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Heroes of the Storm Mei Patch Notes: June 23rd

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Mei has joined the Nexus! Check out our build guide to get started!  The latest patch for the game comes with a new Nexus Anomaly, Nexomania II, Mal'Ganis rework, and more.

Patch Highlights

  • Mei has entered the Nexus.
  • Mal'Ganis has been reworked.
  • Blizzard has done some last-minute changes to the new Anomaly which revolves around weather disturbances that grant your Hero various effects. You can find more information in the patch notes linked below.
  • Starting with 2020 Season 3, Blizzard is replacing Gold rewards with Loot Chests from Storm League/Seasonal Questlines.
  • Mount rewards are returning, and you will receive the Regal Tiger Mount for winning 50 games in Ranked Play in 2020 Season 3.
  • Nexomania II is the summer event for Heroes of the Storm running from the week of June 23 to the week of September 7.

Blizzard Logo(Source)

Our next Heroes of the Storm patch is live and brings a new Hero - Mei, the Nexomania II event, a new Nexus Anomaly - Climate Phenomena, along with a Mal'Ganis rework and more! Read on for more information.

NOTE: Orange text indicates a change between PTR and Live notes.

Quick Navigation:

New Hero: Mei, A Climatologist

A brilliant mind with a sunny disposition, Dr. Mei-Ling Zhou joined Overwatch to help solve the world's growing climate problems. Armed with a host of weather-altering technologies, Mei now fights to protect her friends and secure a future for a troubled world.

Trait [D]

  • Cryo-Freeze
    • Mei encases herself in ice, gaining a rapidly decaying Shield that absorbs up to 1104 damage. While active, this Shield grants Unstoppable and restores up to 35% maximum Health.
    • Cooldown: 40 seconds.

Basic Abilities

  • Snow Blind [Q]
    • Throw a snowball that hits all enemies in an area. Enemies hit take 70 damage, are Slowed by 35%, and are Blinded for 1.5 seconds.
    • Cost: 35 Mana.
    • Cooldown: 10 seconds.
  • Blizzard [W]
    • Command Snowball to create a blizzard at the target location for 2 seconds. Enemies within the blizzard take 13 damage every .25 seconds and are Slowed by 7%, stacking up to 35%. When the blizzard ends, enemies within its area take an additional 75 damage and are stunned for 1.25 seconds.
    • Cost: 70 Mana.
    • Cooldown: 14 seconds.
  • Icing [E]
    • Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take 52 damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds.
    • Cost: 70 Mana.
    • Cooldown: 14 seconds.

Heroic Abilities

  • Avalanche [R1]
    • After .5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 damage and stunning them for .5 per Hero consumed.
    • Cost: 70 Mana.
    • Cooldown: 65 seconds.
  • Ice Wall [R2]
    • After a .75 second delay, create an impassible wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are slowed by 75% decaying over 3 seconds.
    • Cost: 60 Mana.
    • Cooldown: 90 seconds.

Talent

  • Level 1
    • Heavy Pack [Q]
      • Increases the duration of Snow Blind’s Slow by 100%. Each time Blizzard damages an enemy Hero, reduce the cooldown of Snow Blind by .125 seconds.
    • Ice Storm [W]
      • Every 3rd hit of Blizzard against enemy Heroes deals an additional 45 damage. Blizzard’s final stun damage is increased by 125% against all enemies.
    • Heat Transfer [Passive]
      • Basic Attacks against Rooted, Stunned, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 18 Health.
  • Level 4
    • Slushball [Q]
      • Snow Blind deals 50% increased damage and Structures hit are disabled for 3 seconds.
    • Cold Front [E]
      • If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 7 seconds and she gains 50 Mana.
    • Crystallize [Trait]
      • Reduce the cooldown of Cryo-Freeze by 15 seconds. Mei gains 50 Spell Armor while Cryo-Freeze is active and for 2 seconds after.
  • Level 7
    • Induce Hibernation [W]
      • Enemy Heroes inside of Blizzard’s area have their damage dealt reduced by 40%. When Blizzard ends, enemy Heroes within its area gain this effect for an additional 4 seconds.
    • Skating Away [E]
      • When Icing ends, grant Mei and nearby allies 20% Movement Speed and 50 Physical Armor for 3 seconds.
    • Backup Battery [Active]
      • Activate to remove all Roots and Slows and regenerate 20% of maximum Health over 2 seconds. The cooldown of this ability is reduced by 10 seconds each time Mei picks up a Regeneration Globe.
  • Level 13
    • Flurry [W]
      • While in her own Blizzard, Mei gains 50% increased attack speed and Blizzard’s cooldown refreshes 75% faster. If Mei is in her own Blizzard when it ends, gain these bonuses for 3 additional seconds.
    • Cooling Servos [Trait]
      • Basic Attacks Slow their target by 20% for 1.5 seconds. While Cryo-Freeze is active, Mei’s Basic Ability cooldowns recover 200% faster.
    • Polar Vortex [Passive]
      • Using an ability causes Mei to deal 24 damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their movement and attack speed Slowed by 20%.
  • Level 16
    • Fresh Powder [Q]
      • Snow Blind gains an additional charge and its range is increased by 33%.
    • Black Ice [E]
      • Icing’s Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei.
    • Acclimation [Passive]
      • Each time Mei Slows or Stuns an enemy Hero, the damage she deals and healing she receives is increased by 1%, stacking up to 20 times. While at maximum stacks, Mei also gains 10 armor. Lasts 8 seconds.
  • Level 20
    • Cascade [R1]
      • Reduce the cooldown of Avalanche by 25 seconds. While traveling, Avalanche constantly launches a volley of untalented Snow Blind snowballs ahead of itself.
    • Shatter [R2]
      • When Ice Wall expires, trapped enemy Heroes hit take 210 damage and have their Armor reduced by 25 for 5 seconds.
    • The Big One [Q]
      • Every 15 seconds, your next Snow Blind has 66% increased area and 200% increased damage.
    • Flash Freeze [Trait]
      • Upon taking fatal damage, Mei instantly gains Cryo-Freeze. This effect has a 180 second cooldown.

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Nexus Anomaly

  • A Call For Help

Developer Comment: Firstly, thank you all for the overwhelming amount of feedback related to the Call for Help Anomaly. We appreciate the time you took to write out your responses, and it greatly helped us make a decision on where to go going forward. In regards to the changes, we decided to keep the tower aggro system with some adjustments. To help reward aggression in the laning phase of the game, we are removing both the negative Armor debuff that front towers used to provide and also reverting their aggro systems to no longer prioritize Heroes who attack other Heroes in their range. Forts, Keeps, and the Core will still prioritize enemy Heroes who attack other Heroes, which will make them stand out as important structures to both defend and take down. We will continue to monitor how these changes play out, and will adjust these systems more in the future if we believe it to be necessary.

  • New Nexus Anomaly - Climate Phenomena

    Strange weather disturbances have been spotted across the Nexus, with realms experiencing rain storms, snow flurries, and foggy mists! Mei's arrival is just in time to help analyze and study these strange weather conditions that have begun occurring. Climate Phenomena is our newest Nexus Anomaly, bringing a variety of fun weather effects to the game. Each battleground has a specific type of weather event that will occur every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for 2 minutes before clearing up. This cycle will repeat periodically until the game ends. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. These buffs are:

    • Rain Storms
      • Periodically Strike all heroes with lightning every 25-40 seconds, increasing Movement Speed and granting a Lightning Shield that damages nearby enemies.
        • Movement Speed increased by 15%.
        • Damage nearby enemies for 46 damage per second.
        • Buff lasts 8 seconds.
    • Snow Flurries
      • Heroes accumulate a small shield over time while out of combat.
        • Heroes gain 28 Shields every 0.5 seconds, stacking up to 224 (8 stacks total).
        • Shield lasts until destroyed or until the Snow stops falling.
    • Foggy Mists
      • Allows Heroes to gain Stealth after standing in shrubs for a few seconds.
        • After standing in a shrub for 1.5 seconds, Heroes gain Stealth.
        • Stealth lasts 40 seconds or until attacking, taking damage, using an ability, or until the Foggy weather dissipates.

    Weather events will be active on these Battlegrounds:

    • Rain Storms
      • Garden of Terror
      • Sky Temple
      • Warhead Junction
      • Braxis Holdout
      • Dragon Shire
      • Blackheart's Bay
    • Snow Flurries
      • Cursed Hollow
      • Infernal Shrines
      • Volskaya Foundry
      • Alterac Pass
    • Foggy Mists
      • Tomb of the Spider Queen
      • Battlefield of Eternity
      • Hanamura Temple
      • Towers of Doom
    • All other Battlegrounds will use a random weather, including Brawls mode.

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General

  • A.I.
    • The maximum follow distance for A.I. agents has been increased from 5 to 7. This will allow melee Heroes who are following ranged Heroes to attack targets at maximum range.
  • Favorite Talents
    • New hotkey named "Quick Talent Selection Favorite (Ctrl + `)" has been added under the Hero Management section in Advanced Hotkey settings.
    • You can press this hotkey to select the favorite talent you prepicked when the quick talent selection panel is open.
    • If the prepicked talent is disabled or a future tier is selected, pressing this hotkey will have no effect.

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Event

  • Nexomania II Event Quests
    • Nexomania II is the summer event for Heroes of the Storm running from the week of June 23 to week of September 7, PDT.
    • One of the most prestigious stops on the Nexomania circuit is the Intermultiversal Nexoweight Championship: No rules, no mercy, just nonstop, bicep-busting carnage. This time, many fans expected Mal’gaucho Mal'Ganis to win it all. The Swingin’ Scourge of Stratholme tore a bloody path through his side of the bracket, burying opponents beneath a deluge of demonic blows. But on the other side of the bracket, a mysterious upstart known only as La Gata de Batalla has proven herself a worthy challenger, defeating foes many times her size en route to the championship match. The arena is packed, with Nexomania legend MC Tombstone roaring away on the mic, and the final battle is about to begin. Whose side are you on?
  • Loot Chests
    • During the Nexomania II event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Nexomania II Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Nexomania II Loot Chests only. You can also score Items from previous years’ summer events limited-time loot chests!
    • Note: Loot Chests earned prior to the start of this event will not become Nexomania II Loot Chests.

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Collection

Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!

  • New Bundles (Limited Time Only!)
    • Pajama Party Mei Heroic Bundle
    • Nexoweight Championship Bundle
    • Mal'gaucho Mal'Ganis Skin Pack
    • El Bandido Imperius Skin Pack
    • Gata de Batalla Li Li Skin Pack
    • Nexomania Best Bros Bundle
    • Nexomania Bitter Rivals Bundle
    • Pumped up Pato Bundle
  • New Skins
    • Renowned Mei
    • Vanguard Mei
    • Pajama Party Mei
      • Panda Pajama Party Mei
      • Gnoll Pajama Party Mei
    • Mal'gaucho Mal'Ganis
      • Nemesis Mal'gaucho Mal'Ganis
      • Underworld Mal'gaucho Mal'Ganis
    • El Bandido Imperius
      • El Fuego Imperius
      • Sinister El Bandido Imperius
      • Vigilante El Bandido Imperius
    • Gata de Batalla Li Li
      • Comeback Gata de Batalla Li Li
      • Underworld Gata de Batalla Li Li
    • Hulking El Chamuco Diablo
    • Pink Singlet El Chamuco Diablo
    • El Festejo Garrosh
    • El Jefe Amarillo Garrosh
    • La Medianoche Lunara
    • La Rosa Lunara
    • La Campeona Sonya
    • Pink Pantera Sonya
    • Championship El Mariachi E.T.C.
    • El Cielo E.T.C.
  • New Mounts
    • Ratón de Batalla
      • Comeback Ratón de Batalla
      • Underworld Ratón de Batalla
    • Pumped Up Pato
      • Pumped Up Swan
      • Underworld Pumped Up Pato
    • Championship Luchihuahua
    • Festive Luchihuahua
    • Wild Pigñata
    • Festive Pigñata
    • Thraller Bill
  • New Announcer
    • Mei Announcer
  • New Content
    • Several new Portraits, Sprays and other items have been added to the Collection!

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Storm League

With the upcoming third Season of 2020, we wanted to make some changes to the reward structure of Storm League.

  • Replacing Gold Rewards
    • Starting with Season 3 of 2020, we are removing all Gold rewards from Storm League, End of Season prizes and Seasonal Questlines. This will also affect Season 2 rewards. The new Seasonal Questline reward structure is as follows: a Nexomania II Chest after 5 wins, a Rare Nexomania II Chest after 15 wins, and an Epic Nexomania II Chest after 30 wins.
  • Storm League Reward Mounts
    • Since the inception of Storm League, we have received a lot of feedback about the retirement of Ranked Play reward Mounts. We have heard you and are extremely happy to announce the return of exclusive Storm League Mounts starting next season. The ultimate and final reward of the 2020 Season 3 Questline will be the Regal Tiger Mount, which will be awarded after winning 50 games in Ranked Play.
    • As of Season 3, you won't have to wait for the end of the Season to claim your well-earned Regal Tiger. It will become available as soon as you complete the four-step Storm League Quest Line. The mount only requires you to win 50 games and will be granted to players in all Leagues and Divisions.
    • As usual, we're happy to listen to your feedback. Please share your thoughts with us, so we can continue to adjust and evolve the Storm League rewards further.

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Heroes Rework: Mal'Ganis

Base

  • Vitals
    • Health reduced from 2500 to 2450.
    • Health Regeneration reduced from 5.21 to 5.11.
  • Basic Attack
    • Basic Attack damage reduced from 100 to 92.
  • Fel ClawsFel Claws [Q]
    • Damage reduced from 69 to 63.

Talents

  • Level 1
    • Vampiric AuraVampiric Aura [Trait]
      • Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt.
    • Time to FeedTime to Feed [Passive]
      • Healing reduced from 52 to 44.
      • Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing.
  • Level 4
    • Fueled by TormentFueled by Torment [W]
      • Bonus Healing against enemy Heroes increased from 15% to 20%.
    • Might of SargerasMight of Sargeras [W]
      • No longer reduces the duration of Necrotic Embrace.
    • Echo of DoomEcho of Doom [W]
      • Explosion damage increased from 50 to 54.
      • No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes.
      • Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage.
  • Level 7
    • Nightmare FuelNightmare Fuel [E]
      • Removed.
    • Black ClawsBlack Claws [Q]
      • Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds.
    • Will of TichondriusWill of Tichondrius [Q]
      • New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds.
    • Spreading PlagueSpreading Plague [E]
      • Adjusted functionality: Spreading Plague’s effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires.
  • Level 13
    • The Night BeckonsThe Night Beckons [E]
      • Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets.
  • Level 16
    • Frenzied AssaultFrenzied Assault [Passive]
      • New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds.
    • Blind as a BatBlind as a Bat [Active]
      • Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds.
  • Level 20
    • Vanquish the WeakVanquish the Weak [Q]
      • Slow amount increased from 15% to 25%.
    • Alone in the DarkAlone in the Dark [E]
      • Additional functionality: Reduce the cooldown of Night Rush by 4 seconds.
Developer Comment: Our main goal with these changes is to make Mal'Ganis’s talent tree as a whole more interesting and impactful. While we need to slightly nerf his base kit to keep him at a similar relative strength compared to other Warriors, we believe these changes will overall leave him in a powerful state while also giving players more expression in how they want to play Mal'Ganis in regards to his survivability and in how he controls the flow of battle.

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Heroes

Murky

Base

  • Spawn EggSpawn Egg [Trait]
    • Health increased from 324 to 420.
    • Health Scaling changed from 30 to 4% per level.
Developer Comment: We’re changing Murky’s Spawn EggSpawn Egg to have the standard 4% scaling that is present in most other places throughout the game. This is a buff to the egg’s Health for most of the game, with its Health value being the same as its current level at around the Level 20 mark.

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Bug Fixes

General

  • Fixed an issue where Toys 1 Event reward Portraits could not be equipped for those who had earned them in Toys 1 Event in 2018.

Heroes

  • Anduin
    • Anduin's Light of StormwindLight of Stormwind now correctly removes damage over time effects.
  • Murky
    • Murky's Egg Health now properly scales at 4% per level.
  • Stitches
    • Fixed an issue where SlamSlam would go on cooldown when Stitches was interrupted during its initial cast.
  • Tassadar
    • The Ranged Assassin tooltip at the bottom is now properly displaying for Tassadar.

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    • By Staff
      A new Heroes of the Storm balance patch just went live and here are the official patch notes.
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      Heroes Rework: Morales Heroes Bug Fixes Heroes Rework: Morales
      Base
      Health reduced from 1545 to 1515. Healing Beam [Q] Energy Regeneration interval reduced from 1 to .5 seconds. Energy Regenerated per interval reduced from 6 to 2.5. Additional functionality: Healing Beam UI now displays the portrait and name of Heroic targets while active. Safeguard [W] Armor reduced from 35 to 30. Stim Drone [R1] Cooldown reduced from 90 to 70 seconds. Talents
      Level 1 Life Support [Q] New functionality: For the first 2 seconds of Energy Regeneration, regenerate 100% more Energy. Passive: Increase your Maximum Energy by 10. Clear! [E] Additional functionality: Heroes hit by Displacement Grenade restore 3 Energy. Level 4 Cellular Reactor [Active] Healing duration reduced from 4 to 3 seconds. Healing amount reduced from 40 to 30% maximum Health. Cooldown reduced from 45 to 20 seconds. Additional functionality: Passive: Regenerate 2 Energy each time Safeguard reduces damage, up to 10 per cast. Trauma Trigger [Passive] Cooldown increased from 20 to 40 seconds. Additional functionality: Passive: Increase Caduceus Reactor’s healing from 2 to 4% maximum Health. Blast Shield [E] New functionality: Heroes hit by Displacement Grenade are slowed by 50% for 1 second after being knocked back and grant Lt. Morales a Shield equal to 6% of her maximum Health, stacking up to 5 times. Level 10 Medivac Dropship [R2] Additional functionality: Grants the Reinforcements ability, allowing Lt. Morales to call down a Medivac Dropship at the Hall of Storms that allies can enter for 10 seconds to travel to your original cast location. Cooldowns reduced from 60 to 45 seconds. Level 13 System Shock [E] Duration reduced from 4 to 3 seconds. Second Opinion [E] Moved to level 20. (New) Bedside Manner [E] Basic Attacks against Heroes deal 1% of maximum Health as damage. Heroes hit by Displacement Grenade take 6% of maximum Health as damage from Lt. Morales’ next Basic Attack. Level 16 Extended Care [Q] Additional functionality: Channeling Healing Beam on a Hero for at least 3 seconds will heal them for 50% of Healing Beam’s base value for 3 seconds once channeling ends. First Responder [Q] Additional functionality: Also grants Lt. Morales and her Healing Beam target 15% increased movement Speed while active. Shield Sequencer [W] Additional functionality: Increases the range of Safeguard by 60% Level 20 Hyperactivity [R1] Cooldown reduction reduced from 45 to 35 seconds. Safe Zone [R2] Protected duration increased from 2 to 3 seconds. Additional functionality: Reduces the cooldown of Medivac Dropship abilities by 15 seconds. Reinforcements [Active] Removed. (New) Hospice Care [W] Safeguard grants its target Unkillable for 1 second. If the target is under 50% maximum Health when this effect ends, they are healed for 8% of their maximum Health. Return to Top
      Heroes
      TANK BRUISER HEALER RANGED Blaze Artanis Kharazim Azmodan Muradin Dehaka Lucio Cassia     Stukov Falstad     Tyrande Jaina       Zagara Return to Top
      Tank
      Blaze
      Base
      Flame Stream [Q] Damage reduced from 83 to 76. Pyromania [D] Flame Stream cooldown reduction reduced from 5 to 4 seconds. Talents
      Level 4 Oil Dispersal [W] Cooldown reduction reduced from 1 to .75 seconds. Level 13 Collision Course [E] Damaged reduced from 325 to 275. Return to Top
      Muradin
      Talents
      Level 1 Perfect Storm [Q] Storm Bolt damage bonus per Heroic Basic Attack increased from 0.5 to 0.75. Level 4 Sledgehammer [Q] Additional functionality: Increase Storm Bolt's cooldown reduction from Basic Attacks by 0.5 seconds. Return to Top
      Bruiser
      Artanis
      Base
      Twin Blades [W] Charge range increased from 3 to 3.5. Phase Prism [E] Cast time increased from .0625 seconds to .25 seconds. New functionality: Artanis no longer has to channel while the Phase Prism missile is active. Artanis gains Unstoppable for 1.5 seconds after swapping with an enemy Hero. Purifier Beam [R2] Cooldown reduced from 80 to 70 seconds. Mana cost reduced from 80 to 65. Talents
      Level 1 Reactive Parry [W] New functionality: Hitting enemy Heroes with Twin Blades or Blade Dash grants a charge of Block for 50 Physical Armor. Stacks up to 2 times. Level 4 Shield Battery [Trait] New functionality: Shield Overload’s cooldown recharges 125% faster while active. Passive: Reduce Shield Overload’s cooldown by 4 seconds. Level 7 Follow Through [Passive] Removed. (New) Final Cut [Passive] After using an Ability, your next Basic Attack within 6 seconds deals 40% more damage. When under 25% health, this bonus is increased to 60%. Level 16 Blades of a Templar [Passive] Attack speed bonus reduced from 30% to 20%. Level 20 Zealot Charge [W] Distance bonus amount reduced from 100% to 75%. Return to Top
      Dehaka
      Base
      Basic Attack Attacks per second increased from 1.11 to 1.25. Burrow [E] Additional functionality: Dehaka can move at 50% Movement Speed during Burrow. Talents
      Level 4 Lurker Strain [E] Additional functionality: Deal 125 damage to enemies hit by Burrow. One-Who-Collects [Trait] Additional functionality: Dark Swarm deals 40% more damage to Mercenaries. Level 7 Feeding Frenzy [Q] Cooldown reduction reduced from 2 to 1.75 seconds. Additional functionality: Increases the duration of Drag by .5 seconds. Paralyzing Enzymes [Q] New functionality: Passive: Drag Slows enemies by 40% for 2 seconds after it ends. Gambit: When Drag ends deal an additional 280 damage to the target over 2 seconds. Each death reduces this damage by 40, up to 5 times. Level 13 Ferocious Stalker [W] Damage bonus increased from 50% to 60%. Level 16 Tunneling Claws [E] New functionality: Increase Movement Speed during Burrow to 125% Pack Leader [Z] Additional functionality: Gain 15% increased Attack Speed while in a bush and for 5 seconds after. Return to Top
      Healer
      Kharazim
      Talents
      Level 20 (New) Fists of Legend [Trait] Gain 50% of the benefit from both level 1 talents that were not chosen. Return to Top
      Lucio
      Talents
      Level 10 High Five [R2] Ally healing reduced from 250 to 230. Level 13 Slip [Z] Changed functionality: While Wall Ride is active passing near an enemy Hero increases its Movement Speed bonus to 40%, and grants 15 Armor, for 1 second. Level 20 Mixing Fire [R2] Removed functionality: Casting High Five on an enemy Hero no longer heals or grants Unstoppable to Lucio. Return to Top
      Stukov
      Talents
      Level 1 Fetid Touch [W] Additional functionality: Ranged attacks and Melee attacks are now toggleable with an active. Return to Top
      Tyrande
      Base
      Sentinel [W] Additional functionality: If an enemy Hero dies while revealed by Sentinel, reset its cooldown. Hunter’s Mark [D] Additional functionality: Tyrande’s Basic Attacks heal for 2% of her maximum Health, doubled against Marked targets. Talents
      Level 1 Trueshot Aura [Active] Passive bonus Attack Damage increased from 15% to 30%. Activation aura Attack Damage increased from 25% to 30%. Level 4 Mark of Mending [D] New functionality: Basic Attacks against Marked targets Heal all nearby allied Heroes for 4% of their maximum Health. Level 13 Ranger’s Mark [D] Cooldown reduction of Hunter’s Mark per Basic Attack from 1 to 2 seconds. Cooldown reduction of Lunar Flare from Basic Attacks against Marked targets from 3 to 4 seconds. Level 16 Darnassian Archery [Passive] Stacking bonus damage from 10% to 12%. Return to Top
      Ranged
      Azmodan
      Base
      Demonic Invasion [R1] Cooldown increased from 90 to 100 seconds. Demon Grunt explosion damage reduced from 97.5 to 88. Talents
      Level 4 Hellforged Armor [W] Armor bonus reduced from 25 to 20. Return to Top
      Cassia
      Base
      Blinding Light [W] Blinded damage bonus reduced from 20% to 15%. Talents
      Level 1 Thunderstroke [Q] Initial damage bonus reduced from 25 to 15. Level 7 Seraph's Hymn [W] Additional Blinded damage bonus increased from 10% to 15%. Surge of Light [D] Damage reduced from 240 to 220. Return to Top
      Falstad
      Talents
      Level 1 Gathering Storm [Q] Damage bonus per stack increased from 0.4% to 0.5%. Additional functionality: After hitting 30 Heroes with Hammerang, increase its damage by 15%. Dishonorable Discharge [W] Additional functionality: At 30% damage bonus, reduce Lightning Rod's cooldown by an additional 2 seconds. Frequent Flyer [Active] Duration reduced from 5 to 4 seconds. Level 7 Secret Weapon [Q] Damage bonus reduced from 90% to 75%. BOOMerang [Q] Damage bonus increased from 75% to 100%. Return to Top
      Jaina
      Talents
      Level 4 Frost Shards [Q] Frost Bolt pierce increased from one to two additional targets. Level 7 Ice Lance [Q] Cooldown reduction increased from 1.25 to 1.5 seconds. Ice Floes [E] Changed functionality: Cone of Cold hitting an enemy Hero reduces its cooldown by 2 seconds, doubled if they are chilled, up to a maximum of 8 seconds per cast. Level 10 Ring of Frost [R1] Cooldown reduced from 80 seconds to 70 seconds. Level 16 Northern Exposure [W] Armor reduction increased from 20 to 25. Cold Snap [R1] Cooldown reduction increased from 10 to 15 seconds. Return to Top
      Zagara
      Base
      Basic Attack Attack range increased from 5.5 to 6.6. Creep Tumor [D] Removed functionality: No longer increases Zagara's attack range. Move Speed bonus for Zagara's summons increased from 20% to 30%. Baneling Barrage [Q] Charges reduced from 4 to 2. Cast time increased from .0625 to .125 seconds. Additionality functionality: Launches two Banelings per cast. Infested Drop [E] Roachling Basic Attack damage increased from 27 to 30. Talents
      Level 16 Jagged Barbs [D] Attack damage bonus increased from 40% to 50%. Level 20 Fury of the Storm [Passive] Removed. (New) Broodmother [Q] Every 3rd Basic Attack also launches a Baneling towards the target. (New) Pack Instincts [W] Zagara and her summons deal 25% more damage to enemies attacked by a Hunter Killer in the last 3 seconds. Return to Top
      Bug Fixes
      Heroes
      Kharazim Insight grants its full cooldown reduction to Radiant Dash. Johanna Shield Glare's damage now scales with level. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      The Masters Clash Tournament is over and the winning team is 30K! Congratulations!
      In the Best-of-7 Grand Finale, 30K won 4:1 against The Donuts and the team won $6,568. 
      30K managed to win 4 games in a row. Check out the final moments when they went after the core one last time on Khaldor's stream.

      The prize pool started at $11,878 and an additional $1,817 was collected via crowdfunding, meaning $13,695 is spread among the first four teams. Here are the final rankings taken from Liquipedia.
      Place $ USD € EUR Team  1st $6,568 €5,530  30k  2nd $3,563 €3,000  The Donuts  3rd $2,138 €1,800  The Hardos  4th $1,425 €1,200  Chilly Mountain  
    • By Staff
      Today is the final day of the Masters Clash Championship. Who will win?
      The Masters Clash Championship is ending today with a final offline tournament played in Paris. The Masters Clash Championship is the first Heroes LAN event since the pandemic started. The LAN finals started yesterday and will end today with the last two matches.
      The day will start with the best-of-5 lower bracket final, 30k vs. The Hardos, and the winner of that will advance to the best-of-7 Grand Final to play against The Donuts.
      You can watch the event in English on Khaldor's stream, in French on Malganyr's stream, or in other languages.
      Participating team rosters:
      The Donuts: Iksik, Lauber, Rutzou, Skogh, Svampgrotta 30k: Daykwaza, Dynouh, Mascarade, Ultralisk, XraYY The Hardos: BadBenny, Cris, HasuObs, Nic, Yasu Chilly Mountain (eliminated yesterday, 1-3 vs. The Hardos): Azyrite, Berghuly, Jia, Makke, SmX (and Wubby as coach) July 11 (Sunday) - 2:30 PDT | 5:30 EDT | 9:30 UTC | 11:30 CEST
      Icy Veins Masters Clash Championship - LAN Finals - the final day Lower bracket final (bo5) Grand Final (bo7) Stream | French stream | Other language streams | Bracket | Team rosters | Liquipedia | Crowdfunding
      Source: Reddit
    • By Staff
      After 20 weeks of play, Masters Clash is coming to a close this weekend.
      The long-awaited LAN finals are taking place over the weekend in Paris. You can watch all the matches on Khaldor's stream. Here's the exact schedule with all important links.
      July 10 (Saturday) - 1:30 PDT | 4:30 EDT | 8:30 UTC | 10:30 CEST
      Icy Veins Masters Clash Championship - LAN Finals - Day 1/2 Upper bracket semifinal (bo3): 30k vs. Chilly Mountain Upper bracket semifinal (bo3): The Donuts vs. The Hardos Lower bracket semifinal (bo5) Upper bracket final (bo5) Stream | French stream | Other language streams | Bracket | Team rosters | Liquipedia | Crowdfunding
      July 11 (Sunday) - 2:30 PDT | 5:30 EDT | 9:30 UTC | 11:30 CEST
      Icy Veins Masters Clash Championship - LAN Finals - The Final Day Lower bracket final (bo5) Grand Final (bo7) Stream | French stream | Other language streams | Bracket | Team rosters | Liquipedia | Crowdfunding
      Source: Reddit
    • By positiv2
      This thread is for comments about our ARAM Tier List for Heroes of the Storm.
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