Brewmaster Monk Tank Statistics Priority and Reforging (WoW MoP 5.4)

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General Information

On this page, we explain what the best statistics are for Brewmaster Monks in World of Warcraft MoP 5.4, how the class benefits from each of them, and what your reforging strategy should be. We also detail what the various caps are (if any) and why they should be attained.

The statistics priority is important as it influences reforging strategies as well as itemisation choices (gear, enchants, and gems).

Make sure to check our Gear Optimisation Guide, which serves as a support guide for this article.

The other pages of our Brewmaster Monk guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Sunnier, who maintains the most respected Brewmaster Monk resource site: Sunnier's Art of War.

1. Basics↑top

There are three viable stat priorities for Brewmaster Monks.

1.1. Damage Smoothing

This stat priority is best for less experience players, and those who are going up against very hard-hitting bosses. It minimises the effect of personal mistakes by passively reducing burst damage taken.

  1. Expertise Rating (until 15%) and Hit Rating (until 7.5%);
  2. Mastery Rating;
  3. Agility;
  4. Critical Strike Rating;
  5. Haste Rating (between 4,000 and 11,000, depending on personal preference).

1.2. Avoidance/DPS

This priority emphasises Critical Strike Rating, which increases your Elusive Brew Icon Elusive Brew uptime. Avoidance gearing will reduce your total damage taken the most, but it is not very reliable, and it makes you vulnerable to unpredictable spikes of damage. This is best suited for 10-man raiding.

  1. Expertise Rating (until 15%) and Hit Rating (until 7.5%);
  2. Agility;
  3. Critical Strike Rating;
  4. Haste Rating (between 4,000 and 11,000, depending on personal preference);
  5. Mastery Rating.

1.3. Hybrid Survival/DPS

This stat priority combines both Critical Strike Rating and Mastery Rating, and it is a good compromise between the two stat priorities listed above.

  1. Expertise Rating (until 15%) and Hit Rating (until 7.5%);
  2. Agility;
  3. Mastery Rating and Critical Strike Rating in equal amounts;
  4. Haste Rating (between 4,000 and 11,000, depending on personal preference).

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

If you are unsure what the optimal reforging strategy is for the above priority, you can Ask Mr. Robot for a personalised optimisation of your character's gear, by filling the form below.

2. Getting a Better Understanding↑top

Hit Rating and Expertise Rating improve your survivability and your DPS/threat output. Firstly, missing with your attacks, or having them parried does not generate any Chi, costing you a global cooldown (and, in the case of Keg Smash Icon Keg Smash, triggering the ability's 8-second cooldown). Secondly, it increases the proc rate of the healing spheres generated by Gift of the Ox Icon Gift of the Ox, since this ability requires you to land melee hits. While it may sometimes be viable to stop at 7.5% Expertise (and not go all the way up to 15%), we do not generally advise this.

Agility is a very strong survival statistic. It increases your chance to dodge, your attack power (which affects Guard Icon Guard and the strength of your self-heals), and it also increases your Critical Strike chance (which benefits Elusive Brew Icon Elusive Brew).

Mastery Rating (Mastery: Elusive Brawler Icon Mastery: Elusive Brawler) increases the amount of damage that you Stagger with each hit. During progression content, and especially against hard-hitting bosses, this is the best survival statistic you can get (it is especially good at mitigating burst damage).

Critical Strike Rating increases the frequency at which you can use Brewing: Elusive Brew Icon Brewing: Elusive Brew, allowing you to stack it much faster. It provides less survivability than Mastery Rating, but it provides more DPS, so if bosses are not hitting you very hard, then you may prefer this stat over Mastery Rating.

Haste Rating increases your energy regeneration rate (and thus, indirectly, your Chi generation), as well as the rate at which you proc healing spheres from Gift of the Ox Icon Gift of the Ox (since you attack more often). It also increases your DPS. The greatest benefit of Haste Rating is that it allows you to use Purifying Brew Icon Purifying Brew more often. Haste Rating also allows you to cast Expel Harm Icon Expel Harm more often when at low health (when Desperate Measures Icon Desperate Measures procs).

Most encounters have abilities that cannot be mitigated or avoided. Also, you need to have a decent amount of health, in order to give yourself the chance to be healed before a subsequent attack kills you. As such, you need a minimum amount of Stamina. This amount will, in most cases, simply come from the Stamina found innately on your gear. Therefore, you should never have to go out of your way to gem for Stamina.

2.1. Choosing Secondary Statistics

Once you feel like you have no trouble surviving with a Mastery-heavy build, you can put more stats into Critical Strike Rating.

Regarding how much Haste Rating you should have, this is mostly up to personal preference. We encourage you to experiment with your Haste Rating in order to find the amount you like the most. You should not go above 11,000 Haste Rating though, because at that point you begin gaining Energy faster than you can spend it.

2.2. Hit Cap

At level 90, most races require 2,550 Hit Rating to reach the melee hit cap. Draenei, thanks to Heroic Presence Icon Heroic Presence, only need 2,210 Hit Rating.

2.3. Expertise Cap

At level 90, most races require 5,100 Expertise Rating to reach the expertise cap. Some races, in some cases, only need 4,760 Expertise Rating, thanks to passive racial skills:

3. Changelog↑top

  • 11 Sep. 2013: Patch 5.4 update.
    • Added three different gearing strategies.
    • Fixed a few typos and made a few tweaks to the paragraphs describing each stat.
    • Added some advice to help players determine what stats to take.
    • Removed certain sections containing stat discussions, since they were no longer relevant.
  • 20 May 2013: Patch 5.3 update: nothing to change.
  • 27 Apr. 2013: Added a mention of Critical Strike Rating being better than Mastery Rating in 10-man.
  • 25 Apr. 2013: Revisited the secondary stat discussion, giving more emphasis to Critical Strike Rating (which had been neglected previously).
  • 12 Apr. 2013: Clarified several stat descriptions, and added an explanation of the debate between Mastery Rating and Haste Rating.
  • 09 Apr. 2013: Updated statistic priority for Patch 5.2.