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The Mage Tower Permanently Available + Guides

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Starting today, the Mage Tower is permanently available in the game. Check out our guides to get started!

Access to the Mage Tower is now permanent, allowing players to complete the 7 challenges and obtain the Soaring Spelltome mount without any downtime. This means the Mage Tower is no longer tied to Legion Timewalking bonus event. Legion Timewalking is still on a schedule and isn't available permanently!

Our Mage Tower Guide was tailored to teach you the basics of the Timewalking Mage Tower. You will learn how to enter the Mage Tower, what happens to your character upon entry, which items and "borrowed-power" spells are banned from the challenges, the different types of rewards you can unlock, and more.

The Mage Tower offers various rewards if you complete the challenges within. We have dedicated pages up for each challenge that you can find below. Note that we include the specialization that is capable of completing that challenge next to it.

  • "Closing the Eye" for Arms Warrior, Frost Death Knight, Havoc Demon Hunter, Survival Hunter, and Subtlety Rogue.
  • "An Impossible Foe" for Elemental Shaman, Feral Druid, Fire Mage, Fury Warrior, Outlaw Rogue, and Unholy Death Knight.
  • "The God-Queen's Fury" for Arcane Mage, Assassination Rogue, Demonology Warlock, Enhancement Shaman, and Retribution Paladin.
  • "Feltotem's Fall" for Beast Mastery Hunter, Destruction Warlock, Discipline Priest, and Windwalker Monk.
  • "The Highlord's Return" for Blood Death Knight, Brewmaster Monk, Guardian Druid, Protection Paladin, Protection Warrior, and Vengeance Demon Hunter.
  • "End of the Risen Threat" for Holy Priest, Holy Paladin, Mistweaver Monk, Restoration Druid, and Restoration Shaman.
  • "Thwarting the Twins" for Affliction Warlock, Balance Druid, Frost Mage, Marksmanship Hunter, and Shadow Priest.

Here's Blizzard's official preview of the feature.

Blizzard Logo(Source)

When first introduced in Legion, the Mage Tower challenged players to conquer unique solo class-specific encounters. Now the Tower is open once again, bringing back the excitement with all-new rewards to obtain, and a chance to prove your tenacity. Are you a master of your class? It's time to put your knowledge and skill to the test once more!

UPDATE: When we originally developed the Legion Timewalking Bonus Event, we were looking for other fun features from Legion we could add to it. Timeworn Keystones were part of that, and the Mage Tower as well.

Having heard feedback and seen how it has played out, we agree that a personal skill challenge being available only for a short window of time every few months isn't in the spirit of these types of events. As such, starting on the week of March 29, the Mage Tower will be accessible at any time, no longer tied to the Legion Timewalking Bonus Event.

Gaining Access to the Mage Tower

Travel to the Broken Isles and reach the Broken Shore from Dalaran. There, at Deliverance Point, you'll be able to enter the tower and engage in a challenge meant to test your skills. There are seven encounters available, and your specialization will determine which challenge you'll face. The challenges are:

An Impossible Foe: Defeat Agatha, the Imp Mother in her lair. This challenge is available to Elemental Shaman, Feral Druids, Fire Mages, Fury Warriors, Outlaw Rogues, and Unholy Death Knights.

Agatha, the Imp Mother

Closing the Eye: Defeat Archmage Xylem at the Eye of Eternity. This challenge is available to Arms Warriors, Frost Death Knights, Havoc Demon Hunters, Subtlety Rogues, and Survival Hunters.

Archmage Xylem

End of the Risen Threat: Defeat Lord Erdris Thorn in BlackRook Hold. This challenge is available to Holy Paladins, Holy Priests, Mistweaver Monks, Restoration Druids, and Restoration Shaman.

Jarod Shadowsong

Feltotem's Fall: Defeat Tugar Bloodtotem in Highmountain. This challenge is available to Beast Mastery Hunters, Destruction Warlocks, Discipline Priests, and Windwalker Monks.

Tugar Bloodtotem

The God-Queen's Fury: Defeat Sygrin in the Halls of Valor. This challenge is available to Arcane Mages, Assassination Rogues, Demonology Warlocks, Enhancement Shaman, and Retribution Paladins.

Sygrin

The Highlord's Return: Defeat Highlord Kruul in the Twisting Nether. This challenge is available to Blood Death Knights, Brewmaster Monks, Guardian Druids, Protection Paladins, Protection Warriors, and Vengeance Demon Hunters.

Highlord Kruul

Thwarting the Twins: Defeat the twins Raest and Karam Magespear in the Twisting Nether. This challenge is available to Affliction Warlocks, Balance Druids, Frost Mages, Marksmanship Hunters, and Shadow Priests.

Magespear Twins

Keep in mind that you will not be able to benefit from Legendary items or any other expansion-specific benefits like Covenant abilities when taking on these challenges, so plan accordingly!

Mage Tower Rewards

Upon defeating one of the seven challenges with any class, you'll earn a Legion-themed transmogrification set to celebrate your accomplishment, as well as the achievement "A Towering Success".

Guardian Druids can earn an additional reward: the Druid Fel Werebear Form, inspired by the original Mage Tower reward.


Completing all seven challenges will earn you the "A Tour of Towers" achievement, as well as the wondrous Soaring Spelltome mount. Knowledge is power, after all, and the Mage Tower does its fair share of knowledge testing. Master it and display this towering accomplishment.


Ready to take on the trials of the past? Theres no time to waste, hero. Adventure calls . . . .

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"Guardian Druids can earn an additional reward: the Druid Fel Werebear Form, inspired by the original Mage Tower reward" does this mean you can get the Fel form even if you dont have the Werebear form unlocked?

Edited by Borgoff33
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4 minutes ago, Borgoff33 said:

"Guardian Druids can earn an additional reward: the Druid Fel Werebear Form, inspired by the original Mage Tower reward" does this mean you can get the Fel form even if you dont have the Werebear form unlocked?

Exactly so 🙂 

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Sadly, this is much too little, much too late. Although I might have enjoyed this content years earlier, I can't overlook the fact that these paltry concessions were only made after extremely negative community relations. Why can't these positive changes be made in better times? Does it really take crippled financials to coerce the WoW development team to positively react to community feedback? If so, what reason could I possibly have for trusting that they won't turn a deaf ear to the community as soon as financials improve?

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