Frost Death Knight DPS Stat Priority (WoD 6.2.2)

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Frost Death Knight Art Image
General Information

On this page, we explain what the best statistics are for Frost Death Knights in World of Warcraft WoD 6.2.2, how the class benefits from each of them.

The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).

The other pages of our Frost Death Knight guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Skullflower, a main raider in Midwinter and who is obsessed with Death Knights. He owns/operates SummonStone. Skullflower has been soul reaping since Wrath of the Lich King launched, and began playing the game in early 2005.

1. Basics↑top

The stat priority for a Frost Death Knight depends based on whether you choose the Dual-Wielding or the Two-Handed playstyle.

Stat priority for Dual-Wielding playstyle:

  1. Strength;
  2. Mastery;
  3. Multistrike;
  4. Versatility;
  5. Haste;
  6. Critical Strike.

Stat priority for Two-Handed playstyle:

  1. Strength;
  2. Haste;
  3. Multistrike;
  4. Versatility;
  5. Mastery;
  6. Critical Strike.

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

2. Getting a Better Understanding↑top

2.1. Statistics Priority

Strength is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do.

Haste increases the amount of procs of Killing Machine Icon Killing Machine, your attack speed, and your rune regeneration rate.

Critical Strike increases your chance to critically hit with all spells and abilities.

Mastery, through Mastery: Frozen Heart Icon Mastery: Frozen Heart, increases your Frost damage. Frost damage makes up a great part of your total damage.

Versatility increases all your damage and healing done, and decreases all damage taken.

Multistrike causes your abilities to have a chance to hit/heal a second and a third time, each time dealing 30% of the initial damage/heal.

3. Changelog↑top

  • 22 Jun. 2015: Made a minor change to the Two-Handed playstyle priority (reversed the order of the worst two stats).
  • 26 Feb. 2015: Updated the Two-Handed stat priority (Haste is now the best secondary stat).
  • 20 Nov. 2014: Fixed an issue regarding the dual-wielding stat priority, which should now be accurate.