Jump to content
Sign in to follow this  

Shadowlands Beta 9.0.1 Build 35679: Class Changes

Recommended Posts


A recap of class changes that went live in the latest build on the Shadowlands Beta.

Healing Reduction Effects Doubled in PvE

Blizzard has doubled the effects of healing reduction effects like Mortal Wounds Mortal Wounds and similar effects in PvE for Hunters, Monks, Rogues, Warlocks, and Warriors.

Blizzard Logo(Source)

To increase the impact of “Mortal Wounds Mortal Wounds” and similar healing reduction effects in PvE situations, we’re doubling the magnitude of these effects against non-player enemies. The value of these effects will remain the same against players.

Warrior, Hunter, Monk

  • Mortal Wounds Mortal Wounds now reduces healing taken by 50% (25% against players).


  • Wound Poison Wound Poison now reduces healing taken by 8% per stack (4% against players).


Class Changes

Death Knight

Some updates to Unholy Death Knights have been made in the latest build. Scourge Strike Scourge Strike now prefers targets with Festering Wound Festering Wounds while inside Death and Decay Death and Decay. Apocalpyse received a new Rank 3 (Apocalypse Apocalypse) that makes it generate Runes, and more.

Blizzard Logo(Source)

This week’s Shadowlands build has a few updates to address recent Unholy feedback. Our focus with these changes is: Rune economy, Scourge Strike Scourge Strike not preferring targets with Festering Wound Festering Wounds, and the start sequence.

Thank you for all the feedback and we look forward to hearing more as you get a chance to play with these changes.


Shooting Stars Shooting Stars is now baseline for Balance Druids. Starsurge Starsurge’s interaction with Eclipse Eclipse has also been changed. DoT damage has been increased by roughly 10%, and more.

Blizzard Logo(Source)

Shooting Stars Shooting Stars baseline thank you and good night

…I see, you’re still here. Ok, two somewhat significant changes to Balance in the upcoming build:

  • Shooting Stars Shooting Stars is moved baseline on the spec, with a new passive talent taking its place. We generally agree with the feedback that the DoTs didn’t communicate with the rest of the core rotation in any way. It’s a good foundation if the generators, the spenders, and the DoTs all feel like they reinforce each other in some way.
  • Starsurge Starsurge’s interaction with Eclipse Eclipse is changed: it now increases the Eclipse Eclipse bonus rather than extending the duration (Eclipse Eclipse duration will simply be fixed at 15s). It still serves similar goals—Starsurge Starsurge feeding back into the Eclipse Eclipse/nuke cycle, as mentioned, and some depth around resource planning/pooling. But overall less frenetic to not have to worry about keeping an Eclipse Eclipse going, and frankly avoids some likely balance issues that would occur as Eclipse Eclipse duration scaled nonlinearly with haste. This also allows the Starsurge Starsurge-Eclipse Eclipse mechanic to function with Celestial Alignment Celestial Alignment again, which is a plus.

More minor changes:

  • Soul of the Forest Soul of the Forest adds a new effect to each Eclipse Eclipse, rather than merely increasing its numbers.
  • Shooting Stars Shooting Stars procs more often than it had been in beta
  • Fixed an error that was causing Moonfire Moonfire /Sunfire Sunfire durations to be double-extended by a levelup upgrade. They are intended to be the same as in BFA.
  • Increased DoT damage by about 10%.


It's not intended for Beast Mastery Hunters to favor Arcane Shot over Cobra Shot Cobra Shot, so they're buffing the latter in the upcoming build to fix the issue.

Blizzard LogoBeast Mastery (source)

BM Hunters using Arcane Shot Arcane Shot over Cobra Shot Cobra Shot is not intended. Numbers will be adjusted in an upcoming build to fix this.

A hotfix has been applied for Survival Hunters which deals with Focus Regeneration.

Blizzard Logo(Source)

A hotfix is on the way to remove an incorrect additional -50% Focus Regen modifier for Survival Hunters. After this change Survival Hunters should be back to 5.0 Focus/sec, before Haste.


Monks received many Rank 2 upgrades of their spells to make leveling feel more rewarding.

Blizzard Logo(Source)

Thank you, Monk community, for your patience throughout Shadowlands development. We’re especially grateful for the many detailed bug reports that Monk testers have submitted.

In this week’s build, you’ll see a number of updates to Monk leveling rewards. These include several spell upgrades, as well as the removal of Dual Wield and 2-handed requirements for Fists of Fury Fists of Fury (Windwalker) and Blackout Kick Blackout Kick (Brewmaster). We also performed a pass on all of the Celestial invocation spells, adding Rank 2 upgrades for each and re-designing Yu’lon and Chi-Ji for Mistweavers.

Level 58 – Invoke Niuzao, the Black Ox Invoke Niuzao, the Black Ox – Rank 2

  • The damage of Niuzao’s Stomp is now increased by 25% of the Stagger damage you have purified in the last 5 seconds.

Level 58 – Invoke Xuen, the White Tiger Invoke Xuen, the White Tiger – Rank 2

  • Xuen strikes your enemies with Empowered Tiger Lightning every 8 seconds, dealing 10% of damage you have dealt to those targets in the last 8 seconds.

Level 34 - Invoke Yu'lon, the Jade Serpent Invoke Yu'lon, the Jade Serpent

  • Mana cost increased to 5% base Mana (was 0%).
  • Yu’lon now idles near the Mistweaver and casts Soothing Breath on an injured target, healing the target and up to 4 nearby injured allies.
  • Soothing Breath gains benefit from Soothing Mist bonuses, similar to Summon Jade Serpent Statue.

Level 45 – Invoke Chi-Ji, the Red Crane Invoke Chi-Ji, the Red Crane

  • Mana cost reduced to 5% base Mana (was 10%).
  • Chi’Ji is now assists the Monk and deals melee damage.
  • While Chi’Ji is active, your Physical attacks cause Chi’Ji to heal up to 3 injured allies with a Gust of Mist, and reduce the cast time of your next Enveloping Mist by 33%, stacking 3 times.
  • Chi’Ji’s Gust of Mist currently heals for 200% of a normal mastery heal.
  • Activating Invoke Chi’Ji, the Red Crane clears the Mistweaver of all movement impairing (snare, root) effects, and provides immunity to these effects for the duration.

Level 58 – Invoke Yu’lon, the Jade Serpent – Rank 2

  • Yu’lon and Chi-Ji now heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing over 6 seconds, and increasing the healing they receive from you by 10%.

We’ve been working hard to address the many bugs that have been submitted, with a focus on those bugs that are impacting testing, and we expect to have Monk testing in a much better place with next week’s build of the Shadowlands Beta (the first week of September).

Our goal is to make use of the feedback we’ve received here and elsewhere, with respect to Covenant class abilities, core class abilities, and legendaries. Thank you for your commitment to providing us with so much valuable information. Please look for more updates next week!


Retribution Paladins received two new talents. Execution Sentence Execution Sentence is back and has been redesigned, Inquisition Inquisition has been replaced with Final Reckoning Final Reckoning.

Blizzard Logo(Source)

The most prominent changes in an upcoming build will be two new talents for Retribution.

  • A redesigned Execution Sentence Execution Sentence brings back the iconic falling hammer, and delayed burst of large damage, on a 1 min cooldown.
  • As discussed previously, Inquisition Inquisition was slated for replacement, due to having its role largely supplanted by the classwide talent Seraphim Seraphim. Look on row 50 for an entirely new active damage talent, Final Reckoning Final Reckoning.

More minor changes:


Apotheosis Apotheosis resets the cooldowns of Holy Words Holy Words when activated, Lenience Lenience is back on the level 50 row in place of Luminous Barrier Luminous BarrierSpirit Shell Spirit Shell has been moved to the level 50 row, and Shadow Priests received a new mastery.

Blizzard Logo(Source)

A few things for healing Priests this update:



  • Lenience Lenience (talent) returned to the level 50 row
  • Spirit Shell Spirit Shell now appears on the level 50 row, in place of Luminous Barrier Luminous Barrier, as an active talent that replaces Rapture Rapture. An old favorite, adapted to the current Discipline spec to work with Atonement Atonement, and providing an alternate method of preparing an absorb shield on your group.
  • Rapture Rapture now instantly casts a Power Word: Shield Power Word: Shield on the target when activated. Casting with a target is optional; it will put the shield on you if there isn’t one.

Blizzard also made a comment on the new Shadow Priest mastery Mastery: Shadow Weaving Shadow Weaving.

Blizzard Logo(Source)

Additionally, this week we want to highlight a change we’ve done to the Shadow Priest mastery.

In this change we’ve redesigned the mastery to be something more inline with the new changes, encouraging the Priest to stack their damage over time effects on targets for maximum effect. For each of your damage over time effects on the target, your damage is increased.

A twist: while in Void Form you gain full benefit of this mastery by dealing full damage on all targets, assuming they have all of your DoTs, whether they’re present on the target or not. We’ve decided to call this new mastery “Shadow Weaving,” invoking the name and spirit of an a legacy Shadow Priest talent.

Let us know what you think!


Elemental Shamans are getting Maelstrom, the resource was scrapped for Shadowlands, but the devs decided to revert the change because the rework of Fulmination Fulmination to its pre-Legion state was not well received.

Blizzard Logo(Source)

In this week’s PTR and Beta builds, several changes have been made to bring the Maelstrom resource back for Elemental Shaman. Many months ago, we had opted to try not having a special resource on the Shaman class, and went forward with the plan to remove Maelstrom and rebuild Fulmination Fulmination as the ability it was prior to the Legion expansion. Ever since the first Alpha builds, we have been watching reactions and listening to how people feel about using the Fulmination Fulmination buff. Many changes were made to make more and more spells and abilities interact with Fulmination Fulmination, any sort of randomness was removed, and we’ve wound up back in a place that feels almost exactly like Maelstrom, only instead of an easy-to-read resource bar on your unit frame, it’s hidden as a stacking buff in your buff bars.

After some discussion in the past weeks, we have decided to just revert the changes that replaced Maelstrom with Fulmination Fulmination.

There are still a few remaining places where Fulmination Fulmination may be mentioned, but those will either be changed to interact with Maelstrom, or be redesigned entirely in an upcoming build.

Thank you all for your testing and feedback!

We also have an update on Icefury buffed Frost Shocks that generate 8 Maelstrom even though the tooltip has not been updated yet to reflect that.

Blizzard Logo(Source)

Icefury Icefury buffed Frost Shock Frost Shocks should be generating 8 Maelstrom. The tooltip wasn’t updated to include this information when all of the Maelstrom generation text was re-added - that should be fixed in an upcoming build.


Blizzard tweaked multiple Warrior Covenant abilities in this build.

Blizzard Logo(Source)

Hello! This week’s build includes updates to many of the Warrior covenant abilities.

The Kyrian ability Spear of Bastion Spear of Bastion has had its damage decreased by about 45%, and now begins to deal reduced damage when striking more than 5 targets. This is similar to changes made to Thunder Clap Thunder Clap and Revenge Revenge last week. Rather than a strict target cap and full damage, we felt it was important to retain Spear’s capabilities as a utility spell, while reigning in its damage contribution in high target-count scenarios.

The Night Fae ability Ancient Aftershock Ancient Aftershock no longer applies a damage over time effect to enemies it hits. Instead:

  • The ground will continue to expel anima, dealing Nature damage to up to 5 enemies and generating Rage per enemy over 12 seconds. Every 3 seconds, targets are briefly knocked down.

These additional knockdowns are short, 0.5 second stuns that are not subject to diminishing returns. This change should give Ancient Aftershock Ancient Aftershock a clearer identity as a long-duration disruption ability.

The Necrolord ability Conqueror's Banner Conqueror's Banner has been redesigned to address concerns about the amount of ramp-up required, and to make the group effect more broadly appealing.

  • Conqueror's Banner Conqueror's Banner – Instant, 3 minute cooldown: Plant the Conqueror’s Banner in the ground, granting 20% maximum health and 10% critical strike chance to you and 2 allies within 15 yards of the banner for 20 seconds. While active, spending 20 Rage (Arms, Protection) / 30 Rage (Fury) and killing enemies grants you Glory. Glory increases your critical strike damage by 1% per stack, up to 30%, for 30 seconds.

When the Warrior plants the banner, it will prefer to buff the two nearest players. This should make it easier for the Warrior to intentionally buff certain allies. As long as those players remain in the area, they’ll keep the buff, even if they don’t stay next to the banner. If one leaves, however, a new player near the banner will gain the buff.

  • The duration of the Glory effect refreshes whenever a new stack is earned, meaning it can last a total of 50 seconds from the time the banner is planted.

Additionally, Necrolord Warriors will learn a separate ability, Raise Banner Raise Banner, that allows them to wear the Conqueror's Banner Conqueror's Banner on their back at all times, similar to the version of the ability currently on Beta.

We’re looking forward to seeing how these changes play out once the new build is available, and hearing your feedback on them. Thank you!

All Shadowlands Class Changes

We're in the process of updating these, so it may take a while before the latest changes you see here go live on the individual class pages.

6D5HKWY2GULD1465340163386.png Death Knight KONFY3G21NRT1465340163602.png Mage 4K4NG17DH5OC1465340163651.png Rogue

Death Knight 9.0.1 Class Changes

Mage 9.0.1 Class Changes

Rogue 9.0.1 Class Changes

742W2C4VQJ651465340163518.png Demon Hunter MD3875H6PEN31465340163613.png Monk TGVJ0Y6O051R1465340163670.png Shaman

Demon Hunter 9.0.1 Class Changes

Monk 9.0.1 Class Changes

Shaman 9.0.1 Class Changes

BIML5YS7P8XA1465340163522.png Druid FTPZBBV8LWHM1465340163625.png Paladin Y65BR5SJIAKM1465340163689.png Warlock

Druid 9.0.1 Class Changes

Paladin 9.0.1 Class Changes

Warlock 9.0.1 Class Changes

3AP8QPDFMH191465340163595.png Hunter MMF2M70OD4PY1465340163646.png Priest Q21ASBT2SDXX1465340163697.png Warrior

Hunter 9.0.1 Class Changes

Priest 9.0.1 Class Changes

Warrior 9.0.1 Class Changes

  • Like 1

Share this post

Link to post
Share on other sites

Maybe one day frost and blood dk will get some love and they'll stop focusing on unholy like it's the only spec that exists. I'm happy for unholy players, but this is getting really old.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We finally have 100 Alliance guilds that have taken down Sire Denathrius and cleared Castle Nathria on Mythic difficulty, which means cross-realm Mythic is on its way!
      The final kill occurred around 5:30 CET today, and since the cross-realm feature arrives on the next reset after the 100th kill it might be available to EU players today (this is the very same timing as the Ny'alotha 100th Alliance kill and it was available the same day in EU then, but there were some server issues around that time so we're not 100% sure), while US/OC players might have to wait until their next Tuesday reset. The Hall of Fame: Sire Denathrius (Alliance) achievement and Famed Slayer of Denatrius titles should still be available until the next reset (again, most likely only of US/OC players, given the timing).
      Proud Manlets was the final guild to claim one of the Hall of Fame spots on the Alliance side, and it's taken 29 days for the blue team to catch up to the red.

      You can check out the full Hall of Fame here.
      Thanks to NageK for spotting the final kill!
    • By Starym
      Here's another Mythic+ non-meta victory, with a controller using tank finishing up the achievement in the worst Covenant for the spec in M+, in PUGs!
      We look at the log rankings, tier lists and various other optimizations and standings a lot here, so it's also important to point out that you really can get most non-highest end content done with any spec you want. Berub proved this and then some, as they got KSM while tanking as a Blood Death Knight Night Fae, the worst Covenant for M+ for the spec AND used a controller while doing it! And the best part? The reason Berub chose Night Fae is because of the armor looks!

      And while many others have completed KSM with off-meta specs, and some did with a controller as well, the tank + worst Covenant + controller part is especially impressive, and Berub didn't quite mention the control method to the groups, or those runs probably never would have happened at all. Here are some comments from the journey:
      Hopefully examples like this encourage players to try new things and now be quite as limited by the meta, despite it being pretty hard to get into groups, especially for DPS.
    • By Stan
      This week's world boss is Mortanis and you can find him in Maldraxxus.
      One of the most studied necromancers of the House of Rituals, Mortanis has been working tirelessly on a means of transforming himself into a more powerful form. Now, he is only a few moments from succeeding.

      Mortanis drops Item Level 207 loot along with various Legendary Power recipes and Conduits. Do not forget to pick the Renown weekly quest for 1,000 Anima before killing Mortanis. We are listing the full loot table below. 

      Memory of Fujieda (Warrior Legendary Power) Memory of Keefer (Monk Legendary Power) Memory of a Guile Charm (Rogue Legendary Power) Band of the Risen Bonelord (Ring) Mortanis's Ribcage (Mail Chest) Bone Crushing Vicegrips (Mail Gloves) Bone-Cleated Footpads (Leather Feet) Spine Crawler Waistcord (Cloth Belt) Shoulderblade Vambraces (Plate Wrists)
    • By Starym
      There seem to be some new issues with the EU authentication servers, as many players are unable to log in. So if you're having trouble playing at the moment, don't worry, it's not just you:

      Anyone having issues loggin in (EU)? fix the servers Blizzard have also responded on the matter, but it seems to still be ongoing:
      So we'll just have to wait a bit more, although the issue has been persisting for about an hour now.
    • By Stan
      Are you wondering how your spec performs in Mythic+? Here's a tier list with all specializations!
      In this article, we are taking a look at the tier list for Mythic+ based on the data gathered by Benched.me. The site plots all runs available from the Blizzard API (excluding the Chinese region) on a single ridge plot, so it is different from our Shadowlands Mythic+ Rankings maintained by Petko.
      How the Data is Calculated
      To rank all specializations, Benched.me uses something called Meta Ratio Score. The "ratio" is between the specialization's representation in the meta vs. its representation in the population. For example, a specialization makes up 3% of all players in the population, but 6% in the meta, which means that spec's ratio is 6% / 3% = 2.
      Furthermore, the site defines the "population" as all keys level 2 through 15 and the "meta" as keys 16 and above. Based on that, we break down specs into tiers based on their meta ratio as follows:
      S-Tier: Ratio of at least 1.5. A-Tier: Ratio between 1 and 1.5. B-Tier: Ratio between 0.5 and 1. C-Tier: Ratio below 0.5, but greater than 0. F-Tier: Ratio of 0 (the spec isn't present in the high-level bin at all). Spec Tier List for Mythic+
      Fire Mage - 2.02 ratio Balance Druid - 1.75 ratio Outlaw Rogue - 1.74 ratio Vengeance Hunter - 1.64 ratio A-Tier
      Holy Paladin - 1.37 ratio Restoration Shaman - 1.36 ratio Windwalker Monk - 1.33 ratio Marksmanship Hunter - 1.28 ratio Brewmaster Monk - 1.15 ratio Fury Warrior - 1.14 ratio Discipline Priest - 1.08 ratio Affliction Warlock - 1.08 ratio B-Tier
      Guardian Druid - 0.89 ratio Unholy Death Knight - 0.75 ratio Shadow Priest - 0.73 ratio Havoc Demon Hunter - 0.72 ratio Restoration Druid - 0.71 ratio Blood Death Knight - 0.61 ratio Protection Paladin - 0.53 ratio Holy Priest - 0.5 ratio Elemental Shaman - 0.5 ratio C-Tier
      Enhancement Shaman - 0.47 ratio Protection Warrior - 0.41 ratio Mistweaver Monk - 0.41 ratio Feral Druid - 0.41 ratio Survival Hunter - 0.39 ratio Destruction Warlock - 0.39 ratio Frost Mage - 0.37 ratio Retribution Paladin - 0.35 ratio Assassination Rogue - 0.35 ratio Frost Death Knight - 0.31 ratio Subtlety Rogue - 0.31 ratio Arcane Mage - 0.31 ratio Arms Warrior - 0.30 ratio Demonology Warlock - 0.28 ratio Beast Mastery Hunter - 0.19 ratio
  • Create New...