Jump to content
FORUMS
Sign in to follow this  
Starym

Should the Double XP Buff Be Extended?

Recommended Posts

48820-winds-of-wisdom-double-xp-buff-now
 

The Winds of Wisdom 100% extra experience buff is set to expire on April 20th, less than a week from now and, as you'd imagine, the community isn't too happy about it. Now, as with any buff that's been added to any game, this was expected, but this one in particular has some pretty big factors adding to the desire to keep it around longer.

The buff itself was initially implemented on March 20th as many people had to stay home due to the Corona virus pandemic. Unfortunately, and as we all know too well, that hasn't changed in the past month and many more people have been self-isolating since then, as the pandemic keeps spreading and people realized it wasn't going to go away any time soon. With so much more free time on people's hands, the buff has been a great tool to allow them to experience other classes at a higher level, or even in the endgame, racing through the leveling content. Not to mention the draw of it for returning players who've been away for a while and brand new players as well (although the actual fast leveling for those completely new to the game may actually be detrimental).

We also now have a whole lot of Shadowlands coverage with the Alpha, Blizzard previewing the new expansion's features and the crazy amount of datamining happening as well, making players really excited for what's coming and WoW in general. And so we have a whole lot of desire to play the game, and with the class changes and new abilities coming in Shadowlands, many players aren't quite sure which class to play - meaning they want to have as many options as possible available when the expansion gets here. There's also players that just want to play 8.3 with a different class/classes, which has been a problem throughout BfA due to the limiting factors of essences and their alt-unfriendlyness and the more recent Corruption system, but both have recently been much improved, making the big barrier to new alts the leveling.

56EBB31Q0KWK1586222964689.jpg

Another factor is the Shadowlands alpha itself, as the revamped and squished leveling there is taking a whole lot less time than in retail, even with the XP buff active. We have players getting to level 50 (equivalent to today's level 120) in 12 hours in the alpha, and even though that may not be the actual XP balance Shadowlands ends up having, it's still a bit of a thorn in everyone's side with the Winds of Wisdom buff going away.

And so the XP buff is here at a perfect time and players have been enjoying it a lot, whether it's getting ready for Shadowlands with as many classes as possible and just getting the feel for the classes at max level, for an easier choice when the expansion comes, or just to play the current endgame and maybe gather up some transmog for their potential future main.

Purely from a financial standpoint, it seems beneficial for Blizzard if more players have more classes ready for Shadowlands, allowing them a whole lot more choice and definitely getting them more hyped for the expansion - if we all had every class ready to go when it finally drops we'd definitely be more excited for it. While Blizzard definitely expected players to ask for an extension to the buff, there are a lot of new factors they may not have taken into account when limiting the event to 1 month, so it is possible we hear about an extension before April 20, so let's see what happens!

Here are a few reddit posts on the matter:

  • Like 5

Share this post


Link to post
Share on other sites

I agree it should be kept, the game is in a really good place with the XP buff right now and even my wife and her friends have started playing as well, would be great to have it on for them to reach the end game on a timely manner and be able to experience WoW with multiple chars ? 

  • Like 5

Share this post


Link to post
Share on other sites

A lot of zones feel alive thanks to the buff, and it keeps people busy, I'd say keep it until Shadowlands hits, and we have the overhaul, but that's just my take. Many people are still stuck at home, so it's likely the buff will get extended.

  • Like 6

Share this post


Link to post
Share on other sites

Give people purpose to play while waiting shadowland, I'm already done with high level content I just want to chill a bit before no lifing shadowland 

  • Like 3

Share this post


Link to post
Share on other sites

I agree. I have played for years (on and off) and I am finally leveling those alts on all 4 servers. It's nostalgic and not a chore with this bonus! I have been "stuck at home" for a couple of years due to a workplace injury and this game is better than anti-depressants! Now they need to lift the 50 character per account hold!

  • Like 5

Share this post


Link to post
Share on other sites

Absolutely on board with this.  All other gaming that isn't WoW is currently on hold while the buff is active.  They will lose my patronage so fast as soon as my altoholic time takes the efficiency hit that would happen between the potential end of the buff and the SL leveling rework.

While we are at home, after a taste of the buff, the current iteration of the game without the buff is no longer acceptable.  The buff absolutely does not break the game, it is therefore the only acceptable new normal until the leveling rework, a rework which is itself an admission that something like the winds of wisdom is indeed needed in the context of existing leveling pace.

Edited by Omedon
  • Like 2

Share this post


Link to post
Share on other sites

I was just thinking about this today. Nice to know I am not the only one who instinctively thinks this is a good idea. I've already leveled 2 characters. One that is at least 8 years old I abandoned at level 43, and another I raised 1-60 so I could boost with professions...only to find Blizzard stole that from us. 

I have a dozen abandon characters i would love to level while we wait for the next expansion.

  • Like 3

Share this post


Link to post
Share on other sites

Please let this happen!  I’m a film editor so my  workload has been crazy here at home.  Having said that, I haven’t been able to take advantage of this like others have.  I would love this to happen. 

  • Like 2

Share this post


Link to post
Share on other sites

I don't think so. Blizz always has some level your alts thing at the end of every expansion but they don't persist.

 

Neither should this.

 

Also, leveling in SL is already going to be a fraction of what it was. I don't really want to go hit a wolf outside of SW and ding 50.

Share this post


Link to post
Share on other sites
1 hour ago, Prophet001 said:

I don't think so. Blizz always has some level your alts thing at the end of every expansion but they don't persist.

 

Neither should this.

 

Also, leveling in SL is already going to be a fraction of what it was. I don't really want to go hit a wolf outside of SW and ding 50.

While I can't say I'm 100% sure it should stay til Shadowlands either, I feel it's kind of a perfect storm for it to stick around for another month or two.

  • Like 1

Share this post


Link to post
Share on other sites
Uncommon Patron

Do we have any feedback what minimum item level will be needed in Shadowlands?  Am I right understanding that only level-120 characters will be able to go there, and in that case, what's the minimum item level deemed survivable (if any)?

Share this post


Link to post
Share on other sites
On 4/14/2020 at 12:47 PM, Stan said:

A lot of zones feel alive thanks to the buff, and it keeps people busy, I'd say keep it until Shadowlands hits, and we have the overhaul, but that's just my take. Many people are still stuck at home, so it's likely the buff will get extended.

I completely agree about extending the buff. My family has been playing together for the past three weeks, something we haven't done in years. The buff has made me level up alts and I see so many more people playing in the zones I am assuming they are back because of the buff as well. I really hope they continue it at least for another month.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...