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Fury Warrior DPS Stat Priority (WoD 6.2.4)

Last updated on Sep 03, 2015 at 07:21 by Vlad 124 comments

Table of Contents

General Information

On this page, we explain what the best statistics are for Fury Warriors in World of Warcraft WoD 6.2.4, how the class benefits from each of them.

The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).

The other pages of our Fury Warrior guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Archimitros, one of the best DPS Warriors in the world, who raids in Crisp. You can follow him on Twitter.

1. Basics

The stat priority for Fury Warriors is currently the same regardless of playstyle.

  1. Strength;
  2. Haste (until the 11% breakpoint);
  3. Critical Strike (until roughly 25%, if you have the 4-Part Tier 17 Set Bonus, and 30%, if you have the 4-Part Tier 18 Set Bonus);
  4. Mastery;
  5. Haste (until the 18% breakpoint);
  6. Critical Strike;
  7. Multistrike;
  8. Haste (over 18%);
  9. Versatility.

Note that once you acquire the Worldbreaker's Resolve Icon Worldbreaker's Resolve class trinket, the value of Haste drops, and that of Mastery increases. This effect is so pronounced that Mastery becomes the best secondary stat.

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

2. Getting a Better Understanding

2.1. Statistics

Strength is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do.

Critical Strike increases the uptime of your Enrage Icon Enrage, by increasing the critical strike chance of Bloodthirst Icon Bloodthirst.

Mastery, through Mastery: Unshackled Fury Icon Mastery: Unshackled Fury, increases the damage you do while enraged.

Haste increases your attack speed, and, thanks to Headlong Rush Icon Headlong Rush, it also reduces the cooldown of Bloodthirst Icon Bloodthirst and your global cooldown. Note that the reduction of the two is proportional, meaning that you will always have two global cooldowns between two casts of Bloodthirst.

Multistrike causes your abilities to have a chance to hit/heal a second and a third time, each time dealing 30% of the initial damage/heal.

Versatility increases all your damage and healing done, and decreases all damage taken.

2.2. Haste and Critical Strike Breakpoints

Haste has two breakpoints, at 11% and 18% respectively (with raid buffs). When you are near these breakpoints, the value of Haste increases considerably, meaning that reaching them is very desirable. After you reach these two breakpoints, however, the value of Haste drops.

Likewise, Critical Strike is extremely valuable until you have 25%, if you have the 4-Part Tier 17 Set Bonus. After meeting these conditions, however, the value of Critical Strike drops considerably (effectively always below Mastery).

3. ChangeLog

  • 03 Sep. 2015: Added the Critical Strike breakpoint for Tier 18 Set Pieces.
  • 22 Jun. 2015: Added a mention about how the Worldbreaker's Resolve class trinket affects the stat priority.
  • 12 Jun. 2015: Updated the stat priority.
  • 12 Dec. 2014: Made a small tweak to the stat priority, moving Versatility above Haste.
  • 09 Dec. 2014: Made a small tweak to the stat priority.
  • 16 Oct. 2014: Added different Critical Strike soft caps for Titan's Grip and Single-Minded Fury Warriors.
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