Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Survival Hunter DPS Stat Priority (WoD 6.2.2)

Last updated on Mar 15, 2015 at 17:08 by Vlad 90 comments

Table of Contents

General Information

On this page, we explain what the best statistics are for Survival Hunters in World of Warcraft WoD 6.2.2, how the class benefits from each of them.

The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).

The other pages of our Survival Hunter guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by two of the best Hunters in the world. Niixx raids in Limit and you can watch his stream on Twitch. Azortharion raids in Drive and you can also watch his stream on Twitch. They both maintain their own Hunter guide, as well.

1. Basics

The stat priority for a Survival Hunter is:

  1. Agility;
  2. Weapon DPS;
  3. Multistrike;
  4. Versatility;
  5. Critical Strike;
  6. Mastery;
  7. Haste.

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

2. Getting a Better Understanding

2.1. Statistics Explanations

Agility is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do.

Critical Strike increases your chance to critically hit with all spells and abilities.

Haste increases your attack speed and your Focus regeneration.

Mastery, through Mastery: Essence of the Viper Icon Mastery: Essence of the Viper, increases the magic damage you deal.

Versatility increases all your damage and healing done, and decreases all damage taken.

Multistrike causes your abilities to have a chance to hit/heal a second and a third time, each time dealing 30% of the initial damage/heal.

3. ChangeLog

  • 17 Dec. 2014: Updated the stat priority slightly.
Force desktop version
Force mobile version