Restoration Shaman Healing Statistics Priority (WoD 6.0.2)

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General Information

On this page, we explain what the best statistics are for Restoration Shamans in World of Warcraft WoD 6.0.2, how the class benefits from each of them.

The statistics priority is important as it influences itemisation choices (gear, enchants, and gems).

The other pages of our Restoration Shaman guide can be accessed from the table of contents on the right.

About Our Reviewers

This guide has been reviewed and approved by Vixsin, the author of Life in Group 5, the main Restoration Shaman theorycrafting resouce, and by Stoove, our in-house Restoration Shaman theorycrafter and occasional blogger.

6.0.2 Transition Guide

If you want to read all about the Patch 6.0.2 changes and learn how they affect your character, make sure to read our Shaman Transition Guide!

1. Basics↑top

  1. Intellect;
  2. Spirit (until you are comfortable with your Mana regeneration);
  3. Mastery;
  4. Multistrike;
  5. Haste;
  6. Critical Strike;
  7. Versatility.

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

If you are unsure how to conform your gear to the above priority, you can Ask Mr. Robot for a personalised optimisation of your character's gear, by filling the form below.

2. Getting a Better Understanding↑top

2.1. Statistics Explanations

Intellect is your primary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases the power of your heals.

Spirit increases your Mana regeneration. You should always aim to have items with Spirit. Once you are comfortable with your Mana regeneration, you can start prioritising other statistics. Spirit is only available for healers on Amulets, Cloaks, Rings, and Trinkets.

Mastery increases your healing on targets with low health (through Mastery: Deep Healing Icon Mastery: Deep Healing). Thanks to Purification Icon Purification, a passive ability, you get +5% Mastery from all sources.

Multistrike causes your abilities to have a chance to hit/heal a second and a third time, each time dealing 30% of the initial damage/heal. Both chances are evaluated separately, which means that your abilities can hit/heal only once, dealing their normal damage, or they can hit/heal twice, dealing their normal damage/heal + 30% of that damage/heal, or they can hit three times, dealing their normal damage/heal + twice 30% of that damage/heal.

Haste is important as well because it lowers the cast time of your heals, which is of particular value for Healing Wave Icon Healing Wave. It also lowers your global cooldown, bringing it closer to the desired 1 second global cooldown, which benefits all of your instant cast spells. Note that Haste no longer causes you to suddenly gain a tick one your HoTs, once you pass a certain threshold. Now, your HoTs, gain a partial tick at the end to ensure that they scale linearly with Haste, so Haste caps are gone from the game.

Critical Strike increases your throughput and your Mana regeneration (through Resurgence Icon Resurgence).

Versatility is a flat-out damage/healing done increase and damage taken reduction.