Hunter Crafting Guide
Table of Contents
- +1. Class-Specific Cards
- +2. Neutral Cards
- +3. Gold Allocation Guide
- 4. Changelog
On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Hunter class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.
You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.
In this section, we list the class-specific cards that are important for you as a Hunter.
- Marked Shot - Priority = HIGH: Marked Shot is a versatile removal tool that provides an additional spell for future use. As a 4 Mana card, it is an excellent tool for any Hunter deck to bridge the gap between the early game and late game.
- Springpaw - Priority = HIGH: Springpaw is a flexible minion that is a good 1-drop for Beast Hunter decks while being a solid removal tool in other Hunter decks due to its Rush effect.
- Explosive Trap/Freezing Trap - Priority = LOW: Adding the Hunter secrets to your deck will add a new dimension to your play, as well as the decisions your opponent has to make in order to counter you. Explosive Trap is most commonly seen in more aggressive Hunter decks, while Freezing Trap is a better fit for more midrange-style builds.
- Unleash the Hounds - Priority = LOW: Unleash the Hounds is a unique effect in Hunter that cannot be replicated by any other card, and should be a low crafting priority.
- Baited Arrow - Priority = LOW: Baited Arrow is a balanced card that provides removal while developing a minion. While the card is strong enough to be a good fit for any Hunter deck, it is also non-essential, making it a low priority to craft.
- Ursatron - Priority = LOW: Ursatron is a strong Mech-synergy card that works as a strong foundation for Magnetic effects. It is an essential card for Mech Hunter decks but sees no use elsewhere, making it a low priority.
- Headhunter's Hatchet - Priority = LOW: Headhunter's Hatchet is a strong weapon that is commonly used in Beast Hunter decks. The card directly competes with Eaglehorn Bow and is easily interchangeable with it, making the card a low priority.
- Savannah Highmane - Priority = HIGH: Savannah Highmane is amongst the most intimidating minions in all of Hearthstone, and is nearly impossible for many classes to deal with effectively. Adding Highmanes to your deck will increase your late game enormously, and give you something to curve your early aggression into.
- Unleash the Beast - Priority = HIGH: Unleash the Beast is a well-rounded card that provides a large minion, that also functions as removal, while also being a Twinspell that can be used twice. The sheer flexibility of the card makes it a great fit for all Hunter decks.
- Shimmerfly - Priority = MEDIUM: Shimmerfly is a versatile minion that offers a turn 1 play while not sacrificing value in the process. It is strong enough to go into any Hunter deck, although not essential.
- Eaglehorn Bow - Priority = LOW: Eaglehorn Bow is one of the more powerful weapons in the game, especially if you have added some Secrets to your deck. It provides great utility in the early game to clear minions and get ahead on board, or for pushing damage in combination with your Hero Power in the late game.
- Master's Call - Priority = HIGH: Master's Call is a unique card that overcomes Hunter's biggest weakness, card draw. However, the card requires a deck built around it so it is only essential for specific Hunter decks.
- Nine Lives - Priority = LOW: Nine Lives is an extremely powerful card that is irreplaceable in Mech Hunter decks, but sees no play elsewhere.
- Zul'jin - Priority = TOP: Zul'jin is an extremely high-value card that has the potential to clear the board, summon minions, and generate cards. It is an irreplaceable effect and used in almost every Hunter deck.
- Oblivitron - Priority = LOW: Oblivitron is a high-tempo card that is a core part of Mech Hunter decks specifically.
In this section, we list neutral cards that are always good to craft if you are playing Hunter. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.
- Hench-Clan Hogsteed - Priority = LOW: Hench-Clan Hogsteed is a cheap Beast often used as an early-game card in Midrange Hunter decks.
There are currently no neutral Rare cards used in commonly used Hunter decks.
There are currently no neutral Epic cards used in commonly used Hunter decks.
- Leeroy Jenkins - Priority = LOW: Leeroy Jenkins is a popular finisher for aggressive decks. It occasionally sees play in a range of Hunter decks due to its natural synergy with Steady Shot.
Gold Allocation Guide
The Witchwood was very underwhelming for Hunters, providing very few cards of value for Constructed play.
The Boomsday Project expansion added a range of Mech synergies for Hunter, such as Fireworks Tech, Spider Bomb, and Mechanical Whelp. All of these cards may play a huge role in future expansions for Hunter.
Overall, it is recommended that you open a split between Rise of Shadows and Classic packs if you are a budding Hunter player, in addition to Rastakhan's Rumble and The Boomsday Project card packs if you wish to play Beast Hunter or Mech Hunter respectively.
- 01 May 2019: Updated for the Rise of Shadows expansion.
- 28 Aug. 2018: Updated for The Boomsday Project expansion.
- 28 May 2018: Updated for the Witchwood expansion.
- 02 Jan. 2018: Updated for the Kobolds and Catacombs expansion.
- 01 May 2017: Updated for the Journey to Un'Goro expansion.
- 21 Feb. 2017: Updated to reflect MSG meta.
- 19 May 2016: Updated to reflect the changes in ToG and Standard meta.
- 02 Sep. 2015: Updated to include The Grand Tournament and Blackrock Mountain cards.
- 19 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
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