Jump to content
FORUMS
Sign in to follow this  
Starym

Everything We Know About Diablo 4 So Far

Recommended Posts

Zad7SGt.jpg
 

Update: The article has new additions from more recent posts noted as (Updated) and the entries with the updates have been moved to the top of their categories.

With so many articles, panels, interviews and streams coming out of BlizzCon this year, a lot of people may have missed a lot of important details announced about Diablo 4, so we thought we'd gather it all up in one spot, before going into detail and analyzing each segment separately. We won't go into the smaller details and less useful info here, so we have a better overall overview, so if you really want to know every single detail, check out the list of articles at the bottom of the page.

 Table of contents

It's also very important to note that a lot of the things listed below are just the way things are now and the developers want as much feedback on them as possible so they can adjust them to better fit the community. But before we start, we can't waste an opportunity to re-post the impressive opening cinematic.


 Itemization

  • Affixes (full list from the demo, including legendary ones)
    • (Updated) There will be more affixes on each individual item, including magic items and rares (source)
    • (Updated) 3 new affixes (source?
      • Angelic Power, which increases the duration of all beneficial effects (like self-buffs or healing)
      • Demonic Power, which increases the duration of all negative effects (like debuffs or damage over time)
      • Ancestral Power, which increases the chance of on-hit effects (aka increased proc chance)
      • The three Affixes above are also prerequisites for certain affixes, ie you'll need x Angelic/Demonic/Ancestral power for a specific affix on an item to "turn on":
        CO8WLPEGYHLM1575335678970.jpg
      • Each affix is linked to a set of other affixes so you'll be able to choose which type you want to unlock by focusing on either Angelic/Demonic/Ancestral power
         
  • Only 2 base stats: Attack and Defense (instead of Str, Dex, Int Vit etc.)
    • (Updated) Attack will only be on weapons, Defense on armor and neither will be on jewelry (source)
    • + to skill and talent affixes will be very important
    • Many returning and new ones
    • Gold/item find and similar utility affixes won't compete with combat-affecting ones
    • We might be able to customize affixes, they're not really sure how yet, presumably through crafting
       
  • Legendaries
    • (Updated) Ancient items have been removed (source)
    • (Updated) There will be a special new item, similar to Ramaladni's Gift from D3 that will be able to imbue a rare quality item with a legendary power (source)
      • This will make rares much more important in the endgame, as any of them can be turned into a legendary
    • They are the focal point of gearing
    • More legendaries than ever before (hundreds)
    • Not going the huge 300-40,000% buff route
    • 5 types of legendaries so far- skill specific, skill category specific, +x to multiple skills or talents, talent specific, non-class specific,
    • You can stack several legendary powers that affect 1 skill
    • They won't drop as much as in D3
    • Drop rates will not be modified as you get farther into endgame (possibly one drop rate while leveling and another at max, but that's it)
       
  • Sets
    • Won't be as powerful as in D3
    • They will be more introductory items
      • They will be more easily acquirable than a full suite of legendaries (perhaps given through a series of quests?)
    • Heavily class themed, to get you a better feel for the class before you move on to specific builds through legendaries
    • Can be ancient, as in D3
       
  • Mythic items are the best in the game
    • You can only equip 1
    • They have 4 legendary affixes
    • Unclear whether they have existing legendary powers or unique mythic only ones

dEDMrdL.jpg

  • Runewords
      • Only 2 word combinations
      • Condition and effect runes
        • Conditions we saw: drinking a potion, stunning an enemy, critting, freezing an enemy, when a pet dies, if you stand still for 3 seconds, when you are stunned or frozen
        • Effects we saw: 50% extra crit damage for 7 seconds, 15% reduced cooldown to random skill, random shrine effect for 7 seconds, next thorns hit deals 30% more damage, gain a 500 damage barrier
      • Might have a progression system, probably similar to the one D3 had before release (you can see all the numbers in the rune UI are highlighted yellow, indicating they might change if the rune is leveled or upgraded or similar, just like it was in D3)
    • Gems
      • Only have utility stats (gold/item find and similar)
    • Trading
      • No Auction House
      • The primary source of items should be killing monsters
      • 3 types of items
        • Tradable all the time (consumables, crafting mats), tradable once and then bound, and non tradable.
      • The most powerful items will not be tradable
      • If an item drops for you only you will see it
        • If you drop an item only those in your party will see it
    • Crafting
      • Will mostly focus around item modification and enhancement
      • A lot of the endgame will be item modification
    • You can get more powerful versions of all items even when you're in the endgame (not quite sure what this means, possibly alluding to the ancient legendary system coming back - hopefully it isn't an item level type system)
    • Gambling for gold is back
      • You can get some of the most powerful items in the game through it
    • Shoulder slot item is gone for now
    • All the best items will be available to everyone, regardless if playing solo or group
    • Transmogrification will probably return

    Back to top

    gyhSCYM.jpg

     Skills

    • (Updated) We will get 1 OR MORE skill points per level
    • Cannot be respecced
    • Skill tomes will drop/"be acquired in the world"
    • Skills have 15 ranks
      • There are skill rank thresholds that will add new functionality or buff the skill in some way (adding unstoppable (immune to crowd control) to it, increasing shout radius etc.)
    • There are 25-26 individual skills for each character
    • Skills are split into 6 categories for each class
      • Generally they are: Generators, Spenders, Defensive, class specific (Wrath for druid, Conjuration for sorc, Brawling for Barb), Mastery (which is Companion for druid) and Ultimate
    • "Elective Mode" from D3 is on by default, aka you can bind any skill to any hotkey

    Back to top

    9QgiCFj.jpg

     Talents

    • A talent tree with either 2 or 3 branches
    • Can be respecced for free or a low cost
    • Each class has something special about it (sorc has 3 branches, druid can hop from one branch to another)
    • Relatively small % buffs per point
    • Can only pick one of two talents at the bottom of each tree
    • Buffs to talent points from items will add to your progress in a particular branch and can go beyond the maximum ranks listed

    OLSA844LMZO51572717239192.gif

    Back to top
     

     The Endgame

    • Key dungeons are the primary endgame activity
      • You will get random keys dropped in various activities
      • The keys will be to a specific dungeon in the world
      • Keys will upgrade the dungeon to a much harder endgame one, which will scale up even in the endgame
      • Keys also have specific affixes that change how the dungeon works
        • Affixes can affect the player, enemies or environment
          • A giant indestructible stone pillar spawns, shooting lightning all around it, following the player throughout the dungeon
          • All enemies are invisible unless they're in combat
          • Double bosses in the dungeon
      • They offer a better chance of setup than Greater Rifts, as you'll probably know what type of enemies are in the dungeon you got your key for, as well as the affixes on the key and how the dungeon will change
      • Many keys will drop, you can dismantle them as well for crafting mats

    Back to top

    N7AmhFV.jpg


     World and Campaign

    • Campaign
      • (Updated) The story of Diablo 4 is just like "the first chapter in a book, meaning there are very big plans for the larger narrative after the game's story ends (source)
      • (Updated) Rathma is in fact, the bald summoner of Lillith from the intro cinematic (source)
      • Non-linear
      • Each part of the world will become shared with other players after you finish a specific part of the campaign. So presumably when you finish act 1 which takes you beyond the Scosglen area, that's when Scosglen will become a shared world
    • Open shared world
      • The world is preset, will not be randomized
      • You'll only run into a few players here and there in the overworld
        • Most of the time you will be alone
      • Towns will be trading hubs, you'll see more players there
      • World boss areas will be where you'll see the most players
      • 5 contiguous connected zones
        • Scosglen (savage untamed foggy forests)
        • Dry Steppes (war ravaged terrain, grasslands, canyons, salt flats)
        • Fractured peaks (snowy mountainous region, dark ruins, ancient cathedrals, Victorian gothic horror themes)
        • Hawezar (poisonous swamplands, disease, despair, swamp witches who worship massive snakes)
        • Kehjistan (last bastion of Zakarum faith, a lot of buried history from the Sin War, Lilith's agents are among the people)
      • Over 100 settlements of various sizes
      • Mounts
        • There will be mount equipment that grants stats as well as cosmetics
        • Special dismount abilities for each class (Sorceress dismounts by turning into an ice ball and rolling off)

      Back to top

      UAraGPz.jpg


       Dungeons

      • Hundreds of unique dungeons
      • Always private for you and your party
      • Randomized interior and exterior environments
      • Seamless exploration - no loading screens between floors
      • Actions in one part of the dungeon can affect another part
      • Dungeon objectives
        • Progressing the objective increases difficulty and rewards
        • Enemy responds to your progress

      Back to top
       

       Classes (All 3 class skills and talents from the demo)

      • There will be 5 classes at launch
      • (Updated) Some credible leaks that had correctly predicted BlizzCon announcements also predict that the final 2 classes will be Amazon and Paladin, making it a full D2 cast (source)
      • There will be a lot of character customization
        • Gender, tattoos, hair color etc.
      • Barbarian
        • The Arsenal system allows them to wield 4 weapons
          • Two 1 handers and two separate 2 handers
          • You switch between them based on the skill you're using
      • Druid
        • Caster (human), werebear and werewolf forms
        • Shapeshifting is seamless - you can transform mid-abilitiy
          • Similar to barbarian arsenal system, you shapeshift when you use an ability from that form
        • Specific mechanics tied to the moment you transform (damage reduction when you change to werebear etc.)
        • Can pick talents from either of two branches as he moves down them
      • Sorceress
        • The main caster class
        • 3 branches in talent tree based on elements
      • All classes have a default dodge ability
        • At the moment it has no cooldown and is spammble

      Back to top
       

       Leveling

      • (Updated) The Paragon-like system might be infinite or finite, they haven't decided yet (source)
      • Maximum level is 40
      • There will be level scaling
        • They still want you to feel that you're getting more powerful as you level
        • In a party, the game will scale to the party leader's level
      • There will be something that fills the paragon level role, but they haven't decided on what exactly

      Back to top

      Combat_Caves_Multiplayer_Drowned_Seahag.


       PvP

      • Dedicated PvP zones, similar to the World Boss zones
        • You have to opt in to PvP in those zones
      • The game and classes were designed with PvP in mind from the ground up
      • There won't be separate PvP balance for items and skills
        • But they expect the builds to be very different from PvE
      • Specific PvP modes are being explored, as well as PvPvE modes

      Back to top
       

       Mechanics

      • No crowd control diminishing returns
        • Makes the "unstoppable" buff very important, as it ignores CC
      • Death penalty
        • You have to corpse run and you drop a pile of gold you have to reclaim
      • The stagger system for bosses
        • Crowd control effects don't affect bosses directly but deal damage to their stagger bar. When it's depleted the boss goes into a unique state for each of them - the world boss Ashava has one of her blade arms destroyed and is less dangerous after that, and can lose both.

      Back to top
       

       Social

      • Leaderboards
        • Will go more in the direction of activity-specific ones, similar to the current Diablo 3 seasonal conquest leaderboards
        • Will also focus more on leaderboards between friends and not more broad ones
      • Group play vs. solo play should be completely balanced in terms of rewards
        • If they can't quite achieve that balance, they will choose group play to be more rewarding
      • Couch co-op on consoles (2 players only)

      Back to top
       

       Monsters

      • New Enhancing affix
        • Improves a skill a specific monster type has (skeletal ballista now fires 3 shots instead of one, Fallen shaman resurrects multiple allies etc.)
      • Monster families have synergies
        • They work together to provide a bigger challenge
        • The Fallen
        • The Drowned - undead from the oceans, created by maritime curses and similar
        • Skeletons

      Back to top

      Scosglen_Goatmen.jpg.00200ad50c7096e4c72


       Monetization

      • (Updated) There will be microtransactions (source)
      • Base game + expansions
      • There was a mention of cosmetics only in an interview but was not mentioned again when the question was asked elsewhere
      • You will not be able to buy power

      Back to top
       

       Post-launch content

      • Seasons
        • Seasons might not require you to roll a new character
        • They will shake up the meta and perhaps focus some less used builds or items
        • New legendaries

      Back to top
       

       Platforms

      • (Updated) Cross-play between platforms is one of the big goals for the game (source)
      • PC, PS4, Xbox One and probably next gen consoles as well
      • They're looking into cross-play

      Back to top
       

       Progress updates

      • We will be getting quarterly progress updates starting in 2020

      Back to top
       

       Misc

      • There's an auto-walk toggle, so you just have to move your mouse and not click it for movement
      • Contextual interaction with the world (you can climb or drop by clicking on a prompt in the environment)
      • Animation-cancelling (you can instantly back out of a skill you're in the middle of)
      • Controller support for PC
      • The game is full 3d for the first time in the franchise (D3 had some 2.5d trees and other assets)
      • Hardcore mode will return
      • No offline mode
         

      Back to top

       Release date

      • Not even "Blizzard soon"
         

      Back to top

      That's about every significant piece of info we gathered from all sources we could find. The story details and constant mentions of "darkness", "gothic" and "gritty" we decided to skip and focused on the game part. If you've run across anything we missed, do let us know in the comments!

       

       

       

      CYpmW7F.jpg?1

      Related Diablo 4 Articles:

      • Like 1
      • Thanks 2

      Share this post


      Link to post
      Share on other sites

      I'm beyond excited for D4. I hope it doesn't flop at launch. Also, a shared world is going to be cool. I've heard it is similar to how Destiny works. You'll see players doing their own thing. Plus, the new or at least updated Engine looks amazing! Might re-install D3 just to get that feeling again.

      Highly Interested on how Towns (Social Hubs) will play out with random players, hopefully just like any other MMO. Trading, questing and help from randoms that may turn into long life Diablo friends.

      Edited by Knoxtane
      • Like 2

      Share this post


      Link to post
      Share on other sites
      2 hours ago, Knoxtane said:

      randoms that may turn into long life Diablo friends.

      I respect your possitivity and hope / wish in this term, but i mostly met extrem psychopath's in both WoW and D3 in the past. At this point i welcome their idea of "you dont need people for every action" aka. Soloplay also brings happiness.

      • Like 1
      • Thanks 1

      Share this post


      Link to post
      Share on other sites

      HYPE! Reading through all the infos, good vibes, really excited about D4. Hopefully Blizz gonna stay motivated enough so to deliver some next level action rpg... action ?.

      @Baharok Haha, "psychopaths", classic. I always found open privat community chats to be great for finding ppl that know how to have fun. Hopefully D4 will have a strong community backbone, making it easy to have fun. And an ignore option for the occasional "psychopath" ?.

      • Like 1

      Share this post


      Link to post
      Share on other sites
      • They won't drop as much as in D3
      • Drop rates will not be modified as you get farther into endgame (possibly one drop rate while leveling and another at max, but that's it)

      Having D3 release legendaries flashbacks. Back when they didn't drop at all and were still inferior to good proc Rare items.

      • Like 1

      Share this post


      Link to post
      Share on other sites

      I'm so sad that the runes and runewords won't be closer to the way they were in D2.

      It is to this day so satisfying to see that HR drop, save runes and eventually craft that sweet runeword in a piece of carefully selected gear.

      I'm also a bit scared that they won't really listen to the community through the development of D4, but only time will tell.

      Edited by Osmodium

      Share this post


      Link to post
      Share on other sites
      5 hours ago, Kuarinofu said:
      • They won't drop as much as in D3
      • Drop rates will not be modified as you get farther into endgame (possibly one drop rate while leveling and another at max, but that's it)

      Having D3 release legendaries flashbacks. Back when they didn't drop at all and were still inferior to good proc Rare items.

      While I 100% agree you have to admit the few legendaries you got back then (as shitty as they were) were a *filtered* EVENT. I can seriousl still remember at least 2 and exacty where and how I got them. I really REALLY miss this in games nowdays.

      Share this post


      Link to post
      Share on other sites
      5 hours ago, Osmodium said:

      I'm so sad that the runes and runewords won't be closer to the way they were in D2.

      It is to this day so satisfying to see that HR drop, save runes and eventually craft that sweet runeword in a piece of carefully selected gear.

      I'm also a bit scared that they won't really listen to the community through the development of D4, but only time will tell.

      While with any other company and Blizzard at any other time you'd be right, this time I'm 100% sure they'll listen. Why? Because they don't really know what they're doing. I don't mean this in  an incompetence way, but they do not have a vision for this game (unfortunately). D4 is a hail mary "we need to give something, anything to the community" and they're piecing it together from all the complaints and "wants" of the Diablo community.

      It's both sad and good, as the game will be fine, good even since Blizz know how to do good combat, but it won't have any new ideas or concepts - they will do EXACTLY what the community wants which is why they're practically begging for feedback.

      Share this post


      Link to post
      Share on other sites

      Ahhw awesome summary! Really excited about the new Diablo.
      Already in love with everything from art to gameplay. There is absolutely nothing what I actually don't like. Can't wait that 'not even Blizzard soon'! 

      • Like 1

      Share this post


      Link to post
      Share on other sites

      Thanx for all this, Icy!

      I miss the Old D2 Crafting - I don't remember exactly how it worked, but I remember getting a White Item like a Grandfather Sword and Crafting it into something really kickass.  Maybe I'm Hallucinatin'.

      Share this post


      Link to post
      Share on other sites

      Curious what you guys think about the Skills not being able to be respecced.

      Edited by albabe

      Share this post


      Link to post
      Share on other sites

      I just want to say I have a lot of friends that are gamers but have never dabbled in Diablo, and they are talking about this game's announcement. People never playing Diablo before are interested and saying maybe they should give it a try.

       

      And my friends who have moved on from Diablo years and years ago are super hyped about it.

       

      So thus far they have done a fantastic job on rebranding this old school franchise, and I hope they continue to build on this momentum and deliver!

      • Like 1

      Share this post


      Link to post
      Share on other sites
      9 hours ago, Baharok said:

      I respect your possitivity and hope / wish in this term, but i mostly met extrem psychopath's in both WoW and D3 in the past. At this point i welcome their idea of "you dont need people for every action" aka. Soloplay also brings happiness.

      I have found as I've gotten older that I enjoy the journey much more than the destination I'm getting to. The majority of people you group with seem to be in a fury to burn through and race as fast as possible, skipping things as much as possible, to get that shiny thing at the end. Dungeons in WoW for example give you zero chance to even stop and chat, let alone admire the interesting atmosphere or architecture of the area. I hope they keep solo play or at least a slower-paced style available for people.

      Share this post


      Link to post
      Share on other sites
      40 minutes ago, albabe said:

      Thanx for all this, Icy!

      I miss the Old D2 Crafting - I don't remember exactly how it worked, but I remember getting a White Item like a Grandfather Sword and Crafting it into something really kickass.  Maybe I'm Hallucinatin'.

      It was the runeword system, you'd need an item with 5-6 sockets and then a whole lot of extremely hard to get runes to crate a 5-6 world runeword that turned yout white item into basically a legendary.

      • Like 1

      Share this post


      Link to post
      Share on other sites
      13 minutes ago, albabe said:

      Curious what you guys think about the Skills not being able to be respecced.

      I'll be writing up a full article on skills and talents and that's a biggie I want to discuss

      8 minutes ago, TyZone said:

      I have found as I've gotten older that I enjoy the journey much more than the destination I'm getting to. The majority of people you group with seem to be in a fury to burn through and race as fast as possible, skipping things as much as possible, to get that shiny thing at the end. Dungeons in WoW for example give you zero chance to even stop and chat, let alone admire the interesting atmosphere or architecture of the area. I hope they keep solo play or at least a slower-paced style available for people.

      Can't agree more, I consistently either play solo, even in MMOs or with friends that I know won't just run around burning to get to "the endgame". I still get that pseudo-competitive urge when other friends are "already" max level or grinding the endgame content, but I manage to fight it off (mostly) and just enjoy. I still play a ridiculous amount of time but I really take my time to look around and enjoy the journey as much as possible, as you say.

      • Like 2

      Share this post


      Link to post
      Share on other sites

      As someone who wanted to play D3 on my Laptop when I deployed overseas, I know the lack of "offline mode" will continue to annoy veterans, and I don't blame them.

      With today's technology and crypto as it is, it shouldn't be hard to generate keys for each buyer that are impossible to duplicate.

      I.e. the game key would be generated server-side at time of purchase and then linked to that battle.net account permanently (and require online authentication for a one-time register to new devices if you were to switch from laptop to pc and vice versa) This way people couldn't add devices, go offline and play a LAN game with one Battle.net account

      Share this post


      Link to post
      Share on other sites

      Lack of respec might be annoying to most players. Freedom of choice is good, but as usual people will quickly figure out what is the best build. Anyway, not planning to be "competitive" or anything of that sort, so I will just pick whatever I like.

      • Like 1

      Share this post


      Link to post
      Share on other sites

      While I want to get excited, I'm apprehensive as well. I've lost a lot of faith in Blizzard's direction this last year and their content seems to be gearing more towards profit than play. The idea of keyed dungeons and pvp says to me they want to invest D4 into e-sports, which could mean more investment into that side of the spectrum rather than the single/co-op version. Always online, well, that's a given these days it seems. But an open world where you see other players? Sounds like they want to make it an MMO without it being an MMO. Right now, if it were available for pre-order I wouldn't touch it. Later down the line when we learn more and it becomes available, I'll have to wait and see.

      TBH, as much as I was looking forward to D4, I was more interested in a D2 remaster. But given that Starcraft 2 got one and Warcraft 3 is getting one, I think next year we'll see a D2 remaster announced. Hopefully.

      Share this post


      Link to post
      Share on other sites

      seems decent i really enjoyed d3 over d2 so not sure how illl like this . for me d3 is great i can hope on do 2 or 3 grifts real quick then get off fr a bit and come back d4 doesnt seems liek ill be able to play like that alot more time will be needed to invest . and shadowlands will prob be out way before this comes out 

       

      Edited by elmurufdd

      Share this post


      Link to post
      Share on other sites
      On 11/5/2019 at 8:43 PM, Starym said:

      It was the runeword system, you'd need an item with 5-6 sockets and then a whole lot of extremely hard to get runes to crate a 5-6 world runeword that turned yout white item into basically a legendary.

       

      On 11/5/2019 at 8:43 PM, Starym said:

      It was the runeword system, you'd need an item with 5-6 sockets and then a whole lot of extremely hard to get runes to crate a 5-6 world runeword that turned yout white item into basically a legendary.


      Well there was crafting and there was a runeword system, for crafting the item would have to have been normal/magical/scoketed, for runewords it would have to be grey (or made grey via crafting, so you technically the original post would still be refering to crafting and not runewords)
      And yes runewords were more often than not better than legendaries.
      https://diablo2.diablowiki.net/Crafting_Recipes
      https://diablo2.diablowiki.net/Runewords

      Edited by Koxsos

      Share this post


      Link to post
      Share on other sites
      On 11/5/2019 at 11:46 AM, Starym said:

      I'll be writing up a full article on skills and talents and that's a biggie I want to discuss

      Can't agree more, I consistently either play solo, even in MMOs or with friends that I know won't just run around burning to get to "the endgame". I still get that pseudo-competitive urge when other friends are "already" max level or grinding the endgame content, but I manage to fight it off (mostly) and just enjoy. I still play a ridiculous amount of time but I really take my time to look around and enjoy the journey as much as possible, as you say.

      Let us know when your article is up, sir.

      Share this post


      Link to post
      Share on other sites

      Join the conversation

      You can post now and register later. If you have an account, sign in now to post with your account.
      Note: Your post will require moderator approval before it will be visible.

      Guest
      Reply to this topic...

      ×   Pasted as rich text.   Paste as plain text instead

        Only 75 emoji are allowed.

      ×   Your link has been automatically embedded.   Display as a link instead

      ×   Your previous content has been restored.   Clear editor

      ×   You cannot paste images directly. Upload or insert images from URL.

      Loading...
      Sign in to follow this  

      • Recently Browsing   0 members

        No registered users viewing this page.

      • Similar Content

        • By Starym
          Here's another quick loot luck post, as some players just have it and then some. We've seen double Uniques from a single Treasure Goblin already, but this is even more extreme. Millertiimme took down Ashava and managed to get a triple Ancestral Unique drop! While we don't know exactly what the boots, ring and gloves were, they were definitely welcome!
          What has been some of your best loot luck so far?
        • By Starym
          There's persistence and then there's... persistence. MrFrodoBeggins certainly shows the latter as he not only completed 1270 cellars in 3 days, but also documented his loot, locations, experience gained, Treasure Goblins found, Obols acquired, Butchers encountered and more!

          So let's take a look at this huge breakdown of a very large mount of cellar clears, separated into the game's zones. You should definitely read the whole thing below, but here are some highlights:

          3 Butcher run-ins 21 Treasure Goblins (7 packs of 3, as that's how they spawn in Cellars) 6352 Obols 13 Uniques 200 Legendaries 82,693,064 XP (taking them from level 84 to 89) Around 80,000,000 gold
          MrFrodoBeggins' conclusion is that Cellars are very much not worth it and actively slow you down. The main takeaway from this experience has been... that there isn't enough variety in loading screens. Which makes a lot of sense if you look through 2540+ of them in 3 days. Here are his (not too serious) suggestions:

          The character has a terribly small collection radius, you need to walk the character directly on grass, ore, gold ....... to collect! Dropping some currency and things from mobs is terribly long, maybe if it's 1-2 things you can put up with, but when hundreds and thousands of times it's very annoying... I have seen sooo many loading screens, the drawings are very beautiful and interesting, maybe you will organize a competition among artists and make hundreds of different drawings on the theme of Diablo 4, and give them your 1.5 seconds of fame. I think that over time, all people will get tired of the same thing, even beautiful.
          Obviously we can't confirm these number as it's an individual player's findings, but we see no reason they'd be fabricated.

        • By Starym
          And there we have it! All of the ultra-rare/chase items have been found and confirmed with images or video! The final piece was the Melted Heart of Selig necklace and it dropped earlier today.

          Spotted by AnyComputer, a Necromancer player had the item drop in Blind Burrows, and AnyComputer even translated it for us!

          Source: Melted Heart of Selig dropped today.

          This one isn't one of the more wanted ultra-rares, which may also be the reason why we've seen it last. Many players may have just salvaged it without even knowing it was something special, as it's effect isn't that impressive.

          As we already mentioned in previous posts, these almost certainly aren't the first ones dropped and there are many more than have been reported out there (just without image or video proof) so their rarity is a little over-represented. They are still very rare, however, and most of us probably won't be seeing them any time soon.

          The final 5 arrived in the past week after Harlequin's Crest was found relatively soon after launch. You can find them here: Andariel's Visage; The Grandfather; Doombringer; Ring of Starless Skies. If you really really want to throw a lot of time into maybe, possibly, probably not getting these, here are the spots for "farm" them in.

          Here they all are in all their glory:







        • By Starym
          We've seen them run as soon as you engage them, we've seen them drop two Uniques at the same time, but this, this is something new. I suppose it was only a matter of time before the treasure carrying ones took their sweet sweet revenge. A high level Hardcore player had a very rude awakening recently after dropping their guard around the little ones. The goblin didn't have any assistance, was the only thing in the room, and yet it still got the kill.
          Killthuzad was running a tier 37 Nightmare Dungeon and really showcases just how easy it is to lose a character on Hardcore.


          Death Pulse does say that the pulse a monster leaves after death is "deadly", but this is on a whole new level! The goblin was level 91, however, so perhaps this isn't that surprising, but it sure was unexpected. Killthuzad's reaction is very much on point as that is definitely the weirdest way I've seen of someone losing their character.
          If you want to see the rest of the death reaction you can head over here.
        • By Starym
          Here's another report on one of the rarest Unique drops in the game! A player has received The Grandfather, the crit damage heaven two handed sword. Dropped from an event chest during a Helltide, it's sporting solid rolls, multiplying all the player's crit damage by 84%!
          The player sharing the image is level 76, but the player being inspected is level 100, so they may have had it for quite a while already.
          This isn't necessarily (or even likely) the first of these that has dropped, but we haven't spotted anyone posting about it before. Now all that's left for that player is to get ANOTHER one with a better roll! Here's the weapon's non-Chinese stats:




          Blizzard recently shared some information on the 6 ultra-rare Uniques and how they can drop. We also saw a handy infographic going over where the best place is to farm for them over here.
      ×
      ×
      • Create New...