Frost Death Knight DPS Rotation, Cooldowns, and Abilities (WoD 6.1.2)

Frost Death Knight Art Image
General Information

On this page, we list your Frost Death Knight core abilities and how they should be used together (rotation) in World of Warcraft WoD 6.1.2. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Frost Death Knight.

The other pages of our Frost Death Knight guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Mendenbarr, a prominent theorycrafter who maintains Death Knight guides on Elitist Jerks. He also works on Destiny Softworks, a blog for DPS Death Knights.

1. Single Target Rotation↑top

The single target Frost Death Knight rotation can be summarised in the form of the following priority systems. They differ slightly depending on whether you are dual-wielding or using a Two-Handed Weapon, so we have split them for a better understanding.

1.1. Dual-Wielding

  1. Cast Soul Reaper Icon Soul Reaper
    • only when the target is below 35% health.
  2. Cast Defile Icon Defile.
  3. Cast Frost Strike Icon Frost Strike if:
    • you are about to reach maximum runic power or
    • you have a Killing Machine Icon Killing Machine proc.
  4. Keep your diseases (Frost Fever Icon Frost Fever and Blood Plague Icon Blood Plague) up at all times.
    • Apply Frost Fever Icon Frost Fever with Howling Blast Icon Howling Blast, and apply Blood Plague Icon Blood Plague with Plague Strike Icon Plague Strike. In the case of Plague Strike, make sure that you use an Unholy rune for it, and not a Death rune (if need be, wait slightly for an Unholy rune to become available).
  5. Cast Howling Blast Icon Howling Blast when you have a Rime Icon Rime proc.
  6. Use your Unholy Runes on Obliterate Icon Obliterate.
  7. Use your Death and Frost runes on Howling Blast Icon Howling Blast, leaving at least one spare rune for each Unholy rune you currently have so that you can cast Obliterate Icon Obliterate.

Unless stated otherwise, this rotation assumes you have the Blood Tap Icon Blood Tap talent (which we consider to be the best choice). Managing Blood Tap is a simple matter of making sure to use your charges before they cap (at 12). The easiest way of doing this is to macro it into a commonly-used ability, ideally Frost Strike Icon Frost Strike. The following is an example of this macro.

  • #showtooltip Frost Strike
  • /cast Blood Tap
  • /cast Frost Strike

1.2. Two-Handed

  1. Cast Soul Reaper Icon Soul Reaper
    • only when the target is below 35% health.
  2. Cast Defile Icon Defile.
  3. Keep your diseases (Frost Fever Icon Frost Fever and Blood Plague Icon Blood Plague) up at all times.
  4. Use all your runes on Obliterate Icon Obliterate:
    • when you have a Killing Machine Icon Killing Machine proc or
    • when all your runes are available (and not using Obliterate essentially causes you to waste their recharge time).
  5. Use all your runic power onFrost Strike Icon Frost Strike.
  6. Cast Howling Blast Icon Howling Blast when you have a Rime Icon Rime proc.

This rotation assumes you have the Blood Tap Icon Blood Tap talent.

1.3. Presence

You should always be in Frost Presence Icon Frost Presence.

2. Multiple Target Rotation↑top

The multiple target (AoE) rotation, also based on a priority system, is the same for both dual wielding and two-handed playstyles. This is only worth switching to (from a single target rotation) when you are facing 3 or more targets if dual-wielding, or 4 or more targets if using a two-handed weapon. It can be summarised as:

  1. Use your Unholy runes on Death and Decay Icon Death and Decay.
  2. Use your other runes to spam Howling Blast Icon Howling Blast.
  3. Use spare Unholy runes (since Death and Decay has a cooldown) on Plague Strike Icon Plague Strike, using this ability on all the enemies you are facing, alternatively.
  4. Use your runic power on Frost Strike Icon Frost Strike.
  5. Use Plague Leech Icon Plague Leech (the recommended tier 1 talent) on cooldown.

2.1. Presence

You should use Frost Presence Icon Frost Presence.

3. Cooldown Usage↑top

As a Frost Death Knight, you have a total of 3 DPS cooldowns. Below, we explain how they are best used.

3.1. Pillar of Frost

Pillar of Frost Icon Pillar of Frost grants you 20% Strength for 20 seconds, with a 1-minute cooldown. You should use this ability on cooldown. Ideally, you should couple it with any on-use trinkets you may have.

3.2. Empower Rune Weapon

Empower Rune Weapon Icon Empower Rune Weapon refreshes all of your runes and grants you 30 runic power. It has a 5-minute cooldown and, as such, it can realistically be used only twice per fight.

Empower Rune Weapon should be used when all of your runes are on cooldown and you have low runic power. It is useful in providing a large burst of DPS, so keep that in mind when deciding when to use it.

3.3. Army of the Dead

Army of the Dead Icon Army of the Dead summons a number of ghouls to fight at your side for a short while. It has a high rune cost, so it is only worth using before the pull, as long as your runes have a chance to regenerate at least 50% before you engage the boss.

4. Optional Read: Mastering Your Frost Death Knight↑top

The above-mentioned priorities (and the resulting rotation) may appear complex and confusing. To alleviate this, we will explain, among other things, the rotation in a bit more detail.

4.1. Dual-Wielding Versus Two-Handed

Currently, the two-handed and dual-wielding playstyles are practically even in single-target, but dual-wielding pulls ahead in AoE and cleaving situations.

4.2. Dark Simulacrum

Dark Simulacrum Icon Dark Simulacrum is a very special ability. It places a debuff on the target, which causes you to mimic their next spell cast that costs Mana to use. This grants you the ability (it will replace Dark Simulacrum on your bars) for a short amount of time. Using this mimicked ability can be very beneficial (even exploitative) on some encounters.

4.3. Single Target Rotation Explained

The Frost Death Knight single target rotations can get a bit confusing when read in the form of a priority list. In the following sub-sections, we will shed some light on what you should do in practice. We mainly focus on the Two-Handed rotation, since it performs better and it is more popular, but we also dedicate a section to Dual-Wielding.

4.3.1. Keeping Diseases Up

Frost Fever Icon Frost Fever will be automatically applied each time you cast Howling Blast Icon Howling Blast, so it will always be up, normally. Sometimes, it can happen that a long period of time will go by without any Rime Icon Rime procs (since, as we have mentioned in the priority at the start of the guide, and as we will see below, you should only cast Howling Blast with a Rime proc). In this case, simply cast Howling Blast without a Rime proc to refresh Frost Fever.

Blood Plague Icon Blood Plague will have to be kept up manually. You will do this through a combination of Outbreak Icon Outbreak (once every minute) and Plague Strike Icon Plague Strike (when Outbreak is on cooldown and you need to refresh the disease).

Plague Leech Icon Plague Leech is a tier 1 talent that we advise you to take. You should use it to consume your existing diseases on the target, every time that Blood Plague Icon Blood Plague is about to expire and Outbreak Icon Outbreak is available. Afterwards, you will quickly re-apply the diseases through Outbreak Icon Outbreak. Alternatively, you can use it to consume your diseases on the target even if Outbreak is on cooldown, provided that Blood Plague is about to expire and you have a Rime Icon Rime proc. This allows you to gain one Death rune (from consuming the diseases) at the expense of one Unholy rune (the cost of refreshing Blood Plague through Plague Strike), since refreshing Frost Fever will not cost any runes due to the Rime proc.

4.3.2. Using Frost Strike

If you are using Runic Empowerment Icon Runic Empowerment (a talent which we do not consider to be optimal for Dual-Wielding), you should not use Frost Strike blindly, as it has a "hidden" benefit. Thanks to Runic Empowerment, each time you use runic power (in other words, each time you cast Frost Strike Icon Frost Strike), you have a 1.50% chance per runic power spent to regenerate a fully depleted rune. Therefore, you should only use Frost Strike when both runes of a certain type are unavailable.

You will, of course, be forced to use Frost Strike in situations other than these, because your runic power will reach maximum capacity otherwise. This is acceptable. Just make sure that you are not using Frost Strike when your runic power is not full and the above-mentioned rune condition is not met.

4.3.3. Killing Machine Procs

Your autoattacks have a chance to make your next Obliterate Icon Obliterate or Frost Strike Icon Frost Strike a guaranteed critical strike, thanks to Killing Machine Icon Killing Machine.

When dual-wielding, you should use Killing Machine Icon Killing Machine procs on Frost Strike Icon Frost Strike, and when you are using a Two-Handed Weapon, you should use them on Obliterate Icon Obliterate.

4.3.4. Rime Procs

Your Obliterate has a 45% chance to cause your next Howling Blast Icon Howling Blast or Icy Touch Icon Icy Touch to be free of cost, thanks to Rime Icon Rime. These procs should be used with Howling Blast Icon Howling Blast. There is no difficulty here. Additionally, there is no need to use these procs right away - it only matters that you use them before casting Obliterate again.

4.3.5. Dual-Wielding

The only difficult part about the Dual-Wielding rotation comes when trying to master the proper balance of Obliterate Icon Obliterate casts. This difficulty is compounded by the fact that the way to use Obliterate differs wildly based on your tier 5 talent choice.

As a rule, Obliterate is not valuable to you as a Dual-Wielding Frost Death Knight, and Howling Blast Icon Howling Blast is very valuable. As a result, you want to use Howling Blast as much as possible, and Obliterate as little as possible. However, if you never use Obliterate, then your Unholy runes do not get used up (since Howling Blast only costs 1 Frost rune), which is not at all desirable either. Therefore, you must keep your Unholy runes recharging, while making sure that your Tier 5 talent of choice maximises your Howling Blast usage.

If you are using Runic Empowerment Icon Runic Empowerment, keep in mind that this talent will refresh a fully-depleted rune (so only when both runes of that type are on cooldown). Since you never want Runic Empowerment to grant you Unholy runes, you must make sure to never have both Unholy runes depleted when you use Frost Strike Icon Frost Strike. Consequently, you should only use Obliterate when you have both Unholy runes active, since if you deplete both runes, then your next Frost Strike may give you an Unholy rune back.

If you are using Blood Tap Icon Blood Tap, you do not really need to worry too much about which runes it regenerates, as long as you do not allow Blood Tap to reach maximum charges (12). Use up the charges (the macro mentioned at the start of the guide makes it very easy) and use the resulting runes on Howling Blast Icon Howling Blast.

4.4. Soul Reaper

Soul Reaper Icon Soul Reaper can be cast at any time during the fight (provided that you have the necessary rune), and it works much like a DoT that has a single tick. Specifically, Soul Reaper instantly applies a debuff to the target, that lasts for 5 seconds, and at the end of this duration, it will tick once.

Soul Reaper will only tick if the target is at or below 35% health at the moment when the tick takes place. If the target has more than 35% health, the tick will do no damage, and the entire Soul Reaper will essentially have no effect whatsoever, other than using up the respective rune.

So, even though in our priority we mention including Soul Reaper in your rotation when the target is at or below 35% health, in reality, you can start using Soul Reaper slightly sooner than that, provided that the target will be at 35% health or less at the time that the 5-second debuff expires.

4.5. Anti-Magic Shell Usage

Anti-Magic Shell Icon Anti-Magic Shell absorbs 75% of all damage taken for 5 seconds, and grants you runic power based on the amount of damage that it absorbs.

While this ability has amazing survivability benefits, allowing you to often taken practically no damage from various raid-damaging mechanics, it also has great benefits for your DPS.

Indeed, the amount of runic power you gain if you absorb a lot of magic damage is far from negligible.

Therefore, you should always try to make use of Anti-Magic Shell to boost your runic power generation throughout the fight. The best way to do it is to know when a raid-damaging attack is coming, and to have Anti Magic Shell up for that time. Then, simply enjoy the extra runic power (and don't forget to spend it).

That said, make sure that your Anti-Magic Shell is not needed for something much more important to your own survival, before using it just to get more runic power.

Finally, while you can use Anti-Magic Shell to purposefully stand in void zones, you should be very careful when doing this.

5. Changelog↑top

  • 08 May 2015: Made tweaks to the single and multiple target rotations.
  • 07 Dec. 2014: Made a few tweaks and improvements to the rotation and cooldown usage.
  • 18 Nov. 2014: Fixed an issue where use of Defile Icon Defile was missing from the two-handed rotation.
  • 16 Oct. 2014: Amended the simplified dual-wielding rotation section to account for the larger loss in DPS that it causes.