Fury Warrior DPS Statistics Priority and Reforging (WoW MoP 5.4)

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General Information

On this page, we explain what the best statistics are for Fury Warriors in World of Warcraft MoP 5.4, how the class benefits from each of them, and what your reforging strategy should be. We also detail what the various caps are (if any) and why they should be attained.

The statistics priority is important as it influences reforging strategies as well as itemisation choices (gear, enchants, and gems).

Make sure to check our Gear Optimisation Guide, which serves as a support guide for this article.

The other pages of our Fury Warrior guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Jalopy, one of the best Fury Warriors in the world, who raids in Duality. You can follow his stream on Twitch.

1. Basics↑top

The stat priority for a Fury Warrior depends on whether or not you have an amplification trinket. You can use the following stat priorities, but for optimal results you should find out your own stat weights using Simulationcraft.

1.1. Without Amplification Trinket

  1. Hit Rating (until 7.5%);
  2. Expertise Rating Rating (until 7.5%);
  3. Strength;
  4. Critical Strike Rating;
  5. Mastery Rating;
  6. Haste Rating;
  7. Hit Rating (until 26.5%).

1.2. With Amplification Trinket

  1. Hit Rating (until 7.5%);
  2. Expertise Rating Rating (until 7.5%);
  3. Critical Strike Rating;
  4. Mastery Rating;
  5. Strength;
  6. Haste Rating;
  7. Hit Rating (until 26.5%).

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

If you are unsure what the optimal reforging strategy is for the above priority, you can Ask Mr. Robot for a personalised optimisation of your character's gear, by filling the form below.

2. Getting a Better Understanding↑top

2.1. Statistics

Hit Rating decreases the chance that your melee attacks will miss their target (7.5% against a raid boss). Therefore, your goal is to reach the 7.5% hit cap (see section below), which will ensure that your attacks never miss.

When dual-wielding, reaching the 7.5% hit cap will only prevent your special melee attacks (yellow attacks) from missing. Your normal melee attacks (white attacks) will still miss because, when dual-wielding, they have a 26.5% chance to miss by default. As you can see in the priority list above, Hit Rating remains a decent statistic even after the 7.5% cap.

Expertise Rating decreases the chance that your melee attacks will be dodged (7.5% against a raid boss). Therefore, your goal is to reach the 7.5% expertise cap (see section below), which will ensure that your attacks are never dodged. Note that you should always be attacking bosses from behind, which prevents them from parrying your attacks. Therefore, it is usually unnecessary (unless the boss cannot be attacked from behind) to decrease the chance that your attacks will be parried (something that you can do by stacking Expertise Rating after reaching the 7.5% cap).

Critical Strike Rating increases the uptime of your Enrage Icon Enrage, by increasing the critical strike chance of Bloodthirst Icon Bloodthirst and Colossus Smash Icon Colossus Smash. This statistic is insanely good for Fury Warriors, and every other statistic pales in comparison. You want to stack it as much as possible.

Strength is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do.

Mastery Rating, through Mastery: Unshackled Fury Icon Mastery: Unshackled Fury, increases the damage you do while enraged.

Haste Rating increases your attack speed.

2.2. Hit Cap

At level 90, most races require 2,550 Hit Rating to reach the melee hit cap. Draenei, thanks to Heroic Presence Icon Heroic Presence, only need 2,210 Hit Rating.

2.3. Expertise Cap

At level 90, most races require 2,550 Expertise Rating to reach the expertise cap. Some races, in some cases, only need 2,210 Expertise Rating, thanks to passive racial skills:

3. Changelog↑top

  • 13 Oct. 2013: Updated the stat priorities to include the consequence of owning an amplification trinket.
  • 12 Sep. 2013: Patch 5.4 update: nothing to change.
  • 20 May 2013: Patch 5.3 update: nothing to change.
  • 23 Apr. 2013: Updated the statistic priority slightly, and emphasised the importance of Critical Strike Rating.