4, Blizzard "Very Excited" About It
          Visible Open World Players, Skill Cap at 15 and More from Venture Beat Diablo 4 Interview
          All the Item Affixes from the Diablo 4 BlizzCon Demo
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        • By Stan
          Diablo IV is very early in development and the developers have no information to share at this time. At BlizzCon, Blizzard said they were aiming for quarterly updates on the state of the game, and Community Manager Nevalistis thinks we'll see another update in the middle to second third of the Q1.
          We also compiled a list of everything we know about Diablo IV so far, so check that out if you're interested to learn the latest news about the game.
          Blizzard (Source)
          At Blizzcon Blizzard announced quarterly updates starting in 2020. Well... we’re waiting!
          I mean, we're 7 days into 2020. For some, the first day back at work from holiday vacation was yesterday. I understand how excited everyone is, but let's set expectations and cover a few points (some reiterated, some that might be obvious but should be said).
          Diablo IV very, very early in development. Part of the reason we're aiming for quarterly updates is because there's not a lot right now that's ready to share. If it was ready to show, you saw it at BlizzCon. Diablo IV isn't the only project we're working on, though it might be the one you're most excited about (and it's fine if you are). As a reminder, we have patches actively being developed for Diablo III as well as the ongoing work on Diablo Immortal. For both bandwidth reasons on our end as well as avoiding flooding our (currently shared) communication channels, there's strategy needed in pacing out the distribution of information. Q1 means sometime between now and the end of March. April would mark the beginning of Q2. I don't have a time estimate for you, but my personal goal is to aim for somewhere in the middle to second third of the quarter. I'm not sure where exactly it's going to land; we've never approached communication in quite this manner before, and sometimes there's changes and schedule adjustments that need to be made. I suspect there will be many learnings for myself and the team with the first update as a result. ? We want to put a lot of time, effort, and polish into these updates because they are so few and we care a lot about our work. However, ultimately, the content will be decided by (1) what's ready to show and (2) what conversations we're ready to have with the community. For example, I wouldn't expect the first update to be about the intricacies of end-game activities. It's still too early (some areas of the game are still in concepting, while others are being actively implemented) - but we do want to make sure we're checking in with you on systems of interest as they come together, concept art, and possibly in-progress models. It's really going to vary. Actually making the game will always be the priority. Blogs take a really long time to produce, especially when they are of this caliber and content level. If video is required, even more so (as it adds an entire new team and process for review/approvals). What content we end up showing will drive the production needs, which is part of why it's so hard for me to give you an estimate on arrival. Making games is complicated. So is supporting and communicating around them. Almost none of it can be done fast if we're going to do it well. We want to make sure the information we're giving is as clear and accurate as possible and, while we want to maintain transparency, we also don't want to risk over-promising and under delivering. This happens all too often by showing features too early.
          So we are going to take our time. I understand it's hard to be patient; I literally live day to day in a building full of cool stuff I can't share and sometimes it's maddening. You can bet your hard earned gold we'll be sharing what we can as soon as possible, and it's okay to take a break from the waiting if it's eating at you. We'll just be here, hard at work. ?
          It was a joke. I don’t really expect anything new in January.
          I honestly expected this to get deleted pretty much immediately. But hey instead I got an actual reply. I see this as an absolute win!
          Quite frankly, I expected this post to happen on January 1st and expect it to continue happening up until the update actually gets made, so rather than later being accused of "ignoring everyone" and "never updating," I'd rather get that bullet out of the way and let other folks quote this when people decide they want to be obnoxious. 😉
          Only a matter of time, really.

          Related Diablo 4 Articles:
          Updated Version of Everything We Know About Diablo 4 So Far
          System Design, Part 2 (Official)
          Lilith's Summoner Is Rathma Confirmed
          Diablo 4 Will Be "Like the First Chapter of a Book", Diablo May Not Even Show Up
          Inside the Open World of Diablo 4 with the Devs
          System Design in Diablo 4, Part 1 (Official)
          A Letter from the Diablo 4 Game Director
          Leaks Before the Diablo 4 Announcement: Amazon, Paladin and Release Date?
          New Gameplay Videos Without Commentary
          Diablo 4 Will Feature Cosmetic Microtransactions
          Cross-Play Is a Goal for Diablo 4, Blizzard "Very Excited" About It
          Visible Open World Players, Skill Cap at 15 and More from Venture Beat Diablo 4 Interview
          All the Item Affixes from the Diablo 4 BlizzCon Demo
          All Barbarian, Sorceress and Druid Skills and Talents
          All 4 BlizzCon Day 1 Major Stream VoDs
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