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Torghast, Tower of the Damned in Shadowlands

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Here is the official preview of Torghast, Tower of the Damned coming in Shadowlands.

Torghast, Tower of the Damned, is a new type of highly-replayable content coming in the Shadowlands expansion. Your goal is to defeat enemies in the ever-changing halls and chambers of the tower to unlock powerful rewards, including materials for crafting Legendary items, and decide, which Legendary pieces you want to forge.

With every floor, enemies will become stronger, but you will also gain more power by using temporary skills called Anima Powers.

If you ever played Diablo, you probably know that mobs in Rifts and the floors are randomly generated, and the same applies to Torghast, the layout changes each time you step inside the tower.

Phantasma is a currency unique to Torghast that drops from mobs, and you can use it to buy Anima Powers or other consumables that will help you with the run. It won't be available outside of Torghast.

Torghast won't have a timer, but your failures will be measured in deaths. There's a creature called the Tarragrue that will be alerted to hunt you down only if you die repeatedly. Torghast will be available for testing on Alpha at some point and we will be able to access it by talking to a NPC.

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The Tarragrue is only alerted to your presence if you die repeatedly. Otherwise, he will not appear/hunt you down.

When Torghast goes live on alpha you’ll be able to queue for it by speaking with the Flaska-Torghast NPC in either Aspirant’s Rest or Hero’s Rest.

Don’t worry, you can’t miss him–he’s a larger-than-life tauren Death Knight.

Read on for more details about Torghast!

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At the heart of the Maw lies Torghast, Tower of the Damned, a cursed otherworldly prison where the wickedest souls in the universe are locked away. Highly replayable and inspired by roguelike games, heroes are invited to explore its ever-changing halls and chambers and do battle with the minions of the Jailer, Torghast’s vile ruler. Those who brave its trials can claim legendary treasures and help free the heroic spirits wrongfully trapped within.
The Torghast experience is in a true alpha state. It is not yet feature complete and many design decisions are still being made. Due to our desire to get pointed feedback on class-specific Anima Powers, we are only testing a few classes at this time. The following classes are currently available for testing: Demon Hunter, Mage, Priest, and Warlock. We will keep you updated on when other classes are introduced.

Torghast is an otherworldly place, with an ever-shifting interior. There are many areas to discover, and at this time players will be able to explore Skoldus Halls and Fracture Chambers.

Skoldus Hall

Warden Skoldus oversees this wing of Torghast. He is a cruel warden who uses rats, dogs, and other beasts to torment his quarry.

Fracture Chambers

Prisoners from Maldraxxus are held here, their bones broken over and over again. With the player's help, they escape their cells and assault their captors.

Your Mission

With every floor, enemies will become stronger but you’ll also become more powerful by using temporary skills called Anima Powers. Levels will also become more complex the higher you climb—the first few floors will have a simple layout, but higher up you’ll be dealing with traps, puzzles, and locked doors that will require keys held by ruthless enemies.

Always Changing

These dynamic wings change their layout each time you step inside, and they can also be influenced by the Jailer’s command—changing the types of enemies you encounter and the Anima Powers available for you to choose between.

Every time you enter the tower you will need to explore it; don’t rely on memories of past ventures lest you get lulled into trap or ambushed by a horde of enemies!

The Power of Anima

Anima Powers grant you the incredible strength needed to take on the Jailer’s more challenging allies. They will often directly improve one of your Covenant class or signature abilities, modifying it with powerful properties for you to wield. Anima Powers can be found hidden in corners, tucked away in phylacteries, or carried on the bodies of the Jailer’s servitors. Keep an eye out for powers that interact with one another in interesting ways!

Anima Powers can also be found while discovering an area, be on the lookout for floating anima orbs as you make your way to the next floor.

Phantasma and Vendors

Sometimes enemies will drop Phantasma, a currency that is unique to Torghast. You may also find Phantasma from Anima Powers or breakable objects. Your Phantasma all disappears as soon as you leave Torghast. Occasionally, you may find a Broker, a Phantasma vendor within Torghast, who will allow you to spend your Phantasma to buy Anima Powers, along with other consumables that will aid you on your run.

Deaths and the Tarragrue

By and large, your failures in Torghast are measured in deaths, not with a timer. Dying repeatedly alerts the Tarragrue, a lumbering iron-clad creature that will appear at the level’s entrance and slowly move toward its end. If he sees any heroes, he will chase down and kill them. If he reaches the end of the level or kills all the players in the level, your run ends and you are thrown out of Torghast.

The Tarragrue cannot be defeated, but there are whispers that it is possible to slow him—if only for a moment.

Legendary Rewards

As you climb the tower, you may discover a floor that contains a Legendary chest. Inside you’ll discover reagents to craft legendary items that can be taken to a mysterious rune sage who will help you build legendary items. You are in full control—you can choose which type of equipment you’ll make and what powers will go in them to make them truly your own.

We look forward to sharing more information as development continues, and we hope this preview prepares you for the trials of Torghast!

What kind of Anima Powers would you like to see? Join the discussion on the forums.

Torghast is still in development and subject to change. Legendary items are still being worked on and are not currently available in alpha. Check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.

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Latest Shadowlands News

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All Covenant Class Abilities

Covenant Signature and Class Ability Upgrades

Shadowlands Class Changes

AOE Ability Changes in Shadowlands

Frost Mage Winter's Chill Changes: April 10th

Druid Class Changes Clarifications: April 13th

Hunter Stable Size Increased in Shadowlands

Class Buffs Nerfed in Shadowlands

 

 

 

Allied Races No Longer Require Grinding Reputation to Exalted

Death Knights and Demon Hunters Start at Level 8 in Shadowlands

Exile's Reach Starting Zone (Official Preview)

First Level 50 in 12 Hrs 16 Minutes on Shadowlands Alpha

Flying Available at Level 25 in Shadowlands

Legion Legendaries Disabled in Shadowlands

Level Requirements for Unlocking Talents in Shadowlands

Quest Interface Improvements Coming in Shadowlands

Datamining Misc

Shadowlands 9.0.1 Build 33978

Shadowlands 9.0.1 Build 33978 Creature Models

Shadowlands 9.0.1 Build 33978 Mounts: Part 1

Shadowlands 9.0.1 Build 33978 Mounts: Part 2

Shadowlands 9.0.1 Build 33978 Mounts: Part 3

Potential Allied Races Coming in Shadowlands

Runeforging Updates: New Death Knight Runes

Ardenweald Faun NPC Customization Options

Dying in the Shadowlands

Controller Support Coming in Shadowlands

Icecrown Skybox Updated for Shadowlands

Item Level Squish in Shadowlands

Unread Mail Indicator on Character Selection Screen

 

 

Development Updates PvP

Initial Shadowlands Developer Update

Shadowlands Development Update Notes: April 9th

PvP Vendors Return in Shadowlands

 

Interviews Zone Previews

No War/Titanforging or Corrupted Items in Shadowlands: Ion Hazzikostas Interview

Lore Interview with Lead Narrative Designer Steve Danuser

Bastion & Kyrian Covenant (Official Preview)

Bastion Zone Screenshots

The Necrotic Wake Dungeon

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I wonder how much of an effect freeing the prisoners will be, like if they're famous people that we see out of Torghast after or if it's more or less a mechanic.

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My big fear which seems to be realized in recent interviews is that they'll hobble this like visions with limited runs based on either times per week or (worse) grindy farming like getting the vessels.

Really wish they'd wise up to the equation "Mythic+=Most successful system, not hobbled by limited attempts or gated/grinded entry".    If we can only run Torghast by doing world quests or random bs, or only have two attempts a week, this will go down as another dustbin system.

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Super looking forward to this feature, enjoyed the Horrific Visions the most out of all 8.3 content and these look to be even more enticing to do on multiple characters / specs!

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The more I hear about Shadowlands the more excited I'm getting.

I didn't have a good feeling moving from Legion to BFA, but I am stoked for the jump from the latter to Shadowlands.

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