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I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.
The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.
Thank you for your time reading this.
I'm not entirely sure what I am doing wrong that is getting me this result, but I am getting about a 30k dps difference on training dummy when I use a defile, clawing shadows, shadow infusion build than when I use the recommended talents. I left the rest of my talents unchanged and I have yet to see where the dps difference is coming from (arbiter or clawing shadows), but I'm very confused as to how this could happen. Links to armory and mrrobot below.
Defile damage breakdown, Arbiter damage breakdown
I felt like I had a harder time keeping my disease up and using coldheart on cooldown (or rather whenever at max stacks) with the arbiter build. Am I missing some key thing or do I just need to git gud? Thanks in advance for any help.
[H][Stormreaver]<Skunkworks> 10/11M, Tues/Thurs 10PM-2AM EST 7PM to 11PM PST - NEED RANGE DPS - All Exceptional PlayersBy Casdon
[US] Stormreaver — Skunkworks
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Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
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We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
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Hello, first time poster. I have read many of the threads here regarding Ret dps and most of them seem to be specific to the poster's gear or situation so I'm hoping to get some help with my gear and rotation specifically. I started using Hekili 2 weeks ago and have seen a massive improvement in my DPS. I have gone from almost all gray and green parses to mostly blue with a couple green parses, but I would like to get to purple (80%+). I don't really care about multi target DPS sims as I will always do better on those fights due to Divine Storm spams. Also looking for a little clarification on stat weights. There's definitely a couple items that could be replaced - 4 months of killing Varimathras every week and he refuses to drop Seeping Scourgewing but I got lucky a couple weeks ago and got Aman'Thul's (the dream trinket). Also need the BiS leggo cloak but I keep getting all the other leggos so I'm hoping eventually I will get it.
Currently sitting at 26% Crit - 26% - Haste - 61% Mastery - 18% Versatility
Stat weights: https://www.raidbots.com/simbot/report/jSqu4orZZWC4cMnLteGYx9
Single Target Sim: https://www.raidbots.com/simbot/report/wEaDtJGJAKnanpn9Eogy6L
Currently mastery and versatility are my highest weight. So if I change my enchants or gems for more mastery/vers instead of haste, then haste becomes my highest weight, so what is the point of looking at this? What percentages would be ideal?
Today's Normal ABT log: https://www.warcraftlogs.com/reports/gjbRr3PcMdX1Va26/
Today's Heroic ABT log: https://www.warcraftlogs.com/reports/fwC3ATFPQyZdKz7G/
I am really taking hits on movement fights. What can I do to improve my DPS on heavy mechanic and movement fights like Coven, Imonar, and Garothi? Typically I get hit with a lot decimates and sleep so I have to constantly run in and out which is why I use Crusade for 2 charges. Sometimes I get lucky and don't have to deal with it very much.
I mostly play ranged casters but am having difficulty performing well for my ilvl on those toons too. My 948 enhancement shaman typically pulls 1.5M-1.7M ST which is generally what my pally pulls. So I think I'm just having a hard time with certain classes.
(I did not include link to armory because armory stats are not updated to what they actually are on mine or any other character that I look up.)
Hello all! I figured i'd make this thread to get some up to date information on the AOE rotation for unholy. Currently i'm 935 ilvl, and I run Incstructor's fourth lesson and Soul. (For lack of a better option.) However it is my understanding that these two legendaries make for the strongest aoe rotation. Is this true?
That is my first question. My second is what is the priority for aoe when running these two. Is it to wait for defile to drop, then festering wound a target a couple times, then Scourge Strike? Or is the priority to just put Wounds on then pop them asap, dropping the defile whenever it's available. Typically I wait for defile before I start building Wounds, but given the soul and the extra talent, i suspect it's better to just aoe without Defile if it's unavailable or perhaps just better to rarely spend runes on defile? Curious as to your thoughts!