Jump to content
FORUMS
Sign in to follow this  
Starym

Elemental Shaman in the Shadowlands: Class Recommendations and Spec Highlights

Recommended Posts

Update: the Elemental pre-patch guide is ready and you can check it out here:
Elemental Shaman Shadowlands Guide

With this week's changes, it's time to take a look at Elemental Shamans, which got quite a bit of work done... and then undone as well! Our elemental expert Stormy takes on the changes that are sticking around for now, Covenant choice, legendaries and more in this Shadowlands and pre-patch spec highlights article.

Exciting Changes for Elemental Shaman in Shadowlands

After Blizzard decided to ditch their attempt at changing Maelstrom to Fulmination, Elemental is back to feeling very familiar. However, Shadowlands brings many changes to the spec, bringing new baseline abilities and some talent changes. Only one of our Covenant abilities interacts with our kit, but it does so in an interesting way. Some of the Legendary Powers we will have access to are also quite powerful.
 

xeSE15n.png?1

New Baseline Shaman Spells

The following spells are now baseline for every Shaman specialization:

  • Chain Heal Chain Heal - Heals the friendly target for (255.5% of Spell power), then jumps to heal the 2 most injured nearby allies. Healing is reduced by 30% with each jump.
  • Flametongue Weapon Flametongue Weapon - Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal additional Fire damage.
  • Frost Shock Frost Shock - Chills the target with frost, causing (45% of Spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
  • Healing Stream Totem Healing Stream Totem -  Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for (47% of Spell power) every 2 sec.
  • Lightning Shield Lightning Shield - Surround yourself with a shield of lightning for 30 min. Melee attackers have a 100% chance to suffer (3.6% of Attack power) Nature damage and have a 100% chance to generate 5 Maelstrom. Only one Elemental Shield can be active on the Shaman at a time. 
  • Primal Strike Primal Strike - An instant weapon strike that causes 34% Physical damage.
     

 Elemental Shaman Talent Changes

Other Changes

1FWaYa5.jpg?1

Covenant Choices

Kyrian Ability

Vesper Totem Vesper Totem: Summon a totem at the target location for 30 seconds. Your next 3 damage spells or abilities will cause the totem to radiate (95% of Spell Power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (85% of Spell Power) Health. Casting this ability again while the totem is active will relocate the totem.
(Instant, Costs 10% of Base Mana, 40-yard range, 60-second cooldown)

This is probably the strongest covenant ability for Elemental Shamans. It is versatile and powerful in every situation.
 

Night Fae Ability

Fae Transfusion Fae Transfusion: Transfer the life force of up to 4 enemies in the targeted area, dealing (414% of Spell Power) Nature damage to each enemy over 3 seconds. Pressing Fae Transfusion again within 20 seconds will release 15% of all damage from Fae Transfusion, healing up to 8 allies near yourself.
(3-second cast, Costs 7.5% of Base Mana, 40-yard range, 2-minute cooldown)

This is a fairly weird ability. It is unlikely to be sought after unless its numbers are higher than they are right now.
 

Venthyr Ability

Chain Harvest Chain Harvest: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (345% of Spell Power) Shadow damage to up to 5 enemies, and restores (255.5% of Spell Power) Health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 seconds.
(Instant, Costs 10% of Base Mana, 40-yard range, 1.5-minute cooldown)

While not very interesting, this does give significant damage and healing which can be handy in a variety of situations, especially in dungeons.
 

Necrolord Ability

Primordial Wave Primordial Wave: Blasts your target with a Primordial Wave, dealing (65% of Spell Power + 65% of Attack Power) Shadow damage and apply Flame Shock Flame Shock to an enemy or heal an ally for (65% of Spell Power + 65% of Attack Power). Your next Lava Burst Lava Burst will also hit all targets affected by your Flame Shock Flame Shock.
(1.5-second cast, Costs 10% of Base Mana, 40-yard range, 45-second recharge)

While this is a pretty cool ability that synergizes with our kit, it is fundamentally niche and makes the ability, and therefor the Covenant, unlikely to see play.
 

xeSE15n.png?1

Legendary Effects

While there are other generic Legendary effects, I'm only going to touch on the ones specific to Elemental Shaman (although you can check out the rest of the shaman ones here and generic ones here).

Echoes of Great Sundering Echoes of Great Sundering (Shoulder/Hands) — When you cast Earth Shock Earth Shock  or Elemental Blast Elemental Blast, your next Earthquake Earthquake will deal 250% additional damage.
Should be very strong for dungeons, solo play and encounters containing any kind of regular cleave/AoE.

Elemental Equilibrium Elemental Equilibrium  (Legs/Feet) — Dealing direct Fire damage increases the damage of your next Frost spell by 30%. Dealing Frost damage increases the damage of your next Nature spell by 25%. Dealing Nature damage increases the damage of your next Fire spell by 20%.
This is very similar to Master of the Elements Master of the Elements and might be used withIcefury Icefury. 
It is unlikely  to change rotations, the numbers are simply not high enough.

Skybreaker's Fiery Demise Skybreaker's Fiery Demise  (Chest/Finger) — Flame Shock Flame Shock damage over time critical strikes reduce the cooldown of Fire Elemental Fire Elemental by 1 second, and Flame Shock Flame Shock  has a 30% increased Critical Strike chance.
This is probably going to be the go-to legendary on any fights where you will multidot a lot. 

Windspeaker's Lava Resurgence Windspeaker's Lava Resurgence  (Back/Feet) — When you cast Earth Shock Earth Shock  or Elemental Blast Elemental Blast, gain Lava Surge Lava Surge  and increase the damage of your next Lava Burst Lava Burst by 30%.
This does not seem particularly powerful, although it does give fairly convenient guaranteed mobility as well as a small burst.

 

Conclusion

After trying to change quite a lot, Blizzard ended up reverting the majority of their changes, and Elemental is back to being quite similar to what it was in BfA. We gain some things and lose others, overall ending up in a slightly stronger place in my opinion, if you consider that we were losing the BfA specific bonuses anyway. The legendary powers should help complement various playstyles and encounters, and unlocking them all quickly is going to be important. It is still hard to say which Covenant will be best, although Kyrian and Venthyr seem to be the safer bets currently.
 

TpnZpKP.jpg?1

Other Spec Highlights:

  • Like 2

Share this post


Link to post
Share on other sites

Isn't Lightning Shield's description wrong? It mentions generating a stack of Fulmination, but Maelstrom is back as a resource. Also is Primal Strike back? Thought it was only given for enhancement, as it felt rather useless for a caster.

Edited by Arcling

Share this post


Link to post
Share on other sites

Primal Strike is back but it shouldn't really be a button you ever use at least at current tuning. You're right on the Lightning Shield part, I forgot to update it, my bad! 

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Libraridan said:

All the Covenant abilities look interesting and worthy of experimentation. As someone who loves being a hybrid, I like the Night Fae one on paper at least.

As an elemental shaman who enjoys saving groups with clutch off heals, I enjoy the Kyrian one a lot. I can imagine dropping that totem and then chain healing to stabilize a group after a big chunk.

Share this post


Link to post
Share on other sites

This is the PvE review of Ele Shaman.

Meanwhile in PvP, remember all those Lava Burst-related underwhelming things Stormy talked about?

Necrolord's Primordial Wave, Windspeaker's Legendary, new Elemental Ascendance, Echoing Shock (also the PvP talent totem, and Control of Lava if you want although it doesn't look like CDew used it on clip below).

Put them together and you have a one shot on the whole enemy arena team at the same time ?https://clips.twitch.tv/TentativeBlazingGrouseTTours

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In the first build of Patch 9.1, Blizzard updated global strings tied to loot, including bonus rolls.
      Many have thus started speculating about the possible return of bonus rolls in Chains of Domination. However, it's important to note that these global strings existed in Patch 9.0.5 and the update was only really marginal, so you should take everything with a grain of salt.
      Only a single "." was removed from the following global strings associated with loot and currencies.
      LOOT_ITEM_PUSHED_SELF - You receive item: %s. LOOT_ITEM_SELF - You receive loot: %s. LOOT_ITEM_PUSHED_SELF_MULTIPLE - You receive item: %sx%d. LOOT_ITEM_SELF_MULTIPLE - You receive loot: %sx%d. CURRENCY_GAINED - You receive currency: %s. CURRENCY_GAINED_MULTIPLE - You receive currency: %s x%d. CURRENCY_GAINED_MULTIPLE_BONUS - You receive currency: %s x%d. (Bonus Objective) LOOT_ITEM_BONUS_ROLL_SELF - You receive bonus loot: %s. LOOT_ITEM_BONUS_ROLL_SELF_MULTIPLE - You receive bonus loot: %sx%d. If this is still confusing to you, let me explain. In Patch 9.0.5, the text associated with the bonus loot global string looked like this: "You receive currency: %s x%d."
      In Patch 9.1, it looks like this:  "You receive currency: %s x%d"
      Why would Blizzard update global strings that they do not plan on using in the future? For consistency, maybe? Would you like to see bonus rolls return in World of Warcraft?
    • By Stan
      Kael'thas received a new voice actor, and his Burning Crusade voiceovers have been completely re-recorded in Patch 9.1.
      Portergauge spotted that Kaelthas' voiceovers in both Magister's Terrace and the Eye raid have been recast in Chains of Domination.
      Magister's Terrace Dungeon Voiceovers
      Placeholder for tweet 1382233387914563586 The Eye Raid Voiceovers
      Placeholder for tweet 1382231361566625794 Do you like the new voice actor better?
    • By Stan
      Next, we're looking at new 9.1 models of Anduin and the wounded Archon.
      In the Chains of Domination reveal cinematic from Blizzconline, Anduin stabs the Archon, which opens the story of Patch 9.1.
      At the end of the cinematic, the Archon moves, which means she survived the onslaught, and so Blizzard updated her model in the forthcoming patch with a scar caused by Anduin's Kingsmourne.

      Anduin's model has also been updated and now resembles the Lich King. It's clear now that he serves the Mawsworn. Two models are included, one with and one without the helm.

    • By Stan
      Sylvanas drops a unique Hunter bow with a special effect in Patch 9.1's Sanctum of Domination raid.
      DNT - PH - 9.1 Raid Bow 2 (Sylvanas) comes with a unique effect that replaces the Hunter's Kill Shot ability with Wailing Arrow. The effect stuns lesser creatures for 6 seconds.
      Banshee's Lament - Replace your Kill Shot with Wailing Arrow, which deals 257 Shadow damage to your target and an additional 95 Shadow damage to all nearby targets within 8 yds of your target. Lesser creatures struck by a Wailing Arrow are stunned for 6 sec.
      Only two tints of the 9.1 Hunter bow are available in the game's Adventure Journal. LFR/Normal/Heroic versions of the bow share colors for now, and the Mythic bow has a different color.
      LFR/Normal/Heroic Tints

      Mythic Tint

    • By Starym
      The Chains of Domination PTR has arrived and brought a whole lot of new info, but one new model in particular has reminded many players of a very early Shadowlands concept art leak. Spoilers for the Primus' new look, obviously and some speculation on whether this similar look might actually mean something.
      The new Primus model didn't quite go for the powerful warlord of Maldraxxus look, but rather opted for a wise old mentor with a Winter Solider arm take:

      Apart from not quite being what players expected after the gigantic statue and legend of the Primus, the model does bear some resemblance to the original leaked Jailer model that is generally considered better than the one we got in the end:

      Aside from the very obvious beard comparison, the hands/claws are strikingly similar as well, not to mention the skin tone, and even the Primus' horns fit right in with the armor piece the original Jailer is wearing. Now, this certainly isn't to imply that the Primus and the Jailer are the same person, as we've had QUITE enough Runecarver/Primus speculation over the last months, but could there be something more to this than just art reuse/inspiration?

      The first sighting of the Jailer, this one was confirmed as being a placeholder, as there wasn't any real design for him yet.
      First off, there's been many theories about the original Jailer concept that leaked and whether it was just scrapped and changed before launch, but there are those that think that this is the true form of the Jailer, pre-banishment, and I'm starting to believe it as well. Whatever the Eternal ones took from the Jailer, other than his freedom, this may have caused a physical change as well, or all that time in the Maw may have. And so the original concept art has become sort of a "Jailer's ultimate form"  prediction/theory, and we might actually see it before the expansion is over.
      How would this happen exactly?
      We've heard a lot about the Jailer's chest-hole and the Arbiter's chest-pearl and how it's looking pretty likely they fit very well together, but that just seems like the final piece that Blizzard wanted to have tier together at the end. We now know what the Jailer is after specifically, and we've known he wants to be free of the Maw (and then, incidentally, he'll also unmake the Shadowlands/universe, if Sylvanas is to be believed/knows his true motivations) since the start. The new piece of information that came with the Chains of Domination trailer is that he is collecting the keys from each of the Eternal Ones, and while this is also certainly to escape the Maw, it is also most likely to get his power back. The keys may actually be literal pieces of the Jailer that the other Eternal Ones took in order to bind him in the Maw and weaken him, and so when he gets them back he might actually change in appearance as well. The Arbiter is pretty clearly going to be the final key that gets taken, and probably has a bigger significance to the Jailer than the other Eternal Ones/their keys, hence the chest hole/pearl connection. In fact, perhaps the keys the Jailer is taking from the Eternal Ones are just 4 in number, which are needed to unlock the 5th, final key, which is either the pearl or the Arbiter itself. At that point the Jailer and Arbiter might merge back into one (taking the theory that they were split when Zovaal was banished) and we get the original concept art look back!
      And as the old concept art looks much more similar to the Primus, more "brotherly", it seems quite possible that transformation will actually come, either before we fight the Jailer in the last raid (either at the end of the penultimate patch or just before the final raid of the expansion), or even during the final encounter as he takes the Arbiter's key. We already know the Eternal Ones are basically a family, as they keep referring to the Jailer as "brother", so a closer family resemblance would fit the story.
      Even if you don't buy into the visual similarities between the new Primus and original Jailer, the theory still stands, with or without the specific look of the final form, so let's see how it plays out!

      This is all very speculative, of course, but that piece of concept art has been bugging a lot of players for a lot of time, and it just never sat right that a pretty good/great design like that was just scrapped in favor of the bald perpetually angry fellow we've been seeing so far. Whichever the case may be, we'll have to wait quite a bit longer to see if the Jailer gets any new form, but it does seem exceedingly likely that he'll manage to get all the keys and empower himself, at which point we'll have to defeat him.
×
×
  • Create New...