Switch Axe High Rank and Endgame Builds for Monster Hunter Wilds
Learn everything about the best Switch Axe builds for High Rank as well as endgame builds for Switch Axe in Monster Hunter Wilds including the best skills to focus on as well as the best weapons, best armor all to help you progress through High Rank.
Welcome to our Monster Hunter Wilds build guide for the Switch Axe in both High Rank as well as endgame. Listed below you will find the best builds for the Switch Axe both for progressing through the earlier stages of High Rank as well as the best builds for Switch Axe at endgame.
To skip straight to the endgame builds, click the button below!
Switch Axe Changes in Title Update 4
Title Update 4, released on December 19th, is the final major update, featuring the fearsome Gogmazios siege. This brings in upgraded Artian weapons that have a significant impact on ideal builds, alongside new armor sets and the ability to transcend armor - providing better decoration slots. Due to all of this, there's a significant shake up from previously recommended endgame sets.
A quick breakdown of Switch Axe changes on this page as of the title update are as follows:
- A new section focused on the Gogmazios Artian Weapon upgrade path and ideal skills to pick up has been added. This provides information on best practices for reinforcements, and skills to aim for.
- The ideal endgame set has seen significant changes. With the benefits of transcending paired with Gogmazios Artian weapons providing a skill, the options are significantly increased.
- Talismans remain the chase goal for your endgame gearsets - with rank 7 and 8 having access to skill combinations that, if lucky, can outperform craftable options.
Artian Weapons for the Switch Axe
A well rolled Artian Weapon is one the strongest option available for the Switch Axe in all situations, and is the end goal of endgame farming. Your end goal is to have one of each Element available to utilize counters, so you'll need more than one to tackle the most challenging hunts.
You should always aim to craft weapons with all 3 of the same element on your two Blades and one Device selections to maximize their infusion values. Also aim to use 3 Attack infusions to maximize the raw throughput. Ideally, you want the following reinforcements:
- Attack Boost
- Attack Boost
- Attack Boost
- Sharpness Boost
- Sharpness Boost
A perfect roll isn't necessary to make this a valuable craft, as they can be rerolled once it's upgraded to a Gogma Artian. Ideally you're aiming to max out (or as close to) your Affinity with all other armor set buffs considered, and some extra Sharpness. For the 3 decoration slots, you have a few options:
- Critical III recommended - a boost to your Affinity damage any way you cut it, always worth slotting in.
- Enhancer/[Element] Attack recommended - increases the amount of time you spend in Amped state. Very high value.
- Critical II/III - maxes out your Critical Boost skill for maximum offense. This is optional with the below two other choices.
Gogmazios Artian Switch Axe - Wicked Regnum
After defeating Gogmazios, you'll receive Tarred Devices, which can be used by Gemma to reinforce the previous Artian Weapon, Mundus Atlas, into a much stronger version. When upgraded, your previous Switch Axe will have its Element or Status maintained, but gain additional bonuses to either Attack, Affinity, or Element depending on the devices used. You should be using three Attack infusions. It will also gain one random Set Bonus Skill and one random Group Skill from a pool, and allow you to reinforce the the 5 bonuses it rolls. Reinforcements and Skills can be rerolled for additional materials.
Your goal is to acquire both Gore Magala's Tyranny and Lord's Soul, but the priority is always the set bonus skill first to match your armor set. Your ideal reinforcements are two Attack EX, one Attack III, and two Sharpness EX. You can only ever have two of any level of a given reinforcement per attribute though, so if you roll a combination of extra Attack or Affinity, these can sometimes be worth keeping with a high enough level.
Due to the nature of acquiring your ideal Artian weapon, and how much armor sets now rely on this random roll, it may be difficult to assemble the endgame set provided on this page. Due to that, below is a list of skills to prioritize while working toward the complete setup:
Armor Skills:
- Gore Magala's Tyranny - 2-piece
- Antivirus - Level 3 (With the Gore set bonus)
- Agitator - Level 5
- Lord's Soul - 3-piece
- Maximum Might - Level 3
- Counterstrike - Level 3
- Burst - Level 1
- Latent Power - Level 1-5
- Rey Dau's Voltage - 2-piece
- Coalescence - Level 1-3
Weapon Skills:
- Power Prolonger - Level 3
- Critical Boost - Level 5
- Attack Boost - Level 1-5
- Elemental Attack - Level 1-3 (Depending on Element)
- Critical Eye - Level 1-5
Element Counters
The absolute strongest options involve using element counters on specific monsters (especially on Rank 9 hunts), as these come at no cost to raw power on Artian weapons. You still want to aim for the same all-attack infusions, though having a Switch Axe of each element available for match-ups is your ultimate goal. Below are some drop-down lists of monsters countered by each element:
-
Fire - Click for Match-ups
- Blangonga
- Congalala
- Doshaguma
- Gore Magala
- Gypceros
- Hirabami
- Jin Dahaad
- Lala Barina
- Lagiacrus
- Nerscylla
- Gogmazios (Solid)
-
Water - Click for Match-ups
-
Ice - Click for Match-ups
-
Dragon - Click for Match-ups
- Arkveld
- Guardian Doshaguma
- Guardian Rathalos
- Rathalos
- Rathian
- Zoh Shia
- Gogmazios (Liquid / Gaseous)
Endgame Talismans for Switch Axe
Added as a bonus update during Title Update 2, hunts against monsters that are 9 star and above can now also reward appraisable talismans. These can come with skill and decoration slots otherwise unobtainable from the smithy, and should you be lucky enough, can push your build to the next level. Rolling a perfect talisman is an extremely big time investment, so sometimes it's best to just look out for options that are good enough. Big ticket skills to look out for are:
- Attack Boost
- Power Prolonger
- Agitator
- Handicraft
- Critical Eye
Acquiring any of these skills - especially alongside a weapon decoration slot - outpaces any other option available to craft. If you can't get hold of these though, generally a Counter Charm III, Challenger Charm III or Power Charm III will suffice, depending on preference. Remember that when you slot in a talisman that provides weapon skills, you may need to adjust your decorations to still pick up provide the desirable armor skills.
Arch-Tempered Monsters and Gamma Sets
Traditionally the most powerful armor sets available in Monster Hunter, in Wilds the Gamma sets are being released with each Title Update. These grant access to the Lord's Soul 3-set bonus - a powerful additional cheat death effect - while coming with a slightly higher budget for strong skills. The sets currently released are:
- Rey Dau - this set focuses on Latent Power, and comes on some efficient pieces. Despite being added in Title Update 1, this is still used as a way to activate Lord's Soul.
- Uth Duna - this set features Peak Performance prominently, which is generally very difficult to optimize, and isn't generally used.
- Nu Udra - this set features Burst and Resentment, which aren't typically skills the Switch Axe stacks. However, the Chest in particular is a powerful piece utilized in endgame builds.
- Jin Dahaad - this set features Agitator and Foray, and while it's very efficient, it doesn't provide any pieces that slot into the endgame setup comfortably.
Switch Axe HR 50+ Endgame Armor Set
After reaching Hunter Rank 50, you unlock access to the majority of endgame monsters, and will slowly unlock more event quests as you progress up to 100. Currently we have a curated primary endgame build, and a starting build for you to tackle endgame hunts effectively.
Switch Axe Endgame Sets
Gogmazios Transcended Switch Axe Endgame Armor Set
With the addition of Gogmazios Artian Weapons and Transcended Armor, the optimal set takes full advantage of the freedom to build around high efficiency pieces. It maintains Lord's Soul, and is centered around Gore Magala's Tyranny 2-piece, while still picking up key Switch Axe skills.
| Gear | Decorations | |
|---|---|---|
| Weapon | Wicked Regnum |
|
| Head | Gore Helm β |
|
| Chest | Udra Miremail γ |
|
| Gloves | Rey Sandbraces β |
|
| Waist | Rey Sandcoil γ |
|
| Legs | Blango Greaves α |
|
| Talisman | Challenger Charm III | N/A |
The first priority when working toward the ideal endgame set is to acquire the Gore Magala 2-piece, and augment it with three points in Antivirus, ideally using the Helm to complete the set and one 1-slot decoration. Maintaining Lord's Soul is your next goal, with the ideal Rey Dau and Nu Udra pieces.
After reaching those major goals, you should be making sure to maintain both Maximum Might and Counterstrike at level 3, while using your 3-slot decoration slots to reach level 5 in Agitator. Your best crafted Talisman is Challenger Charm III, but as soon as you can access Attack Boost III from a drop, switch to that and shift your decorations around to accomodate it.
When it comes to weapon decorations, due to how high the Affinity of the build is, it's always recommended to max out Critical Boost all the way to level 5, while always keeping three points in Power Prolonger.
Gogmazios Transcended Armor Set Skills and Set Bonuses
- Critical Boost - Level 5
- Power Prolonger - Level 3
- [Element] Attack - Level 1
- Agitator - Level 5
- Latent Power - Level 5
- Antivirus - Level 3
- Maximum Might - Level 3
- Counterstrike - Level 3
- Coalescence - Level 2
- Burst - Level 1
- Flayer - Level 1
- Gore Magala's Tyranny - 2-piece
- Rey Dau's Voltage - 2-piece
- Lord's Soul - 3-piece
Entry to Endgame Switch Axe Armor Set
As you enter into the endgame, building up a set with some strong skills to start farming more dangerous hunts efficiently is the best place to start. This provides a solid option, giving you high damage skills early, and opening up options to farm high value endgame sets. Note though, this requires HR50+ to have access to Zoh Shia.
| Gear | Decorations | |
|---|---|---|
| Weapon | Blazing Mahaiah |
|
| Head | Gore Helm β |
|
| Chest | Numinous Shroud β |
|
| Gloves | Gore Vambraces β |
|
| Waist | Gore Coil β |
|
| Legs | Gore Greaves β |
|
| Talisman | Counter Charm III | N/A |
Much like the HR40+ build, this uses the Gore Magala 4-piece as the extremely efficient affinity when paired with Sane decorations is hard to pass up. The Zoh Shia Chest allows you to max out Agitator extremely efficiently. Counter Charm III and Maximum Might decorations remain as well as finishers to the build, along with a single efficient Burst decoration.
The Blazing Mahaiah is an extremely solid craft that competes even with very well rolled Artian weapons. Whiteflame Torrent is a flat damage proc that's simply in the background, but gets more valuable the less efficient you are with your Full Release Slash cycles. It also comes with exceptional raw, base affinity and high white sharpness making it the ideal crafted Switch Axe, and arguably one of the best available in the endgame.
HR 50+ Endgame Armor Set Skills and Set Bonuses
- Agitator - Level 5
- Constitution - Level 4
- Critical Boost - Level 3
- Power Prolonger - Level 3
- Maximum Might - Level 3
- Counterstrike - Level 3
- Antivirus - Level 3
- Evade Window - Level 2
- Whiteflame Torrent - Level 1
- Handicraft - Level 1
- Burst - Level 1
- Flinch Free - Level 1
- Gore Magala's Tyranny - 4-piece
- Scale Layering - 3-piece
Switch Axe HR 10 Armor Set
The first set to aim for as you begin High Rank still leans very heavily on some Low Rank sets, as they have far superior offensive skill options available. The best place to start is a mix of comfort and damage to adjust to the new monsters you'll be facing so you can find your footing. As you progress through the ranks these will be slowly swapped out for more tailored pieces to go with the Switch Axe playstyle.
Decorations are still something you'll be building a collection of at this stage, and while you will start to see slots appear on more gear, it's not really worth the time to go out and farm them this early. Simply use the ones you pick up that look like they'll add some comfort and keep progressing.
| Gear | Decorations | |
|---|---|---|
| Weapon | Barina Hache III | N/A |
| Head | G. Arkveld Helm | N/A |
| Chest | G. Arkveld Mail | N/A |
| Gloves | G. Rathalos Vambraces | N/A |
| Waist | G. Ebony Coil | N/A |
| Legs | G. Rathalos Greaves | N/A |
| Talisman | Leaping Charm II | N/A |
This set provides you with a solid starting point to get stuck into High Rank hunts and begin raising your Hunter Rank freely. It immediately starts with a craft of the Barina Hache III to unlock a solid blue sharpness weapon with Paralysis - a running theme for the Switch Axe as you move through the ranks. That means prioritizing a Lala Barina kill as early as possible is a good idea.
For the set to match with it, generally Low Rank pieces are much more useful this early, so use these with some Armor Sphere upgrades. Sticking to the Arkveld 2-piece to grant some points in Flayer and, more importantly, the set bonus to heal from wounds provides excellent early comfort. Pairing this with Guardian Rathalos for some points in Weakness Exploit and a single Guardian Ebony Odogaron piece to get a point in Burst provides a rounded overall setup. The Leaping Charm II also keeps some points in Evade Extender as a great complimenting Switch Axe skill.
HR 10 Armor Set Skills and Set Bonuses
- Flayer - Level 2
- Weakness Exploit - Level 2
- Evade Extender - Level 2
- Critical Draw - Level 1
- Critical Status - Level 1
- Burst - Level 1
- Blight Resistance - Level 1
- Bleeding Resistance - Level 1
- Guardian's Pulse - 3-piece
- Rathalos's Flare - 2-piece
- Guardian Arkveld's Vitality - 2-piece
Switch Axe Mid-Game Armor Sets - HR 20-40+
As you move deeper into High Rank and unlock monster armor sets with access to stronger skills, you can start cutting out inefficient pieces and work toward a more offensive endgame build. This starts at HR20 with many of the Alpha and Beta sets from stronger monsters, and once Gore Magala is unlocked at Rank 40+ you can make a shift to a fully offensive setup.
We've separated these two stages into the tabs below depending on what gear you currently have access to:
Switch Axe Mid-Game HR Sets
Switch Axe HR20-39 Build
As you unlock more monsters within High Rank it's time to start looking at ways to raise your Affinity and pick up some more offensive skills. As you start farming monsters in this range you'll also pick up some higher value decoration slots as well that will be an important part of opening up your options when it comes to set building.
| Gear | Decorations | |
|---|---|---|
| Weapon | Barina Hache IV | N/A |
| Head | G. Fulgur Helm β | N/A |
| Chest | G. Fulgur Mail β | N/A |
| Gloves | G. Fulgur Vambraces β | Sheath |
| Waist | G. Fulgur Coil α | N/A |
| Legs | Mizutsune Greaves β | N/A |
| Talisman | Leaping Charm III | N/A |
This set makes use of the Guardian Fulgur Anjanath set to grant an additional stamina pair to make maintaining Maximum Might much easier, which the set also provides. It also starts to pick up points in Agitator for additional raw and Affinity to support it. The newly added Mizutsune Legs are an extremely efficient fifth piece to grab some valuable points in Burst to compliment it. You can optionally look at pieces from the Blangonga set to max out Agitator as well if you are willing to drop down to the 2-piece Fulgur set.
The base recommendation is Leaping Charm III when starting out due to the extreme comfort provided by Evade Extender, but as you start to gain more decorations to fulfill some skills you can look toward removing this. In particular, you can use this slot to grab two points in Counterstrike and complete it with a single decoration once you manage to obtain one.
Your priority hunts is obviously Guardian Fulgur Anjanath to complete the armor set as early as possible, and otherwise Lala Barina if you didn't already for the parts to craft Barina Hache IV, which should cover you until you can upgrade it in the endgame.
HR 20-39 Armor Set Skills and Set Bonuses
- Maximum Might - Level 3
- Evade Extender - Level 3
- Critical Draw - Level 2
- Agitator - Level 2
- Burst - Level 2
- Critical Status - Level 1
- Stamina Surge - Level 1
- Guardian's Protection - 3-piece
- Fulgur Anjanath's Will - 4-piece
Switch Axe HR 40+ Mid-game Build
Once you unlock Gore Magala and High Rank Arkveld the entire crafting tree opens up with the acquisition of Hunter Symbol III. This allows you to start building a collection of the strongest equipment, and making offense your main focus. You should also have a nice collection of decorations available to round out an optimized set like the one below.
| Gear | Decorations | |
|---|---|---|
| Weapon | Lala Selenocosmi |
|
| Head | G. Fulgur Helm β |
|
| Chest | Gore Mail α |
|
| Gloves | Gore Vambraces β |
|
| Waist | Gore Coil β |
|
| Legs | Gore Greaves β |
|
| Talisman | Counter Charm III | N/A |
A full Gore Magala 4-piece set is the best option to Switch Axe to maximize your affinity. This paired with a single Sane decoration grants a large amount when you overcome the Frenzy it applies, and when paired with both 3 Mighty decorations alongside Agitator, you get very close to maxing it out. The Guardian Fulgur Anjanath Helm provides the best Agitator efficiency at this stage to round out the set.
The set uses Counter Charm III to max out Counterstrike which can be activated consistently during Full Release Slash, and has one floating 2-slot decoration that can be used on anything you like (Jumping is a universal recommendation here for Evade Extender).
The Lala Barina Switch Axe comes with an extremely large amount of white sharpness, some free Affinity and high Paralysis so is the go to craft until Artian weapons, and is your priority craft. Decorations used are Power Prolonger/Handicraft in the 3-slot to extend your Amped state, and then Critical Boost in both the 2-slot and 1-slot.
HR 40+ Armor Set Skills and Set Bonuses
- Agitator - Level 4
- Constitution - Level 4
- Critical Boost - Level 3
- Power Prolonger - Level 3
- Maximum Might - Level 3
- Counterstrike - Level 3
- Antivirus - Level 3
- Critical Draw - Level 2
- Critical Status - Level 1
- Handicraft - Level 1
- Burst - Level 1
- Flinch Free - Level 1
- Evade Extender - Level 1
- Gore Magala's Tyranny - 4-piece
- Scale Layering - 3-piece
Changelog
- 29 Dec. 2025: Updated for Title Update 4, Gogmazios and Arch-Tempered Jin Dahaad.
- 11 Oct. 2025: Updated for Title Update 3. Switched to more standard Rey Dau/Uth Duna Gamma for Endgame. Added Talisman section.
- 28 Jul. 2025: Updated with Uth Duna Gamma set details. No set changes (yet).
- 08 Jul. 2025: Updated for Title Update 2, highlighted sets mostly stay the same.
- 08 May 2025: Updated with Arch-Tempered Rey Dau sets.
- 10 Apr. 2025: Updated for Title Update 1.
- 21 Mar. 2025: Guide added.
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Written by Wordup, a veteran Hunter since all the way back in Generation 1 (with thousands of carts under his belt). Just like in MMOs he plays, he sticks to getting up close and personal with melee weapons, even if it doesn't always look as cool as he thinks it does.
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