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Hunter Crafting Guide

Last updated on May 28, 2018 at 17:36 by Kat 25 comments

Table of Contents

On this page, you will find a list of the most useful Common, Rare, Epic, and Legendary cards for the Hunter class, in terms of crafting. We separate cards by their rarity; Common, Rare, Epic and Legendary, but each individual card is given a rating of priority. It is important to know that a Rare or Epic card that is given a "High" or "Top" priority rating should be crafted before a Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to spend, crafting 2 or 3 Epics and a handful of Rares is usually better than spending it all on a single Legendary. If a card is not mentioned, you can safely assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between the various Card packs and Adventures. This can vary greatly from class to class and has a great effect on how quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you as a Hunter.

1.1. Commons

  1. Candleshot - Priority = TOP: Candleshot provides Hunter decks with an easy way to deal with 1-Health minions that are otherwise very awkward to remove.
  2. Crackling Razormaw - Priority = HIGH: Crackling Razormaw is an excellent 2-drop that can be used to greatly strengthen your board, especially when following Jeweled Macaw.
  3. Jeweled Macaw - Priority = MEDIUM: Jeweled Macaw is an excellent 1-drop for any Hunter deck that does not sacrifice card advantage due to its Battlecry effect.
  4. Unleash the Hounds - Priority = MEDIUM: Unleash the Hounds is a unique effect in Hunter that cannot be replicated by any other card, and as such should be a medium crafting priority.
  5. Explosive Trap/Freezing Trap - Priority = MEDIUM: Adding the Hunter secrets to your deck will add a new dimension to your play, as well as the decisions your opponent has to make in order to counter you. Explosive Trap is most commonly seen in more aggressive Hunter decks, while Freezing Trap is a better fit for more midrange-style builds.
  6. Bearshark - Priority = LOW: Bearshark is an excellent tool for securing the board, especially against decks that use a large number of removal spells.

1.2. Rares

  1. Savannah Highmane - Priority = TOP: Savannah Highmane is amongst the most intimidating minions in all of Hearthstone, and is nearly impossible for many classes to deal with effectively. Adding Highmanes to your deck will increase your late game enormously, and give you something to curve your early aggression into.
  2. Eaglehorn Bow - Priority = TOP: Eaglehorn Bow is one of the more powerful weapons in the game, especially if you have added some Secrets to your deck. It provides great utility in the early game to clear minions and get ahead on board, or for pushing damage in combination with your Hero Power in the late game.
  3. Lesser Emerald Spellstone - Priority = HIGH: Lesser Emerald Spellstone provides a huge amount of value if played in decks that are able to upgrade it with Secrets.
  4. Wandering Monster - Priority = MEDIUM: Wandering Monster is another excellent Secret for Hunter. It serves a dual purpose of protecting your Health and also generating a 3-Cost minion for 2 Mana, which makes it a great choice for many Hunter decks.

1.3. Epics

  1. To My Side! - Priority = LOW: To My Side! is a powerful card that is subject to a harsh deck building constraint. It sees exclusive usage in the Spell Hunter archetype alongside the Rhok'delar weapon.

1.4. Legendaries

  1. Deathstalker Rexxar - Priority = MEDIUM: Deathstalker Rexxar provides a powerful AoE effect when behind and the Build-A-Beast Hero Power provides an almost endless supply of resources in longer games.
  2. Rhok'delar - Priority = LOW: Rhok'delar is a key card for the Spell Hunter archetype introduced in the Kobolds & Catacombs expansion, however, it offers no value in any other archetype.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you are playing Hunter. Note that many of these cards will be usable in a wide range of decks across multiple classes. This means that crafting these cards over class specific ones is often a good idea if you plan to play a range of classes.

2.1. Commons

  1. Fire Fly - Priority = MEDIUM: Fire Fly is a common 1-drop used across most classes. It provides a solid early-game play in Aggro decks, while also being an efficient method for Control decks to contest the board due to the Battlecry effect.
  2. Dire Mole - Priority = LOW: Dire Mole has excellent stats for a 1-drop and as a beast it has excellent synergy with many staple Hunter cards.
  3. Argent Squire - Priority = LOW: Argent Squire is a strong 1-Mana minion that is able to stick to the board, making it a solid choice for aggressive Hunter decks to help dominate the board as soon as possible.

2.2. Rares

  1. Vicious Fledgling - Priority = LOW: Vicious Fledgling has the potential to quickly run away with the game if left unchecked, which makes it an excellent choice for aggressive Hunter decks that can dominate the early game.
  2. Stampeding Kodo - Priority = LOW: Stampeding Kodo is an excellent card in Midrange Hunter decks and is currently used in a wide variety of classes due to how effective it is as an answer to Doomsayer and other common minions in the meta.

2.3. Epics

  1. Bittertide Hydra - Priority = LOW: Bittertide Hydra is a solid card that can overwhelm opponents in aggressive Hunter decks that can afford to sacrifice Health from the drawback of the card.

2.4. Legendaries

  1. Leeroy Jenkins - Priority = MEDIUM: Leeroy can be used as a finisher in a recklessly aggressive Hunter deck due to its high damage and good synergy with Unleash the Hounds. However, its usage is limited to very specific decks of that type, and even these decks can function well without it.
  2. Baku the Mooneater - Priority = LOW: Baku the Mooneater is a key card for Odd Hunter decks. It is also used across many other classes in their own Odd archetypes.

3. Gold Allocation Guide

3.1. Pack Type

The Journey to Un'Goro expansion added many powerful Beasts for a range of Hunter decks. Cards like Jeweled Macaw and Crackling Razormaw are excellent in all Hunter decks in addition to more polarised cards such as Bittertide Hydra, Vicious Fledgling, and Ravasaur Runt

Knights of the Frozen Throne provided Deathstalker Rexxar for slower Hunter decks, but offered very little else for top Hunter decks.

The Kobolds & Catacombs expansion introduced Corridor Creeper, Lesser Emerald Spellstone, and Candleshot as staple Hunter cards. The expansion also contained cards like Rhok'delar to make Spell Hunter a viable archetype.

The Witchwood added Baku the Mooneater to enable Odd Hunter decks. However, the expansion offered very little else for Hunter.

Overall, it is recommended that you open a split between Un'Goro and Classic packs if you are a budding Hunter player. Classic packs are important to look for those important Savannah Highmanes and Eaglehorn Bows.

4. ChangeLog

  • 28 May 2018: Updated for the Witchwood expansion.
  • 02 Jan. 2018: Updated for the Kobolds and Catacombs expansion.
  • 01 May 2017: Updated for the Journey to Un'Goro expansion.
  • 21 Feb. 2017: Updated to reflect MSG meta.
  • 19 May 2016: Updated to reflect the changes in ToG and Standard meta.
  • 02 Sep. 2015: Updated to include The Grand Tournament and Blackrock Mountain cards.
  • 19 Feb. 2015: Complete overhaul in format, and update for the Goblins vs. Gnomes meta.
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