Fury Warrior DPS Rotation, Cooldowns, and Abilities (MoP 5.4)

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Fury Warrior Art Image
General Information

On this page, we list your Fury Warrior core abilities and how they should be used together (rotation) in World of Warcraft MoP 5.4. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Fury Warrior.

The other pages of our Fury Warrior guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Jalopy, one of the best Fury Warriors in the world, who raids in Duality. You can follow his stream on Twitch.

1. Preface↑top

Playing a Fury Warrior properly (in a way that results in good DPS and beyond) is more difficult than in the case of most other classes. You can do reasonable DPS if you execute a simple rotation, but your DPS will not be competitive until you learn to master the rotation and playstyle in full.

In the section that follows, we will present a rather basic version of the rotation, that will allow you to get started and play your Warrior with reasonably good results.

Keep in mind, though, that if you wish to be truly proficient at playing your Fury Warrior, you will need to master the advanced rotation.

2. Single Target Rotation↑top

To begin with, you should always cast Colossus Smash Icon Colossus Smash on cooldown, and save your rage so that you go into Colossus Smash with a full rage pool.

Storm Bolt Icon Storm Bolt plays an important part in the rotation. Make sure to read our dedicated section to learn more about how to use Storm Bolt.

Outside of Colossus Smash, you should make use of Heroic Strike Icon Heroic Strike only to avoid being at maximum rage.

When the boss is below 20% health, Execute Icon Execute becomes much more important. Outside of Colossus Smash, you should use it instead of Heroic Strike Icon Heroic Strike (to ensure that you do not cap your rage). During Colossus Smash, you should mostly use Execute Icon Execute, only using Bloodthirst Icon Bloodthirst when you are below 30 rage), and Raging Blow Icon Raging Blow only when both Execute and Bloodthirst are unavailable.

3. Multiple Target Rotation↑top

The AoE rotation depends on how many adds you are facing and how good your rage generation is. In any case, you should always make sure to use Heroic Leap Icon Heroic Leap against the targets, if possible.

If you are facing 2-3 enemies you should perform a single target rotation with a few modifications:

If you are facing 4 or more enemies, you should maintain the following rotation for as long as your rage allows you to:

If benefiting from the 2-Part Tier 16 Set Bonus, you should weave in Colossus Smash Icon Colossus Smash as well, since the extra rage will help you cast more Whirlwinds.

If you are facing 8 or more enemies, simply use Bloodthirst Icon Bloodthirst as needed to remain enraged, and spam Whirlwind Icon Whirlwind while weaving in Colossus Smash Icon Colossus Smash. Make sure to use Raging Blow Icon Raging Blow at 3 stacks of Meat Cleaver Icon Meat Cleaver.

4. Cooldown Usage↑top

As a Fury Warrior, you have several DPS cooldowns. Additionally, you can obtain two more DPS cooldowns from your talents of choice.

  • Berserker Rage Icon Berserker Rage should be used to help with your Enrage Icon Enrage uptime. This is subtle, and we tackle it in depth in a later section.
  • Recklessness Icon Recklessness should be used as many times as possible throughout the encounter. It is ideal to stack it with other cooldowns.
  • Skull Banner Icon Skull Banner should be used as many times as possible throughout the fight, but keep in mind that the rest of your raid should benefit from this as well.
  • Shattering Throw Icon Shattering Throw is essentially a raid cooldown, so keep in mind that the rest of your raid should benefit from it as well.

For more details on these cooldowns, as well as on the cooldowns granted to you by your talents, refer to our detailed cooldown usage section.

5. Stance↑top

Battle Stance Icon Battle Stance grants you a lot of rage with each melee attack you make, but grants you no rage from damage taken.

Berserker Stance Icon Berserker Stance grants you half the rage that Battle Stance does, from your melee attacks, but also grants you rage from damage taken. If you are taking at least 3-4% of your maximum health in damage each second (or if you anticipate a large damage spike will hit you), it becomes a DPS gain to be in Berserker Stance .

Other than this, there is no difference between the stances, and your abilities are not conditioned at all by your current stance.

6. Mastering Your Fury Warrior↑top

The guidelines given above will enable you to play your Fury Warrior with good results. If you want to push things further and master your character, then we advise you to continue reading.

6.1. Titan's Grip or Single-Minded Fury

At the moment, Titan's Grip provides slightly higher DPS in single-target situations, and a much higher gain in AoE when compared to Single-Minded Fury, assuming equal item level weapons. The important thing is weapon damage, though, meaning that you should choose based on what your best Main-Hand weapon is.

So, you are better off with an item level 535 Main-Hand and a 509 Off-Hand, than with two 522 weapons.

6.2. Rage Generation

By default, your rage is generated from two sources:

  • Dealing damage with auto attacks.
  • Using special abilities that generate rage (Charge Icon Charge, Bloodthirst Icon Bloodthirst, etc.).

Exceptionally, if you are in Berserker Stance Icon Berserker Stance, you also generate rage from damage taken.

Your rage is mostly used by abilities in your rotation, although some utility spells also cost rage.

6.3. Advanced Rotation

The entire Fury Warrior rotation revolves around the periods of time when the Colossus Smash Icon Colossus Smash debuff is up on the target. While you are outside of a Colossus Smash phase, you will essentially be preparing yourself (pooling rage, saving certain abilities) for Colossus Smash being applied. While Colossus Smash is active, you will need to perform the most efficient sequence of abilities possible to make the most of the debuff. Finally, you will have to treat things a bit differently when the boss is below 20% health. We treat each case below, and then go into more detail later on in the guide.

The following outline is a fairly advanced overview of how to play Fury to a very high level. However, Fury is a playstyle that requires both following a long priority and gambling on procs and critical strikes to reach maximum potential. While this priority is accurate, there are simply too many ifs, ands, or buts regarding the intricacies within it to present here. You will have to discern much of this yourself by getting a feel for how often your Bloodthirst Icon Bloodthirst scores a critical strike, how quickly you will gain rage, how long until a DPS stop occurs, how long until an AoE DPS phase comes about, and so on. This will force you to think on your feet and alter your thought process regarding many of the choices you must make. This is something you will simply have to practice in order to get better at.

6.3.1. Outside Colossus Smash

When the debuff from Colossus Smash Icon Colossus Smash is not active, you should follow this priority system. Note that if you have the 2-Part Tier 16 Set Bonus, you can lower any rage thresholds by about 15-20.

Storm Bolt Icon Storm Bolt plays an important part in the rotation. Make sure to read our dedicated section to learn more about how to use Storm Bolt.

  1. Use Heroic Strike Icon Heroic Strike
  2. Use Bladestorm Icon Bladestorm/Dragon Roar Icon Dragon Roar.
  3. Use Bloodthirst Icon Bloodthirst
    • Only when you have 1 charge of Raging Blow.
  4. Use Colossus Smash Icon Colossus Smash
    • You should have at least 1 charge of Raging Blow Icon Raging Blow when this ability comes off cooldown.
  5. Use Raging Blow Icon Raging Blow
    • Only when you have 2 charges.
    • Directly after a Colossus Smash Icon Colossus Smash, you can spend any extra charges immediately.
  6. Use Execute Icon Execute (when it is a proc from the 4-Part Tier 16 Set Bonus)
    • If the difference between the time remaining on the proc and the cooldown of Colossus Smash Icon Colossus Smash is 3 seconds or less, use it on the first opportunity.
    • If the difference is 4.5 seconds or greater, hold on the proc for the coming Colossus Smash window.
  7. Use Wild Strike Icon Wild Strike
  8. Use Raging Blow Icon Raging Blow
    • Only if you have 1 charge and you are certain that you will still have at least 1 charge again when Colossus Smash Icon Colossus Smash comes off cooldown.
  9. Use Wild Strike Icon Wild Strike
    • Only if you have over 110 rage, the global cooldown would not otherwise be used by Bloodthirst Icon Bloodthirst, Colossus Smash Icon Colossus Smash, or Raging Blow Icon Raging Blow, and Colossus Smash still has 3 seconds left on cooldown.
  10. Use Impending Victory Icon Impending Victory.
  11. Use Battle Shout Icon Battle Shout or Commanding Shout Icon Commanding Shout
    • Only if you have less than 50 rage.
  12. Use Heroic Throw Icon Heroic Throw.
  13. Do nothing (if none of the above steps meet their conditions).

6.3.2. During Colossus Smash

While the Colossus Smash Icon Colossus Smash debuff is active, the very first cooldown should be used on Storm Bolt Icon Storm Bolt (unless you are saving an Execute Icon Execute proc from the 4-Part Tier 16 Set Bonus that will otherwise expire), while the rest of your rotation is as follows:

Storm Bolt Icon Storm Bolt plays an important part in the rotation. Make sure to read our dedicated section to learn more about how to use Storm Bolt.

  1. Use Berserker Rage Icon Berserker Rage
    • Use it to force a charge of Raging Blow Icon Raging Blow in case Bloodthirst Icon Bloodthirst does not score a critical strike or you need to otherwise fill a global cooldown.
  2. Use Heroic Leap Icon Heroic Leap.
  3. Use Heroic Strike Icon Heroic Strike.
  4. Use Raging Blow Icon Raging Blow
    • Only if you have 2 charges.
  5. Use Bloodthirst Icon Bloodthirst
  6. Use Execute Icon Execute (when it is a proc from the 4-Part Tier 16 Set Bonus).
  7. Use Raging Blow Icon Raging Blow
    • Only if you have 1 charge.
  8. Use Wild Strike Icon Wild Strike

6.3.3. Execute Range Outside Colossus Smash

Note that if you have the 2-Part Tier 16 Set Bonus, you can lower any rage thresholds by about 15-20.

Due to the rage income you have with the 2-Part Tier 16 Set Bonus and higher gear levels, you can sometimes treat situations of high rage as Bloodthirst Icon Bloodthirst-X-X-X-Bloodthirst Icon Bloodthirst instead of Bloodthirst Icon Bloodthirst-X-X-Bloodthirst Icon Bloodthirst. This is because the enrage effect from each Bloodthirst lasts long enough to cover the 3 global cooldowns to the next Bloodthirst, and the damage from Execute Icon Execute will yield higher DPS.

As a Titan's Grip Warrior, it is important not to waste charges of Raging Blow Icon Raging Blow, as they are extremely efficient in terms of damage per rage spent.

Storm Bolt Icon Storm Bolt plays an important part in the rotation. Make sure to read our dedicated section to learn more about how to use Storm Bolt.

  1. Use Bladestorm Icon Bladestorm/Dragon Roar Icon Dragon Roar.
  2. Use Colossus Smash Icon Colossus Smash.
  3. Use Bloodthirst Icon Bloodthirst.
  4. Use Raging Blow Icon Raging Blow
    • Only when you have 2 charges.
  5. Use Execute Icon Execute
  6. Use Raging Blow Icon Raging Blow
    • Only if you have 1 charge, and less than 60 rage.
  7. Use Wild Strike Icon Wild Strike
  8. Use Battle Shout Icon Battle Shout or Commanding Shout Icon Commanding Shout
    • Only if you have less than 50 rage.
  9. Use Heroic Throw Icon Heroic Throw.
  10. Do nothing (if none of the above steps meet their conditions).

6.3.4. Execute Range During Colossus Smash

After using Colossus Smash Icon Colossus Smash, the very first cooldown should be used on Storm Bolt Icon Storm Bolt, while the rest of your rotation should be exactly as we describe below.

Depending on how much rage you have, and the time until Colossus Smash Icon Colossus Smash, you should use a rotation of Bloodthirst Icon Bloodthirst - Execute Icon Execute - Execute - Raging Blow Icon Raging Blow - Bloodthirst, so as to get the most out of your enrage procs and bleed extra rage. How much and when you should be using this is up to your discretion.

Storm Bolt Icon Storm Bolt plays an important part in the rotation. Make sure to read our dedicated section to learn more about how to use Storm Bolt.

  1. Use Heroic Leap Icon Heroic Leap.
  2. Use Bloodthirst Icon Bloodthirst
  3. Use Execute Icon Execute.
  4. Use Raging Blow Icon Raging Blow.

6.4. Opening Rotation

If Dragon Roar Icon Dragon Roar is not your Tier 4 talent of choice, fill the global cooldown with Heroic Throw Icon Heroic Throw, and overlap any assigned cooldown for that step with Colossus Smash Icon Colossus Smash.

Always ensure that the Colossus Smash debuff is up on the target before using your first Heroic Strike Icon Heroic Strike.

Any abilities on the same line should be used during the same global cooldown. Cooldowns on the same line as an ability should always be activated before the spell is cast, so that they may benefit from its effect.

6.4.1. Without 2-Part Tier 16 Set Bonus

  1. Use your Battle Shout Icon Battle Shout or Commanding Shout Icon Commanding Shout and your potion (3 seconds before the pull).
  2. Begin casting Shattering Throw Icon Shattering Throw (1.5 seconds before the pull).
  3. Use Charge Icon Charge.
  4. Use Bloodthirst Icon Bloodthirst.
  5. Wait until Bloodthirst Icon Bloodthirst comes off cooldown.
  6. Use Bloodthirst Icon Bloodthirst.
  7. Use Dragon Roar Icon Dragon Roar and Skull Banner Icon Skull Banner (also use Synapse Springs Icon Synapse Springs and your DPS-increasing racial ability, if applicable).
  8. Use Colossus Smash Icon Colossus Smash, Heroic Strike Icon Heroic Strike, and Recklessness Icon Recklessness.
  9. Use Storm Bolt Icon Storm Bolt and Heroic Strike Icon Heroic Strike.
  10. Use Raging Blow Icon Raging Blow and Heroic Strike Icon Heroic Strike
    • Only if you have 2 charges of Raging Blow. Otherwise use Bloodthirst.
  11. Use Bloodthirst Icon Bloodthirst and Heroic Strike Icon Heroic Strike
  12. Use Raging Blow Icon Raging Blow and Heroic Strike Icon Heroic Strike

If you have not taken the Storm Bolt Icon Storm Bolt talent, do as follows:

  1. Use your Battle Shout Icon Battle Shout or Commanding Shout Icon Commanding Shout and your potion (3 seconds before the pull).
  2. Begin casting Shattering Throw Icon Shattering Throw (1.5 seconds before the pull).
  3. Use Charge Icon Charge.
  4. Use Bloodthirst Icon Bloodthirst.
  5. Wait until Bloodthirst Icon Bloodthirst comes off cooldown.
  6. Use Bloodthirst Icon Bloodthirst.
  7. Use Dragon Roar Icon Dragon Roar and Skull Banner Icon Skull Banner (also use Synapse Springs Icon Synapse Springs and your DPS-increasing racial ability, if applicable).
  8. Use Colossus Smash Icon Colossus Smash, Heroic Strike Icon Heroic Strike, and Recklessness Icon Recklessness.
  9. Use Raging Blow Icon Raging Blow and Heroic Strike Icon Heroic Strike.
  10. Use Bloodthirst Icon Bloodthirst and Heroic Strike Icon Heroic Strike.
  11. Use Raging Blow Icon Raging Blow and Heroic Strike Icon Heroic Strike.
  12. Use Raging Blow Icon Raging Blow and Heroic Strike Icon Heroic Strike

6.4.2. With 2-Part Tier 16 Set Bonus

  1. Use your Battle Shout Icon Battle Shout or Commanding Shout Icon Commanding Shout and your potion (3 seconds before the pull).
  2. Begin casting Shattering Throw Icon Shattering Throw (1.5 seconds before the pull).
  3. Use Charge Icon Charge.
  4. Use Bloodthirst Icon Bloodthirst.
  5. Use Dragon Roar Icon Dragon Roar and Skull Banner Icon Skull Banner (also use Synapse Springs Icon Synapse Springs and your DPS-increasing racial ability, if applicable).
    • Use Berserker Rage Icon Berserker Rage if the previous Bloodthirst was not a critical strike.
  6. Use Colossus Smash Icon Colossus Smash, Heroic Strike Icon Heroic Strike, and Recklessness Icon Recklessness.
  7. Use Storm Bolt Icon Storm Bolt and Heroic Strike Icon Heroic Strike.
  8. Use Raging Blow Icon Raging Blow and Heroic Strike Icon Heroic Strike
    • Only if you have 2 charges of Raging Blow. Otherwise use Bloodthirst.
  9. Use Bloodthirst Icon Bloodthirst and Heroic Strike Icon Heroic Strike
  10. Use Raging Blow Icon Raging Blow and Heroic Strike Icon Heroic Strike

If you have not taken the Storm Bolt Icon Storm Bolt talent, do as follows:

  1. Use your Battle Shout Icon Battle Shout or Commanding Shout Icon Commanding Shout and your potion (3 seconds before the pull).
  2. Begin casting Shattering Throw Icon Shattering Throw (1.5 seconds before the pull).
  3. Use Charge Icon Charge.
  4. Use Bloodthirst Icon Bloodthirst.
  5. Use Dragon Roar Icon Dragon Roar and Skull Banner Icon Skull Banner (also use Synapse Springs Icon Synapse Springs and your DPS-increasing racial ability, if applicable).
    • Use Berserker Rage Icon Berserker Rage if the previous Bloodthirst was not a critical strike.
  6. Use Colossus Smash Icon Colossus Smash, Heroic Strike Icon Heroic Strike, and Recklessness Icon Recklessness.
  7. Use Raging Blow Icon Raging Blow and Heroic Strike Icon Heroic Strike.
  8. Use Bloodthirst Icon Bloodthirst and Heroic Strike Icon Heroic Strike.
  9. Use Raging Blow Icon Raging Blow and Heroic Strike Icon Heroic Strike.
  10. Use Raging Blow Icon Raging Blow and Heroic Strike Icon Heroic Strike

6.5. Key Concepts

6.5.1. Enrage

Each time you critically strike with Bloodthirst Icon Bloodthirst and Colossus Smash Icon Colossus Smash, you become enraged, dealing 10% increased physical damage for 6 seconds. This will happen passively, so you do not need to concern yourself with it too much. Being enraged doubles the healing effect of Enraged Regeneration Icon Enraged Regeneration (if you have taken this talent) so it is advisable to have a way of monitoring this buff.

Note that your Mastery increases the damage bonus from enrage past the base 10%.

6.5.2. Bloodthirst Usage

As a rule, Bloodthirst Icon Bloodthirst is your most important damaging ability, because it generates rage and enrages you. So, this ability should be used on cooldown, except for when the boss is below 20% health and the Colossus Smash Icon Colossus Smash debuff is applied.

Essentially, you will use Bloodthirst every third global cooldown, with two filler spells in between. Choosing your filler should be done based on the priorities listed at the top of the page, all while taking into account how much rage you currently have.

As we mentioned before, it is sometimes viable to do nothing for one or two global cooldowns between Bloothirsts, in order to conserve rage for when you use Colossus Smash Icon Colossus Smash.

6.5.3. Colossus Smash

Properly managing the debuff applied by Colossus Smash Icon Colossus Smash is a crucial aspect to Fury DPS.

The general rule is that you want to use as many damaging abilities (and your most damaging abilities) while the debuff is active. Given its duration, you will at most fit 4 global cooldowns in, although with latency, 3 is a more realistic number. In addition to this, you can use abilities that are off the global cooldown.

To begin with, you should always prepare for a Colossus Smash, and only cast it if the following conditions are true.

  • You have a high amount of rage (at least 80).
  • You have one or two charges of Raging Blow Icon Raging Blow.
  • You are enraged.

If you are not enraged, then you should use Berserker Rage Icon Berserker Rage to enrage yourself, and if Berserker Rage is not available, you should delay your Colossus Smash until you become enraged from a Bloodthirst, or until Berserker Rage becomes available.

This is the ideal Colossus Smash spell sequence (not necessarily in this order, all that matters is the combination of abilities used in a given time frame):

All the while, you should be spamming Heroic Strike Icon Heroic Strike (of which you should be able to land up to 5), and ideally also damaging the boss with Heroic Leap Icon Heroic Leap. As you can tell, that requires a lot of rage, so it is recommended to save your abilities and pool rage in preparation for a Colossus Smash.

While the boss is in execute range, Execute Icon Execute becomes the top priority under Colossus Smash.

In addition to this ability usage, it is very important to have as many DPS cooldowns up as possible while Colossus Smash Icon Colossus Smash is up. Most importantly, you should try to line up Bloodbath Icon Bloodbath, Recklessness Icon Recklessness, Skull Banner Icon Skull Banner, and Synapse Springs Icon Synapse Springs (for engineers) with Colossus Smash. Dragon Roar Icon Dragon Roar already ignores armor and therefore does not benefit from Colossus Smash.

6.5.4. Wild Strike and Bloodsurge

Your Bloodsurge Icon Bloodsurge passive ability talent grants your Bloodthirst Icon Bloodthirsts a chance to make your next 3 Wild Strike Icon Wild Strikes be free of cost and only trigger a 1-second global cooldown.

You should have a means of tracking when this proc is active, through an add-on such as Power Auras.

Wild Strikes that benefit from a Bloodsurge proc are a much higher priority than those that not. In fact, as you can notice from the priority list above, Wild Strikes that do not benefit from a Bloodsurge proc should only be used as a means to dump rage.

6.5.5. Raging Blow

Raging Blow Icon Raging Blow is not available by default. It becomes available each time you become enraged (either from Enrage Icon Enrage or Berserker Rage Icon Berserker Rage). Each time you become enraged, you can use Raging Blow once. If your two enrages stack (either because you used Berserker Rage while you were enraged, or because Enrage procs while Berserker Rage is active), you will be allowed to use Raging Blow twice.

6.5.6. Wild Strike Versus Heroic Strike

When outside of a Colossus Smash Icon Colossus Smash window, maximising damage is extremely important. One of the more subtle ways to ensure your output is optimal is to know when to use Wild Strike Icon Wild Strike or Heroic Strike Icon Heroic Strike as a rage dumping tool. Unless your main hand weapon is considerably better than your off-hand weapon (a difference of 20 item levels or so), Wild Strike will deal more damage than Heroic Strike. However, you must also discern on the fly which of these abilities is best to use as a rage bleed based on the basic fundamental variables of the Fury priority, such as rage, time until Colossus Smash, number of Raging Blow Icon Raging Blow charges, and number of global cooldowns until Bloodthirst Icon Bloodthirst.

For example, if you have 100 rage, 1 Raging Blow charge, Bloodthirst has just been used, and Colossus Smash will not be available for another 6 seconds, it would be optimal to use Wild Strike in one of the two global cooldowns you have available. Inversely, if both of those global cooldowns can be filled with higher damaging abilities (like Raging Blow or Storm Bolt Icon Storm Bolt), it would be best to pair one or both of those global cooldowns with a Heroic Strike. You will also have to be on the look-out for free Wild Strikes (thanks to Bloodsurge Icon Bloodsurge procs), in which case you should pair the Wild Strike with a Heroic Strike if necessary to dump rage.

This is not something that a player who is new to the Fury specialisation should try to learn, but it is important for those wishing to truly master the playstyle.

6.5.7. 2-Part Tier 16 Set Bonus and Rotational Changes

The 2-Part Tier 16 Set Bonus causes special attacks made against a target affected by Colossus Smash Icon Colossus Smash to generate 5 rage. While this is quite a simple bonus, it has added a lot of complexity to the playstyle.

To begin with, acquiring this set bonus allows you to drop practically every rage threshold by around 15-25 rage, depending mostly on your ability to play Fury, as a higher understanding of the priority list will yield more efficient rage burning, and therefore make you expend rage in the most optimal of times. This will also mean that you will be filling more global cooldowns with either Heroic Strike Icon Heroic Strike or Wild Strike Icon Wild Strike, as you will not need to save as much for each Colossus Smash. To put it into perspective, the maximum you can do inside a Colossus Smash is 4 special attacks and 5 Heroic Strikes. That makes up 9 abilities, which will grant you a total of 45 rage, enough for 1.5 free Heroic Strikes.

A good example of how the set bonus affects your playstyle is predicting incoming damage spikes. For example, in the Heroic mode of Garrosh Hellscream, when you are going to be using all cooldowns during a Whirling Corruption Icon Whirling Corruption (during Phase Two), you could completely empty your rage pool before a Colossus Smash, since the combination of the raid damage and the set bonus procs will sustain your rage requirements for the entire Colossus Smash window.

You can also dump all of your rage until about 9 seconds to the next Colossus Smash, since the natural rage regeneration and the set bonus will be more than enough for a proper Colossus Smash window.

In the end, a lot of the changes that this set bonus brings depend on your skill level, specifically on your ability to adequately decide when to and when not to use extra rage. As it was said in the foreword of the advanced fury rotation area, there are just too many variables to list. While this section should have given you an outline of the idea, a lot of it you will have to pick up yourself as a player, the more time you spend with the class, getting to know your own rage incoming, and matching it against every global cooldown while saving enough rage for each Colossus Smash. If you are not certain that you have the skill and experience to assess these conditions, it is best not to try at all, and to err on the side of caution.

6.5.8. Sunder Armor

If no one else in your raid is providing the Sunder Armor Icon Sunder Armor debuff, then you should make sure to be using Glyph of Colossus Smash Icon Glyph of Colossus Smash. This will ensure that your Colossus Smash Icon Colossus Smash hits always apply/refresh the debuff.

6.6. Detailed Cooldown Usage

6.6.1. Recklessness

There is no great subtlety to using Recklessness Icon Recklessness. Simply make sure to use it as many times as possible during the encounter, and try to stack it with as many other cooldowns as possible (especially with Skull Banner Icon Skull Banner and Heroism Icon Heroism/Bloodlust Icon Bloodlust/Time Warp Icon Time Warp).

6.6.2. War Banners

Skull Banner Icon Skull Banner is by far the most important of your banners. While we advise to always use it together with Recklessness Icon Recklessness (and Avatar Icon Avatar, should you chose that talent), you must keep in mind that it is an extremely powerful raid buff. As such, if there is a time when your raid would benefit more from using the cooldown, than you would by stacking it with your other cooldowns, you should put the raid's best interests first.

Demoralizing Banner Icon Demoralizing Banner is also a raid cooldown of sorts, although it is a fairly weak one. You should coordinate with your raid leader, or at least with your tanks, in order to figure out the best time to use it.

Mocking Banner Icon Mocking Banner is mostly useless in PvE raids, but it could have some merit against adds.

6.6.3. Berserker Rage

Berserker Rage Icon Berserker Rage is a very powerful DPS cooldown, especially so when you consider that it only has a 30-second cooldown. Berserker Rage must be considered together with Enrage Icon Enrage.

Their effects do not stack, so using Berserker Rage while Enrage is active is a waste. As such, you should keep in mind that Enrage will proc off Bloodthirst Icon Bloodthirst and Colossus Smash Icon Colossus Smash critical strikes, and adjust your Berserker Rage usage accordingly. Namely, you should use Berserker Rage to refresh your Enrage the moment it falls off, primarily when Bloodthirst fails to be a critical strike. Being enraged is one of the most important aspects of playing a Fury Warrior, and having the highest possible Enrage uptime has a huge impact on your overall damage, since your Mastery is a direct damage buff to every attack you make.

6.6.4. Shattering Throw

Shattering Throw Icon Shattering Throw is a raid cooldown above all else. As such, you should always prioritise your raid's best interests when determining the time to use this ability. We advise that you consult with your raid leader, as well as with other Warriors. Most of the time, however, you will prefer to cast this ability right as the boss is being pulled, since it costs no rage.

6.6.5. Tier 4 Talents

Essentially, Bladestorm Icon Bladestorm should be used as often as possible. That said, whenever there are moments of AoE damage coming up, you should save it for those moments.

Titan's Grip Icon Titan's Grip users should read this section to see how Bladestorm can be used against a single target.

Shockwave Icon Shockwave and Dragon Roar Icon Dragon Roar are both valuable when used against a single target, despite the fact that they are designed with multiple targets in mind. As such, no matter what you choose, you should incorporate it into your rotation by using it more or less on cooldown. If you are using Dragon Roar Icon Dragon Roar, do not cast it while Colossus Smash Icon Colossus Smash is active (use it either before or after the Colossus Smash window).

Consider the multiple target properties of these abilities, and if there is a situation that is suited for them, try to save them for that time. For example, if a pack of adds is just about to spawn, it is fine to delay your ability slightly so as to make better use of it, especially if it is important that these adds die quickly. Note also that, as we mentioned on the talents page, the damage of Dragon Roar drops off sharply if it hits more than one target, so if there is a "main" target you wish to prioritise, make sure Dragon Roar only hits that target.

6.6.6. Tier 6 Talents

Avatar Icon Avatar should be stacked with Recklessness Icon Recklessness and Skull Banner Icon Skull Banner at all times.

Bloodbath Icon Bloodbath should be used on cooldown.

Storm Bolt Icon Storm Bolt should be used in different ways depending on whether or not you have a cooldown reduction trinket, and if yes, depending on how powerful it is. Also keep in mind that Storm Bolt does considerably less damage against stunnable targets (which most adds are), so unless killing those adds is a massive priority, consider saving it for the boss.

6.6.7. Proper Storm Bolt Usage

Storm Bolt Icon Storm Bolt is a powerful ability, and how you utilise it in your rotation will depend on certain factors, as will be outlined below.

  1. If you do not have any form of Evil Eye of Galakras Icon Evil Eye of Galakras, use your Storm Bolt on cooldown, with every other use being inside a Colossus Smash Icon Colossus Smash.
  2. If you do have an Evil Eye of Galakras Icon Evil Eye of Galakras, then ensure to use your Storm Bolt inside every Colossus Smash. Due to the cooldown being slightly misaligned with Colossus Smash, make sure it is always your first global cooldown inside a Colossus Smash (or at least as close to the start as possible). If necessary, delay Colossus Smash so that Storm Bolt will fit inside of it.
  3. If you do have an Evil Eye of Galakras Icon Evil Eye of Galakras, and it is item level 580, it is no longer of paramount importance for Storm Bolt to always be the first global cooldown inside of Colossus Smash. Instead, use it as a replacement for Raging Blow Icon Raging Blow or Execute Icon Execute at the first possible opportunity, as long as it is within the first three global cooldowns. The reason for this is that the fourth global cooldown will cut it fairly close to Colossus Smash running out, and the travel time that Storm Bolt has could possibly make it not hit in time.

6.6.8. Bladestorm for Single Target

Due to recent theorycrafting findings, it has come to light that for Titan's Grip Icon Titan's Grip users, Bladestorm Icon Bladestorm is actually the optimal single target talent, and therefore it is technically the best Tier 4 talent to take in every situation in this tier. The reason for this is that by using a cancelaura macro to end the Bladestorm on the 4th or 5th tick, you can spend the full allotment of time between two Bloodthirst Icon Bloodthirsts in a Bladestorm, and then immediately break the cast so you can re-cast Bloodthirst without delay. You should not use Berserker Rage Icon Berserker Rage to re-enrage before a Bladestorm, so that you can possibly skip canceling it early for Bloodthirst.

However, it is still advisable that on fights that have phases of both single and multiple target situations, you always save Bladestorm for the AoE situations. For example, you can use it for single-target in the first phase of the Heroic Thok encounter, as long as it will be up in time for using it on the Captive Cave Bats.

The last thing to note is that the usage of Bladestorm as a single target DPS gain is reliant on your weapon being as good as your overall gear. If your weapon is not as good as your average item level (such as it being 20 item levels below, for example), we recommend keeping Dragon Roar Icon Dragon Roar as your single target Tier 4 talent of choice.

6.7. Cooldown Reduction Trinkets

If you have a cooldown reduction trinket, this will reduce the cooldowns of your Tier 4 and 6 talents, Heroic Leap Icon Heroic Leap, Recklessness Icon Recklessness, Die by the Sword Icon Die by the Sword, and Shield Wall Icon Shield Wall. This leads to a few changes in the way some of these abilities should be used.

Dragon Roar Icon Dragon Roar should be used on cooldown (either before or after a Colossus Smash Icon Colossus Smash window, but never during).

Recklessness Icon Recklessness should be used in different ways depending on how large the cooldown reduction is (this is determined by the item level of your trinket). If your Recklessness cooldown is greatly reduced, allowing you to use it every 2 minutes, then you should use it (after the initial use) at the 2-minute mark, and you should save your Skull Banner Icon Skull Banner and use it together with Recklessness Icon Recklessness again at the 4-minute mark. If your Recklessness cooldown is greater than 2 minutes and (roughly) 15 seconds, then you are better off using it together with Skull Banner Icon Skull Banner at the 3-minute mark.

In order to reduce the cooldown of Recklessness Icon Recklessness by enough to make it viable to use every 2 minutes, you will need a Flexible raid version of Evil Eye of Galakras Icon Evil Eye of Galakras with 2/2 item upgrades performed on it, or better.

Finally, if the cooldown of Storm Bolt Icon Storm Bolt is around 21.5 seconds, then you should delay it by a single global cooldown so that it can be your first ability inside a Colossus Smash Icon Colossus Smash window.

Make sure to read the previous section to understand the best usage of Storm Bolt.

7. Changelog↑top

  • 01 Mar. 2014: Made several updates, especially regarding the viability of Bladestorm Icon Bladestorm as a single-target talent.
  • 16 Dec. 2013: Removed Storm Bolt Icon Storm Bolt from the advanced rotation lists, and added more emphasis on the importance of reading the Storm Bolt Usage section.
  • 28 Nov. 2013: Made various tweaks, and added a new section explaining the proper Storm Bolt Icon Storm Bolt usage.
  • 17 Oct. 2013: Made several improvements to the rotation sections. Moved the basic rotation section to the start of the guide, and the advanced rotation down below. Added an opening rotation section, and also sections on Heroic Strike vs. Wild Strike, and on using the 2-Part Tier 16 Set Bonus.
  • 15 Oct. 2013: Made a few tweaks to the latest updates to ensure accuracy, and added a section about cooldown reduction trinkets.
  • 13 Oct. 2013: Made several updates following Jalopy's review.
    • Completely revamped the single and multiple target rotations.
    • Removed the Deep Wounds Icon Deep Wounds section since it was completely unnecessary.
    • Added a mention that it is mostly ideal to use Shattering Throw Icon Shattering Throw at the pull.
    • Improved the suggested uses of Tier 5 and 6 talents.
  • 12 Sep. 2013: Patch 5.4 update.
    • Updated the Tier 4 talent section to account for the fact that Bladestorm Icon Bladestorm is no longer an unwanted ability against a single target.
  • 20 May 2013: Patch 5.3 update: nothing to change.
  • 07 May 2013: Removed mention of Glyph of Raging Wind Icon Glyph of Raging Wind being a DPS increase for Titan's Grip Warriors.
  • 28 Apr. 2013: Further clarified and refined the single target rotation/priority. No changes in content have been made, but certain things have been rephrased to make it easier to understand. Also added a more specific mention for cooldown stacking during Colossus Smash. Added a preface that explains why the initial single target rotation for Fury Warriors is so complex, as well as a section that provides a basic look at the rotation.
  • 25 Apr. 2013: Specified that Bloodthirst Icon Bloodthirst should be used on cooldown at all times except when the target is below 20% health and the Colossus Smash Icon Colossus Smash debuff is active (as opposed to simply when the target is below 20% health).
  • 23 Apr. 2013: Made considerable updates to the entire page. Revamped the rotation section, and added sections on Bloodthirst Icon Bloodthirst and Colossus Smash Icon Colossus Smash usage.
  • 04 Mar. 2013: Patch 5.2 update.
    • Removed mentions of Deadly Calm, following its removal from the game.