Survival Hunter DPS Rotation, Cooldowns, and Abilities — Midnight (12.0.1)
On this page, you will learn how to optimize the rotation of your Survival Hunter in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight (12.0.1).
If you were looking for TBC Classic content, please refer to our TBC Classic Survival Hunter Rotation, Cooldowns, and Abilities.
Survival Hunter Rotation Guide for Midnight
Welcome to our Rotation page for Survival Hunters. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
How To Read A Priority List
The rotation here, aside from the more concrete Openers, is laid out in a conditional priority list. Essentially, for every single spell that you cast, you should cast the highest-priority spell you can, for which the conditions are met. After the spell is cast, you should start over from the top of the priority list, and repeat the process. Becoming competent at the rotation comes down to memorizing the priority list and its conditions, and always knowing what is the highest priority in any given situation. Mastering the rotation is being able to "see ahead" of the current global, and knowing what the best casts will be for the next 3-4 globals or beyond, based on your understanding of how the conditions will change as you move through the rotation and use different spells.
What is also worth knowing is that if something is not mentioned, it is not worth worrying about. What the priority guide doesn't say can be just as important as what it does say.
Survival Hunter Rotation
The buttons below can be used to select between curated Single-Target and AoE/Mythic+ loadouts. You can also use the switches below to add or remove individual talents you may also be using:
To see our recommended Talent Builds in detail, visit the Talent page:
| Hero Talents | |
|---|---|
| Talent Selections, etc. | ||
|---|---|---|
Single-Target Opener for
Sentinel Survival Hunter
- Ensure
Hunter's Mark is active on the target from you or another
Hunter in the group!
Harpoon
Kill Command.
Wildfire Bomb.
Wildfire Bomb.
Kill Command.
Wildfire Bomb.
Kill Command.
Takedown.
Wildfire Bomb.
Boomstick.
Kill Command.
Moonlight Chakram.
Kill Command.
Wildfire Bomb.
Takedown.
Wildfire Bomb.
Boomstick.
Kill Command.
Moonlight Chakram.
Single-Target Rotation for
Sentinel Survival Hunter
- The golden rule is that every single non-
Kill Command cast
should be affected by a
Tip of the Spear stack, except where noted. - Cast
Kill Command to generate
Tip of the Spear stacks
if you run out. It will generate 21. - Cast
Boomstick as a high priority if
Takedown isn't ready, and you have no
Sentinel's Mark proc. - Cast
Wildfire Bomb with
Sentinel's Mark, or if you have less
than 4 seconds remaining until it reaches 2 charges. The idea is to hold a Bomb
charge to see if you can fish out a Mark proc by using Tipped
Raptor Strikes. - Activate
Takedown. Try to
do so with no Tip stacks, as it will generate 3, but consume one of
those 3 on its own. - Cast
Boomstick. It is a wide, long cone in front of you, so try to
aim it if there are targets even remotely nearby. - Cast
Moonlight Chakram. - Cast
Flamefang Pitch on
cooldown. - Cast
Raptor Strike. - Cast
Kill Command as a filler.
Sentinel's Mark for Survival Hunter
One of the primary, less intuitive minmaxes in our rotation is playing around
Sentinel's Mark procs. These procs have a 20% chance to happen whenever
you spend
Tip of the Spear on any ability.
When this happens, your
Wildfire Bomb cooldown is reduced by 4 sec,
and your next
Wildfire Bomb deals 130% additional direct damage.
Because
Wildfire Bomb has 2 charges, we have some flexibility in when
we use the second charge. After all, as long as at least one charge has its
cooldown ticking, we are not losing out on anything.
We use this flexibility to "fish"
Sentinel's Mark procs by spending
Tip on other abilities, so that we can maximize the
Sentinel's Mark
coverage of our
Wildfire Bombs.
Because each proc eats 4 seconds of
Wildfire Bomb's cooldown,
however, and because we do not want to ever sit on 2 charges of Bomb (as that is
a waste), we establish a "cutoff" where we give up on fishing and use our second
Bomb charge regardless, if there is less than ~5.2 seconds (4+GCD) until it
reaches 2 charges.
Single-Target Opener for
Pack Leader Survival Hunter
- Ensure
Hunter's Mark is active on the target from you or another
Hunter in the group!
Harpoon
Kill Command.
Takedown.
Kill Command.
Boomstick.
Raptor Strike.
Raptor Strike.
Kill Command.
Wildfire Bomb.
Wildfire Bomb.
Kill Command.
Takedown.
Kill Command.
Boomstick.
Raptor Strike.
Raptor Strike.
Kill Command.
Wildfire Bomb.
Wildfire Bomb.
Single-Target Rotation for
Pack Leader Survival Hunter
- The golden rule is that every single non-
Kill Command cast
should be affected by a
Tip of the Spear stack, except where noted. - Cast
Kill Command to generate
Tip of the Spear stacks
if you run out. It will generate 21. You may also cast it with 1 Tip stack if you
have a
Howl of the Pack Leader proc on it (it glows). - Activate
Takedown. Try to
do so with no Tip stacks, as it will generate 3, but consume one of
those 3 on its own. - Cast
Flamefang Pitch on
cooldown. - Cast
Boomstick. - Cast
Wildfire Bomb only to extend
Fury of the Wyvern. In simple
terms, you want to cast two Bombs per Wyvern spawn, and no more. See the
Wyvernmaxxing section below for details. - Cast
Raptor Strike. If it is upgraded to
Raptor Swipe, it must be Tipped. If it is not, it does not matter to Tip it. - Cast
Takedown regardless of its conditions above if you would
otherwise have nothing to do.
Wyvernmaxxing
When our
Pack Leader Hero Talent summons a Wyvern, we get a
powerful buff damage buff that can be extended by up to 10 sec via using
Wildfire Bomb. Each Bomb extends the buff by 5 seconds, so it is
essential that we get off two Bombs within its duration.
The problem is, Blizzard makes it very hard to track this buff properly. What
is easier is tracking whether you are spawning a Wyvern or not, which is
possible by selecting the Wyvern icon in your Cooldown Manager's Buffs section,
and making that buff a Tracked Bar. That will let you see when you are about to
summon a Wyvern, and prompts you to prioritize Bombs accordingly for two casts
of them, as the rotation above describes. You can go a step further and
right-click the Bar to add a new Sound alert for "Buff Removed", effectively
giving you a sound cue for when you need to double-
Wildfire Bomb.
AoE Opener for
Sentinel Survival Hunter
- Ensure
Hunter's Mark is active on the target from you or another
Hunter in the group!
Harpoon
Kill Command.
Wildfire Bomb.
Wildfire Bomb.
Kill Command.
Wildfire Bomb.
Kill Command.
Takedown.
Wildfire Bomb.
Boomstick.
Kill Command.
Moonlight Chakram.
Kill Command.
Wildfire Bomb.
Takedown.
Wildfire Bomb.
Boomstick.
Kill Command.
Moonlight Chakram.
AoE Rotation for
Sentinel Survival Hunter
- The golden rule is that every single non-
Kill Command cast
should be affected by a
Tip of the Spear stack, except where noted. - Cast
Kill Command to generate
Tip of the Spear stacks
if you run out. It will generate 21. - Cast
Boomstick as a high priority if
Takedown isn't ready, and you have no
Sentinel's Mark proc. - Cast
Wildfire Bomb with
Sentinel's Mark, or if you have less
than 4 seconds remaining until it reaches 2 charges. The idea is to hold a Bomb
charge to see if you can fish out a Mark proc by using Tipped
Raptor Strikes. - Activate
Takedown. Get
yourself to 1 stack of
Tip of the Spear only before triggering it, as it
will generate 3 on its own and you do not want to overcap on Tip stacks. - Cast
Boomstick. It is a wide, long cone in front of you, so try to
aim it if there are targets even remotely nearby. - Cast
Moonlight Chakram. - Cast
Raptor Strike. - Cast
Kill Command as a filler.
Sentinel's Mark for Survival Hunter
One of the primary, less intuitive minmaxes in our rotation is playing around
Sentinel's Mark procs. These procs have a 20% chance to happen whenever
you spend
Tip of the Spear on any ability.
When this happens, your
Wildfire Bomb cooldown is reduced by 6 sec,
and your next
Wildfire Bomb deals 130% additional direct damage.
Because
Wildfire Bomb has 2 charges, we have some flexibility in when
we use the second charge. After all, as long as at least one charge has its
cooldown ticking, we are not losing out on anything.
We use this flexibility to "fish"
Sentinel's Mark procs by spending
Tip on other abilities, so that we can maximize the
Sentinel's Mark
coverage of our
Wildfire Bombs.
Because each proc eats 6 seconds of
Wildfire Bomb's cooldown,
however, and because we do not want to ever sit on 2 charges of Bomb (as that is
a waste), we establish a "cutoff" where we give up on fishing and use our second
Bomb charge regardless, if there is less than ~7 seconds (6+GCD) until it
reaches 2 charges.
AoE Opener for
Pack Leader Survival Hunter
- Ensure
Hunter's Mark is active on the target from you or another
Hunter in the group!
Kill Command.
Takedown.
Kill Command.
Wildfire Bomb.
Boomstick.
Wildfire Bomb.
Kill Command.- Continue your normal rotation.
Kill Command.
Takedown.
Kill Command.
Wildfire Bomb.
Boomstick.
Wildfire Bomb.
Kill Command.- Continue your normal rotation.
AoE Rotation for
Pack Leader Survival Hunter
- The golden rule is that every single non-
Kill Command cast
should be affected by a
Tip of the Spear stack, except where noted. - Cast
Kill Command to generate
Tip of the Spear stacks
if you run out. It will generate 21. You may also cast it with 1 Tip stack if you
have a
Howl of the Pack Leader proc on it (it glows). - Activate
Takedown. Cast
Kill Command to get to 3 Tip stacks before activating it. - Cast
Boomstick. - Cast
Wildfire Bomb if you have more than 1.5 charges of it. - Cast
Flamefang Pitch on
cooldown. - Cast
Raptor Strike. If it is upgraded to
Raptor Swipe, it must be Tipped. If it is not, it does not matter to Tip it. - Cast
Kill Command as a filler.
Combat Assistant & One-Button Mode for Survival Hunter
The game offers the option of an in-game "Combat Assistant", which has two modes; A Rotation Helper that will suggest spells to cast next, and a "One-Button Mode", that automatically performs this rotation for you if you simply press one button repeatedly.
These tools can be worthwhile for beginners, as they provide a reasonable "minimum" level of performance. For Survival Hunter, using just the Rotation Helper is a ~5-11% DPS loss compared to playing perfectly (which almost nobody does), the lower bound being AoE, and the higher one being single-target. Using the one-button mode adds another ~9-17% to this DPS loss, the lower bound being AoE and the higher one being single-target.
Obviously, peak performance cannot be obtained using these tools, but it is something worth considering if you are happy to take the DPS losses above for the sake of ease of play. Do not let anyone in-game or on a forum or Discord tell you that there is something inherently wrong with using these tools! Blizzard created them for a reason, and the game is about having fun, whatever that means for you.
Survival Hunter Mechanics
Wildfire Bomb
Wildfire Bomb is a core ability for Survival. Its damage is split
into its "direct" damage, which is buffed by
Tip of the Spear, but it also
leaves a 6-second DoT which is unaffected.
One of the most crucial things to understand about Bomb is how it targets. You throw it at a target, and then the Bomb explodes once it reaches that target. The Bomb explodes in a cone behind the target and a small radius circle around the target. In other words, if the mob is tightly bunched with a bunch of other mobs, then Bomb will hit them all, regardless of how you are facing.
If, however, the target are a little bit more spread out, then you will need to rely on the cone behind the target, and "behind" in this case is relative to your position. In other words, you are effectively throwing your Bomb through your target, so that it will hit the ones behind it. Angling and positioning your character appropriately relative to the targets you want to hit is therefore essential to maximizing this ability, particularly in Mythic+.
Raptor Swipe Apex Talents
Raptor Swipe causes our
Raptor Strike button to randomly
"upgrade" itself to an AoE version of the same button, which also does
significantly increased single-target damage. This happens all on its own, and
does not impact our rotational priorities much.
Major Cooldowns
Takedown
Takedown is Survival's primary cooldown. It is a relatively simple
1:30 cooldown that can be reduced to a 1-minute cooldown with 2 points of the
Savagery Talent. It deals heavy damage on use, and then increases all
your damage by 20% for 10 sec, and doubles your auto-attack speed.
The most unorthodox thing about this cooldown is its extremely short duration. In WoW, the vast majority of DPS cooldowns are 15-20 seconds long, but Takedown only lasts 10 seconds. This means that if we want to pack heavy damage-dealers into its duration, we do not have a lot of time to do so, which informs our opener choices and occasionally Trinket choices (30-second on-use trinkets are not so great, for example).
Hero Talent Impacts of
Takedown
For
Sentinel,
Takedown's button will turn into
Moonlight Chakram once pressed. This ability deals heavy damage, and can
even reduce the cooldown of
Wildfire Bomb by 10 sec if
Stalk and Strike is chosen. We only get one use in our
Takedown,
but because it takes quite a long time to do all of its damage, we are
incentivized to use it somewhat early on in our opener. If we do run
Stalk and Strike, it is also important to dump our
Wildfire Bombs
before using it, so as not to waste the cooldown reduction.
For
Pack Leader,
Takedown immediately procs
Howl of the Pack Leader, causing your next
Kill Command to
summon a Beast. This "stacks" with the naturally occurring, cooldown-based Howl
procs, and you do not need to worry about sending Howl procs before activating
Takedown.In addition, your first Kill Command inside
Takedown
will also launch a
Stampede. This is a roughly 40 yards long "line" of
beasts that charge at your target, and it gets placed when you press the Kill
Command. It deals heavy damage to all enemies inside it over 7 sec.
Because this effect is placed the moment you cast your first
Kill Command in
Takedown and does not move, and because it is
a long line that originates from your character position, aiming and positioning
this line is essential, particularly in AoE situations.
You want to place the Stampede in such a way that it will cover as many targets as possible, for as long as possible. Positioning your character so that the line extends through not just where the mobs currently are, but if they are moving, where you think they might be going, is essential to making optimal use of Stampede.
Volley
Volley is a talented 45-second (or 30-second) cooldown mostly
associated with AoE. It is actually a fairly simple button, but there are common
misconceptions about its use and value.
Essentially, because of the nature of the
Precise Shots mechanic we
explained in the previous session, even though
Volley gives us
Trick Shots, it is actually relatively uncommon for us to make any use
of this "free"
Trick Shots whatsoever. Because we tend to run Talents
where
Aimed Shot and
Rapid Fire both give
Precise Shots,
we have to use a PS Spender in-between all such casts. Because of this,
even if
Trick Shots was permanently active, we would actually play more
or less the same; the need to spend
Precise Shots is so pressing, and
all of the
Trick Shots that
Multi-Shot also gives is sort of a
happy accident.
This limits
Volley's role to two things; a simple damage dealer, and
a
Double Tap activator.
The
Double Tap Talent does not stack, and it triggers off of
Trueshot and
Volley. In many cases, it is very tempting to
cast
Volley right before or after entering
Trueshot, but
this is a trap. When running this Talent, it is mandatory that we get a
Aimed Shot or
Rapid Fire in between our
Trueshot and
our
Volley, whichever order we are using them in.
I recommend sticking to a simple rule; when running
Volley and
Double Tap, start your
Trueshot windows like:
Trueshot,
Aimed Shot,
Volley.
Addons and Macros for Survival Hunter Rotation
Check out our Addons and Macro page below for some recommendations to get the most out of your Survival Hunter!
Mythic+ Tips and Tricks for Survival Hunter
For information about Mythic+ as a Survival Hunter, please refer to our Mythic+ page.
Questions for the Author
Thanks for reading my Rotation Guide for Survival Hunter. If you have any questions about it that you would like to ask me directly, feel free to drop into my Discord Server and drop me (Azortharion) a ping at any time.
Changelog
- 26 Feb. 2026: Updated for Midnight 12.0.1.
- 12 Feb. 2026: Updated Pack Leader Single-Target Rotation significantly.
- 11 Feb. 2026: Added Hatchet Toss mention to the Pack Leader AoE Rotation.
- 10 Feb. 2026: Small rotational updates for the upcoming Patch 12.0.1 changes.
- 20 Jan. 2026: AoE Rotation improvements.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 30 Mar. 2025: Small opener update.
- 25 Mar. 2025: Updated for March 25 Updates.
- 16 Mar. 2025: Removed outdated mention of Serpent Sting multidotting.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 23 Nov. 2024: Small single-target opener clarifications and corrections.
- 20 Nov. 2024: Added more detailed explanations of the "Why" of several rotational nuances.
- 18 Nov. 2024: Expanded on the AoE rotation and added more detail.
- 30 Oct. 2024: Updated for October 29 Hotfixes.
- 25 Oct. 2024: Updated the AoE rotations, simplifying them in the process.
- 23 Oct. 2024: Updated AoE Opener.
- 22 Oct. 2024: Reviewed for Patch 11.0.5.
- 02 Oct. 2024: Added more specific Trinket usage information.
- 09 Sep. 2024: Preliminary update for The War Within Season 1.
- 26 Aug. 2024: Small, various fixes, mainly to pure ST build opener.
- 22 Aug. 2024: Updated for The War Within.
- 30 Jul. 2024: Updated the rotations and openers with small optimizations, primarily to do with holding Explosive Shot for Spearhead/Coordinated Assault.
- 29 Jul. 2024: Updated the single-target opener to apply Serpent Sting early on, for Outland Venom.
- 28 Jul. 2024: Implemented rotational DPS optimizations from the Survival Hunter Discord.
- 25 Jul. 2024: Updated and simplified the rotation.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Updated for Patch 10.2.6.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 12 Nov. 2023: Added missing Wildfire Bomb line to the ST rotation.
- 07 Nov. 2023: Fixed an issue where Wildfire Bomb would not appear in the ST rotation with the AoE build.
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 17 Jul. 2023: Updated the AoE rotation and opener significantly in light of recent APL updates, and added on-use Trinkets to the rotation.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 29 Jun. 2023: Updated the Death Chakram line in the single-target rotation.
- 16 Jun. 2023: Significant rotational overhaul with new checkboxes, a new feature that lets you select checkbox presets, and a variety of changes to both the single-target and AoE rotations.
- 15 Jun. 2023: Removed the top line of the AoE Rotation, thereby reducing the priority of maintaining the 4PC Debuff on AoE.
- 13 Jun. 2023: Removed the FoTE Bloodseeker Macro as the bug was fixed and it is no longer needed.
- 03 Jun. 2023: Updated the AoE opener slightly.
- 26 May 2023: Updated the AoE opener significantly to better reflect the AoE rotation change.
- 25 May 2023: Important AoE Rotation Update, and updated the default checkboxes, and added information about an important Fury of the Eagle Macro.
- 13 May 2023: Small wording change in the 4PC Rotation Line.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Small rotational fixes.
- 11 Dec. 2022: Updated Harpoon's role in the rotation.
- 11 Dec. 2022: Rotational update for the Set Bonus.
- 30 Nov. 2022: Updated mentions of Kill Command having 2 charges in the priority to "cap charges" to encompass both situations with and without Alpha Predator.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Hunter Guides
Guides from Other Classes
This guide has been written by Azortharion, a full-timer Hunter Guidewriter, Theorycrafter, Content Creator, and top player since 2014 who is widely considered one of the best PvE Hunters in the world. He is an accomplished player with hundreds of top parses across all Hunter specs. He is the Head Admin of Trueshot Lodge, the official Hunter Class Discord. You can find him on his stream on Twitch and his channel on YouTube. He also has his own, personal Discord server where you can freely ask him any Hunter questions you may have!
- Arthas Returns in a Deluxe Lich King Elite Edition Figure and Brings Some Transmog With Him
- Players Fear WoW Midnight’s Story Is Doomed Without the Rest of the Horde
- Stop Guessing Your Profits: The Tool Every Midnight Gold Maker Is Using
- Cast Your Line Now: Midnight Fishing Rewards Rare Mount & Lost Weapon Cosmetics
- These Midnight Pre-Patch Collectables You Can Still Grab!
- New Silvermoon Portal Arrives with Blood Elf Housing Endeavour
- Haranir Armor Transmog Fixes Coming Soon
- Raid Logs Collapse as Players Leave for Midnight Early Access: Damage and Popularity Charts