Gara'jal the Spiritbinder Encounter Guide: Strategy, Abilities, Loot
Gara'jal the Spiritbinder is the third boss found in the Mogu'Shan Vaults. Wielding deadly Shadow magic, Gara'jal will attempt to rip the very spirits out from players, dividing both body and spirit between two realms.
Role-Specific Tips for Gara'jal the Spiritbinder
DPS Tips
- Use personal defensive cooldowns when you are debuffed by
Voodoo Dolls, especially when Gara'jal the Spiritbinder is below 20% health.
- Ignore the Severer of Souls inside the Spirit Realm and entirely focus on killing the Shadowy Minions only.
Healer Tips
- Try to use defensive or healing cooldowns whenever
Voodoo Dolls debuffs are out as this is the most likely time to have deaths.
- Inside the Spirit Realm you must quickly heal players above 90% to
grant them the
Return Soul spell, allowing them to return to the Normal Realm.
- Gara'jal the Spiritbinder will hit the tank (and thus the
Voodoo Dolls targets) very hard once he gains
Frenzy; use any remaining cooldowns and mana to over heal the selected targets.
Tank Tips
- Tanks should taunt off each other as needed to remain the top 2 playhers on
the threat table, ensuring that the off-tank will be attacked once the current
tank is teleported away via
Banishment.
- Watch your debuffs for
Voodoo Dolls and always try to have a personal defensive cooldown active if you are tanking with this debuff as it will greatly reduce the linked players damage taken.
- Our recommended strategy will require the tanks to be sacrificed here, be
sure to have a combat res available for you, such as
Soulstone.
Strategy for Gara'jal the Spiritbinder
Gara'jal the Spiritbinder is the third fight in Mogu'Shan Vaults, and is
arguably one of the easiest fights throughout all of Mists of Pandaria. This fight
takes place across 2 Phases, with players needing to fight in both the Normal
Realm and a special Spirit Realm.
The raid should stack up together on top of Gara'jal the Spiritbinder to
help with healing. Constantly throughout Phase 1 Gara'jal the Spiritbinder
will create Spirit Totems, summoning a totem at a random location
that is surrounded by a purplish circle. These totems, when killed, will teleport
up to 5 players within the purple circle into the Spirit Realm (more on that
soon). The other ability that Gara'jal the Spiritbinder uses worth
noting is
Voodoo Dolls, which will be used on the current tank
and 5 random players.
Voodoo Dolls will cause the 5 selected players
to take the same damage that the tank with
Voodoo Dolls takes
whenever they are hit by Gara'jal the Spiritbinder; tanks should be ready
to use mitigation abilities and personal defensive cooldowns whenever this
debuff is active as this can easily kill squishy classes otherwise. Players
debuffed by
Voodoo Dolls will also be unable to enter the Spirit
Realm via the Spirit Totems until the debuff expires.
Tanks will also need to deal with Banishment, which will
instantly send the current tank into the Spirit Realm; this will also remove
the
Voodoo Dolls debuffs on the tank and the 5 linked players.
Both tanks should taunt Gara'jal the Spiritbinder off each other, as
needed, to ensure they are both at the top of the threat list as
Banishments
will occur instantly. Inside the Spirit Realm will be 3 Severer of Souls,
which will kill the
Banishment tank target after 30 seconds if
all 3 are not killed.
Inside the Spirit Realm will be adds that constantly spawn, Shadowy Minion,
which attack random targets for moderate damage in either the Spirit or Normal
realms. These adds will constantly spawn throughout the encounter and should be
dealt with by sending a team of players down into the Spirit Realm to clear them
out periodically. To enter the Spirit Realm, players can stand inside
the purple circle surrounding a Spirit Totem before killing the
totem; doing so will teleport up to 5 players into the Spirit Realm. Upon entering
the Spirit Realm, all players will be reduced to 30% health and be split
apart from their body (which remains in the Normal Realm). From here, players
will have 30-seconds to exit the Spirit Realm before being killed, which requires
them to be healed back up to at least 90% health. Assign a "Spirit Realm
Group", consisting of about 6 DPS and 2 Healers; you ideally only want 1 Healer
and 4 DPS to enter the Spirit Realm at once, but you will need a couple of
backups as players targeted by
Voodoo Dolls are unable to enter
the Spirit Realm. Plan accordingly and be sure that each time a group goes into
the Spirit Realm they have 1 healer with them.
Inside the Spirit Realm the healer will be focusing on topping up all 5
players, while the DPS should focus on killing as many Shadowy Minions
as possible. Once healed to at least 90% health, players will gain the
ability Return Soul, removing them from the Spirit Realm and returning
them back to their bodies in the Normal Realm. DPS players should attempt to stay
inside the Spirit Realm as long as possible (30-seconds max before they die),
killing as many Shadowy Minions as possible before using
Return Soul; do not simply return to the Normal Realm as soon as you
are healed up! Upon returning to the Normal Realm, players will be debuffed by
Frail Soul, preventing those players from entering the Spirit Realm for
30 seconds.
Our recommended strategy is to make this fight as simple as possible by
assigning 1 group of players (4 DPS, 1 Healer with a few extra players as backups
in case of Voodoo Dolls debuffs) to enter the Spirit Realm every
30 seconds and kill as many Shadowy Minions as possible before
exiting. Tanks teleported to the Spirit Realm via
Banishment
should simply be ignored and allowed to die, saving precious DPS for
Gara'jal the Spiritbinder himself. Battle res your tanks after they die
in the Spirit Realm and continue nuking down Gara'jal the Spiritbinder
until around 25% health.
At around 25% health you will want to send your Spirit Realm team
down one last time to clear out as many Shadowy Minions as possible,
as once Gara'jal the Spiritbinder reaches 20% health he will no
longer create any new Spirit Totems, which is the only way players
can enter the Spirit Realm. Having a 2nd Spirit Realm group go down here to
help clear out additional Shadowy Minions can be a great idea so
long as this extra group has a healer with them. Once Gara'jal the Spiritbinder
reaches 20% health He will Frenzy gaining 50% melee
haste and inflicting 25% additional damage. Rotate defensive cooldowns here
and quickly finish off the boss before the damage taken by the tanks and raid
overwhelms the healer.
Gara'jal the Spiritbinder Loot
Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between both Normal and Heroic difficulties.
Celestial Dungeon Loot
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Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between both Normal and Heroic difficulties.
Normal Difficulty Loot
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Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between both Normal and Heroic difficulties.
Heroic Difficulty Loot
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Gara'jal the Spiritbinder Achievements
Achievement | Description |
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Defeat Gara'jal the Spiritbinder in Mogu'shan Vaults on Heroic difficulty. |
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Successfully activate the Ancient Mogu Artifact during the Gara'jal the Spiritbinder encounter in Mogu'shan Vaults on Normal or Heroic difficulty. |
Further Reading
Gara'jal the Spiritbinder is just one of the six encounters present in the Mogu'shan Vaults raid of Mists of Pandaria. If you would like to learn more about the others, please see our other pages for the raid below.
Changelog
- 30 Jul. 2025: Raid guide created.
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.