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Zagam

6.1 Demonology Guide

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Back to guide questions please, like hand of guldan use during build phase, do you always wait till you have 2 stacks, or use one at a time and try to time 2 stacks for burst phase? 

 

Someone correct me if I'm wrong, but my understanding re: HoG is that you should NEVER let it hit 2 stacks because of the t16 4pc. The goal is, without procs, to cast a 2nd HoG 4 seconds after the 1st. So...You should be able to cast your 1 charge when the 2nd charge has <4 sec left on the charge.

 

I believe you don't wait on 2 stacks; instead, it's a nice bonus if you have the Chaos Wave stacks during Burst phase. I find that I usually have a stack on the enemy from the t16 4pc, so all I need is the one CW charge to get the 2 stack damage.

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Glad I use Soul Fire for building instead of dumping right now, given that wonderful bug.

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Glad I use Soul Fire for building instead of dumping right now, given that wonderful bug.

 

Yeah, looks like Zagam's ToC spam will have to do tonight while they fix this bug.

 

On that note, do you use Soul Fire whenever you get a Molten Core stack if you're not saving for burn phase?

 

EDIT: yep. Should have re-read the guide, says exactly that if you're not burning with SF.

Edited by Furee

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My 2 button is gonna get a workout tonight then spamming ToC.  RIP SF...

 

Second thought, maybe I'll just give Affliction a go. Nothing like playing a bare bones spec...

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Sounds boring tbh. I just messed around with it and hated it.

 

I have a lot of grievances with my Warlock at the moment. I don't like using ToC as main Fury dump. I don't like using Rain of Fire for Destruction single target. I don't like the removal of Fel Flame, or how talents such as GoSac and Servitude are a trap, or Demonbolt and Mannoroth's Fury.

 

Mage is feeling pretty slick right now, very well polished.

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I'm very sad with Warlocks.  If we're not a top tier DPS, it'll be tough to justify having 3 on our roster.  We were looking solid - next week, it'll be Destruction nerfs after everyone reverts. 

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I'm very sad with Warlocks.  If we're not a top tier DPS, it'll be tough to justify having 3 on our roster.  We were looking solid - next week, it'll be Destruction nerfs after everyone reverts. 

 

I was thinking these recent nerfs were kinda "temporary" because of SOO. let's hope it isn't permanent ..

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So far my extremely rudimentary tests (read: self buffed target dummy sessions comparing pre and post nerf) make me think demo will still be pretty good.  Not a big difference.  Destro will probably be better, but of course, less fun.

 

I mean, we can still insult our raid members in demonic with them non the wiser.  What else matters?

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So far my extremely rudimentary tests (read: self buffed target dummy sessions comparing pre and post nerf) make me think demo will still be pretty good.  Not a big difference.  Destro will probably be better, but of course, less fun.

 

At level 90 we should still be viable. The problem comes with them balancing around lvl 90. Warlocks have always scaled extremely well with gear which is why they usually have to nerf locks going into a new tier. Us being balanced in SoO most likely means us being under powered at level 100 due to the lack of high percentages on our secondary stats. It is what the sims are showing and while I agree that sims can't be used to accurately compare different classes, warlocks scaling well with gear has been a trend for as long as I can remember. Even when we are doing bad dps, we are still scaling better with gear than most other classes. I really don't care if I hit like a wet noodle for the next month, but when it comes to raiding next tier I want to be balance which won't be the case at level 100 in its current state.

 

On the other hand you have classes that don't scale as well with gear getting very large buffs (i.e. hunters) to be balanced in SoO. Hunter were weak at level 100 but they weren't that weak. This is going to make them and a few others very strong compared to most other classes going into the next expac unless they are toned down. 

 

This whole balancing around level 90 thing is just frustrating to me. Was demo OP at 90 yes. Was it at OP at level 100, probably yes. Was it that OP level 100, no.

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Obviously the Sims are limited in terms of predicting dps to numerous different fight style's but the T17M Patchwerk 100 sims have Demo pretty far down now after the nerf.  Whats worse is that all three specs are in the bottom half of dps.  I know we still have a ways to go and in all probably, there will be further damage tuning #'s, but as of right now, it's going to be hard to get excited about maining a pure dps class when all three of its specs are simming at the lower tier of damage. At least hybrids can heal or tank when their dps specs stink unsure.png

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First of all, Celestalon has said (i cba finding the tweet, it was linked on MMO-C) that these hotfixes were to address lvl 90 disparity. Whilst this is decent news, it's also worrying because Blizzard are never quick to buff anything. It could mean Demo is not rebalanced until 3-4 weeks in Highmaul. It also shows how retarded they are for wasting their time on 90 balance when they still have tons of bugs and lvl 100 shit to do...

 

Similarly, PLEASE don't get too hung up on simcraft single target numbers. It's a great tool, but stuff is constantly changing and not all of the APL's for every class are 100% done. Mages have a HUGE community working on their APL's and so naturally they are more refined and fine tuned. Similarly, these numbers speak nothing for cleave and multi target, and do not factor in how quickly your spec can switch to a new target that needs bursting down, for example.

 

Warlock WILL be fine in WoD, it just depends on if you find the new mechanics FUN and engaging, which at the moment I feel less sure about. Affliction feels meh, Demonology isn't finished, and overall I'm tired of Destruction because I played it for 90% of progression and for 3-4 months after.

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What is this talk about a temp rotation? Must have glanced over a post on it?

Is it being advantageous with a bug?

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Is it being advantageous with a bug?

It is more like making the most of a shit situation. Just ToC to fill in meta this week. SF got double nerfed and isn't worth the cast time or cost.

Played Demo on most fights last night that weren't better suited for Destro so about 9/14. We are fine even without regular SF. After the fix should get even better. We are still in a good spot and it's good to hear these are only 90 balances.

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its pretty ridiculous how much dps Fury warriors are doing right now. 

 

Aside from that, hybrid classes should never have a higher dps capability than a sole dps class.

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Hybrid tax is gone.  In an ideal situation, all specializations capable of dealing damage would be within a few percentage points of the each other allowing players to play what they like, not what they feel they have to.

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Yeah, Its not that pures should be best at what they do. It would just be nice to not have all three specs at the same place in sims. Won't really matter though since these are just 90 balances (fingers crossed).

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I definitely did not feel bad in Siege last night. I'm still number 3 DPS, behind the fury of Fury Warriors. Mind you, i'm slightly further behind, because somehow we got nerfed hard than they did, but yeah, didn't feel much different.

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Hybrid tax is gone.  In an ideal situation, all specializations capable of dealing damage would be within a few percentage points of the each other allowing players to play what they like, not what they feel they have to.

It is too bad that Blizzard has never had a motto like "bring the player not the class"

Then maybe we could see a better balance. :)

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Mages have a HUGE community working on their APL's and so naturally they are more refined and fine tuned.

 

It's actually almost entirely two people. And their APLs don't work very well at 90 either because they don't give a fuck about 90, like most sane people :).

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Hybrid tax is gone.  In an ideal situation, all specializations capable of dealing damage would be within a few percentage points of the each other allowing players to play what they like, not what they feel they have to.

 

Hybrid tax has never been THAT big of a thing - they don't intentionally make warriors, paladins, DKs, monks, druids, priests, and shamans suck at DPS. They haven't done that since Vanilla, when you literally couldn't get gear for those classes to DPS.

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