Frost Death Knight DPS Rotation, Cooldowns, and Abilities — The War Within (11.2)
On this page, you will learn how to optimize the rotation of your Frost Death Knight in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.2).
Frost Death Knight Rotation
Welcome to our Rotation page for Frost Death Knights. Here we will go over everything you will need to know to optimally play your spec for Raiding and Mythic+ scenarios.
Single-Target Opener for Frost Death Knight
The opener is the sequence of abilities you use right at the start of an encounter. Use the toggles below to make sure you have the right talents selected, and the opener will update to display it properly!
Empower Rune Weapon as you run towards the boss.
Obliterate to consume the
Killing Machine you generate.
Empower Rune Weapon
Remorseless Winter
Frostwyrm's Fury
Pillar of Frost +
Breath of Sindragosa +
Obliterate + Trinket + Potion
Pillar of Frost +
Breath of Sindragosa +
Reaper's Mark + Trinket + Potion
Pillar of Frost +
Obliterate + Trinket + Potion
Pillar of Frost +
Reaper's Mark + Trinket + Potion
Rotations for Frost Death Knight in The War Within
Single Target Rotation for Frost Death Knight
I have broken up the rotation into your core rotation as well as your cooldown usage. You can find the core rotation below and then details on how to use your Cooldowns further down!
- Use
Obliterate if you have 2 procs of
Killing Machine.
- Use
Howling Blast if you have a proc of
Rime.
- Use
Frost Strike if you have 5 stacks of
Razorice.
- Use
Obliterate if you have a proc of
Killing Machine
- Use
Frost Strike
- Use
Obliterate
Let's break down the core rotation with some additional context and words:
- Consume your procs of
Killing Machine with
Obliterate. There is a nuance on the priority here depending on the number of stacks of Killing Machine you have. With 2 stacks you should always hard prioritise using
Obliterate. However, when you only have a single proc you can prioritise using both
Rime and
Frost Strike (with
Shattering Blade and 5 stacks of
Razorice) first.
- You consume your procs of
Rime second. Since
Rime is procced off your
Frost Strike, you want to consume the procs before you use any
Frost Strike!
- You use
Frost Strike to consume your Runic Power, or with a higher priority with
Shattering Blade and 5 stacks of
Razorice. Due to how little damage a non-Killing Machine
Obliterate does, and since it does not generate any procs either, we always use up our Runic Power before we consider pressing a naked
Obliterate.
- The naked
Obliterate is at the bottom of our priority list. It does very little damage and does not synergise with any other talent really. We primarily use it as a builder to gain Runic Power to spend on
Frost Strike!
Cleave/Mythic+ Rotation for Frost Death Knight
- Use
Frostscythe if you have 2 procs of
Killing Machine.
- Use
Obliterate if you have 2 procs of
Killing Machine.
- Use
Howling Blast if you have a proc of
Rime.
Remorseless Winter.
- Use
Frost Strike if you have a proc of
Frostbane.
- Use
Frostscythe if you a proc of
Killing Machine.
- Use
Obliterate if you a proc of
Killing Machine.
- Use
Glacial Advance
- Use
Frostscythe
- Use
Obliterate
The AoE/Mythic+ rotation is very similar to the Single Target rotation in many
ways. Frostscythe becomes your Rune spender in most scenarios (as long
as you pick up the talent) and
Glacial Advance becomes your Runic Power
spender.
Frostbane does change things around as you use
Frost Strike
a lot more in AoE, but otherwise there are a lot of parallels!
Cooldown Usage for Frost Death Knight
Reaper's Mark
Reaper's Mark is the active ability you gain from the
Deathbringer
tree. With a 45-second cooldown, you can align it with every
Pillar of Frost
window! Simply cast it with your Pillar macro every time.
Pillar of Frost
Pillar of Frost grants you 30% Strength for 12 seconds. With a 45-seconds
Cooldown it aligns well with
Reaper's Mark,
Frostwyrm's Fury and
Breath of Sindragosa, whichever combination of the talents we pick up!
You should use this ability on cooldown and ideally couple it with any potions or on-use trinkets you may have. That said, it can sometimes be better to save it for a few seconds until a high-priority target becomes available.
Maximising the number of GCDs that you use within Pillar of Frost is important
to maximise your DPS. Due to this, we leverage Macros whenever we use Pillar, combining
the off-GCD ability with an on-GCD ability to instantly cast your first spell within
the window. This requires you to start off on an empty GCD before you use the macro!
You can read more about it in the Macro section of the guide.
Remorseless Winter
Remorseless Winter deals damage and slows by 20% to all targets
around you over 8 seconds. The value and usage of the talent changes significantly
depending on the talent setup you use.
Frozen Dominion completely removes the active part of the talent, simply
casting it automatically whenever you use
Pillar of Frost. This is the most
common situation, making a lot easier to deal with the usage.
Without Frozen Dominion, the situation becomes more complicated. In Single
Target, we use Remorseless on Cooldown if we pick up the buffing talents starting
with
Gathering Storm. Ideally try and align it with ever
Pillar of Frost,
so hold it for 1-2 seconds after every use to get it on a 45 seconds Cooldown cycle.
In this scenario, you should aim to extend your
Everfrost debuff on enemies
when possible. Furthermore, if you can refresh your Remorseless Winter while
it is running still (extending it lots with
Gathering Storm), you refresh
its duration while keeping the buff stacks, a big DPS increase!
The final Single Target use-case is when you have only talented Cryogenic Chamber.
In this case, make sure to use
Remorseless Winter to consume the stacks
whenever you reach 20!
For AoE, we always use this ability as much as possible (without Frozen Dominion)
to deal AoE damage and buff your
Frostscythe use with
Cleaving Strikes.
Empower Rune Weapon
Empower Rune Weapon is an off-gcd
Killing Machine and Runic Power
generator. It helps us reduce the number of naked
Obliterates we cast
in a fight, as well as providing a ton of resources. Furthermore, during
Pillar of Frost
with
Obliteration, it gives a lot of free casts of Obliterate which is a lot of value.
We want to use this ability whenever we are about to reach 2 stacks of it, so
we do not overcap. Otherwise we use it when we cannot use Frost Strike
and we do not already have a proc of
Killing Machine. Finally, we use
it during
Pillar of Frost to gain Killing Machines and help us maintain
a healthy Resource level!
If you feel like the active usage of this ability is too hard, you can simply macro it to your core abilities and only lose around 1.5% DPS overall!
Breath of Sindragosa
Breath of Sindragosa costs 60 Runic power and lasts for 8 seconds,
dealing AoE damage in front of you. The duration can be increased by consuming
procs of
Killing Machine and
Rime, extending it up to 30
seconds!
To maximise this ability, we use it in combination with Obliteration.
Obliteration is all about the generation and consumption of
Killing Machine,
synergising very well with
Breath of Sindragosa! As we already prioritise
our procs at the top of our list, our rotation does not actively change during
Breath, we just keep going with our standard Single Target rotation!
Make sure to pool Runic Power for every Pillar of Frost that you
are planning to use Breath for, to make sure you have the required 60 to initiate
the window!
Frostwyrm's Fury
Frostwyrm's Fury is either your primary Single Target burst cooldown
(with
Rider of the Apocalypse) or a big AoE burst Cooldown with
Deathbringer.
With Rider, we use it the GCD before our
Pillar of Frost window to summon
our Riders and buff the window. With
Deathbringer we either use it
just after our
Pillar of Frost window, or during it if we can get a lot
of cleave hits!
Obliteration
Obliteration is not a Cooldown on its own but it does significantly
alter how
Pillar of Frost works and deserves a mention. With this talent
and when Pillar is active,
Frost Strike,
Glacial Advance and
Howling Blast
all generate procs of
Killing Machine. Due to this, we end up in a "weaving"
rotation where we generate and consume procs of
Killing Machine every GCD.
The weaving nature enables you to easily predict your actions within the window,
optimising your spell usage and GCD utilisation. You know that the Frost Strike/
Glacial Advance
will geneate a
Killing Machine that you then consume with
Obliterate/
Frostscythe.
If you got a proc of
Rime you know that you then press
Howling Blast
followed by another
Obliterate/
Frostscythe and so on. Leverage
this deterministic nature of the Cooldown to maximise your ability use!
Finally, you want to enter the window with sufficient resources to execute it
without any downtime. Empower Rune Weapon helps a lot to prevent this but you
should still avoid consuming naked
Obliterates within 5 seconds or so
before the window starts (as long as you are below 4 Runes).
Combat Assistant for Frost Death Knights
Patch 11.1.7 introduced the Combat Assistant functionality for all specs in the game. This comes in the form of two tools that you can use to assist your rotation. The Assisted Highlight feature will light up the spell that you are supposed to use next, helping you determine what button you need to press. The Single-Button Assistant will provide you with a single button that automatically pressed the appropriate spell. Importantly the Single-Button Assistant has a GCD penalty of 0.2 seconds every time you press it, artifically slowing down your rotation. This penalty means that you always will do less DPS when using the Single-Button Assistant compared to what you could have done with a perfectly executed rotation.
One major aspect to consider here is the lack of major Cooldowns in the Combat Assistant. The Assisted Highlight and Single-Button Assistant will not highlight/use your major offensive Cooldowns. Instead it is on you to ensure that you use those appropriately.
One question you might ask yourself now is: how good is the rotation I can get from these assistants? If we assume that you handle your Cooldown usage perfectly, the Assisted Highlight is roughly 5-10% less DPS on Single Target and 15-25% worse in AoE. With the Single-Button Assistant, the numbers are 15-20% in Single Target and 25-30% in AoE. Do bear in mind that this is compared to absolutely optimal play. A player with less experience with the rotation might see a significantly smaller loss, or even a gain when using the assistants.
Optional Read: Mastering Your Frost Death Knight
Following the guide up to this point will allow you to play a Frost Death Knight at a very high level. That said, below, we go into a bit more detail about some aspects of the specialization.
Positioning
The Frost Death Knight has a number of spells, both active and passive, that hit enemies in front of your character. Breath of Sindragosa,
Glacial Advance and
Icy Death Torrent being the main ones. Due
to this, positioning your character to face as many enemies as possible is crucial
when doing AoE damage. Always stand at the edge of a pack of enemies and face
inward to maximise your DPS.
Runes and Runic Power
Death Knights use a dual resource system of runes and Runic Power. While it is quite straightforward in how it works, we will explain it here for the sake of completion.
Runes
You have a total of 6 Runes, which are available by default. Some of your abilities have Rune costs, and whenever you use an ability that consumes one or more Runes, those Runes will immediately begin recharging. The exact amount of time it takes a Rune to recharge depends on how much Haste you have.
Whenever a Rune is consumed, you gain 10 Runic Power (more on that below).
At most, 3 of your runes can be charging up at the same time. It is therefore optimal to keep at least 3 runes on cooldown to maximise the recharge rate over the course of the fight.
Runic Power
Runic Power is a resource that resembles Rage, in the sense that it decays when out of combat, but does not decay during combat. As mentioned above, consuming Runes generates 10 Runic Power per Rune spent, and this is the primary means of generating Runic Power, although some abilities also help with this. You can have a maximum of 100 Runic Power.
Mastery: Frozen Heart
Mastery: Frozen Heart increases all Frost damage that you do.
Procs
Frost Death Knights have two procs that will regularly show up in the rotation, so you must understand them.
Killing Machine Procs
Your auto-attack critical strikes have a chance to make your next
Obliterate a guaranteed critical strike and
deal Frost Damage, meaning it will scale off your Mastery and ignore armor. It
also makes your
Frostscythe crit for 4x the normal damage, up from the standard 2x amount.
Killing Machine works based on the number of auto-attack critical strikes you
have had since the last proc. For dual wield, the first time you get an
auto-attack critical strike after your previous proc, you have a 30% chance to
get a new proc. If this fails, the next auto attack has a 60% chance. If this
also fails, you get a 90% proc chance and then a 100% proc chance if 3 auto-attack
critical strikes have failed in a row.
Wielding a Two-Handed weapon (and via the Might of the Frozen Wastes spell)
increases these proc chances. You simply have a 100% chance to trigger a proc
every time you get a critical auto-attack. Still,
due to the lower attack speed of a Two-Handed weapon, and since you only have
one weapon to attack with, you still get 28% fewer procs when with Two-Handed
builds.
Generally, these procs should be used right away to ensure that no procs are overwritten.
If you have the Obliteration talent, then this ability
causes each
Frost Strike,
Glacial Advance and
Howling Blast to trigger
Killing Machine (for the duration of
Pillar of Frost).
Aim to never overcap
Killing Machine, never actively generating one
if you are already at 2 charges.
Rime Procs
Your Frost Strike /
Glacial Advance has a 45% chance of causing your next
Howling Blast to be free of cost and deal additional damage,
thanks to
Rime. Make sure to consume these procs before you use the next
Frost Strike/
Glacial Advance!
Changelog
- 04 Aug. 2025: Completely revamped page with Patch 11.2, simplifying structure and rotations.
- 27 Jun. 2025: Added more rotation switches for shattering blade.
- 15 Jun. 2025: Increased use of image blocks and clarified Breath opener.
- 21 Apr. 2025: Updated for Patch 11.1.5.
- 24 Feb. 2025: Removed Soul Reaper usage (it is not worth to cast) and expanded on Remorseless Winter gameplay.
- 20 Feb. 2025: Reviewed and updated for Patch 11.1.
- 15 Dec. 2024: Reviewed and update for Patch 11.0.7.
- 08 Nov. 2024: Clarified Death and Decay use without TLW.
- 21 Oct. 2024: Updated openers to reflect Mark + Pillar, and added new reaper of soul talent gameplay.
- 08 Oct. 2024: Updated Reapers Mark prio to be used with pillar.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed and Updated for Season 4, changing wording around Chill Streak and the old tier set.
- 21 Mar. 2024: Reviewed for Patch 10.2.6.
- 23 Jan. 2024: Added more detailed Fyralath priority.
- 15 Jan. 2024: Updated frostscythe priority.
- 15 Dec. 2023: Updated Obliteration priority to not be greedy with double KM.
- 15 Dec. 2023: Clarified DnD usage in AoE.
- 01 Dec. 2023: Clarified Obliteration rotation with single ERW.
- 12 Nov. 2023: Moved Remorseless Winter priority up and clarified refreshing with gathering storm.
- 06 Nov. 2023: Updated for Patch 10.2. Added Soul Reaper usage, clarified various bits and expanded on Chill Streak use.
- 04 Sep. 2023: Clarified gameplay around Fatal Fixation.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 Jun. 2023: Expanded on Breath rotation and added Obliteration secondary burst window.
- 01 May 2023: Reviewed and Updated for Patch 10.1. Primarily changing Frostwyrm's Fury usage.
- 20 Mar. 2023: Updated rotation for 10.0.7, adding discussion about Fatal Fixation.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pixelbased Lifeforms on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He produces guide content on YouTube and frequently streams on Twitch.
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