Fire Mage Leveling Guide From 1 to 80 for WotLK Classic
Fire Mage is notorious for dealing enormous amounts of damage, but also for their reputation as "Glass Cannons". This leveling guide will teach how to level a Mage with the Fire spec, without "breaking" the cannon. Get ready to light your fire!
If you simply want to play the meta leveling spec, Frost, try out something completely different other than the meta, or simply explore the Mage class further, you may also want to try our Arcane Mage Leveling Guide, the Frost Single-Target Mage Leveling Guide, or the Frost Mage AoE Leveling Guide.
Fire Mage Level-by-Level Rotation, Talents and Trainer Skills
Move the slider below to make the guide update to your level!
Talent Tree for Leveling as Fire Mage
From Level 10 on you get one talent point per level, which you can use to build your talent tree. The talent menu can be accessed via the keybind 'N' in game.
Your talents should look like the trees below. However, for the Fire tree you can swap some points around based on personal preference. The suggested order is optimized for Mana efficiency and damage.
Improved Fireball makes your Fireball casts faster, which means that your enemies die faster. With low-level Fireball ranks having low cast times, the damage increase from this talent is even greater.
The Ignite talent makes your Fire Critical Strikes deal 40% of their damage as a DoT (damage-over-time) effect over the next 4 seconds. Critical strikes from weaker spells, such as Fire Blast can overwrite existing Ignite dots from stronger spells like Pyroblast and Fireball, resulting in a damage loss.
- Level 20 — 1 point in Pyroblast
- Levels 21 & 22 — 2 points in Burning Soul
- Levels 23 to 25 — 3 points in World in Flames
- Levels 26 to 28 — 3 points in Master of Elements
- Level 29 — 1 point in Improved Scorch
At Level 20, Pyroblast will be your new pulling spell. It has a 5-second cast time. However, it does more damage than Fireball and leaves a 12-second DoT on your enemy that will often do just enough damage so you can finish enemies with your wand and the DoT tick which conserves Mana. In some situations it is impractical to have a 5-second cast; there, pulling can be done with Fireball.
Burning Soul is important to reduce spell pushback when being hit by enemies and also helps in group content where threat is important, as the talent reduces your threat. The talent World in Flames increases the Critical Strike chance of Pyroblast and your AoE spells by 6%. Mana is never bad for leveling and a limited resource. Master of Elements restores 30% of a spell's base Mana cost once per cast, if the spell crits. As your AoE spells basically almost always crit in bigger pulls, this talent basically makes your AoE spells 30% cheaper. Improved Scorch increases your Scorch, Fireball, and Frostfire Bolt Critical Strike chance by 1% per talent point and gives scorch a 33/66/100% chance to increase the spell Critical Strike chance against the target against 5% for 30 seconds.
- Level 30 to 32 — 3 points in Critical Mass
- Levels 33 & 34 — 2 points in Playing with Fire
- Levels 35 to 39 — 5 points in Fire Power
A 6% increased Critical Strike chance for all Fire spells comes from Critical Mass and Playing with Fire makes all your spells hit 2% harder for 2% Mana cost. If you plan on doing AoE pulls with Blast Wave, put one point less in Playing with Fire and get Blast Wave instead. Blast Wave does not only do high damage, but in WotLK, it also knocks enemies back, in addition to the 6-second Daze. Fire Power makes all Fire spells deal 2% more damage per talent point, which is great.
- Level 40 — 1 point in Combustion
- Levels 41 to 43 — 3 points in Pyromaniac
- Levels 44 & 45 — 2 points in Molten Fury
- Levels 46 to 48 — 3 points in Empowered Fire
- Level 49 — 1 point in Blast Wave
The new DPS cooldown at Level 40 is Combustion. When activated, it increases the chance for a Critical Strike by 10% after each spell until 3 non-periodic Critical Strikes have been made. Further, it also increases the Critical Strike damage bonus of your Fire spells. Another important talent is Pyromaniac, as it does not only give you 3% crit on all spells, but also allows 50% of your Mana regeneration to continue while casting. Together with Mage Armor, you are now at 100% Mana regeneration while casting, which is great for leveling. The Fire Mage's "Execute-like" ability is Molten Fury, which increases the damage done to targets with less than 35% health by 12%. This works very well in conjunction with Scorch and Fire Blast on enemies with low health. Empowered Fire lets your two main spells Pyroblast and Fireball gain a 15% increased effect from Spell power, which is more common on WotLK leveling gear. Even if you do not have a lot of Spell Power gear yet, the talent is useful, as each tick of Ignite will restore 2% of your base Mana. Make sure to use consumables like Arcane Elixir or Wizard Oil if you have this talent. The last point is spent in Blast Wave, or if you got Blast Wave earlier, put it in Playing with Fire. Blast Wave does not only do high damage, but in WotLK, it also knocks enemies back, in addition to the 6-second daze.
- Levels 50 to 52 — 3 points in Hot Streak
- Level 53 — 1 point in Dragon's Breath
- Level 54 — 1 point in Firestarter
- Levels 55 to 59 — 5 points in Burnout
In which order you distribute the first 5 talent points depends on whether you would like to AoE farm more or if you are playing more single-target. If the latter is the case, starting with Hot Streak is your best decision. Whenever you score two Critical Strikes in a row with Fireball, Fire Blast, Scorch, or Living Bomb, your next Pyroblast will be instant and cost no Mana. This is the bread and butter talent for Fire DPS, even at Level 80. If more AoE is what you desire, go with Dragon's Breath and Firestarter first. Dragon's Breath is your frontal cone AoE spell that does huge amounts of damage and disorients your foes for 5 seconds unless they receive a direct attack (not Ignite!). Whenever you use this or Blast Wave and damage an enemy, the Firestarter talent gives you a 50% chance that your next Flamestrike is instant and costs no Mana. You only take one point in this talent, because only at 5 mobs damaged via Blast Wave/Dragon's Breath, which is the bare minimum you should pull, Firestarter already has a 97% chance to proc the instant Flamestrike. The remaining 5 points go into Burnout, which makes your Fire crits hit harder but cost a slight amount more Mana.
- Level 60 — 1 point in Living Bomb
- Levels 61 & 62 — 2 points in Improved Scorch
- Level 63 — 1 point in Playing with Fire
- Levels 64 to 66 — 3 points in Ice Floes
- Levels 67 & 68 — 2 points in Improved Frostbolt
- Level 69 — 1 point in Precision
The most important AoE spell for Fire is Living Bomb. It leaves a damage-over-time effect on the target and explodes after 12 seconds, dealing damage to every enemy around that target. Finishing the two talents Improved Scorch and Playing with Fire is useful for group and solo content. At this point the Fire tree is complete and the question is whether to go to the Arcane or to the Frost tree. This guide decides for the Frost tree, as the key Arcane talent Torment the Weak is not really useful out of group play, because as Fire you have no slowing effects besides Ice Armor. However, the talents in the Frost tree are even more useful for solo and group play. We start with Ice Floes, which lowers the cooldown of several spells, Icy Veins, Frost Nova, and Ice Block being the relevant ones for us. Improved Frostbolt is a filler talent to gain access to more talents. Precision gives you more chance to hit (1% per talent point), which is what Fire really lacks in WotLK.
- Level 70 & 71 — 2 points in Precision
- Levels 72 & 73 — 2 points in Permafrost
- Level 74 — 1 point in Icy Veins
- Levels 75 to 77 — 3 points in Improved Blizzard
- Levels 78 to 80 — 3 points in Ice Shards
We finish the talent Precision. The Permafrost talent will make the slow of Blizzard more efficient for solo play. If you do a lot of group content, you may consider taking 2 points in Ice Shards first. The Icy Veins ability is a great cooldown that increases your casting speed by 20% and offers 100% pushback protection during that time. The Improved Blizzard is very useful after you have used up your two survival effects from Dragon's Breath and Blast Wave, as after the knockback from Blast Wave or the disorient effect from Dragon's Breath, you can Blink away and Blizzard the mobs. With Ice Shards and Burnout, your Blizzard crits will hit extremely hard. This way you have a strong tool for solo play and for Dungeons.
In Wrath you will be able to unlock Glyphs that improve your abilities at the following levels:
- Level 15 unlocks your first Major and Minor Glyphs;
- Level 30 unlocks your second Major Glyph;
- Level 50 unlocks your second Minor Glyph;
- Level 70 unlocks your third Minor Glyph;
- Level 80 unlocks your third Major Glyph.
Rotation for leveling up as a Fire Mage
- Cast Arcane Intellect and Frost Armor if you are missing their buffs.
- Cast Arcane Intellect and Frost Armor if you are missing their buffs. Use Mana Shield in any situation where you could die.
- Cast Arcane Intellect and Ice Armor if you are missing their buffs. Use Mana Shield in any situation where you could die.
- Cast Arcane Intellect and Mage Armor if you are missing their buffs. Use Mana Shield in any situation where you could die.
- Cast Arcane Intellect and Molten Armor if you are missing their buffs. Use Mana Shield in any situation where you could die.
- Cast Fireball as your main attack.
- Cast Frostbolt as your main attack.
- Cast Fireball as your main attack.
- Cast Frostbolt as your main attack. We will be skipping further Frostbolt ranks to save gold, as their damage contribution to your rotation is not worth the investment on a first character.
- Cast Fireball as your main attack. We will be skipping Frostbolt ranks to save gold, as their damage contribution to your rotation is not worth the investment on a first character.
- Open with Pyroblast and cast Fireball as your main attack. When you get a Hot Streak proc, cast Pyroblast on your current target or to pull the next mob.
- Open with Pyroblast into Living Bomb and cast Fireball as your main attack. When you get a Hot Streak proc, cast Pyroblast on your current target or to pull the next mob.
- If you want to AoE farm, pull mobs (ideally they are grouped already) with Flamestrike, freeze them with Frost Nova and Flamestrike+Arcane Explosion them. You can extend the range of instant cast AoE spells by jumping or by moving. You need to kite the mobs until Frost Nova is ready again. During that, make sure to only cast Arcane Explosion when mobs are hit by it as Mana is a concern at lower levels. Frost Nova them and repeat the rotation.
- If you want to AoE farm, pull mobs, freeze them with Frost Nova and Flamestrike+Cone of Cold them. You can extend the range of instant-cast AoE spells by jumping or by moving. You need to kite the mobs until Frost Nova is ready again. During that, make sure to only cast Arcane Explosion when mobs are hit by it as Mana is a concern at lower levels. Use Cone of Cold as an emergency tool to slow mobs, or when you freeze them with Frost Nova and repeat the rotation.
- If you want to AoE farm, pull mobs, freeze them with Frost Nova and Flamestrike+Cone of Cold them. You can extend the range of instant cast AoE spells by jumping or by moving. You need to kite the mobs until Frost Nova is ready again. During that, make sure to only cast Arcane Explosion when mobs are hit by it as Mana is a concern at lower levels. Use Cone of Cold as an emergency tool to slow mobs or Blast Wave to knock mobs away and daze them until Frost Nova is ready again. Freeze them with Frost Nova and repeat the rotation.
- If you want to AoE farm, it becomes a lot easier now with Firestarter. Pull mobs, freeze them with Frost Nova and Flamestrike+Cone of Cold them. You can extend the range of instant cast AoE spells by jumping or by moving. Arcane Explosion until mobs are close and cast Blast Wave to knock them away. Throw in a Dragon's Breath when you feel it makes sense, Cone of Cold, or Frost Nova them and repeat the rotation. Use procs of Firestarter to weave in instant Flamestrikes.
- If you want to AoE farm, it becomes a lot easier now with Firestarter. Pull mobs, freeze them with Frost Nova and dot all mobs up with Living Bomb (you can change targets by pressing the Tabulator key). You can extend the range of instant cast AoE spells by jumping or by moving. If the mobs come closer, cast Blast Wave to knock them away or throw in a Dragon's Breath when you feel it makes sense. Cone of Cold can also be used. Frost Nova them and repeat the rotation. Use procs of Firestarter to weave in instant Flamestrikes. In some places it is also possible to just dot up all targets with Living Bomb and kite them in circles with Blink.
- If you want to AoE farm, it becomes a lot easier now with Firestarter. Pull mobs, freeze them with Frost Nova and dot all mobs up with Living Bomb (you can change targets by pressing the Tabulator key). You can extend the range of instant cast AoE spells by jumping or by moving. While the mobs come closer cast Blizzard on them and cast Blast Wave to knock them away or throw in a Dragon's Breath when you feel it makes sense. Cone of Cold can also be used. Frost Nova them and repeat the rotation. Use procs of Firestarter to weave in instant Flamestrikes. In some places it is also possible to just dot up all targets with Living Bomb and kite them in circles with Blink.
Shield skills, such as Mana Shield, can be kept up during battle in order to minimize the cast time lost to enemy attacks, thus allowing you to finish them faster. However, Mana Shield also takes Mana from you, so you might have to spend more time drinking after using Mana Shield. Generally it is recommended to use them only as an emergency tool for survival or if you notice that you spend more time regenerating health than regenerating Mana.
Utility skills, such as Frost Nova, should be used to keep enemies away from you or to freeze and finish them off.
You can make your own food and water with Conjure Food and Conjure Water. These spells should definitely be learned, as water and food from vendors will cost you far more gold than these spells do. Sometimes other players even want to buy conjured water and you can gain a little extra gold. Conjured items disappear after 15 minutes of being logged out.
You can make your own food and water with Conjure Refreshment. This spell should definitely be learned, as water and food from vendors will cost you far more gold than this spell does. Sometimes other players even want to buy conjured water and you can gain a little extra gold. Conjured items disappear after 15 minutes of being logged out.
From Level 70 on solo Dungeon leveling with Living Bomb becomes a very, if not the most viable leveling strategy for Fire Mages. In addition, consider taking a look at the AoE leveling locations in the Frost Mage AoE Leveling Guide. Make sure to set the slider to level 70 so you see the leveling locations there.
Summary of Trainer Skills for Fire Mage
- At Level 1, buy Arcane Intellect as soon as you can afford it. It provides a significant boost to your Intellect which lasts for 30 minutes.
- At Level 4, buy Conjure Water and Frostbolt. Conjure Water creates free water you can use while leveling and to sell to others. Frostbolt deals strong single-target damage and slows the target by 40%.
- At Level 6, buy Conjure Food and Fire Blast. Conjure Food creates free food you can use to level and sell to others while Fire Blast is usually used as a finisher or to deal damage while moving.
- Also buy Fireball at Level 6, as it does more damage than a Frostbolt without talents.
- At Level 8, buy Polymorph and Frostbolt. Polymorph Rank 1 allows you to take one humanoid or beast enemy out of combat for 20 seconds, which is very useful for looting quest items guarded by a single enemy or when dealing with several enemies. Only one enemy at a time can be polymorphed and, in WotLK, crowd control effects can break at any time, with an increasingly-higher chance to break toward the end of the effect.
- At Level 10, buy Conjure Water, Frost Armor, and Frost Nova. Frost Nova freezes nearby enemies for 8 seconds, allowing you to regain distance on them before re-engaging. In these low levels, the damage component of Frost Nova can also be used to finish one enemy off and freeze another enemy to engage him with Fireball if you are fighting multiple enemies.
- At Level 12, buy Fireball, Conjure Food, and Slow Fall. Slow Fall slows your falling speed at the cost of a Light Feather. With Glyph of Slow Fall the feather requirement is gone. This spell comes in handy to avoid fall damage and enable shortcuts that would otherwise lead to death.
- At Level 14, buy Arcane Explosion, Arcane Intellect, and Fire Blast. Arcane Explosion is your main AoE spell with the single-target spec. It is an instant-cast ability and can also be used to finish off low-health enemies. It has a high Mana cost but lower threat than the Fire AoE spells you will encounter later.
- At Level 16, buy Flamestrike. Flamestrike will be used for AoE leveling and becomes very powerful later on.
- At Level 18, buy Remove Curse and Fireball. Remove Curse is a bit niche for leveling since you will only rarely get cursed. However, the ability of this spell to remove curses from yourself or friends is very valuable later on in the game and you will definitely use it.
- At Level 20 in Wrath of the Lich King you can also buy your 60% mount.
- At Level 20, buy Blink, Frost Armor, Polymorph, Conjure Water, Evocation, and Mana Shield.
- In Stormwind, Ironforge, Exodar (Alliance) and Orgrimmar, Undercity, Silvermoon (Horde) you can now buy the teleport spells for each city.
- Each Teleport spell requires you to use one Rune of Teleportation, which can be bought at any reagent vendor. You can find reagent vendors by clicking the magnifier button on the mini map and they will be automatically displayed there when you are close to one. The Teleport spells can save a lot of travel time and makes learning new spells from your Mage trainers very convenient. Evocation is another great spell you will never want to miss. It restores 60% of your total Mana within 8 seconds. Use this ability as often as you can, as this will also increase your leveling speed by not having to drink. With Glyph of Evocation this spell also restores 60% of your life. Blink is a utility spell that allows you to travel 20 yards instantly. It removes rooting effects and most stuns from you; you can use it together with Frost Nova to get away from enemies and you can use it as a tactical spell in dungeons to move out of AoE effects or to reposition yourself instead of walking to a new position for several seconds. Other applications of Blink are to skip enemies and to prevent death from falling — when falling down from somewhere, Blink can be used shortly before hitting the ground to avoid fall damage. Mana Shield will avoid cast time pushback and will absorb damage in dangerous situations. However, it costs Mana, so it is advised to be used only when needed as you will have to regenerate that Mana again.
- At Level 22, buy Scorch, Fire Blast, Arcane Explosion, and Conjure Food. Scorch is another finishing spell. It has a good damage-per-Mana ratio and a 1.5-second cast time. Later, it will be used to increase the Fire damage taken by enemies by up to 15%.
- At Level 24, buy Fireball, Pyroblast, Flamestrike, and Counterspell. Counterspell instantly interrupts enemy casts and prevents spells of the interrupted school from being cast for 10 seconds. This ability has a 30-second cooldown and finds a variety of applications in PvP and PvE.
- At Level 26, buy Cone of Cold and Frost Nova. Cone of Cold slows enemies in front of you with a frontal cone. It can be used to deal damage to groups of enemies or finish them off. It can also be used defensively to flee from dangerous situations since it is instant-cast and slows enemies for 8 seconds. If you use it as a defensive ability, always use Rank 1 to save Mana. In WotLK, all spell ranks cost the same amount of Mana. Therefore using Rank 1 Frost Nova to save Mana does not make sense any more and we go with the highest rank of this spell, as it does more damage.
- At Level 28, buy Scorch, Arcane Intellect, Mana Shield, and Conjure Mana Gem. This is the first out of six spells that create Mana Gems, which can be used in and out of combat to instantly restore Mana. These gems do not share a cooldown with Mana Potions, have a 2-minute cooldown, and are consumed on use. Except for the last rank of this spell, these gems cost more Mana to make than they restore, so only use the first four ranks if really needed.
- At Level 30, buy Fireball, Pyroblast, Ice Armor, Ice Block, Arcane Explosion, Conjure Water, Fire Blast, and Teleport: Darnassus (Alliance) or Teleport: Thunder Bluff (Horde) at the respective city's portal trainers. You now stop using Frost Armor and use the slightly-better Ice Armor instead. Ice Block is very useful if you get into hairy situations and can be used to remove debuffs on you, avoid any kind of damage, and to buy time when you are waiting for another cooldown or a healing spell to land on you in group content. This spell is very versatile and it is recommended to get a feeling of when to use it.
- At Level 32, buy Conjure Food and Flamestrike.
- At Level 34, buy Scorch, Cone of Cold and Mage Armor. With Mage Armor, 30% of your Mana regeneration continues while casting. This may not sound like much, but it makes a significant difference for leveling speed. Further, it gives a small amount of magic resistance. At this point you should not get hit by too many physical attacks any more, so Mage Armor is preferred over Ice Armor.
- At Level 35 Portal: Theramore and Teleport: Theramore is available to learn for Alliance players in Theramore while Horde players can learn Portal: Stonard/ Teleport: Stonard in Stonard. The Stonard portal is useful later on to get to Karazhan fast.
- At Level 36, buy Fireball, Pyroblast, Blast Wave (if you took the talent) and Mana Shield.
- At Level 38, buy Arcane Explosion, Conjure Mana Gem, and Fire Blast.
- At Level 40, buy Scorch, Conjure Water, Flamestrike, Frost Nova and Polymorph. At Level 40, you can also start to buy the portal spells for each major city, except for Darnassus and Thunder Bluff which become trainable at Level 50. Portals use a Rune of Portals from a reagent vendor and can be used by anyone in your group.
- At Level 40 in Wrath of the Lich King you can also buy your 100% mount.
- At Level 42, buy Fireball, Pyroblast, Arcane Intellect, Cone of Cold and Conjure Food.
- At Level 44, buy Mana Shield and Blast Wave (if you took the talent).
- At Level 46, buy Scorch, Fire Blast, and Arcane Explosion.
- At Level 48, buy Fireball, Pyroblast, Flamestrike and Conjure Mana Gem.
- At Level 50, buy Conjure Water, Cone of Cold, Portal: Darnassus (Alliance) or Portal: Thunder Bluff (Horde) at each respective city's portal trainers.
- At Level 52, buy Scorch, Blast Wave, Conjure Food and Mana Shield.
- At Level 54, buy Fireball, Pyroblast, Arcane Explosion, Frost Nova and Fire Blast.
- At Level 56, buy Arcane Intellect, Flamestrike, Dragon's Breath and Arcane Brilliance. Arcane Brilliance buffs your whole group with Arcane Intellect for one hour and requires one charge of Arcane Powder from reagent vendors per cast.
- At Level 58, buy Conjure Mana Gem, Cone of Cold and Scorch.
- At Level 60, buy Conjure Food, Conjure Water, Fireball, Fireball, Pyroblast, Blast Wave, Polymorph, Mana Shield, and Teleport: Shattrath in the middle of Shattrath (Alliance and Horde). In Outland you can buy better Filtered Draenic Water at Level 60 and Purified Draenic Water at Level 65, which are both better than the conjured Level 60 water. The Level 65 food Clefthoof Ribs is also better than the conjured Level 60 food.
- At Level 60 in Wrath of the Lich King you can also buy your 150% flying mount.
- At Level 61, buy Fire Blast.
- At Level 62, buy Molten Armor and Arcane Explosion. From now on Molten Armor is the suggested Armor type, since it adds 3% crit chance and damages mobs when they hit you. It also decreases the chance to be critically hit with Pyhsical melee attacks.
- At Level 64, buy Flamestrike and Dragon's Breath.
- At Level 65, buy Conjure Water, Scorch, Cone of Cold, Blast Wave and Portal: Shattrath in the middle of Shattrath (Alliance and Horde).
- At Level 66, buy Fireball.
- At Level 66, buy Frost Nova.
- At Level 68, buy Invisibility, Mana Shield, and Conjure Mana Gem. Invisibility is a new spell that takes 3 seconds to make you invisible. During that time, you fade, which is useful in dungeon groups, as it reduces your threat against all targets each second until you finally become invisible and drop combat. This spell can also be used to sneak by enemies and reach a quest spot earlier, or to flee and avoid death. The new Mana Emerald contains 3 charges and restores more Mana than it takes to conjure, so you can both use it like the old gems and also use it in between too for a net Mana regeneration.
- At Level 70, buy Arcane Intellect, Arcane Explosion, Spellsteal, Dragon's Breath, Living Bomb, Blast Wave, Fireball, Scorch, Fire Blast, Arcane Brilliance, Conjure Food and Conjure Water. Learning Rank 9 of Conjure Water and Rank 8 of Conjure Food is most important, because these two spells unlock Ritual of Refreshment at your trainer. Ritual of Refreshment uses two Arcane Powders per cast and summons a table which gives everyone who uses it up to 80 Conjured Mana Biscuits. Most Innkeepers now also offer you Pungent Seal Whey at Level 70 and Honeymint Tea at Level 75, which are both better than the conjured Level 70 water. Spellsteal steals one beneficial magic effect from your target, which you can benefit from for a maximum of two minutes. There are a few, but not too many good spells you can steal. Choose between Glyph of Arcane Intellect, Glyph of Frost Armor and Glyph of Slow Fall.
- At Level 77 in Wrath of the Lich King you can also buy your Cold Weather Flying ability for Northrend and buy a book for your alts that can be used at Level 68 to allow flying in Northrend.
- At Level 71, buy Molten Armor. Teleport: Dalaran becomes available from the Mage trainers in Dalaran.
- At Level 72, buy Cone of Cold and Flamestrike.
- At Level 73, buy Mana Shield and Scorch.
- At Level 74, buy Fireball, Fire Blast and all available ranks of Blizzard. Portal: Dalaran becomes available from the Mage trainers in Dalaran.
- At Level 75, buy Conjure Refreshment, Dragon's Breath and Blast Wave.
- At Level 76, buy Arcane Explosion.
- At Level 77, buy Conjure Mana Gem.
- At Level 78, buy Fireball and Scorch.
- At Level 79, buy Molten Armor, Cone of Cold, Flamestrike, and Mana Shield.
- At Level 80, buy Mirror Image, Dragon's Breath, Living Bomb, Blast Wave, Blizzard, Fire Blast, Arcane Intellect, Arcane Brilliance, Conjure Refreshment, Ritual of Refreshment, and Arcane Explosion. Your third Major Glyph will be available at Level 80. If you plan to play PvE, check the talents guide in link below for more Glyph information.
Additional Fire Mage Information After Reaching Level 80
After you reached Level 80, there is still a lot to learn. Our Fire Mage PvE Guide covers the most relevant and up-to-date information about your Fire Mage spells, talents, rotation, gear, and much more.
- 22 Sep. 2022: Added level 70-80 top leveling strategies.
- 19 Sep. 2022: Page added.
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