Preservation Evoker Healing Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)
On this page, you will learn how to optimize the rotation of your Preservation Evoker, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).
Preservation Evoker Rotation Guide for The War Within
Welcome to our Rotation page for Preservation Evokers. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
Each of the sections below explain the rotation for Preservation Evoker depending on the build you choose and the content you are doing.
Preservation Evoker Rotation
The buttons below can be used to select between curated Raiding and Mythic+ loadouts. You can also use the switches below to add or remove individual talents you may also be using:
Spell Priority for Preservation Evoker
Preservation Evoker gameplay focuses on buffing players with
Echo. When this buff is
active on players, the next healing spell you do will also be cast on any player with Echo. The exception
to this is
Emerald Blossom, which will no longer consume
Echo. In many cases you are using
Emerald Blossom with the
Twin Echoes talent to apply even more Echoes to players.
Similarly,
Temporal Anomaly allows you to spread Echo through the talent
Resonating Sphere.
Deciding how to consume
Echo can be very difficult as it often changes depending on the situation.
Verdant Embrace remains a top choice when burst healing is a necessity, otherwise you can consume with
Reversion typically.
Preservation Evoker -
Flameshaper Raiding
In Pre-Patch, both
Flameshaper and
Chronowarden play fairly similar.
For that reason, we have focused the Flameshaper build on
Emerald Blossom to offer a bit of
variety in rotation before Midnight.
Your overall rotation will look something like this:
- Keep
Temporal Anomaly on cooldown as much as possible. - Keep
Dream Breath on cooldown as much as possible. Remember that you will want
to cast this at Rank 1. - Spend Essence on
Emerald Blossom. - Consume
Echos with either:
Reversion. - When you have nothing else to do, attempt to generate
Essence Burst by casting
Living Flame on an enemy. - Make sure to keep
Fire Breath on cooldown to proc
Leaping Flames and generate additional
Essence Bursts.
When it comes to
Stasis usage, it is important to keep in mind
that the order in which you store spells will be the order in which they are cast when
you end up reactivating Stasis. For that reason, you will generally want
to use
Temporal Anomaly at the end of your Stasis in order to not
have the
Echos instantly consumed by a spell you did not want.
Prior to casting the Temporal Anomaly, you will want to make sure that you at least have
Dream Breath, and the other spell is relevant but
Emerald Blossom can be
a solid choice.
Preservation Evoker -
Chronowarden Raiding
Chronowarden builds focus on
Temporal Anomaly and
Tip the Scales.
Nozdormu Adept is a new talent in Midnight which reduces the mana cost and
cooldown of
Temporal Anomaly, making it even more important to ensure that you are keeping
the ability on cooldown as much as possible.
Tip the Scales gains importance due to
Temporal Burst,
which gives you haste, movement speed, and increased cooldown reduction during the duration. Your goal
should be to line this ability up with dangerous moments while also maximizing uses.
- Use
Tip the Scales as often as possible and ideally right as you are about
to do large healing to get max effectiveness from
Temporal Burst. - Keep
Temporal Anomaly on cooldown as much as possible. - Keep
Dream Breath on cooldown as much as possible. Remember that you will want
to cast this at Rank 1. - Aim to consume
Essence Burst with
Emerald Blossom to trigger
Twin Echoes. - Cast as many
Echos as possible, whenever you have the Essence to do so. - Consume
Echos with either:
Reversion or
Verdant Embrace. - When you have nothing else to do, attempt to generate
Essence Burst by casting
Living Flame on an enemy. - Make sure to keep
Fire Breath on cooldown to proc
Leaping Flames and generate additional
Essence Bursts.
When it comes to
Stasis usage, it is important to keep in mind
that the order in which you store spells will be the order in which they are cast when
you end up reactivating Stasis. For that reason, you will generally want
to use
Temporal Anomaly at the end of your Stasis in order to not
have the
Echos instantly consumed by a spell you did not want.
Prior to casting the Temporal Anomaly, you will want to make sure that you at least have
Dream Breath, and the other spell is relevant but
Emerald Blossom can be
a solid choice.
Preservation Evoker -
Flameshaper Mythic+
Flameshaper has become a viable choice in Mythic+ largely due to two new talents:
Legacy of the Lifebinder and
Lifecinders. Legacy of the Lifebinder allows you to
have 2 charges of
Dream Breath. Due to the removal of
Spiritbloom, you may often
find yourself having large gaps in your healing ability. Having two charges of Dream Breath can really
help to fix this.
Lifecinders will allow you to place
Obsidian Scales on a player,
providing them a large amount of damage reduction which can be very valuable in Mythic+ settings.
Your overall rotation and priority will look something like this:
- Cast
Echo to prepare for damage. - Keep
Reversion on your party members when damage is going out to gain
extra healing through
Grace Period. - Cast
Dream Breath at either Rank 1 (small passive healing) or max
rank (large burst healing), depending on what the situation demands. - Use
Verdant Embrace to deal with single-target damage. - Make frequent use of
Fire Breath for not only damage purposes
but to also generate extra
Essence Bursts and proc
Leaping Flames. - Cast
Living Flame to generate extra
Essence Bursts
and to deal damage. - When players are stacked and you are in need of healing, don't be afraid to cast
Emerald Blossom.
In order to further understand the Mythic+ rotation, you should also understand the main ways that you will
be consuming
Echo:
Reversion — This will be your most used ability to consume
Echo.
Keeping the passive healing on your will make every pack more manageable, as well
as providing the
Grace Period buff. Thanks to
Golden Hour, it can
be very powerful in terms of overall healing and also dealing with burst damage.
After your party takes large damage, Golden Hour by itself can provide a ton of extra
healing.
Verdant Embrace — Using this ability to consume your
Echo
will allow you to do quick burst healing. Due to Evoker struggling with single-target
healing specifically, being able to Echo this ability during difficult moments will be
very valuable.
Healing Mythic+ in Midnight will feel different with the removal of
Spiritbloom,
forcing you to be more reliant on other tools.
Leaping Flames will continue to be a very valuable
way to deal additional healing in emergencies, but more importantly
Emerald Blossom has gained
significant value. This ability has been buffed significantly heading into Midnight and it has become
a powerful tool to deal with heavy damage. You will often find yourself with an overabundance of
Echos,
which means that you can afford to spend Essence on Emerald Blossom instead, even if it may not hit full
targets. Being flexible with your approach and not hesitating to use Emerald Blossom can help you get through
difficult situations.
With
Stasis, you will want to make sure that you always have at least
Dream Breath and
Temporal Anomaly. From there, your remaining spell matters much less, but
Emerald Blossom
is a solid choice.
Verdant Embrace can even be good if you know a player will be in need of a little bit
of extra healing.
Preservation Evoker -
Chronowarden Mythic+
Chronowarden continues to be a powerful choice in Mythic+ largely due to the damage
it provides, but additionally the extra healing through
Chrono Flame is incredibly noticeable
with the loss of
Spiritbloom. It is not uncommon for you to find yourself running low on spells
to use, especially if you have no Essence for
Emerald Blossom. Being able to have that little bit
of extra healing potential from
Chrono Flame can be incredibly nice. Just be careful to not find
yourself overly relying on this ability compared to your other much strong healing abilities.
Your overall rotation and priority will look something like this:
- Cast
Echo to prepare for damage. - Keep
Reversion on your party members when damage is going out to gain
extra healing through
Grace Period. - Cast
Dream Breath at either Rank 1 (small passive healing) or max
rank (large burst healing), depending on what the situation demands. - Use
Verdant Embrace to deal with single-target damage. - Make frequent use of
Fire Breath for not only damage purposes
but to also generate extra
Essence Bursts and proc
Leaping Flames. - Cast
Living Flame to generate extra
Essence Bursts
and to deal damage. - When players are stacked and you are in need of healing, don't be afraid to cast
Emerald Blossom.
In order to further understand the Mythic+ rotation, you should also understand the main ways that you will
be consuming
Echo:
Reversion — This will be your most used ability to consume
Echo.
Keeping the passive healing on your will make every pack more manageable, as well
as providing the
Grace Period buff. Thanks to
Golden Hour, it can
be very powerful in terms of overall healing and also dealing with burst damage.
After your party takes large damage, Golden Hour by itself can provide a ton of extra
healing.
Verdant Embrace — Using this ability to consume your
Echo
will allow you to do quick burst healing. Due to Evoker struggling with single-target
healing specifically, being able to Echo this ability during difficult moments will be
very valuable.
Healing Mythic+ in Midnight will feel different with the removal of
Spiritbloom,
forcing you to be more reliant on other tools.
Leaping Flames will continue to be a very valuable
way to deal additional healing in emergencies, but more importantly
Emerald Blossom has gained
significant value. This ability has been buffed significantly heading into Midnight and it has become
a powerful tool to deal with heavy damage. You will often find yourself with an overabundance of
Echos,
which means that you can afford to spend Essence on Emerald Blossom instead, even if it may not hit full
targets. Being flexible with your approach and not hesitating to use Emerald Blossom can help you get through
difficult situations.
With
Stasis, you will want to make sure that you always have at least
Dream Breath and
Temporal Anomaly. From there, your remaining spell matters much less, but
Emerald Blossom
is a solid choice.
Verdant Embrace can even be good if you know a player will be in need of a little bit
of extra healing.
Single-Button Assistance
Added in Patch 11.1.7, the combat assistant is a one-button ability intended to cast your rotational
abilities. Unfortunately for healer specs, this does not function well. As a Preservation Evoker, the combat
assistant will not cast healing spells. Instead it will only cast
Fire Breath and
Living Flame.
This creates a unique situation where it is possible to use the Combat Assistant as a single key instead of needing
two keys for each respective ability, but this is not recommended as there are times you will want to Living Flame
without casting Fire Breath, and the Living Flames being cast will only be dealing damage.
Preservation Evoker Gameplay Mechanics
In this section, important mechanics, interactions, and gameplay elements will be explained in depth to help you better understand how to play the class at an advanced level.
Preservation Evoker Mechanics
Echo
Echo is the most core ability of Preservation Evoker. When cast on an ally,
players will gain the
Echo buff. Anytime you have an Echo buff active, the next healing
spell you cast will also be cast on any player with an Echo at that moment. This does not apply
to major cooldowns such as
Rewind, but any core ability can Echo.
Below we will break down the ways that you can use
Echo:
Reversion
Reversion continues to be one of the most common and strongest methods of consuming
Echo. While it provides a consistent source of healing, it also benefits from many
different talents. Specifically:
Golden Hour will also applying to any target who received
Reversion from
Echo, adding even more power to this ability. In Mythic+ and Raiding
it has also become a staple due to
Grace Period, allowing you get the extra healing bonus
on many different targets.
Merithra's Blessing
In Midnight,
Merithra's Blessing is the new Apex Hero Talent. This ability is procd
from
Dream Breath and Essence abilities. It offers quite a large amount of burst healing that
is entirely controllable since you can reliably proc it through
Dream Breath. In Midnight,
this will be one of if not your strongest choice for consuming
Echos in both Raid and Mythic+.
Verdant Embrace
Without
Lifebind,
Verdant Embrace has lost a bit of its power. With buffs to its healing,
it remains a solid choice for burst healing, especially in Mythic+. In raid it will often fall behind
Merithra's Blessing due to Merithra's also providing the
Reversion benefits to the player,
giving you both styles of healing at once. But that being said, when you are in need of the burst healing
and do not have access to Merithras at a given moment, it can be powerful.
Dream Breath
Dream Breath has typically fallen behind
Reversion due to the extra effects granted by
Reversion and that continues to be the case. Where it gains most of its value is in Mythic+
settings where you already have Reversion on a ton of players, so by using
Echo on Dream Breath,
you are just applying even more HoT effects on your group, making it easier to manage constant damage.
Emerald Blossom
In Midnight,
Emerald Blossom no longer consumes echo.This means that you can continue
to cast
Emerald Blossom without interrupting any ramps you are doing. You are even encouraged to cast it
when talented into
Twin Echoes, which will grant you free
Echos.
Living Flame
You should only every consume
Echo with
Living Flame during truly desperate single-target healing
moments. This should never be done in raid and is primarily a Mythic+ situation where you do not have access at
that moment to stronger spells.
While spending Essence on
Echo is great, most of your
Echos will come through
Temporal Anomaly
thanks to the
Resonating Sphere talent. This causes Temporal Anomaly to generate
Echos on players that
it passes through. It is incredibly important that regardless of build you are pressing this ability as much as possible
for not only the Echoes but the shields as well. And remember, the best choice of consuming
Echo will always
change depending on the patch, the content you are doing, and what type of damage is occurring. One of the keys of Evoker
is to be flexible with your approach and adapt to what the situation demands.
Essence and Essence Burst
In addition to Mana, Preservation Evoker has Essence as an additional resource that will need to be managed. As is the case with any Healer, you will want to avoid wasting Essence as much as possible, but sometimes it is unavoidable when you are facing downtime where not much is happening. There are three different abilities that you can consume Essence on:
Echo
Costing 2 Essence,
Echo will be your primary way of spending Essence. It is the foundation of
Preservation Evoker gameplay, allowing you to execute large ramps or output a ton of healing at once.
Emerald Blossom
Costing 3 Essence,
Emerald Blossom provides a solid amount of healing to a player and anyone else
within the radius of its effect. In Midnight, this ability no longer directly competes with Echo
when you are running the
Twin Echoes talent. Allowing you cast
Emerald Blossom and not miss out
on potential
Echo buffs. Additionally, Emerald Blossom will no longer consume active
Echos..
Disintegrate
Disintegrate is your way of dealing damage through Essence. By itself this ability is quite weak, but when
combined with the
Energy Loop talent, it becomes a nice way to deal damage, spend extra Essence, and generate
Mana. In most raid builds, you won't take this talent meaning that you almost never press
Disintegrate, but
in Mythic+ it is a staple.
Now that these abilities have been discussed, it is important to discuss
Essence Burst and how they are generated.
Below we will discuss the main things that you will want to keep in mind:
Living Flame and
Reversion
Both
Living Flame and
Reversion have a chance to generate a
Essence Burst when cast.
Typically you will find yourself using
Living Flame for damage in downtime as it will refund some of
the mana cost when used offensively, also giving you the opportunity to generate Essence Bursts during downtime.
Reversion is one of our most commonly used abilities, meaning that you are constantly feeding into a cycle
of spending Essence, generating Essence Burst, and then consuming to continue the process.
Leaping Flames
When talented into
Leaping Flames, your
Fire Breath will cause your next
Living Flame to cast
on multiple targets (increasing based on the rank at which you cast Fire Breath). Casting a max rank
Fire Breath
followed by
Living Flame is a sure-fire way to generate 1-2
Essence Burst.
Inner Flame
While not taken in every build, the
Inner Flame talent is triggered by casting either
Stasis or
Dream Flight.
Once triggered, for a short duration you will generate increased
Essence Bursts.
When spending
Essence Burst, there are multiple factors that you want to consider.
Emerald Blossom and
Disintegrate
have a 3-Essence cost compared to
Echos 2 cost. This makes it more efficient to consume Essence Bursts with either Emerald Blossom
or Disintegrate. That being said, we are often not casting
Disintegrate in raid, making our choice a bit easier.
Echo will
help us to get out additional Echoes needed to execute a large ramp in a quick fashion, but again costs must be considered.
Emerald Blossom has a very high mana cost, furthering the effectivenes of casting it a
Essence Burst proc. Not to mention,
when you are using
Twin Echoes, which is common in most builds, you are effectively getting both
Echo and
Emerald Blossom at once, making it the correct choice in most situations. Of course if you are aiming to execute a quick ramp it can be
faster to just cast
Echo, but you will again want to be flexible in your approach and how you decide to consume your
Essence Bursts.
Preservation Evoker Cooldowns
Major Cooldowns
Stasis
Stasis is an extremely powerful cooldown in both Raiding and Mythic+. When activated,
this cooldown will store the next 3 healing spells that you cast. Any damage spells or major cooldowns
such as
Rewind will not be stored. You have an infinite amount of time to store spells, but once
3 spells have been stored, you will have only 30 seconds to either reactivate the ability or they it will
reactivate itself. It is important to note that the order in which you stored the abilities is also the
order in which they will be cast once you reactivate the ability. This is specifically relevant for
Temporal Anomaly. When talented into
Resonating Sphere, Temporal Anomaly will obviously
generate free
Echos. If you were to cast
Temporal Anomaly at the start of your
Stasis,
then the free Echoes would be instantly consumed by your next spell. For that reason it is always best to end
your
Stasis with
Temporal Anomaly, rather than casting it early and wasting the Echoes.
Below we will break down some common
Stasis you may see:
- The "Default":
Emerald Blossom,
Dream Breath, and
Temporal Anomaly. This will be
your most commonly used
Stasis, allowing you to ensure you get two core abilities: Dream Breath and
Temporal Anomaly and filling with an Emerald Blossom for extra healing.
Temporal Anomaly,
Temporal Anomaly and
Temporal Anomaly. This can be useful
if done right before pulling a boss, allowing you to quickly generate massive shields on your raid at the
start of a fight. Keep in mind that you will want to only cast the first 2
Temporal Anomaly and wait
until you are pulling to cast the 3rd so your
Stasis doesn't expire early.
It is also important to note that
Stasis will preserve the targets you originally casted the healing
spell on. In other words, if I cast
Emerald Blossom on my co-healer Youtee during my Stasis storing phase,
when I reactivate Stasis the ability will again be cast on Youtee. This is what heavily prevents abilities such
as
Echo from ever being good, they offer low healing and will be cast on the same target. This of course
would also apply to an ability like
Verdant Embrace, but that can be a fine choice still for small group
settings when specific targetted healing is needed.
Rewind
Rewind should be used after an extremely heavy damage window. Its
healing is determined by how much damage you have taken in the last 5 seconds,
meaning the more that your raid or party took, the more it will heal. This
cooldown is one of the few true emergency buttons that Preservation Evokers have;
you should use it as best you can in truly dire situations.
One of the most common mistakes that players make is holding
Rewind for too long.
While it is an extremely powerful cooldown, you should still aim to use it anytime you are
falling behind. Using it proactively when you begin struggling will prevent you from having
to scramble to catchup later.
Dream Flight
Dream Flight is a powerful cooldown but shares a choice node with
Stasis,
which makes it significantly less seen. It can be a viable choice for players who do not want
to deal with the
Stasis mechanics, but it will often be worse.
Dream Flight has two main mechanics you need to keep in mind. First, it will deal
large healing on the initial cast while you are flying over players. This means that you should
aim to use it in situations where you can get strong value from the initial healing portion.
Additionally, it will leave a long HoT on any players hit meaning that it can be good for extended
damage windows. Ideally, you are casting this ability in situations where both areas of the healing
are powerful, but this is not always achievable and you should still aim to use the ability as much
as possible.
Tip the Scales
Tip the Scales gains most of its value through
Chronowarden.
While
Flameshaper will still have access, the only benefit comes in being able
to quickly get max rank empowers off.
As
Chronowarden, you gain access to
Temporal Burst which provides you
with a large amount of haste, movement speed, and cooldown reduction that decreases every
second over the duration. With most of the power being frontloaded, you want to ensure that
you are using this ability right away during difficult movements to massively empower you.
Because
Chronoboon also reduces the duration by 30 seconds and the long duration
of the buff itself, it is important that you are making frequent use of it.
Zephyr
Zephyr causes you and your 4 closet allies to take 20% reduced
Area-of-Effect damage for 8 seconds. Given that this only targets your 4 closest
allies, it will be easier to use in Mythic+ than raid. However, you will still want
to make active use of it when you know that you are going to take a large AoE
hit in the next few seconds. Not every damage event is considered AoE, so you
must have a good understanding of what type of damage you will be
taking to ensure you do not waste the effects of the ability.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 31 Aug. 2025: Emerald Blossom build updated.
- 29 Aug. 2025: Lifebind information updated.
- 09 Aug. 2025: Rotation updates.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Flameshaper rotation updated for Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 07 Oct. 2024: Updated Rotation for Chronowarden Echo builds.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Page Reviewed and Updated for The War Within.
- 23 Jul. 2024: Page Updated for War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 16 Jan. 2024: Rotation changes.
- 15 Jan. 2024: Rotations updated for 10.2.5.
- 06 Nov. 2023: Updated for 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 08 Aug. 2023: Extra information added for Emerald Blossom rotations.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Rotation updated for 10.0.5.
- 28 Dec. 2022: Rotation updated to include differences between emerald blossom and reversion builds.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 15 Nov. 2022: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Mytholxgy, a former RWF progression raider and analyst for Pieces and Liquid. He is also a Templar in the Paladin Class Discord, as well as one of the class experts in the Evoker Discord. You can reach him on Twitter and watch him stream occasionally on Twitch.
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