Unholy Death Knight DPS Spec, Builds, and Talents — Midnight Pre-Patch (12.0)
On this page, you will find out the best talents for each tier for your Unholy Death Knight in World of Warcraft — Midnight Pre-Patch (12.0). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Unholy Death Knight talents.
Best The War Within Talents for Unholy Death Knight
For a more Mythic+ centric discussion regarding talents, please have a look at our dedicated Mythic+ page:
Best Talents for Unholy Death Knight
Best Raid Talents for Unholy Death Knight
Our best performing talent build in raid is the Rider pet build. This focuses
heavily on pet damage with
Grave Mastery,
Outnumber and
Reanimation
being picked up.
The weakest talent in the setup is
Unholy Aura (second point) which is only a 1% DPS gain or.
Talents with similar value are
Blightburst and
Ancient Power
but nothing stands out as an obvious replacement.
When we consider AoE, we 100% want to pick up
Magus of the Dead and
Menacing Magus to gain significant cleave
and AoE potential. We swap out
Unholy Aura and
All Will Serve to do so!
For Hero Talent considerations,
Rider of the Apocalypse is about 5% ahead of
San'layn in Single Target. The talent consideration above still apply and you
do not have any significant differences in optimal spec talents for the two hero talent options.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Best Mythic+ Talents for Unholy Death Knight
Mythic+ puts significant more emphasis on AoE damage which is why we always pick up
Menacing Magus. We also sacrifice
Reaping,
Soul Reaper and
Coil of Devastation to get more
Unholy Aura as well as
Blightfall
and
Scourging.
Best Delves Talents for Unholy Death Knight
The gameplay of delves cater well to our Mythic+ build that brings a good balance between Single Target and AoE!
Hero Talents
Rider of the Apocalypse
The
Rider of the Apocalypse Hero Talents focus on minion damage,
summoning Horsemen to deal heavy damage to your enemies. You have minor rotational
updates with Trollbane's Chains of Ice, where you want to burst them ASAP and you
want to stay in Mograine's
Death and Decay to get 5% damage boost.
Otherwise, the main benefit comes from
Death Charge which is an amazing
mobility ability for Death Knights!
San'Layn
The
San'layn Hero Talents focus more on Plague damage and direct
damage via
Vampiric Strike and
Death Coil and
Epidemic boosts.
Furthermore, it has an interesting quadratic scaling component via the
Blood Beast ability.
The main rotational difference is the introduction of
Vampiric Strike that we get
to press lots in our
Dark Transformation. We also try and proc it in-between our Dark Transformation
windows to maintain the
Essence of the Blood Queen buff.
Rotation
Talents can and usually do change your rotation or add new abilities to your priority. For a more detailed breakdown of how your rotation will look with optimal talents, check out our rotation page, which is linked below.
PvP Talents (War Mode)
In this section, we will rank the PvP talents that are best for leveling and doing open-world content.
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
Unholy Death Knight War Mode Talents
Life and Death heals you for 10% of the amount your target
afflicted by
Dread Plague receives. Not relevant for PvE really.
Dark Simulacrum places a debuff on your enemy, activating when they
cast a spell that uses mana. It allows you to use that same spell for some time.
Not useful in PvE content.
Necrotic Wounds - your
Putrefy now applies a Necrotic Wound
to the target, absorbing 8% of all healing received for the next 15 seconds (max 3 stacks).
Not useful in PvE content.
Zombify - Costs 30 Runic Power and reanimates a nearby corpse into a zombie.
The zombie will slowly walk towards you target, exploding and stunning all enemies in an area
if it reaches the target. Somewhat useful stun in PvE content.
Stitchmaster heals you for 5% of your
Lesser Ghouls max health
when they die (about 2.5% of your health).
Death Strike sacrifices all active ghouls
when pressed. A nice additional sustain in AoE with a DPS drawback as you might lose lesser ghoul
uptime.
Strangulate silences your target for 4 seconds. Inferior to just
running
Asphyxiate (it replaces the talent) and a pretty useless PvE talent.
Doomburst causes your
Death Coils to deal 25% of your plague damage
an additional time and slow the target by 45% for 3 seconds. Useful PvE talent is it is a DPS
increase.
Rot and Wither adds an absorption shield to any target hit by
Death and Decay for 100% of the damage amount. Useless pretty much.
Bloodforged Armor provides 4 seconds of 25% physical damage reduction
whenever you press
Death Strike. Solid defensive gain!
Spellwarden lowers the cooldown of
Anti-Magic Shell by 10
seconds and allows you to use it on allies. It's just a nice defensive gain because it
allows more AMS usage.
Doomburst is a solid choice due to its
nice DPS gain. No other talent
does much for us in PvE, and are primarily PvP choices. For a second and third option,
we don't have much to choose from.
Bloodforged Armor is generally
best due to providing a good defensive gain, and
Spellwarden is a small
defensive gain!
Changelog
- 22 Jan. 2026: Updated raid and M+ talents.
- 19 Jan. 2026: Updated for Midnight pre-patch.
- 30 Nov. 2025: Reviewed and Updated for Patch 11.2.7.
- 05 Oct. 2025: Updated for Patch 11.2.5.
- 18 Aug. 2025: Swapped to AWS as first point to sac for 2-target cleave.
- 10 Aug. 2025: Added rider disease build.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Fixed a PvP talent typo.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 16 Mar. 2025: Updated Sanlayn Raid talents and swapped recommended Mythic+ build to Sanlayn.
- 01 Mar. 2025: Updated talents after tier set buff.
- 24 Feb. 2025: Expanded on San'Layn builds.
- 20 Feb. 2025: Reviewed and updated for Patch 11.1.
- 15 Dec. 2024: Reviewed and update for Patch 11.0.7.
- 21 Oct. 2024: Added Scythe build.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4, no changes needed.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 30 Jan. 2024: Updated the wound M+ build.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 12 Dec. 2023: Updated M+ builds.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed and updated for Patch 10.1.7.
- 31 Aug. 2023: Reviewed and updated for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 29 Apr. 2023: Reviewed and Updated for Patch 10.1.
- 12 Apr. 2023: Updated talents after 10.0.7 buffs.
- 20 Mar. 2023: Updated talents for 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pixelbased Lifeforms on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He produces guide content on YouTube and frequently streams on Twitch.
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