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An interesting thread popped up on r/WoW the other day, with a user trying to calculate the actual size of Deathwing. So far, so normal. What isn't quite normal is the fact that the poster got a large amount of posts correcting them, with some negative ones as well, as their scale apparently wasn't accurate, to the point where some redditors actually messaged mods to take the post down. In the end the user deleted the post and their reddit account, presumably due to the replies.
Part of the reason some got so (hilariously) outraged is because the user had calculated Deathwing to be around the size of the Empire State building, when normally standing up. But, as there actually was an official source on this, some fans got upset:
Now the actual dragon has had MANY sizes in game, so the above is pretty relative, as many characters change sizes in WoW. The original reddit post doesn't exist anymore so I can't link to it, but it turns out it wasn't really inaccurate at all, depending on how you look at it, regardless of the official tweet above.
In comes a second attempt, as Tauralt took on the task of figuring out the proper scale of the entirety of the old Earth Warder's body, basing it on the official wingspan and doing some reference work and pixel counting.
In the original picture (which this is an edit of) the first, lower Deathwing model went straight to the top of the building. And here's the math to back Tauralt up:
So there you have it, Deathwing is 1 Godzilla-height. And about 2,000 banana-lengths.
But we're not quite done, as Tauralt also went one step further and actually (sort of) exonored the original poster, by calculating the in-game dragon's size based on the Spine of Deathwing encounter:
But this also wasn't enough for Tauralt, as someone made a very specific reference to another recent size issue and well, we also got this:
So, math, reasoning, drama over a dragon's size and some toxic comments. Sounds like WoW in a nutshell to me!
We have another look at the Sanctum of Domination raid interiors, this time getting a much better view of the raid and especially its atmosphere!
Last time we took a look it was more of a technical one, with a model viewer breaking through the walls and similar, but LeysTV captured the actual inside of of very well and we get some much better looks at a few really cool details, like the telescope we already talked about, but also some very striking rooms as well. We also get a look at the intro role play.
The very end of the raid isn't shown here, but we've talked about it at length in a very spoilery hypothesis post with some major story implications here. The raid is all still very Torghast-themed, which makes sense since, well, it IS Torghast, so let's have a look:
It's time for more fur! The Druids have returned and taken down AotC Castle Nathria using nothing but bears! We've seen plenty of sort-of mono-class and mono-spec Nathria runs, but they usually include a couple of different classes/specs, but not this time.
Rarbearhands and friends have taken down Heroic Denathrius and the rest of Nathria and secured a Guardian-only mono spec clear, after the Normal CN clear. That's 15 bears in the final confrontation, you can understand why Denny failed to stop them.
Here are some more details on legendaries for the Denathrius fight specifically, from Rarbearhands:
Also, here's all the fights in a playlist, and the logs:
Great job to the bears and now it's time to head on into Mythic and see what can be done there! If you're looking to join the all-Druid community head on over to their discord.
Finally, here are the Shaman and Warrior changes from 9.1 PTR.
Shamans received a new PvP Talent.
Living Tide (NEW) - Healing Tide Totem's health is increased by 150% and heals for 50% more each time it pulses. Warrior
Warriors received 3 new Legendary Powers in Chains of Domination.
New Legendary Powers
Glory - Conqueror's Banner affects 1 additional ally and every 20 (Arms + Fury) / 10 (Protection) Rage you spend while its active increases the duration of your banner by 0.5 sec. Sinful Surge - Condemn extends the duration of Arms: Colossus Smash by 1.5 sec. Fury: Recklessness by 3 sec. Protection: Last Stand by 4 sec. Nature's Fury - Ancient Aftershock's duration is increased by 3 sec and enemies hit take [ 13.83% of APo * 3 ] nature damage over 6 sec, stacking 6 times.
In Patch 9.1, you can use all mounts in the Maw and Korthia.
In Chains of Domination, you will no longer be limited to Maw-specific mounts. All you need to complete to make all mounts work in the Maw and Korthia is the intro scenario and a few quests.
If you complete the Ardenweald Scenario and travel to Korthia, the "Who is the Maw Walker" quest from Tal-Galan <Keeper of Secrets> rewards The True Maw Walker, which not only allows you to use mounts in the Maw and Korthia but also unlocks the Beastwarrens and Perdition Hold, two zones that were previously not available to everyone. This is some sort of catch-up for players that have skipped the Maw.
When Patch 9.1 goes live, it takes approximately 40 minutes to unlock the use of all mounts in the Maw and Korthia.