Brawler's Guild: Dippy (Rank 2) (MoP 5.4)

39 comments

Dippy is your first Brawler's Guild Rank 2 opponent. The fight against him is very simple, but requires perfect execution and, as is the case with many Brawler's Guild fights, the slightest mistake will cause you to die. Before we delve further into the explanations, we advise you to first watch this very short video, which shows how the fight with Dippy goes.

1. Abilities and Strategy↑top

Dippy has only one ability called Peck Icon Peck. This ability has a 1-second cast time and will only hit you if you are still in melee range when the cast finishes. The damage it deals is so high that getting hit by it will kill you. Dippy also has a melee attack that will kill you if you get hit by it.

Whenever Dippy takes damage, he gets knocked back. You need to use this mechanic to keep Dippy at large. What matters is the frequency at which you damage him, so prefer spell and abilities that have a short cast time.

For ranged classes, the fight is very simple. These players need to use instant-cast spells or spells with a very short cast time to prevent Dippy from getting close to them.

For melee classes, things are more complicated. You need to use ranged abilities, however inefficient they may be. Beating the 2-minute enrage timer will probably require the use of all your offensive cooldowns. You should also try and stun Dippy as often as possible and deal as much damage as you can (in melee range) while he is stunned.

In this fight, you should use all your offensive cooldowns as soon as the fight begins.

2. Generic Advice↑top

  • Do not panic. It does not matter if you mess up your rotation, but you need to stick to the strategy.
  • If you are in for a long Brawler's Guild session, you may want to use a flask.
  • Prepot! Use a Potion of Brawler's Might Icon Potion of Brawler's Might, a Potion of Brawler's Cunning Icon Potion of Brawler's Cunning, or a Potion of Brawler's Deftness Icon Potion of Brawler's Deftness right before Dippy appears, depending on what your main statistic is.
  • When the 60-second cooldown on your potion is over, you can use the same potion again or you can use a Brawler's Healing Potion Icon Brawler's Healing Potion if you need healing.
  • Group up with other players so that you benefit from each other's buffs.

3. This Article is a Collaborative Work!↑top

Most of the class-specific tips come from comments on our forums. So, please, if you have something to share or correct, make sure that you post in this thread (no need to register, guest posting is allowed)! The entire Icy Veins community will be grateful to you.

4. Death Knight↑top

Some of our readers shared their experience of the fight, as a Death Knight, in our forums, and we decided to reproduce their contribution(s) here.

RestlessDead said: As a Blood Death Knight, my strategy was to

  1. use Army of the Dead Icon Army of the Dead straight away to have as many things beating on him as possible. When that was about to expire, I pulled up my regular ghoul;
  2. I used Blood Boil Icon Blood Boil to keep him at bay - using up Death Runes as well as my blood runes;
  3. Other than that... just use Death Strike Icon Death Strike and Rune Strike Icon Rune Strikes.

Denati said: As a frost Death Knight with average gear, this fight was fairly easy. I popped Army of the Dead Icon Army of the Dead right when I entered the arena. I Used Outbreak Icon Outbreak, Howling Blast Icon Howling Blast, and Death Coil Icon Death Coil when available. I kept slowing him with Chains of Ice Icon Chains of Ice and just stayed out of his melee range. If you need healing, summon your regular ghoul and use Death Pact Icon Death Pact.

NightShade said: Most importantly do your best to stay out of range as much as you can.

As an Unholy Death Knight, I dropped Death and Decay Icon Death and Decay, cast Icy Touch Icon Icy Touch, and hit with Death Coil Icon Death Coil, when it was up. Use Dark Transformation Icon Dark Transformation when available and just kite around.

5. Druid↑top

Some of our readers shared their experience of the fight, as a Druid, in our forums, and we decided to reproduce their contribution(s) here.

Lackowitz said: Pretty basic for Feral Druids, keep Moonfire Icon Moonfire up and work your rotation as you normally would.

Faldore said: As a Feral Druid, I just nuked the penguin down really hard, after popping all of my cooldowns at the start as it seems that melee attacks like Ravage Icon Ravage seem to knock him back and interrupt him. So I used Ravage Icon Ravage, Rake Icon Rake, and then Rip Icon Rip to nuke him down and then stunned him with Mighty Bash Icon Mighty Bash when he was at low hp so he couldn't cast while I was on low energy. Another way is if you nuke him down with all cooldowns (Tiger's Fury Icon Tiger's Fury, Berserk Icon Berserk, Incarnation Icon Incarnation, and Nature's Vigil Icon Nature's Vigil) and then keep your DOTs up on him and kite him around with Dash Icon Dash and Stampeding Roar Icon Stampeding Roar so you can be damaging and staying away from him. Both of these methods have worked for me.

6. Hunter↑top

Some of our readers shared their experience of the fight, as a Hunter, in our forums, and we decided to reproduce their contribution(s) here.

Guest said: Hunter is super easy, especially if you take Thrill of the Hunt Icon Thrill of the Hunt for your tier 4 talent so you can fire almost free Arcane Shot Icon Arcane Shots for a majority of the fight.

7. Mage↑top

To deal with Dippy, we advise you to make use of the following Mage-specific abilities/talents/glyphs.

  • If you play Fire, you may want to use Scorch Icon Scorch as your Tier 1 talent. You will be able to use it while moving and it can proc Heating Up Icon Heating Up or transform it into Pyroblast! Icon Pyroblast!.
  • Use Frostjaw Icon Frostjaw as your Tier 3 talent. You will be able to use it, in conjunction with Frost Nova Icon Frost Nova (and Freeze Icon Freeze from your Water Elemental, if you play Frost), to keep Dippy rooted, allowing you to get away and heal yourself with Evocation Icon Evocation.
  • Use Cauterize Icon Cauterize as your Tier 4 talent. This will save your life on many occasions. As soon as it procs, use Ice Block Icon Ice Block to remove the DoT effect it leaves on you. If you are using Glyph of Ice Block Icon Glyph of Ice Block, removing Ice Block will cast an instant free Frost Nova Icon Frost Nova and render you immune to spells for 3 seconds, which can be extremely useful.
  • For your Tier 5 talent, prefer Nether Tempest Icon Nether Tempest or Living Bomb Icon Living Bomb. Given that you have to move a lot, their instant cast time will be very beneficial. Since you do not need to keep Dippy away from you, the movement-reducing effect of Frost Bomb Icon Frost Bomb is not really needed.
  • Rune of Power Icon Rune of Power is the recommended Tier 6 talent for this fight. You will not be able to use Evocation Icon Evocation because Dippy will never let you finish the cast. Incanter's Ward Icon Incanter's Ward will be useless because you will not be taking damage (if you do, it kills you). You should be able to remain in your Rune of Power without too much trouble.
  • In addition to Glyph of Ice Block Icon Glyph of Ice Block, which we have already mentioned, you may find the glyphs listed below useful.
    • If you play Arcane, then Glyph of Arcane Power Icon Glyph of Arcane Power can be very useful for your initial burn phase (in conjunction with your trinkets procs/uses and your potion).
    • If you play Fire, then Glyph of Combustion Icon Glyph of Combustion can be very useful for your initial burn phase (in conjunction with your trinkets procs/uses and your potion).
    • If you play Fire, Glyph of Frostfire Bolt Icon Glyph of Frostfire Bolt will enable you to keep Dippy slowed by letting you use Frostfire Bolt Icon Frostfire Bolt instead of Fireball Icon Fireball in your rotation.

Arcane and Frost Mages only use spells with a low cast time, so they should be able to keep Dippy at large by doing their normal rotation. Fire Mages may need to replace Fireball Icon Fireball with Scorch Icon Scorch in their rotation.

8. Monk↑top

Some of our readers shared their experience of the fight, as a Monk, in our forums, and we decided to reproduce their contribution(s) here.

Mawr said: Did this fight as a Winwalker Monk. I started the fight by using Crackling Jade Lightning Icon Crackling Jade Lightning but quickly decided this was not a good strategy.

So I killed it by running past Dippy hitting it with Jab Icon Jab, keeping up Tiger Palm Icon Tiger Palm buff, Using Rising Sun Kick Icon Rising Sun Kick on cooldown and Blackout Kick Icon Blackout Kick the rest of the time. Dippy died quite quickly and I took ZERO damage.

9. Paladin↑top

Some of our readers shared their experience of the fight, as a Paladin, in our forums, and we decided to reproduce their contribution(s) here.

Bellapal said: As a Retribution Paladin, I found that using Judgment Icon Judgment, Exorcism Icon Exorcism (make sure you do NOT have Glyph of Mass Exorcism Icon Glyph of Mass Exorcism), and popping Avenging Wrath Icon Avenging Wrath for Hammer of Wrath Icon Hammer of Wrath attacks worked just fine. Just kept moving in a circle around him and spamming those.

10. Priest↑top

Some of our readers shared their experience of the fight, as a Priest, in our forums, and we decided to reproduce their contribution(s) here.

MoacaBogdan said: As a Shadow Priest, just follow your standard DPS rotation, but make sure to immediately back up a bit the moment you enter the arena, to have maximum range between you and his spawn point. Have 100% DoT uptime, and spam Mind Flay Icon Mind Flay to your heart's content. Of course, prepot in the beginning. If you haven't already, spec into From Darkness, Comes Light Icon From Darkness, Comes Light, and Divine Insight Icon Divine Insight for some extra instant damage for knockback.

Dandin said: Priests can use Shadow Word: Pain Icon Shadow Word: Pain to knock him back a bunch when needed. Also, if you have Shadow Word: Death Icon Shadow Word: Death glyphed, you can use that.

JPatterson said: This fight is simple as a Shadow Priest.

As soon as the fight begins, run backwards for maximum distance. Cast Vampiric Touch Icon Vampiric Touch (because of the cast time), then spam Mind Flay Icon Mind Flay. Keep spamming Mind Flay. For each tick of Mind Flay, Dippy will be knocked back. When he gets far enough back, throw on Shadow Word: Pain Icon Shadow Word: Pain. Spam Mind Flay again. Cast Mind Blast Icon Mind Blast. Spam Mind Flay.

Mind Flay Icon Mind Flay is key. When dots tick, they do NOT trigger the knockball/fall down, only direct damage. Intersperse your other abilities in between Mind Flay when you have the distance, and you're good.

Disc Priest said: I don't know if it's been said already, but as a Discipline Priest, spam Shadow Word: Pain Icon Shadow Word: Pain. The DoT won't knock him back, but the initial damage will. Penance Icon Penance when you can, and if you don't have the glyph to make Holy Fire Icon Holy Fire instant and it's cheap on the AH, it's worth getting.

What I did was open with Holy Fire Icon Holy Fire, and used Mindbender Icon Mindbender for the damage - DEFINITELY helps to have it as the one minute CD versus Shadowfiend Icon Shadowfiend's three. I then used Penance, and tried to get off a Smite Icon Smite right away. After that, I spammed Shadow Word: Pain Icon Shadow Word: Pain.

Follow that rotation, Holy Fire Icon Holy Fire, Penance Icon Penance, Smite Icon Smite (if possible), and Shadow Word: Pain Icon Shadow Word: Pain (multiple times). Use Holy Fire and Penance as they become available. Use Mindbender Icon Mindbender on cooldown.

Tickledancer said.

  • The protective effect of Mind Flay Icon Mind Flay is not (as I had thought from the guide) that it does enough damage to keep Dippy out of melee range, but that it damages often enough to interrupt every Peck. I had expected to be able to keep him out of range with it from the descriptions, instead it repeatedly knocked him back (interrupting Peck) and then he was back on top of me.
  • After I realized that Mind Flay Icon Mind Flay was serving to interrupt not distance, I still found a Peck got through every now and then and killed me. Eventually I thought about the effects of Haste on Mind Flay, looked at my gear, and realized that the recent drops I'd been getting while in the Holy spec had way too much Mastery and too little Haste, and my stats had gotten unbalanced, with Haste down to just 7.5% rather than the 15% goal. I reforged a bunch of Mastery into Haste, got up to 10.8% or so, and that made the interrupting consistent.

11. Rogue↑top

To deal with Dippy, we advise you to make use of the following Rogue-specific abilities/talents/glyphs.

  • Note that using Vanish Icon Vanish will cause the fight to stop and you will be teleported out of the arena.
  • Choose Deadly Throw Icon Deadly Throw as your Tier 2 talent, it will enable you to spend your Combo Points without having to be in melee range of Dippy.
  • Use Cheat Death Icon Cheat Death as your Tier 3 talent. It will allow you to make one mistake during the course of the fight.
  • Paralytic Poison Icon Paralytic Poison should be your Tier 5 talent and your Non-Lethal Poison of choice. It will make it easier to keep Dippy at a safe distance.
  • Since you cannot let Dippy get in melee range, you will need to choose Shuriken Toss Icon Shuriken Toss as your Tier 6 talent and use it as your main Combo Point builder.

For most of the fight, you will have to spam Shuriken Toss Icon Shuriken Toss to build Combo Points, which you will then spend with Deadly Throw Icon Deadly Throw.

For many players, the difficulty will be killing Dippy before the 2-minute enrage timer kills you. Use all your cooldowns at the pull to maximise your damage while your Potion of Brawler's Deftness Icon Potion of Brawler's Deftness is active. If you pre-potted, use your potion again as soon as the cooldown is over. Combat Rogues are better suited for this fight because of Restless Blades Icon Restless Blades, which lowers the cooldown of their main cooldowns.

Paralytic Poison Icon Paralytic Poison will often stun Dippy. It will allow you to run to melee range, where you can do a lot more damage. You can keep him stunned for a bit longer by using a 5-Combo Point Kidney Shot Icon Kidney Shot as soon as the stun from Paralytic Poison wears off.

We do not advise to use Subtlety for the Brawler's Guild, as you will not be able to use Backstab Icon Backstab, your main damaging ability.

12. Shaman↑top

To deal with Dippy, we advise you to make use of the following Shaman-specific abilities/talents/glyphs.

  • Use Frozen Power Icon Frozen Power as your Tier 2 talent. It will make it easier to keep Dippy away from you.
  • Use Ancestral Swiftness Icon Ancestral Swiftness as your Tier 3 talent. The passive haste increase will allow you to damage Dippy more often, making it easier to keep him away.
  • Use Elemental Blast Icon Elemental Blast as your Tier 6 talent. This will give you an additional damaging spell with a very low cast time to use for knocking back Dippy.

As an Elemental Shaman, perform your normal Elemental rotation and use Elemental Blast Icon Elemental Blast on cooldown. Cast Frost Shock Icon Frost Shock whenever you do not need to refresh Flame Shock Icon Flame Shock or cast Earth Shock Icon Earth Shock.

As an Enhancement Shaman, use a combination of Elemental Blast Icon Elemental Blast, Flame Shock Icon Flame Shock, Frost Shock Icon Frost Shock, and Lightning Bolt Icon Lightning Bolt to defeat Dippy.

13. Warlock↑top

To deal with Dippy, we advise you to make use of the following Warlock-specific abilities/talents/glyphs.

  • You pet will not be very useful as it will most likely die rapidly. As a result, Grimoire of Sacrifice Icon Grimoire of Sacrifice is advised as a Tier 5 talent.
  • Kil'jaeden's Cunning Icon Kil'jaeden's Cunning will prove invaluable as a Tier 6 talent, as it allows you to use all your spells while moving.

As Affliction, apply your DoTs and spam Fel Flame Icon Fel Flame. Corruption Icon Corruption and Unstable Affliction Icon Unstable Affliction will be extended by Fel Flame, so you will only have to refresh Agony Icon Agony.

As Demonology, drop Soul Fire Icon Soul Fire and Shadow Bolt Icon Shadow Bolt from your rotation and replace them by Fel Flame Icon Fel Flame.

As Destruction, apply Immolate Icon Immolate and spam Conflagrate Icon Conflagrate.

14. Warrior↑top

Some of our readers shared their experience of the fight, as a Warrior, in our forums, and we decided to reproduce their contribution(s) here.

NightShade said: Most importantly do your best to stay out of range as much as you can.

As an Arms Warrior I used ranged attacks when I could and then would Charge Icon Charge, take a strike, and then move away. I used Bladestorm Icon Bladestorm, as well as Whirlwind Icon Whirlwind, to do damage as well, since they have a slightly extended range.

Tyra said for Fury Warriors: I'm not sure if my gear just cheesed it but playing on the front foot and just beating him down so he gets pushed back and can't cast got me the win, 98k dps.

Wheeler said: This fight is noticeably easier as Fury than as Arms, as all auto-attacks and direct-damage abilities knock him back and interrupt his Peck ability (Which is a 1-hit ability with a melee range). However I did it myself as Arms so it is possible.

The way to do this is try to keep your rage as high as possible so that if he reaches melee range with you, you have an ability to throw at him in order to avoid death.

If you don't have enough rage, just use Heroic Throw Icon Heroic Throw, as that will also knock him back.

Be sure you don't get him against a wall, as if he is against a wall he won't be knocked back whenever he is hit.

This is a very simple fight if you can keep the hits landing, and if you're struggling as Arms, or even as Titan's Grip Fury, try grabbing a pair of weak 1-handed weapons from the Auction House or somewhere, and use Single-Minded Fury to reduce the threat even further, however then you might risk not having high enough damage to beat the enrage, but non-the-less, shouldn't be too hard.