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Hunter Crafting Guide

Last updated on Feb 21, 2017 at 22:32 by Pesty 25 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Hunter class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Hunter.

1.1. Commons

  1. Explosive Trap/Freezing Trap - Priority = HIGH: Adding the Hunter secrets to your deck will add a new dimension to your play, as well as the decisions your opponent has to make in order to counter you. Explosive Trap is most commonly seen in more aggressive Hunter decks, while Freezing Trap is a better fit for more Midrange style builds.
  2. Unleash the Hounds - Priority = HIGH: Unleash the Hounds is a unique effect in Hunter that cannot be replicated by any other card, and as such should be a high crafting priority.
  3. Fiery Bat - Priority = MEDIUM: Fiery Bat is an excellent aggressive 1-drop that can function as a starting point for most types of Hunter deck.
  4. King's Elekk - Priority = MEDIUM: King's Elekk is a nice card to provide some much needed card draw in Hunter decks, however, if you are forced to play without them, they are still easily replaceable with other options.

1.2. Rares

  1. Savannah Highmane - Priority = TOP: Savannah Highmane is amongst the most intimidating minion in all of Hearthstone, and is nearly impossible for many classes to deal with effectively. Adding Highmanes to your deck will increase your late game enormously, and give you something to curve your early aggression into.
  2. Eaglehorn Bow - Priority = TOP: Eaglehorn Bow is one of the more powerful weapons in the game, especially if you have added some Secrets to your deck. It provides great utility in the early-game to clear minions and get ahead on board, or for pushing damage in combination with your Hero Power in the late-game.
  3. Infested Wolf - Priority = MEDIUM: Infested Wolf is one of the few 4-drops that are playable in Standard format that can arguably compete with the departed Piloted Shredder. Because of this it should be a high priority for your deck if you are playing a more Midrange style Hunter deck.

1.3. Epics

  1. Call of the Wild - Priority = TOP: Call of the Wild is simply one of the most destructive late-game plays in the game and should be a high priority for you if you are playing a Midrange Hunter.
  2. Snake Trap - Priority = LOW: Snake Trap is a strong tool that can quickly generate you a board presence that your opponent is not expecting. It provides good synergy in Hunter decks that feature Houndmaster or Timber Wolf. However, since Freezing Trap and Explosive Trap are fine alternatives, it is not a high crafting priority.
  3. Lock and Load - Priority = LOW: Lock and Load is a card that is sometimes used as a form of card draw in Hunter decks, or in certain gimmick decks that rely on it completely, but it is yet to make a big impact on the meta.

1.4. Legendaries

  1. Princess Huhuran - Priority = LOW: Princess Huhuran is a powerful card to have in a Midrange Hunter deck but it will not define the deck and can be easily replaced by numerous cards.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Hunter. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Argent Horserider - Priority = MEDIUM: Argent Horserider is a flexible 3 Mana minion that can fit into most Hunter decks. Its Charge ability works well in aggressive decks, when combined with its Divine Shield it can also be a good tool to Control the board.
  2. Argent Squire - Priority = LOW: Argent Squire is a strong 1 Mana minion that is able to stick to the board, making it a solid choice for aggressive Hunter decks to help dominate the board as soon as possible.

2.2. Rares

  1. Secretkeeper - Priority = MEDIUM: Secretkeeper is a powerful 1 Mana minion that is essential for Secret Hunter decks. When combined with Cloaked Huntress to play multiple early-game Secrets, it has the ability to snowball out of control and end games swiftly.
  2. Knife Juggler - Priority = LOW: Knife Juggler is a staple card in many decks that play aggressively, or with numerous low cost minions. Hunter in particular benefits from this card due to the excellent synergy with Unleash the Hounds.
  3. Stampeding Kodo - Priority = LOW: Stampeding Kodo is an excellent card in a Midrange Hunter deck and is currently used in a wide variety of classes due to how effective it is as an answer to Doomsayer and other common minions in the meta.

2.3. Epics

There are currently no neutral Epics that are played in common Hunter decks.

2.4. Legendaries

  1. Leeroy Jenkins - Priority = MEDIUM: Leeroy can be used as a finisher in a recklessly aggressive Hunter deck, due to its high damage and good synergy with Unleash the Hounds. However, its usage is limited to very specific decks of that type, and even these decks can function well without it.
  2. N'Zoth, the Corruptor - Priority = LOW: N'Zoth can be used as a finisher in Hunter due to the high number of quality Deathrattles that it plays. However, it is not required and perhaps not even optimal to include this card in your Hunter deck.

3. Gold Allocation Guide

3.1. Pack Type

For The Grand Tournament, Hunter was given few powerful cards, with only King's Elekk and occasionally Powershot or Lock and Load making an appearance.

Whispers of the Old Gods introduced the excellent Call of the Wild as well as Fiery Bat to the game which are both core cards to the most effective Hunter decks.

Mean Streets of Gadgetzan offered very little useful cards for Hunters due to the Grimy Goons gang being very underwhelming. Alleycat, Rat Pack, and Dispatch Kodo are all reasonable cards but are not essential to any decks and are easily replaceable.

Overall, it is recommended that you open a split between ToG and Classic packs if you are a budding Hunter player. Classic packs are important to look for those important Savannah Highmanes and Eaglehorn Bows.

3.2. Blackrock Mountain Adventure Value

The only relevant card for Hunters in the Blackrock Mountain adventure is Quick Shot, which can be unlocked in the first wing. Although 700 Gold for 1 card might seem like a large investment, it is a guaranteed return, and increases the power of almost every Hunter deck.

3.3. League of Explorers Adventure Value

League of Explorers has fairly negligible value to a Hunter player. Desert Camel does see some play in Midrange Hunter decks but is not used in the most common builds. Outside of this, only Huge Toad regularly sees play, but this is easily replaceable with other 2-drop minions such as Flame Juggler or Scavenging Hyena.

3.4. One Night in Karazhan Adventure Value

One Night in Karazhan is a very strong expansion for Hunter players. Both Cloaked Huntress and Cat Trick are exceptional cards that brought the Secret Hunter archetype into competitive play, while Kindly Grandmother is a very strong 2 Mana minion that can fit into any Hunter deck.

4. ChangeLog

  • 21 Feb. 2017: Updated to reflect MSG meta.
  • 19 May 2016: Updated to reflect the changes in ToG and Standard meta.
  • 02 Sep. 2015: Updated to include The Grand Tournament and Blackrock Mountain cards.
  • 19 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
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