Zagam 1,983 Report post Posted October 14, 2014 DS glyph will be mandatory with Demonbolt. Lifetap Glyph makes me scared to use it with fear of going OOM. I don't think you'll have to 'save GCDs' while moving without Fel Flame. I'll be adding a glyph section when they're available to us at level 100. 1 Share this post Link to post Share on other sites
Oldtrout 7 Report post Posted October 14, 2014 Semi-unrelated, but while you're here: do you know if this is also the case for boomkin ATM? well now you have me picturing a big long queue of owl beasts outside the bank Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted October 14, 2014 well now you have me picturing a big long queue of owl beasts outside the bank With the Glyph of the Flapping Owl, you won't find many of them on the ground. Share this post Link to post Share on other sites
Kazistrasz 216 Report post Posted October 14, 2014 When I gave Life Pact a go, it took me two minutes to dip down to 30% mana. Share this post Link to post Share on other sites
Lockybalboa 618 Report post Posted October 14, 2014 Demo Life Pact is super RNG. Depending on the MC procs you get you might be fine for 6 min or as what happened to Kaz, 2 min. Aff works really well with Life Pact, Demo not so much. Share this post Link to post Share on other sites
BaleFire 0 Report post Posted October 14, 2014 So for demo do you think 4 set t16 is worth it over heroic WF items level 90? Share this post Link to post Share on other sites
Liquidsteel 279 Report post Posted October 14, 2014 Yeah definitely. Share this post Link to post Share on other sites
vaeevictiss 17 Report post Posted October 15, 2014 OK, so I said I haven't played demo since bc, and I REALLY want to learn it, but I'm just not liking it. I can see its strengths on what would be single target boss fights, but what am I doing wrong on what would be "leveling content"? When I'm not in meta, it feels show, clunky, and underpowered. I can't get enough df to get into meta killing small trash. It seems I have quick short bursts then I'm on CD and all I have is sb and soulfire when I got little adds all around. Hellfire just seems slow and ineffective to bother with. When I'm in meta it's great. Chaos wave just destroys packs of mobs in one hit. I just don't know how to make it effective for questing. I was messing around in heroic 25 firelands and was catching hell with the place. Went to destro and I wiped the floor with everyone including rag. Share this post Link to post Share on other sites
Mero 0 Report post Posted October 15, 2014 For AOE is better to use 2x Hand of Gul'dan (maybe with 2x shadowbolt between the first and the second to maximize the shadowflame dot) or simply go for 2x Chaos Wave? Share this post Link to post Share on other sites
Desos 18 Report post Posted October 15, 2014 (edited) For AOE is better to use 2x Hand of Gul'dan (maybe with 2x shadowbolt between the first and the second to maximize the shadowflame dot) or simply go for 2x Chaos Wave? With t16 4pc and not near capping on DF, I would imagine something like HoG-> 2-3 Shadowbolts or MC ´ed Soulfires -> HoG-> Meta-> Hellfire Aura and ToC Spam would be effective. Maybe drop the (finally buffed) Infernal on top. But that depends on how long all targets life, priority etc. If you need to bomb that much, maybe destro would be the better specc. Other question, does a current Essence of Yulon get overwritten by a new one or is its duration set to full length/full length + pandemic? Because if it gets overwritten, it would be minimal beneficial to switch targets on ToC spam to ones without EoY. Edited October 15, 2014 by Desos Share this post Link to post Share on other sites
Mode 0 Report post Posted October 15, 2014 Great guide! as always guys! Just did not found any information about glyphs in the part 3. Share this post Link to post Share on other sites
Lockybalboa 618 Report post Posted October 15, 2014 Just did not found any information about glyphs in the part 3. Glyphs will be added once WoD is released. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted October 15, 2014 So for demo do you think 4 set t16 is worth it over heroic WF items level 90? Of course. Why would free procs of your top damage source not be worth it? OK, so I said I haven't played demo since bc, and I REALLY want to learn it, but I'm just not liking it. I can see its strengths on what would be single target boss fights, but what am I doing wrong on what would be "leveling content"? When I'm not in meta, it feels show, clunky, and underpowered. I can't get enough df to get into meta killing small trash. It seems I have quick short bursts then I'm on CD and all I have is sb and soulfire when I got little adds all around. Hellfire just seems slow and ineffective to bother with. When I'm in meta it's great. Chaos wave just destroys packs of mobs in one hit. I just don't know how to make it effective for questing. I was messing around in heroic 25 firelands and was catching hell with the place. Went to destro and I wiped the floor with everyone including rag. If you don't like it, don't play it - not sure what else to say here. The whole design of Demonology is to build in caster and dump in Meta - so you should feel more powerful in Metamorphosis. Raiding as Demonology involves timing your dump phases at key opportunities to maximize damage. For AOE is better to use 2x Hand of Gul'dan (maybe with 2x shadowbolt between the first and the second to maximize the shadowflame dot) or simply go for 2x Chaos Wave? Hand of Gul'dan was registering as Hand of Gul'dan for both the initial hit and the DoT after, so HoG's damage looks inflated, but it's actually nice to compare it directly to Chaos Wave. I was seeing them coming out relatively the same. However, keep in mind that Chaos Wave killing mobs generates massive amounts of DF, so it's pretty good for that purpose. I have to take a deeper look into logs, but at a quick glance last night, me, Locky, and Kaz were seeing relatively the same DPS on pew pew fights using different strategies, so it looks like Demo has enough different ways to maximize DPS similar to what it had in 5.4. With t16 4pc and not near capping on DF, I would imagine something like HoG-> 2-3 Shadowbolts or MC ´ed Soulfires -> HoG-> Meta-> Hellfire Aura and ToC Spam would be effective. Maybe drop the (finally buffed) Infernal on top. But that depends on how long all targets life, priority etc. If you need to bomb that much, maybe destro would be the better specc. Other question, does a current Essence of Yulon get overwritten by a new one or is its duration set to full length/full length + pandemic? Because if it gets overwritten, it would be minimal beneficial to switch targets on ToC spam to ones without EoY. You shouldn't care of EoY is overwritten. It's also very rare to be a situation where you're doing AoE/splash damage enough that you would care about where EoY is at. Let HoG/Shadowflame take care of applying EoY to other mobs. Great guide! as always guys! Just did not found any information about glyphs in the part 3. Glyphs are unchanged for now and still changing for level 100. As of now, there's only speculation on which ones are advantageous when talking about new ones. For now, stick with the ones you've been using. Share this post Link to post Share on other sites
Fennalie 1 Report post Posted October 15, 2014 Hi guys, got a couple of questions apologies in advance if they have been answered already but I skimmed through the thread and still am unsure . I've gone haste (was around 12.5k) and mastery build since I was rolling destro/aff for soo. I was wondering if I should do any gemming changes at all? More haste or crit for this patch or wait until wod? Linking armory here if anyone has time to check for me would be much appreciated: http://eu.battle.net/wow/en/character/twisting-nether/Thihiihii/advanced Glyph of Imp Swarm yes/no/doesnt make a difference? I remember imp damage was nerfed hard at the beginning of soo but have not seen any changes made to it (unless I missed it) so for single targets I would have thought this would just mean a difference of about 1-2 imps which is negligible dmg anyways? Pls correct me if I'm wrong. Great guide as always Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted October 15, 2014 Gem Mastery. No Imp Swarm. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted October 15, 2014 Here's our parse from last night on Malkorok specifically. You can see that Kaz and Locky prioritized Soul Fire while I prioritized Touch of Chaos - damage was almost identical. For most of the other fights, I've got the raid leader debuff where I'm watching 20 people instead of 10 so my DoTs fell off, I did stupid things, etc. For a good representation of where Demo is, check Kaz and Lockys logs - they played fantastic last night. http://www.warcraftlogs.com/reports/zQNaMJGqy9pZjd3K#fight=23&type=damage-done Share this post Link to post Share on other sites
Facade 1 Report post Posted October 15, 2014 Nice to see that I'm able to keep relatively near where y'all were in numbers, consistent 20-27k depending on the fights. I'm digging how Demonology is working out, but the gap for Demonbolt is definitely felt. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted October 15, 2014 There really shouldn't be any gaps between you and others if you keep DoTs up and use HoG appropriately. ToC = SF and HoG = CW in terms of decisions and relative power. As long as you play well, #s should be VERY close, only separated by procs and timing. This is one of the pitfalls/benefits of the removal of snapshots - DPS will be VERY identical to anyone with a solid grasp of the spec. Share this post Link to post Share on other sites
Facade 1 Report post Posted October 15, 2014 Correct, just settling into the feel of the spec and using the Blizzard UI which was deciding not to show dot lengths for half of our raid time last night caused some variances. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted October 15, 2014 Yup, I was calling assignments and shit and then I'd look at my unit frames and be like "shit, I don't have Doom OR Corruption up!" I played so badly last night just trying to get feelers out for Mythic. 1 Share this post Link to post Share on other sites
Zilthy 36 Report post Posted October 15, 2014 I ran a normal last night just to get the feel of things a bit, and took a look at your parses on Malkorok and compared mine to them. I was pulling 17k on that fight compared to your 21k, and on quick inspection, my uptimes and casts were all very similar to yours, so now to find where I am missing that 5k. I know a couple small parts, I was just using a crystal of insanity and not potting, but that won't be a huge part, so now to look at how I actually used HoG, as well as when I dumped fury (probably better lining up with procs). I have a feeling that those two were the biggest issues going on. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted October 15, 2014 I ran a normal last night just to get the feel of things a bit, and took a look at your parses on Malkorok and compared mine to them. I was pulling 17k on that fight compared to your 21k, and on quick inspection, my uptimes and casts were all very similar to yours, so now to find where I am missing that 5k. I know a couple small parts, I was just using a crystal of insanity and not potting, but that won't be a huge part, so now to look at how I actually used HoG, as well as when I dumped fury (probably better lining up with procs). I have a feeling that those two were the biggest issues going on. Actually, potting will be very significant at our gear levels. Double potting with other procs could very well make up the difference. I spiked to 60k, higher than Locky or Kaz, but they both sustained and had better trinket procs than I did later. It literally comes down to what procs when in conjuction with other CDs. As long as you're not DF capping, HoG capping, or overwriting DoTs old school style (some habits are hard to break), you should be fine. I'm so infused with going into Meta after casting HoG that I continued to do it last night. I mentally had to tell myself not to. I also had to break the habit of double casting Doom. Lots of good habits in 5.4 become bad habits in 6.0. Share this post Link to post Share on other sites
Lockybalboa 618 Report post Posted October 15, 2014 Pre-bot and a good opener helps a lot. There is also a lot of options playing Demo, take our Malk kill last night. http://www.warcraftlogs.com/reports/zQNaMJGqy9pZjd3K#type=damage-done&sourceclass=Warlock&graph=true&fight=23 Zag, me, and Kaz are 180 DPS apart in DPS at the end of the fight. None of us have the same top three damage sources. Zag has ToC, CW, pet melee. I have SF, pet, Doom. Kaz has SF, HoG, pet. There are options in what you do that result in the same product. It should be noted though that Kaz only kept up because he got lucky as sin at the end. Kaz opens really low and stays 3k behind Zag and I until 2:22 in to the fight where he gets lucky as sin on procs and spikes 250k+ for 30 seconds - almost doubling our damage during that time - and allowing him to end the fight right along side of us in damage. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted October 15, 2014 Demo is all about them procs man. It's about having Demonic Fury when the clock strikes 12 and the RNG gods bless you. Having this happen without DF is painful. You literally sit on your hands until it's time to unload all hell. Kaz had one of those. I had one of those on Galakras where I destroyed everyone else in the group by a huge margin, almost 20% over 2nd place because of RNG. Share this post Link to post Share on other sites
Kazistrasz 216 Report post Posted October 15, 2014 Pre-bot and a good opener helps a lot. There is also a lot of options playing Demo, take our Malk kill last night. http://www.warcraftlogs.com/reports/zQNaMJGqy9pZjd3K#type=damage-done&sourceclass=Warlock&graph=true&fight=23 Zag, me, and Kaz are 180 DPS apart in DPS at the end of the fight. None of us have the same top three damage sources. Zag has ToC, CW, pet melee. I have SF, pet, Doom. Kaz has SF, HoG, pet. There are options in what you do that result in the same product. It should be noted though that Kaz only kept up because he got lucky as sin at the end. Kaz opens really low and stays 3k behind Zag and I until 2:22 in to the fight where he gets lucky as sin on procs and spikes 250k+ for 30 seconds - almost doubling our damage during that time - and allowing him to end the fight right along side of us in damage. Just had PBI and DS with second pot. Not even sure I had KTT in there. The big thing was that it was right at 25% with tons of DF. I did almost nothing but SF for a solid 20 seconds. Share this post Link to post Share on other sites