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As the title suggests - I think it's time that we discuss our Beacon(s) and their place in the current 'meta'.
Most of you will probably not agree with me but I feel like there's a very limited impact to beacon currently. When Legion was first announced I was thrilled at the prospect of tanks losing the 'I am a wall of iron....' and becoming more dependent on their healers again. And I say this despite playing a Guardian Druid for most of WoD with raiding Mythic throughout the expansion.
Once more it was going to be down to your healers to keep you level and you would focus primarily on smoothing out the damage intake while still picking up adds, tank swaps, controlling pace, positioning etc. (the list goes on and on obviously!). Healing yourself was no longer to be your responsibility!
Currently it feels like we've moved too far away from that again. Now this - of course, being an issue not only for paladins but an overall issue with the current state of tanking.
But I digress.... The reason why I feel Beacon needs to be reworked slightly is because currently beacon is having a very minor effective healing vs the overhealing it 'provides'. I've heard several arguments for this. Some feel that 'it is free overhealing so why should we care?' but I lean to the side of: What is the point of having a spell, which is undoubtedly one of our core abilities, that have such a low impact?
I feel like some tuning is in order for it. Maybe rework what it actually does? Tuning overall healing throughput of tanks?
Rework our mastery to be more interactive with throughput in relation to beacons?
I can't really offer any substantial solutions to the problem but I still feel that it is, in fact, a problem.
What are your thoughts on this? Has Blizzard dug themselves into a hole again with the current state of tanking or could a rework of the Beacon sort the issue so that it feels that Holy Paladins are once more the Go-To 'Tank Healer' with a more impactful kit?
Hey there, looking for some common mistakes I might be making in my gear or dps rotation that I am just not seeing. You'd think it would be pretty basic but my dps has been all over the place recently.
I will be fighting kiljaeden (pretty standard) and have anywhere from 650-850dps average for the fight. It's gotten me kicked a couple times obviously despite being good on mechanics. I've reviewed several guides, made sure I am enchanted and gemmed... cannot figure it out. What am I doing wrong? (Yes low on meters for other fights as well though not always).
924 iLevel, wearing legendary belt and chest (dont have tier to wear shoulders and chest)
67% Mastery (issue?)
24% Critical Strike
Opener: Blood Fury, Tome (trinket), Crow, Bestial Wrath, Dire Frenzy, KC, AspectotW, Titan's Thunder, CS, KC, DF...
Repeat KC, CS, And cast DF whenever buff falls off or procs bonus.
Talent Build is:
Helps, tips, advice welcome.
Are there common mistakes to rotation i might be making even if u dont see it here? Should i be working hard to gear swap? I am at a loss and it is getting frustrating. Thanks
Fast and Simply i play Arms Warrior newest patch and i want to calculate my stats by myself i heard something about this, something like:
Strengh is 2Points worth
Mastery is 3Points worth...
something like that so i can calculate with different items by myself,
i hope you understand what i mean and sry for my bad english :)
Hello there guys.
So I was wondering if there's something like a top 10 list for SP trinkets because I'm switching trinkets like crazy and I don't recognize any difference at all. Switching between WitD/Haste-Stat and Haste-stat/Mastery-stat at the moment.
Now the next question is if we're using AS or SL and what stats to prioritize with them? Some of the top dps SP are using weird setups and confuse me. They all favor haste of course but some play with a crit heavy build and SL and some are playing with a mastery heavy build and AS. I don't get that tbh.
At least that's what their logs and their armory are saying.