A Guide on Gear Sets in New World

Last updated on Oct 12, 2025 at 00:00 by Savvvo

Some of the most powerful gear in New World are part of different sets. When equipping a certain amount of gear from the same set, players obtain a unique set bonus, providing them with a unique buff that impacts their gameplay. In this guide, we review every available gear set in the game, and what they can provide.

1.

Gear Sets in New World: Aeternum

The launch of Season 10 introduced set bonuses into New World: Aeternum. These ultra rare sets of gear can be earned from pinnacle endgame content, including the Isle of Night raid, Catacombs, and within the PvP Rewards Tack.

Set bonuses come in three types:

  • Type 1: Some bonuses activate at two equipped pieces and then get better at four pieces equipped (2/4).
  • Type 2: Some bonuses activate at three equipped pieces and then get better at five pieces equipped (3/5).
  • Type 3: Similar to Type 2, but players can receive a bonus from having just one piece equipped (1/3/5).

That means that there are MANY different combinations of set bonus configurations within the game, allowing you to utilize multiple different sets at the same time to pick up a range of unique set bonuses, or fully investing in a single set to get specific bonuses that are very powerful.

As you continue to read about each gear set below, you will also see the different types of Infixes that certain gear pieces within each set can utilize. It's best to view Infixes the same way as Artifact perks (unique, powerful perks that provide a situational buff). As you review each of these sets, consider which pieces may or may not fit with your playstyle.

2.

Enraged Set

The Enraged Set is the perfect set to use for players that tend to get pretty close to their targets (such as Bruisers or Blunderbuss users), and prioritize damage output. This set tends to be useful for players that utilize Heavy attack quite a bit too, as it provides some additional buffs once three sets are equipped.

2.1.

Enraged Set Bonuses

  • 1/5 Equipped — Hitting a target within 13m grants self stacks of Enrage, increasing outgoing damage by 1% and increase attacker base damage by 0.5% per stack (Max 10 stacks).
  • 3/5 Equipped — Increases max Enrage stacks to 15, Heavy attacks generate an additional stack of Enrage. While Enraged and above 70% health, lose 5% of your max HP every half second.
  • 5/5 Equipped — Increases max Enrage stacks to 25, and increase the duration of Enrage by 50%. While Enraged, all attacks deal an additional 8% damage while below 70% health.
2.2.

Enraged Set Infixes

  • Enraged Leech — While Enraged, All attacks gain 20% lifesteal while below 70% health.
  • Trenchant Enrage — While Enraged, Heavy attacks now consume 3 stacks to deal 20% more damage.
  • Enraged Hunt — When exiting a dodge with more than 20 stamina and Enraged, consume 4 stacks to trigger a 3.5m radius AOE that will pull in nearby enemies.
  • Enraged Refresh — Hitting a target with a light or heavy attack while at or above 15 stacks of Enrage will consumes 3 stacks to reduce the cooldown of all active weapon abilities by 5% (1s cooldown).
  • Enraged Acceleration — While at or above 15 stacks of Enrage, gain 8% Haste.
3.

Second Wind Set

The Second Wind Set tends to be favored by players that find themselves Exhausted frequently from dodging too many times. In many cases, Heavy players tend to be more Exhausted due to their limited number of dodges with their Stamina restrictions. Some tankier builds may also find this set helpful if they are cosntantly dodging within large clumps of enemies.

3.1.

Second Wind Set Bonuses

  • 2/4 Equipped — While exhausted, you do 20% more base damage against enemies within 5m. Hitting an enemy within 5m will remove the slow from becoming exhausted by dodging.
  • 4/4 Equipped — While exhausted, attacks that hit enemies within 5m have 10% life steal and grant 3% empower stacks that last for 5s when exiting the exhausted state (Max 5 stacks).
3.2.

Second Wind Set Infixes

  • Relentless Second Wind — While exhausted, gain uninterruptible.
  • Enervated Accuracy — While under 50% stamina, gain 15% critical chance.
  • Cleansing Second Wind — Cleanse slows and roots on yourself if you become exhausted by dodging.
  • Speedy Recovery — Gain a 10% haste for 4s after exiting the exhausted state.
4.

Protector's Blessing Set

The Protector's Blessing Set is primarily for healing builds that utilize the Life Staff. Some builds can get creative though and utilize this build with other healing weapons, such as the Void Gauntlet or Flail.

4.1.

Protector's Blessing Set Bonuses

  • 2/4 Equipped — When applying a heal to a target above 50% health, gain a stack of a Protector's Blessing (cooldown 2s, 5 stacks max). While at max stacks, you are inflicted with 7% Rend, and healing an ally that has more than 50% health will add 15% fortify for 5s (10s cooldown).
  • 4/4 Equipped — Gain 3% base damage bonus per stack. While at max stacks (5), if you heal a target that is below 50% health, the stacks are consumed and they heal for 10% weapon damage every second for 5s.
5.

Overcharged Set

The Overcharged Set provides a risk vs. reward scenario where your damage output will increase as you hit and kill enemies, but so does your vulnerability to other enemies (with rend being infliced on yourself). Builds that prioritize burst damage can have a lot of potential with using some of these set pieces.

5.1.

Overcharged Set Bonuses

  • 3/5 Equipped — Hitting an enemy within 5m or killing an enemy grants an overcharge stack (5s cooldown). Each stack increase your base damage by 5% and affliction resistance by 10%. You are also inflicted with 4% rend per stack. Getting hit removes all stacks (Max 3 stacks).
  • 5/5 Equipped — Max overcharge stacks increased to 5. Overcharge stacks now also increase stamina regen rate by 5%.
6.

Elementally Charged Set

The Elementally Charged Set is a great choice for players that utilize a Magical weapon as their primary weapon. By using the power of different elements, players will be able to utilize both of their weapons to maximize the amount of elemental damage they push out on their opponents.

6.1.

Elementally Charged Set Bonuses

  • 2/4 Equipped — Magical weapon abilities do 7% less base damage but they store a charge of that weapon's element for 20s. Activating an ability of a non-magical weapon will consume the charge and add 10% base damage of that element to that weapon's attacks for 10s (3s Cooldown).
  • 4/4 Equipped — You can now store up to 2 charges of each element. While at 2 charges, gain 10% resistance to damage of that element.
6.2.

Elementally Charged Set Infixes

  • Elemental Hunger — While you have no elemental charges, you take 5% less elemental damage.
  • Elemental Mana Battery — For each stored elemental charge, gain 20% mana regen rate.
  • Elementally Energized — When consuming an elemental charge by using a non-magic weapon ability, gain 20% stamina regen rate for 10s.
  • Elemental Rush — When consuming an elemental charge by using a non-magic weapon ability, gain 10% haste for 5s. This also consumes 30 stamina.
7.

Stifling Set

The Stifling Set works well with builds that have at least one weapon that consistently has their abilities on cooldown. In some cases, players utilize this set with their offhand weapon have 1 or no abilities in order to trigger the set bonuses, allowing them to focus a majority of their damage output in just their primary weapon. This is also great for builds that try to "chase" healers, as it can help prevent their enemy from running away easily.

7.1.

Stifling Set Bonuses

  • 2/4 Equipped — Hitting an enemy with an attack while all of your active weapon abilities are on cooldown silences your target for 2 seconds and yourself for 1 second. This can occur only once per 5 seconds.
  • 4/4 Equipped — While silenced do 10% more base damage with basic attacks and hitting a target will reduce ability cooldowns by 5s.
7.2.

Stifling Set Infixes

  • Stifling Resolve — Gain 10% damage absorb while silenced.
  • Stifling Danger — Damage is increased 5% when hitting a silenced target.
  • Stifling Evasion — Exiting a dodge while silenced will trigger an AOE that damages nearby targets.
  • Stifling Energy — Gain 50% increased stamina regen rate while silenced.
8.

Tenacity Set

The Tenacity Set is the go-to set for most Bruisers, and any build that tends to have GRIT consistently. This build grants its unique bonuses once the player has active GRIT, so ensuring GRIT is as active as possible is the key to getting the most out of this set. It's best practice to ensure you are utilizing the Thwarting Strikes Thwarting Strikes perk within your gear when utilizing this set.

8.1.

Tenacity Set Bonuses

  • 2/4 Equipped — Get GRIT for 2s after getting staggered. However take 5% more damage while GRIT is active.
  • 4/4 Eqipped — Successful light attacks apply GRIT for 3s, 6s cooldown. While GRIT is active gain 5% lifesteal.
8.2.

Tenacity Set Infixes

  • Tenacity Penetration — Armor penetration is increased 10% when hitting a targets with GRIT.
  • Tenacity Critical — Critical chance is increased 10% while GRIT is active.
  • Tenacity Rebound — Enemies receive 5% damage when they hit you with a melee attack while GRIT is active.
  • Tenacity Recovery — Incoming heals increased 10% while GRIT is active.
9.

Focused Set

The Focused Set is ideal for Healing-related builds, especially builds that utilize the Life Staff. This set will grants additional bonuses if you heal your allies without using certain abilities. Additionally, there are multiple Infixes available with this set that provide enormous healing buffs, making some pieces arguable BiS for Healers.

9.1.

Focused Set Bonuses

  • 2/4 Equipped — 15% increased healing on targets outside of Sacred Ground or Beacon.
  • 4/4 Equipped — Healing increased 15% and cooldown reduced 5% on heal after holding a weapon for 10 seconds.
9.2.

Focused Set Infixes

  • Focused Cleanse — Self Casting Light's Embrace will cleanse player and make them immune to debuff for 2s. Requires 300 Focus (15s cooldown).
  • Focused Determination — Immune to crowd control debuffs for 1s, 3s with 300 focus, after a healing cast is interrupted (10s cooldown).
  • Focused Fortify — Healing targets under 50% health with burst heals will receive a 100% Fortify for 5s (15s cooldown).
  • Focused Speed — Healing a target outside of Sacred Ground or Beacon grants 10% haste for 4s (8s cooldown).
10.

Changelog

  • 12 Oct. 2025: Guide added.
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