Fire Mage Leveling Guide From 1 to 80 for WotLK Classic

Last updated on Sep 22, 2022 at 00:40 by Wrdlbrmpft 1 comment

Fire Mage is notorious for dealing enormous amounts of damage, but also for their reputation as "Glass Cannons". This leveling guide will teach how to level a Mage with the Fire spec, without "breaking" the cannon. Get ready to light your fire!

If you simply want to play the meta leveling spec, Frost, try out something completely different other than the meta, or simply explore the Mage class further, you may also want to try our Arcane Mage Leveling Guide, the Frost Single-Target Mage Leveling Guide, or the Frost Mage AoE Leveling Guide.

1.

Fire Mage Level-by-Level Rotation, Talents and Trainer Skills

Move the slider below to make the guide update to your level!

Level: 1
2.

Talent Tree for Leveling as Fire Mage

From Level 10 on you get one talent point per level, which you can use to build your talent tree. The talent menu can be accessed via the keybind 'N' in game.

Your talents should look like the trees below. However, for the Fire tree you can swap some points around based on personal preference. The suggested order is optimized for Mana efficiency and damage.

  • Levels 10 to 14 — 5 points in Improved Fireball IconImproved Fireball
  • Levels 15 to 19 — 5 points in Ignite IconIgnite

Improved Fireball IconImproved Fireball makes your Fireball IconFireball casts faster, which means that your enemies die faster. With low-level Fireball ranks having low cast times, the damage increase from this talent is even greater.

The Ignite IconIgnite talent makes your Fire Critical Strikes deal 40% of their damage as a DoT (damage-over-time) effect over the next 4 seconds. Critical strikes from weaker spells, such as Fire Blast IconFire Blast can overwrite existing Ignite dots from stronger spells like Pyroblast IconPyroblast and Fireball IconFireball, resulting in a damage loss.

  • Level 20 — 1 point in Pyroblast IconPyroblast
  • Levels 21 & 22 — 2 points in Burning Soul IconBurning Soul
  • Levels 23 to 25 — 3 points in World in Flames IconWorld in Flames
  • Levels 26 to 28 — 3 points in Master of Elements IconMaster of Elements
  • Level 29 — 1 point in Improved Scorch IconImproved Scorch

At Level 20, Pyroblast IconPyroblast will be your new pulling spell. It has a 5-second cast time. However, it does more damage than Fireball IconFireball and leaves a 12-second DoT on your enemy that will often do just enough damage so you can finish enemies with your wand and the DoT tick which conserves Mana. In some situations it is impractical to have a 5-second cast; there, pulling can be done with Fireball.

Burning Soul IconBurning Soul is important to reduce spell pushback when being hit by enemies and also helps in group content where threat is important, as the talent reduces your threat. The talent World in Flames IconWorld in Flames increases the Critical Strike chance of Pyroblast and your AoE spells by 6%. Mana is never bad for leveling and a limited resource. Master of Elements IconMaster of Elements restores 30% of a spell's base Mana cost once per cast, if the spell crits. As your AoE spells basically almost always crit in bigger pulls, this talent basically makes your AoE spells 30% cheaper. Improved Scorch IconImproved Scorch increases your Scorch, Fireball, and Frostfire Bolt Critical Strike chance by 1% per talent point and gives scorch a 33/66/100% chance to increase the spell Critical Strike chance against the target against 5% for 30 seconds.

  • Level 30 to 32 — 3 points in Critical Mass IconCritical Mass
  • Levels 33 & 34 — 2 points in Playing with Fire IconPlaying with Fire
  • Levels 35 to 39 — 5 points in Fire Power IconFire Power

A 6% increased Critical Strike chance for all Fire spells comes from Critical Mass IconCritical Mass and Playing with Fire IconPlaying with Fire makes all your spells hit 2% harder for 2% Mana cost. If you plan on doing AoE pulls with Blast Wave IconBlast Wave, put one point less in Playing with Fire IconPlaying with Fire and get Blast Wave instead. Blast Wave does not only do high damage, but in WotLK, it also knocks enemies back, in addition to the 6-second Daze. Fire Power IconFire Power makes all Fire spells deal 2% more damage per talent point, which is great.

  • Level 40 — 1 point in Combustion IconCombustion
  • Levels 41 to 43 — 3 points in Pyromaniac IconPyromaniac
  • Levels 44 & 45 — 2 points in Molten Fury IconMolten Fury
  • Levels 46 to 48 — 3 points in Empowered Fire IconEmpowered Fire
  • Level 49 — 1 point in Blast Wave IconBlast Wave

The new DPS cooldown at Level 40 is Combustion IconCombustion. When activated, it increases the chance for a Critical Strike by 10% after each spell until 3 non-periodic Critical Strikes have been made. Further, it also increases the Critical Strike damage bonus of your Fire spells. Another important talent is Pyromaniac IconPyromaniac, as it does not only give you 3% crit on all spells, but also allows 50% of your Mana regeneration to continue while casting. Together with Mage Armor IconMage Armor, you are now at 100% Mana regeneration while casting, which is great for leveling. The Fire Mage's "Execute IconExecute-like" ability is Molten Fury IconMolten Fury, which increases the damage done to targets with less than 35% health by 12%. This works very well in conjunction with Scorch IconScorch and Fire Blast IconFire Blast on enemies with low health. Empowered Fire IconEmpowered Fire lets your two main spells Pyroblast and Fireball gain a 15% increased effect from Spell power, which is more common on WotLK leveling gear. Even if you do not have a lot of Spell Power gear yet, the talent is useful, as each tick of Ignite will restore 2% of your base Mana. Make sure to use consumables like Arcane Elixir Icon Arcane Elixir or Wizard Oil Icon Wizard Oil if you have this talent. The last point is spent in Blast Wave IconBlast Wave, or if you got Blast Wave earlier, put it in Playing with Fire IconPlaying with Fire. Blast Wave does not only do high damage, but in WotLK, it also knocks enemies back, in addition to the 6-second daze.

  • Levels 50 to 52 — 3 points in Hot Streak IconHot Streak
  • Level 53 — 1 point in Dragon's Breath IconDragon's Breath
  • Level 54 — 1 point in Firestarter IconFirestarter
  • Levels 55 to 59 — 5 points in Burnout IconBurnout

In which order you distribute the first 5 talent points depends on whether you would like to AoE farm more or if you are playing more single-target. If the latter is the case, starting with Hot Streak IconHot Streak is your best decision. Whenever you score two Critical Strikes in a row with Fireball IconFireball, Fire Blast IconFire Blast, Scorch IconScorch, or Living Bomb IconLiving Bomb, your next Pyroblast will be instant and cost no Mana. This is the bread and butter talent for Fire DPS, even at Level 80. If more AoE is what you desire, go with Dragon's Breath IconDragon's Breath and Firestarter IconFirestarter first. Dragon's Breath is your frontal cone AoE spell that does huge amounts of damage and disorients your foes for 5 seconds unless they receive a direct attack (not Ignite IconIgnite!). Whenever you use this or Blast Wave IconBlast Wave and damage an enemy, the Firestarter talent gives you a 50% chance that your next Flamestrike IconFlamestrike is instant and costs no Mana. You only take one point in this talent, because only at 5 mobs damaged via Blast Wave/Dragon's Breath, which is the bare minimum you should pull, Firestarter already has a 97% chance to proc the instant Flamestrike. The remaining 5 points go into Burnout IconBurnout, which makes your Fire crits hit harder but cost a slight amount more Mana.

  • Level 60 — 1 point in Living Bomb IconLiving Bomb
  • Levels 61 & 62 — 2 points in Improved Scorch IconImproved Scorch
  • Level 63 — 1 point in Playing with Fire IconPlaying with Fire
  • Levels 64 to 66 — 3 points in Ice Floes IconIce Floes
  • Levels 67 & 68 — 2 points in Improved Frostbolt IconImproved Frostbolt
  • Level 69 — 1 point in Precision IconPrecision

The most important AoE spell for Fire is Living Bomb IconLiving Bomb. It leaves a damage-over-time effect on the target and explodes after 12 seconds, dealing damage to every enemy around that target. Finishing the two talents Improved Scorch IconImproved Scorch and Playing with Fire IconPlaying with Fire is useful for group and solo content. At this point the Fire tree is complete and the question is whether to go to the Arcane or to the Frost tree. This guide decides for the Frost tree, as the key Arcane talent Torment the Weak IconTorment the Weak is not really useful out of group play, because as Fire you have no slowing effects besides Ice Armor IconIce Armor. However, the talents in the Frost tree are even more useful for solo and group play. We start with Ice Floes IconIce Floes, which lowers the cooldown of several spells, Icy Veins IconIcy Veins, Frost Nova IconFrost Nova, and Ice Block IconIce Block being the relevant ones for us. Improved Frostbolt IconImproved Frostbolt is a filler talent to gain access to more talents. Precision IconPrecision gives you more chance to hit (1% per talent point), which is what Fire really lacks in WotLK.

  • Level 70 & 71 — 2 points in Precision IconPrecision
  • Levels 72 & 73 — 2 points in Permafrost IconPermafrost
  • Level 74 — 1 point in Icy Veins IconIcy Veins
  • Levels 75 to 77 — 3 points in Improved Blizzard IconImproved Blizzard
  • Levels 78 to 80 — 3 points in Ice Shards IconIce Shards

We finish the talent Precision IconPrecision. The Permafrost IconPermafrost talent will make the slow of Blizzard IconBlizzard more efficient for solo play. If you do a lot of group content, you may consider taking 2 points in Ice Shards IconIce Shards first. The Icy Veins IconIcy Veins ability is a great cooldown that increases your casting speed by 20% and offers 100% pushback protection during that time. The Improved Blizzard IconImproved Blizzard is very useful after you have used up your two survival effects from Dragon's Breath IconDragon's Breath and Blast Wave IconBlast Wave, as after the knockback from Blast Wave or the disorient effect from Dragon's Breath, you can Blink IconBlink away and Blizzard IconBlizzard the mobs. With Ice Shards IconIce Shards and Burnout IconBurnout, your Blizzard crits will hit extremely hard. This way you have a strong tool for solo play and for Dungeons.

3.

Leveling Glyphs

In Wrath you will be able to unlock Glyphs that improve your abilities at the following levels:

  1. Level 15 unlocks your first Major and Minor Glyphs;
  2. Level 30 unlocks your second Major Glyph;
  3. Level 50 unlocks your second Minor Glyph;
  4. Level 70 unlocks your third Minor Glyph;
  5. Level 80 unlocks your third Major Glyph.

As an Fire Mage you will want to be using Glyph of Fireball Icon Glyph of Fireball and Glyph of Evocation Icon Glyph of Evocation. The final major glyph is only unlocked at Level 80, at which point you should swap to an end-game build.

For minor glyphs, Glyph of Arcane Intellect Icon Glyph of Arcane Intellect, Glyph of Frost Armor Icon Glyph of Frost Armor and Glyph of Slow Fall Icon Glyph of Slow Fall are fine quality of life options.

Rotation for leveling up as a Fire Mage

  1. Cast Arcane Intellect IconArcane Intellect and Frost Armor IconFrost Armor if you are missing their buffs.
  2. Cast Arcane Intellect IconArcane Intellect and Frost Armor IconFrost Armor if you are missing their buffs. Use Mana Shield IconMana Shield in any situation where you could die.
  3. Cast Arcane Intellect IconArcane Intellect and Ice Armor IconIce Armor if you are missing their buffs. Use Mana Shield IconMana Shield in any situation where you could die.
  4. Cast Arcane Intellect IconArcane Intellect and Mage Armor IconMage Armor if you are missing their buffs. Use Mana Shield IconMana Shield in any situation where you could die.
  5. Cast Arcane Intellect IconArcane Intellect and Molten Armor IconMolten Armor if you are missing their buffs. Use Mana Shield IconMana Shield in any situation where you could die.
  6. Cast Fireball IconFireball as your main attack.
  7. Cast Frostbolt IconFrostbolt as your main attack.
  8. Cast Fireball IconFireball as your main attack.
  9. Cast Frostbolt IconFrostbolt as your main attack. We will be skipping further Frostbolt IconFrostbolt ranks to save gold, as their damage contribution to your rotation is not worth the investment on a first character.
  10. Cast Fireball IconFireball as your main attack. We will be skipping Frostbolt IconFrostbolt ranks to save gold, as their damage contribution to your rotation is not worth the investment on a first character.
  11. Open with Pyroblast IconPyroblast and cast Fireball IconFireball as your main attack. When you get a Hot Streak IconHot Streak proc, cast Pyroblast IconPyroblast on your current target or to pull the next mob.
  12. Open with Pyroblast IconPyroblast into Living Bomb IconLiving Bomb and cast Fireball IconFireball as your main attack. When you get a Hot Streak IconHot Streak proc, cast Pyroblast IconPyroblast on your current target or to pull the next mob.
  13. If you want to AoE farm, pull mobs (ideally they are grouped already) with Flamestrike IconFlamestrike, freeze them with Frost Nova IconFrost Nova and Flamestrike IconFlamestrike+Arcane Explosion IconArcane Explosion them. You can extend the range of instant cast AoE spells by jumping or by moving. You need to kite the mobs until Frost Nova is ready again. During that, make sure to only cast Arcane Explosion when mobs are hit by it as Mana is a concern at lower levels. Frost Nova them and repeat the rotation.
  14. If you want to AoE farm, pull mobs, freeze them with Frost Nova IconFrost Nova and Flamestrike IconFlamestrike+Cone of Cold IconCone of Cold them. You can extend the range of instant-cast AoE spells by jumping or by moving. You need to kite the mobs until Frost Nova is ready again. During that, make sure to only cast Arcane Explosion IconArcane Explosion when mobs are hit by it as Mana is a concern at lower levels. Use Cone of Cold as an emergency tool to slow mobs, or when you freeze them with Frost Nova and repeat the rotation.
  15. If you want to AoE farm, pull mobs, freeze them with Frost Nova IconFrost Nova and Flamestrike IconFlamestrike+Cone of Cold IconCone of Cold them. You can extend the range of instant cast AoE spells by jumping or by moving. You need to kite the mobs until Frost Nova is ready again. During that, make sure to only cast Arcane Explosion IconArcane Explosion when mobs are hit by it as Mana is a concern at lower levels. Use Cone of Cold as an emergency tool to slow mobs or Blast Wave IconBlast Wave to knock mobs away and daze them until Frost Nova is ready again. Freeze them with Frost Nova and repeat the rotation.
  16. If you want to AoE farm, it becomes a lot easier now with Firestarter IconFirestarter. Pull mobs, freeze them with Frost Nova IconFrost Nova and Flamestrike IconFlamestrike+Cone of Cold IconCone of Cold them. You can extend the range of instant cast AoE spells by jumping or by moving. Arcane Explosion IconArcane Explosion until mobs are close and cast Blast Wave IconBlast Wave to knock them away. Throw in a Dragon's Breath IconDragon's Breath when you feel it makes sense, Cone of Cold, or Frost Nova them and repeat the rotation. Use procs of Firestarter IconFirestarter to weave in instant Flamestrikes.
  17. If you want to AoE farm, it becomes a lot easier now with Firestarter IconFirestarter. Pull mobs, freeze them with Frost Nova IconFrost Nova and dot all mobs up with Living Bomb IconLiving Bomb (you can change targets by pressing the Tabulator key). You can extend the range of instant cast AoE spells by jumping or by moving. If the mobs come closer, cast Blast Wave IconBlast Wave to knock them away or throw in a Dragon's Breath IconDragon's Breath when you feel it makes sense. Cone of Cold can also be used. Frost Nova them and repeat the rotation. Use procs of Firestarter IconFirestarter to weave in instant Flamestrikes. In some places it is also possible to just dot up all targets with Living Bomb IconLiving Bomb and kite them in circles with Blink IconBlink.
  18. If you want to AoE farm, it becomes a lot easier now with Firestarter IconFirestarter. Pull mobs, freeze them with Frost Nova IconFrost Nova and dot all mobs up with Living Bomb IconLiving Bomb (you can change targets by pressing the Tabulator key). You can extend the range of instant cast AoE spells by jumping or by moving. While the mobs come closer cast Blizzard IconBlizzard on them and cast Blast Wave IconBlast Wave to knock them away or throw in a Dragon's Breath IconDragon's Breath when you feel it makes sense. Cone of Cold can also be used. Frost Nova them and repeat the rotation. Use procs of Firestarter IconFirestarter to weave in instant Flamestrikes. In some places it is also possible to just dot up all targets with Living Bomb IconLiving Bomb and kite them in circles with Blink IconBlink.

Shield skills, such as Mana Shield IconMana Shield, can be kept up during battle in order to minimize the cast time lost to enemy attacks, thus allowing you to finish them faster. However, Mana Shield also takes Mana from you, so you might have to spend more time drinking after using Mana Shield. Generally it is recommended to use them only as an emergency tool for survival or if you notice that you spend more time regenerating health than regenerating Mana.

Utility skills, such as Frost Nova IconFrost Nova, should be used to keep enemies away from you or to freeze and finish them off.

Utility skills, such as Frost Nova IconFrost Nova, and AoE skills, such as Cone of Cold IconCone of Cold or Blast Wave IconBlast Wave and Dragon's Breath IconDragon's Breath, should be used to keep enemies away from you or finish off packs of enemies as required.

You can make your own food and water with Conjure Food IconConjure Food and Conjure Water IconConjure Water. These spells should definitely be learned, as water and food from vendors will cost you far more gold than these spells do. Sometimes other players even want to buy conjured water and you can gain a little extra gold. Conjured items disappear after 15 minutes of being logged out.

You can make your own food and water with Conjure Refreshment IconConjure Refreshment. This spell should definitely be learned, as water and food from vendors will cost you far more gold than this spell does. Sometimes other players even want to buy conjured water and you can gain a little extra gold. Conjured items disappear after 15 minutes of being logged out.

From Level 70 on solo Dungeon leveling with Living Bomb IconLiving Bomb becomes a very, if not the most viable leveling strategy for Fire Mages. In addition, consider taking a look at the AoE leveling locations in the Frost Mage AoE Leveling Guide. Make sure to set the slider to level 70 so you see the leveling locations there.

3.1.

Summary of Trainer Skills for Fire Mage

  • At Level 1, buy Arcane Intellect IconArcane Intellect as soon as you can afford it. It provides a significant boost to your Intellect which lasts for 30 minutes.
  • At Level 4, buy Conjure Water IconConjure Water and Frostbolt IconFrostbolt. Conjure Water creates free water you can use while leveling and to sell to others. Frostbolt deals strong single-target damage and slows the target by 40%.
  • At Level 6, buy Conjure Food IconConjure Food and Fire Blast IconFire Blast. Conjure Food creates free food you can use to level and sell to others while Fire Blast is usually used as a finisher or to deal damage while moving.
  • Also buy Fireball IconFireball at Level 6, as it does more damage than a Frostbolt IconFrostbolt without talents.
  • At Level 8, buy Polymorph IconPolymorph and Frostbolt IconFrostbolt. Polymorph Rank 1 allows you to take one humanoid or beast enemy out of combat for 20 seconds, which is very useful for looting quest items guarded by a single enemy or when dealing with several enemies. Only one enemy at a time can be polymorphed and, in WotLK, crowd control effects can break at any time, with an increasingly-higher chance to break toward the end of the effect.
  • At Level 10, buy Conjure Water IconConjure Water, Frost Armor IconFrost Armor, and Frost Nova IconFrost Nova. Frost Nova freezes nearby enemies for 8 seconds, allowing you to regain distance on them before re-engaging. In these low levels, the damage component of Frost Nova can also be used to finish one enemy off and freeze another enemy to engage him with Fireball IconFireball if you are fighting multiple enemies.
  • At Level 12, buy Fireball IconFireball, Conjure Food IconConjure Food, and Slow Fall IconSlow Fall. Slow Fall slows your falling speed at the cost of a Light Feather Icon Light Feather. With Glyph of Slow Fall Icon Glyph of Slow Fall the feather requirement is gone. This spell comes in handy to avoid fall damage and enable shortcuts that would otherwise lead to death.
  • At Level 14, buy Arcane Explosion IconArcane Explosion, Arcane Intellect IconArcane Intellect, and Fire Blast IconFire Blast. Arcane Explosion is your main AoE spell with the single-target spec. It is an instant-cast ability and can also be used to finish off low-health enemies. It has a high Mana cost but lower threat than the Fire AoE spells you will encounter later.
  • At Level 16, buy Flamestrike IconFlamestrike. Flamestrike will be used for AoE leveling and becomes very powerful later on.
  • At Level 18, buy Remove Curse IconRemove Curse and Fireball IconFireball. Remove Curse is a bit niche for leveling since you will only rarely get cursed. However, the ability of this spell to remove curses from yourself or friends is very valuable later on in the game and you will definitely use it.
  • At Level 20 in Wrath of the Lich King you can also buy your 60% mount.
  • At Level 20, buy Blink IconBlink, Frost Armor IconFrost Armor, Polymorph IconPolymorph, Conjure Water IconConjure Water, Evocation IconEvocation, and Mana Shield IconMana Shield.
  • In Stormwind, Ironforge, Exodar (Alliance) and Orgrimmar, Undercity, Silvermoon (Horde) you can now buy the teleport spells for each city.
    • Alliance: Teleport: Stormwind IconTeleport: Stormwind, Teleport: Ironforge IconTeleport: Ironforge, Teleport: Exodar IconTeleport: Exodar
    • Horde: Teleport: Orgrimmar IconTeleport: Orgrimmar, Teleport: Undercity IconTeleport: Undercity, Teleport: Silvermoon IconTeleport: Silvermoon
  • Each Teleport spell requires you to use one Rune of Teleportation Icon Rune of Teleportation, which can be bought at any reagent vendor. You can find reagent vendors by clicking the magnifier button on the mini map and they will be automatically displayed there when you are close to one. The Teleport spells can save a lot of travel time and makes learning new spells from your Mage trainers very convenient. Evocation IconEvocation is another great spell you will never want to miss. It restores 60% of your total Mana within 8 seconds. Use this ability as often as you can, as this will also increase your leveling speed by not having to drink. With Glyph of Evocation Icon Glyph of Evocation this spell also restores 60% of your life. Blink IconBlink is a utility spell that allows you to travel 20 yards instantly. It removes rooting effects and most stuns from you; you can use it together with Frost Nova IconFrost Nova to get away from enemies and you can use it as a tactical spell in dungeons to move out of AoE effects or to reposition yourself instead of walking to a new position for several seconds. Other applications of Blink are to skip enemies and to prevent death from falling — when falling down from somewhere, Blink can be used shortly before hitting the ground to avoid fall damage. Mana Shield IconMana Shield will avoid cast time pushback and will absorb damage in dangerous situations. However, it costs Mana, so it is advised to be used only when needed as you will have to regenerate that Mana again.
  • At Level 22, buy Scorch IconScorch, Fire Blast IconFire Blast, Arcane Explosion IconArcane Explosion, and Conjure Food IconConjure Food. Scorch IconScorch is another finishing spell. It has a good damage-per-Mana ratio and a 1.5-second cast time. Later, it will be used to increase the Fire damage taken by enemies by up to 15%.
  • At Level 24, buy Fireball IconFireball, Pyroblast IconPyroblast, Flamestrike IconFlamestrike, and Counterspell IconCounterspell. Counterspell instantly interrupts enemy casts and prevents spells of the interrupted school from being cast for 10 seconds. This ability has a 30-second cooldown and finds a variety of applications in PvP and PvE.
  • At Level 26, buy Cone of Cold IconCone of Cold and Frost Nova IconFrost Nova. Cone of Cold slows enemies in front of you with a frontal cone. It can be used to deal damage to groups of enemies or finish them off. It can also be used defensively to flee from dangerous situations since it is instant-cast and slows enemies for 8 seconds. If you use it as a defensive ability, always use Rank 1 to save Mana. In WotLK, all spell ranks cost the same amount of Mana. Therefore using Rank 1 Frost Nova to save Mana does not make sense any more and we go with the highest rank of this spell, as it does more damage.
  • At Level 28, buy Scorch IconScorch, Arcane Intellect IconArcane Intellect, Mana Shield IconMana Shield, and Conjure Mana Gem IconConjure Mana Gem. This is the first out of six spells that create Mana Gems, which can be used in and out of combat to instantly restore Mana. These gems do not share a cooldown with Mana Potion Icon Mana Potions, have a 2-minute cooldown, and are consumed on use. Except for the last rank of this spell, these gems cost more Mana to make than they restore, so only use the first four ranks if really needed.
  • At Level 30, buy Fireball IconFireball, Pyroblast IconPyroblast, Ice Armor IconIce Armor, Ice Block IconIce Block, Arcane Explosion IconArcane Explosion, Conjure Water IconConjure Water, Fire Blast IconFire Blast, and Teleport: Darnassus IconTeleport: Darnassus (Alliance) or Teleport: Thunder Bluff IconTeleport: Thunder Bluff (Horde) at the respective city's portal trainers. You now stop using Frost Armor IconFrost Armor and use the slightly-better Ice Armor instead. Ice Block IconIce Block is very useful if you get into hairy situations and can be used to remove debuffs on you, avoid any kind of damage, and to buy time when you are waiting for another cooldown or a healing spell to land on you in group content. This spell is very versatile and it is recommended to get a feeling of when to use it.
  • At Level 32, buy Conjure Food IconConjure Food and Flamestrike IconFlamestrike.
  • At Level 34, buy Scorch IconScorch, Cone of Cold IconCone of Cold and Mage Armor IconMage Armor. With Mage Armor, 30% of your Mana regeneration continues while casting. This may not sound like much, but it makes a significant difference for leveling speed. Further, it gives a small amount of magic resistance. At this point you should not get hit by too many physical attacks any more, so Mage Armor is preferred over Ice Armor IconIce Armor.
  • At Level 35 Portal: Theramore IconPortal: Theramore and Teleport: Theramore IconTeleport: Theramore is available to learn for Alliance players in Theramore while Horde players can learn Portal: Stonard IconPortal: Stonard/ Teleport: Stonard IconTeleport: Stonard in Stonard. The Stonard portal is useful later on to get to Karazhan fast.
  • At Level 36, buy Fireball IconFireball, Pyroblast IconPyroblast, Blast Wave IconBlast Wave (if you took the talent) and Mana Shield IconMana Shield.
  • At Level 38, buy Arcane Explosion IconArcane Explosion, Conjure Mana Gem IconConjure Mana Gem, and Fire Blast IconFire Blast.
  • At Level 40, buy Scorch IconScorch, Conjure Water IconConjure Water, Flamestrike IconFlamestrike, Frost Nova IconFrost Nova and Polymorph IconPolymorph. At Level 40, you can also start to buy the portal spells for each major city, except for Darnassus and Thunder Bluff which become trainable at Level 50. Portals use a Rune of Portals Icon Rune of Portals from a reagent vendor and can be used by anyone in your group.
  • At Level 40 in Wrath of the Lich King you can also buy your 100% mount.
  • At Level 42, buy Fireball IconFireball, Pyroblast IconPyroblast, Arcane Intellect IconArcane Intellect, Cone of Cold IconCone of Cold and Conjure Food IconConjure Food.
  • At Level 44, buy Mana Shield IconMana Shield and Blast Wave IconBlast Wave (if you took the talent).
  • At Level 46, buy Scorch IconScorch, Fire Blast IconFire Blast, and Arcane Explosion IconArcane Explosion.
  • At Level 48, buy Fireball IconFireball, Pyroblast IconPyroblast, Flamestrike IconFlamestrike and Conjure Mana Gem IconConjure Mana Gem.
  • At Level 50, buy Conjure Water IconConjure Water, Cone of Cold IconCone of Cold, Portal: Darnassus IconPortal: Darnassus (Alliance) or Portal: Thunder Bluff IconPortal: Thunder Bluff (Horde) at each respective city's portal trainers.
  • At Level 52, buy Scorch IconScorch, Blast Wave IconBlast Wave, Conjure Food IconConjure Food and Mana Shield IconMana Shield.
  • At Level 54, buy Fireball IconFireball, Pyroblast IconPyroblast, Arcane Explosion IconArcane Explosion, Frost Nova IconFrost Nova and Fire Blast IconFire Blast.
  • At Level 56, buy Arcane Intellect IconArcane Intellect, Flamestrike IconFlamestrike, Dragon's Breath IconDragon's Breath and Arcane Brilliance IconArcane Brilliance. Arcane Brilliance buffs your whole group with Arcane Intellect for one hour and requires one charge of Arcane Powder Icon Arcane Powder from reagent vendors per cast.
  • At Level 58, buy Conjure Mana Gem IconConjure Mana Gem, Cone of Cold IconCone of Cold and Scorch IconScorch.
  • At Level 60, buy Conjure Food IconConjure Food, Conjure Water IconConjure Water, Fireball IconFireball, Fireball IconFireball, Pyroblast IconPyroblast, Blast Wave IconBlast Wave, Polymorph IconPolymorph, Mana Shield IconMana Shield, and Teleport: Shattrath IconTeleport: Shattrath in the middle of Shattrath (Alliance and Horde). In Outland you can buy better Filtered Draenic Water Icon Filtered Draenic Water at Level 60 and Purified Draenic Water Icon Purified Draenic Water at Level 65, which are both better than the conjured Level 60 water. The Level 65 food Clefthoof Ribs Icon Clefthoof Ribs is also better than the conjured Level 60 food.
  • At Level 60 in Wrath of the Lich King you can also buy your 150% flying mount.
  • At Level 61, buy Fire Blast IconFire Blast.
  • At Level 62, buy Molten Armor IconMolten Armor and Arcane Explosion IconArcane Explosion. From now on Molten Armor is the suggested Armor type, since it adds 3% crit chance and damages mobs when they hit you. It also decreases the chance to be critically hit with Pyhsical melee attacks.
  • At Level 64, buy Flamestrike IconFlamestrike and Dragon's Breath IconDragon's Breath.
  • At Level 65, buy Conjure Water IconConjure Water, Scorch IconScorch, Cone of Cold IconCone of Cold, Blast Wave IconBlast Wave and Portal: Shattrath IconPortal: Shattrath in the middle of Shattrath (Alliance and Horde).
  • At Level 66, buy Fireball IconFireball.
  • At Level 66, buy Frost Nova IconFrost Nova.
  • At Level 68, buy Invisibility IconInvisibility, Mana Shield IconMana Shield, and Conjure Mana Gem IconConjure Mana Gem. Invisibility is a new spell that takes 3 seconds to make you invisible. During that time, you fade, which is useful in dungeon groups, as it reduces your threat against all targets each second until you finally become invisible and drop combat. This spell can also be used to sneak by enemies and reach a quest spot earlier, or to flee and avoid death. The new Mana Emerald contains 3 charges and restores more Mana than it takes to conjure, so you can both use it like the old gems and also use it in between too for a net Mana regeneration.
  • At Level 70, buy Arcane Intellect IconArcane Intellect, Arcane Explosion IconArcane Explosion, Spellsteal IconSpellsteal, Dragon's Breath IconDragon's Breath, Living Bomb IconLiving Bomb, Blast Wave IconBlast Wave, Fireball IconFireball, Scorch IconScorch, Fire Blast IconFire Blast, Arcane Brilliance IconArcane Brilliance, Conjure Food IconConjure Food and Conjure Water IconConjure Water. Learning Rank 9 of Conjure Water and Rank 8 of Conjure Food is most important, because these two spells unlock Ritual of Refreshment IconRitual of Refreshment at your trainer. Ritual of Refreshment uses two Arcane Powder Icon Arcane Powders per cast and summons a table which gives everyone who uses it up to 80 Conjured Mana Biscuits. Most Innkeepers now also offer you Pungent Seal Whey Icon Pungent Seal Whey at Level 70 and Honeymint Tea Icon Honeymint Tea at Level 75, which are both better than the conjured Level 70 water. Spellsteal steals one beneficial magic effect from your target, which you can benefit from for a maximum of two minutes. There are a few, but not too many good spells you can steal. Choose between Glyph of Arcane Intellect Icon Glyph of Arcane Intellect, Glyph of Frost Armor Icon Glyph of Frost Armor and Glyph of Slow Fall Icon Glyph of Slow Fall.
  • At Level 77 in Wrath of the Lich King you can also buy your Cold Weather Flying ability for Northrend and buy a book for your alts that can be used at Level 68 to allow flying in Northrend.
  • At Level 71, buy Molten Armor IconMolten Armor. Teleport: Dalaran IconTeleport: Dalaran becomes available from the Mage trainers in Dalaran.
  • At Level 72, buy Cone of Cold IconCone of Cold and Flamestrike IconFlamestrike.
  • At Level 73, buy Mana Shield IconMana Shield and Scorch IconScorch.
  • At Level 74, buy Fireball IconFireball, Fire Blast IconFire Blast and all available ranks of Blizzard IconBlizzard. Portal: Dalaran IconPortal: Dalaran becomes available from the Mage trainers in Dalaran.
  • At Level 75, buy Conjure Refreshment IconConjure Refreshment, Dragon's Breath IconDragon's Breath and Blast Wave IconBlast Wave.
  • At Level 76, buy Arcane Explosion IconArcane Explosion.
  • At Level 77, buy Conjure Mana Gem IconConjure Mana Gem.
  • At Level 78, buy Fireball IconFireball and Scorch IconScorch.
  • At Level 79, buy Molten Armor IconMolten Armor, Cone of Cold IconCone of Cold, Flamestrike IconFlamestrike, and Mana Shield IconMana Shield.
  • At Level 80, buy Mirror Image IconMirror Image, Dragon's Breath IconDragon's Breath, Living Bomb IconLiving Bomb, Blast Wave IconBlast Wave, Blizzard IconBlizzard, Fire Blast IconFire Blast, Arcane Intellect IconArcane Intellect, Arcane Brilliance IconArcane Brilliance, Conjure Refreshment IconConjure Refreshment, Ritual of Refreshment IconRitual of Refreshment, and Arcane Explosion IconArcane Explosion. Your third Major Glyph will be available at Level 80. If you plan to play PvE, check the talents guide in link below for more Glyph information.
4.

Additional Fire Mage Information After Reaching Level 80

After you reached Level 80, there is still a lot to learn. Our Fire Mage PvE Guide covers the most relevant and up-to-date information about your Fire Mage spells, talents, rotation, gear, and much more.

5.

Changelog

  • 22 Sep. 2022: Added level 70-80 top leveling strategies.
  • 19 Sep. 2022: Page added.
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