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Fury Warrior DPS Rotation, Cooldowns, and Abilities (Legion 7.1)

Last updated on Aug 29, 2016 at 14:42 by Wordup 136 comments

Table of Contents

General Information

On this page, we list your Fury Warrior core abilities and how they should be used together (rotation) in World of Warcraft Legion 7.1. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Fury Warrior.

The other pages of our Fury Warrior guide can be accessed from the table of contents on the right.

About Our Author and Reviewer

This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.

This guide has been reviewed and approved by Archimtiros, one of the best DPS Warriors in the world, who raids in Infinity. You can follow him on Twitter.

1. Single-Target Rotation

The Fury rotation on a single target can differ depending on talent choices as many have a significant impact on the flow of combat. General rules outlined below however should be optimal in a majority of situations.

  1. Cast Charge Icon Charge if out of range of your target.
  2. Cast Rampage Icon Rampage if Enrage Icon Enrage is absent or at 100 Rage.
  3. Cast Bloodthirst Icon Bloodthirst if Enrage Icon Enrage is absent.
  4. Cast  Icon Odyn's Fury, try to sync this with short term buffs.
  5. Cast Execute Icon Execute on targets sub 20% health with Enrage Icon Enrage active.
  6. Cast Whirlwind Icon Whirlwind on Wrecking Ball Icon Wrecking Ball procs if talented.
  7. Cast Raging Blow Icon Raging Blow.
  8. Cast Bloodthirst Icon Bloodthirst even if already Enrage Icon Enraged.
  9. Cast Furious Slash Icon Furious Slash if nothing else is available.

If talented, use Dragon Roar Icon Dragon Roar just before Battle Cry Icon Battle Cry due to its guaranteed Critical chance, or just before casting Rampage Icon Rampage. If you have taken Frenzy Icon Frenzy, use Furious Slash Icon Furious Slash to maintain the buff if it is about to expire.

1.1. Execute Usage

Execute Icon Execute, only castable on targets under 20% Health, should be used to spend any excess Rage if already Enrage Icon Enraged.

1.1.1. With Massacre Talented

  1. Cast Execute Icon Execute without Enrage Icon Enrage, and without Massacre Icon Massacre procs.
  2. Cast Rampage Icon Rampage with Massacre Icon Massacre procs.
  3. Cast Raging Blow Icon Raging Blow with Inner Rage Icon Inner Rage taken.
  4. Cast Execute Icon Execute.
  5. Cast Bloodthirst Icon Bloodthirst if you lack Rage to Execute Icon Execute.

With Massacre Icon Massacre taken, you should be making full use of this by trying to maintain your Enrage Icon Enrage effect through the procs Execute Icon Execute generates for free Rampage Icon Rampage casts, instead of casting it directly.

1.2. Opening Rotation

  1. Use your Potion just before the pull.
  2. Cast Charge Icon Charge.
  3. Cast Dragon Roar Icon Dragon Roar, Avatar Icon Avatar and Bloodbath Icon Bloodbath if taken.
  4. Cast Battle Cry Icon Battle Cry and Bloodthirst Icon Bloodthirst to trigger Enrage Icon Enrage.
  5. Continue with single-target rotation.

2. Multiple-Target Rotation

Not a great deal changes from your standard rotation, however managing your Meat Cleaver Icon Meat Cleaver activations to line up with Bloodthirst Icon Bloodthirst and Rampage Icon Rampage to allow them to hit additional targets is vital.

  1. Cast Charge Icon Charge if out of range of your target.
  2. Cast Bladestorm Icon Bladestorm if taken.
  3. Cast Whirlwind Icon Whirlwind to activate Meat Cleaver Icon Meat Cleaver.
  4. Cast Rampage Icon Rampage if Enrage Icon Enrage is absent or at 100 Rage with Meat Cleaver Icon Meat Cleaver.
  5. Cast Bloodthirst Icon Bloodthirst if Enrage Icon Enrage is absent with Meat Cleaver Icon Meat Cleaver.
  6. Cast Whirlwind Icon Whirlwind on Wrecking Ball Icon Wrecking Ball procs if talented.
  7. Below 4 targets, cast Raging Blow Icon Raging Blow with Inner Rage Icon Inner Rage taken.
  8. Cast Whirlwind Icon Whirlwind.

2.1. Execute Usage

When multiple targets are involved, Execute Icon Execute leaves the rotation unless you have Massacre Icon Massacre is taken. Generally however, you will not take this talent if this is the case so it can mostly be ignored.

3. Important Notes

3.1. Tier 1 Talents

When selecting your talent on this tier, it s crucial to look at the encounter to identify the best choice. As War Machine Icon War Machine requires additional small enemies to fuel its uptime, if you cannot guarantee chances to trigger the effect then Endless Rage Icon Endless Rage will not only be the stronger option, but will also be significantly more consistent.

3.2. Cooldowns

Alongside the baseline Battle Cry Icon Battle Cry, Fury has access to a number of additional cooldowns with varying durations through talents. Depending on your selections, you should always try to stack as many cooldowns as possible to enhance the impact of each.

3.2.1. Usage Order

  1. Dragon Roar Icon Dragon Roar, due to being on the Global Cooldown and always Critically Striking.
  2. Battle Cry Icon Battle Cry immediately after, as it syncs well with the Dragon Roar Icon Dragon Roar effect.
  3. Avatar Icon Avatar & Bloodbath Icon Bloodbath if taken at the same time, as they are off Global Cooldown.
  4. Berserker Rage Icon Berserker Rage with Outburst Icon Outburst also at the same time, to trigger enrage.

3.2.2. Battle Cry

Battle Cry Icon Battle Cry is now a short 5-second duration buff that raises your critical strike chance to 100% on a 1-minute cooldown. This should be used as frequently as possible, ideally when Enrage Icon Enrage is inactive, or to guarantee an activation after use through Bloodthirst Icon Bloodthirst. Due to its short duration but low cooldown, lining it up with procs or periods of extremely high damage is crucial to squeezing out as much as possible from it.

3.2.3. Bladestorm

If using Bladestorm Icon Bladestorm due to the fight having predictable AoE periods, it is incredibly important to sync it up with beneficial damage increases. In particular, the duration lines up well with Battle Cry Icon Battle Cry for extremely powerful burst AoE in a short period making the already powerful cooldown even greater. It is however outclassed by  Icon Odyn's Fury by quite a bit, due to how front-loaded its damage is in comparison, which limits the choice even further, and is only really used in tandem when multi target situations outpace the cooldown of  Icon Odyn's Fury.

3.2.4. Odyn's Fury

Making use of this ability can be troublesome due to the decision making required. Due to it hitting all targets in range, holding it to line up with additional spawns is a great increase, especially if you can also line it up with short term buffs such as Battle Cry Icon Battle Cry or Dragon Roar Icon Dragon Roar. Otherwise in single target, try to stack it up with as many buffs as possible at once as it deals a substantional instant hit to your target.

4. Mastering your Fury Warrior

The notes above provide an outline for general Fury play, below are some more in depth mechanical breakdowns of concepts vital to master if you want to squeeze out the best performance possible.

4.1. Rage Management

Rage is generated primarily through your auto attacks alongside Bloodthirst Icon Bloodthirst generating 10, and Raging Blow Icon Raging Blow generating 5. It is used to fuel your most powerful abilities, Rampage Icon Rampage to activate Enrage Icon Enrage, and Execute Icon Execute on targets under 20% for extremely high damage.

The most important aspect of Rage management comes in the form of forcing extra Enrage Icon Enrage uptime by timing Rampage Icon Rampage casts during bad critical luck on Bloodthirst Icon Bloodthirst. It is vital to not waste any Rage by going over the cap, whilst still trying to preserve as much Enrage Icon Enrage uptime as possible by not overwriting fresh procs from Bloodthirst Icon Bloodthirst unless you are at risk of going over 100.

4.2. Enrage

As Fury, your primary goal is to maintain an Enrage Icon Enrage state as much as possible. You do this through Bloodthirst Icon Bloodthirst critical strikes, Rampage Icon Rampage uses which guarantee activation when cast, but at a high Rage cost, or lastly Berserker Rage Icon Berserker Rage with Outburst Icon Outburst talented. The additional attack speed granted by Enrage Icon Enrage helps to fuel that cost, which is why maintaining it is so important. In addition, Mastery: Unshackled Fury Icon Mastery: Unshackled Fury increases damage dealt by abilities while Enrage Icon Enrage is active, encouraging this even more.

Optimising the uptime of Enrage Icon Enrage and increasing the number of activations is crucial to Fury, as the increased Rage provided by allows you to maintain the state further by enabling Rampage Icon Rampage casts quicker. Depending on your Haste, you will get 2-3 casts within the 4 second Enrage Icon Enrage window, so using as many high impact skills as possible during that brief impact has a significant impact on output.

4.3. Movement and Mobility

Warriors have a great deal of active tools through Charge Icon Charge and Heroic Leap Icon Heroic Leap that allow for instant movement across large distances. Finding ways to maximise your uptime on a target through intelligent use of these is crucial, as downtime is extremely detrimental to the flow of Fury's rotation. Consider talents such as Double Time Icon Double Time and Bounding Stride Icon Bounding Stride if an encounter requires higher than usual movement.

4.4. Sustain and Defense

Fury's main tools for sustain in combat come from Bloodthirst Icon Bloodthirst, which heals for 4% of your total health, which in turn scales well with the increased base health you have. For active mitigation, Enraged Regeneration Icon Enraged Regeneration reduces all damage taken by 20% for 8 seconds. Note that whilst active it also causes Bloodthirst Icon Bloodthirst to heal for an additional 20% of your total health when cast. Over the 8-second duration you can always cast at least 2, so coupling these 2 abilities together can increase your sustain significantly whilst also reducing the impact of damage coming in.

Warriors also have access to Commanding Shout Icon Commanding Shout, granting all party and raid members 15% increased maximum health for 10 seconds, on a 3 minute cooldown. This is a great additional tool for not only your defense but your group as well, and should be used appropriately to co-ordinate additional survivability against key mechanics.

5. ChangeLog

  • 29 Aug. 2016: Updated for Legion's launch.
  • 19 Jul. 2016: Improved explanations of Dragon Roar's usage.
  • 19 Jul. 2016: Updated for the Legion pre-patch.
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