Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Vengeance Demon Hunter Tank Spec, Builds, and Talents (Legion 7.1)

Last updated on Nov 06, 2016 at 09:27 by Vlad 107 comments

Table of Contents

General Information

On this page, we present the viable talent choices for Vengeance Demon Hunters in World of Warcraft Legion 7.1. We detail what each of the talents do and in which situations they should be taken.

The other pages of our Vengeance Demon Hunter guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Munkky, a respected Vengeance Demon Hunter theorycrafter.

1. Talent Choices

Level Choices
99 Abyssal Strike ? Abyssal Strike Agonizing Flames Agonizing Flames Razor Spikes Razor Spikes
100 Feast of Souls Feast of Souls Fallout Fallout Burning Alive Burning Alive
102 Felblade Felblade Flame Crash Flame Crash Fel Eruption Fel Eruption
104 Feed the Demon Feed the Demon Fracture Fracture Soul Rending Soul Rending
106 Concentrated Sigils ? Concentrated Sigils Sigil of Chains Sigil of Chains Quickened Sigils Quickened Sigils
108 Fel Devastation Fel Devastation Blade Turning Blade Turning Spirit Bomb Spirit Bomb
110 Last Resort Last Resort Nether Bond ? Nether Bond Soul Barrier ? Soul Barrier

Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city). Moreover, Tome of the Tranquil Mind Icon Tome of the Tranquil Mind and Codex of the Tranquil Mind Icon Codex of the Tranquil Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat.

2. Tier 1 (Level 99) Talents

Abyssal Strike ? Abyssal Strike Agonizing Flames Agonizing Flames Razor Spikes Razor Spikes

None of the talents in this tier provide you with survivability, although Agonizing Flames Icon Agonizing Flames indirectly increases your self-healing slightly if you have the  Icon Charred Warblades artifact trait. Agonizing Flames is the best choice for AoE damage and it can also be for single target damage if you are having trouble getting maximum DPS benefit from Razor Spikes Icon Razor Spikes (see below). It also has a small, indirect effect on your survivability.

Razor Spikes Icon Razor Spikes is the single target talent that can allow you to do small bursts of DPS, especially when you have taken the Fracture Icon Fracture talent. It is not advised to use Demon Spikes Icon Demon Spikes outside of tanking the boss, as you will not generate enough Pain to maximise its effectiveness, as well as losing the survivability Demon Spikes offers. For optimal DPS results, you should save up some Pain and then follow up Demon Spikes with Soul Cleave Icon Soul Cleave or two Fracture casts.

As an alternative, for improved movement, you could take Abyssal Strike Icon Abyssal Strike, but this talent will hardly ever be useful in raiding.

3. Tier 2 (Level 100) Talents

Feast of Souls Feast of Souls Fallout Fallout Burning Alive Burning Alive
  • Feast of Souls Icon Feast of Souls causes Soul Cleave Icon Soul Cleave to also place a 6-second HoT on you in addition to the instant healing it provides.
  • Fallout Icon Fallout causes the initial damage burst of Immolation Aura Icon Immolation Aura to have a chance of shattering Lesser Soul Fragments from enemies.
  • Burning Alive Icon Burning Alive causes your Fiery Brand Icon Fiery Brand to deal damage to the target every 2 seconds for its 8-second duration, and with each tick it spreads to another nearby target. Note that only the initial application of Fiery Brand can spread to other targets.

All three talents in this tier are viable, albeit in different situations.

Feast of Souls Icon Feast of Souls provides consistent healing, and it is the best option for survivability against a single target.

Against multiple targets, Fallout Icon Fallout can provide a strong AoE healing burst. The choice between this talent and Feast of Souls depends on how many enemies you are fighting, since the number of Lesser Soul Fragments you can get depends on how many enemies Immolation Aura Icon Immolation Aura can hit. Note that Fallout becomes much more valuable once you unlock the  Icon Painbringer artifact trait.

Burning Alive Icon Burning Alive is the only talent on this tier that offers a DPS increase. It is, therefore, the best option in terms of increasing your DPS against multiple targets. Bear in mind that since Fiery Brand Icon Fiery Brand reduces the damage the target deals to you, spreading Fiery Brand to other targets also causes the damage reduction to spread, which can be very useful in AoE situations.

4. Tier 3 (Level 102) Talents

Felblade Felblade Flame Crash Flame Crash Fel Eruption Fel Eruption
  • Felblade Icon Felblade is an active ability with a 15-second cooldown (reduced by Haste) that charges your target and deals Fire damage to them. It generates 20 Pain, and using Shear Icon Shear has a chance to reset Felblade's cooldown.
  • Flame Crash Icon Flame Crash is a passive ability that causes your Infernal Strike Icon Infernal Strike to leave behind a Sigil of Flame Icon Sigil of Flame at the location where you land.
  • Fel Eruption Icon Fel Eruption is an active ability with a 35-second cooldown and which costs 10 Pain. It deals Chaos damage to your target, and stuns them for 2 seconds. Targets that are permanently immune to stuns (such as raid bosses) take 100% additional damage.

None of the abilities in this tier provide direct survivability increases, although any Fire damage dealt results in self healing once you have the  Icon Charred Warblades artifact trait.

Felblade Icon Felblade provides the largest single target DPS increase in this row, and we believe it to be a good default choice.

Flame Crash Icon Flame Crash is an AoE DPS increase, and is preferable for AoE situations. When taking this, Infernal Strike Icon Infernal Strike should always be used practically on cooldown, only saving charges for when movement is absolutely necessary. You will then continue to "weave" this with  Sigil of Flame Icon Sigil of Flame in order to maximise the uptime of Sigil of Flame.

Finally, Fel Eruption Icon Fel Eruption, also provides a DPS increase, but we still find Felblade Icon Felblade or Flame Crash Icon Flame Crash to be better choices.

5. Tier 4 (Level 104) Talents

Feed the Demon Feed the Demon Fracture Fracture Soul Rending Soul Rending
  • Feed the Demon Icon Feed the Demon is a passive ability that reduces the remaining cooldown of Demon Spikes Icon Demon Spikes by 1 second for each Soul Fragment you consume.
  • Fracture Icon Fracture is an active ability that deals Physical damage to your target and creates 2 Lesser Soul Fragments. Fracture costs 40 Pain.
  • Soul Rending Icon Soul Rending is a passive ability that grants you 50% Leech while Metamorphosis Icon Metamorphosis is active.

In terms of improving your survivability, the choice in this tier comes down to either Feed the Demon Icon Feed the Demon or Soul Rending Icon Soul Rending. Feed the Demon greatly smoothens out your damage intake over the course of the fight by allowing much more frequent usage of Demon Spikes Icon Demon Spikes. On the other hand, Soul Rending makes Metamorphosis Icon Metamorphosis an even stronger cooldown, especially against multiple targets. Overall, we recommend Soul Rending.

Fracture Icon Fracture provides only a tiny survivability gain, and should only be considered if you are looking to boost your single target DPS. This should also be used with Razor Spikes Icon Razor Spikes, as Razor Spikes buffs the damage it deals while Demon Spikes Icon Demon Spikes is active. You should also try to get to 80+ Pain before attempting this, so that you can follow Demon Spikes with 2x Fractures for maximum effectiveness.

6. Tier 5 (Level 106) Talents

Concentrated Sigils ? Concentrated Sigils Sigil of Chains Sigil of Chains Quickened Sigils Quickened Sigils
  • Concentrated Sigils Icon Concentrated Sigils passively causes all your Sigils to be targeted at your location, and increases the duration of their effects by 2 seconds.
  • Sigil of Chains Icon Sigil of Chains is an active ability with a 1-minute cooldown. It places a sigil at the target location, which activates after 2 seconds. Any enemies located in the sigil area at that time are pulled to its center and snared, having their movement speed reduced by 70% for 6 seconds.
  • Quickened Sigils Icon Quickened Sigils passively causes all sigils to activate 1 second faster, and also reduces their cooldowns by 20%.

Quickened Sigils Icon Quickened Sigils should be your default choice in this tier, in both raids and dungeons.

Sigil of Chains Icon Sigil of Chains has good utility and it can work well to group up mobs for easier AoE damage. It is very strong in dungeons.

Concentrated Sigils Icon Concentrated Sigils can be the highest DPS option of the row when taken with Flame Crash Icon Flame Crash, as it gives you an extra tick per Sigil of Flame Icon Sigil of Flame. This should only be used when you do not need to place your sigils at range, generally only on bosses.

7. Tier 6 (Level 108) Talents

Fel Devastation Fel Devastation Blade Turning Blade Turning Spirit Bomb Spirit Bomb
  • Fel Devastation Icon Fel Devastation is an active channeled ability with a 1-minute cooldown and which costs 30 Pain. It deals Fire damage to enemies in front of you over 2 seconds (reduced by Haste), and dealing damage also heals you.
  • Blade Turning Icon Blade Turning passively causes your first Shear Icon Shear used after parrying an attack to generate 50% more Pain.
  • Spirit Bomb Icon Spirit Bomb is an active ability that throws a Soul Fragment at your target, damaging them and any other enemies around them. This also debuffs all affected targets for 15 seconds, causing you to heal yourself for 15% of any damage you do to them.

The choice in this tier is between Fel Devastation Icon Fel Devastation and Spirit Bomb Icon Spirit Bomb.

Fel Devastation Icon Fel Devastation provides the highest DPS gain in this tier, as well as good burst healing potential.

On the other hand, Spirit Bomb Icon Spirit Bomb has the potential to result in very high consistent healing, but doing so requires you to consistently use the ability and also deal high DPS in order to gain the healing benefit from it. It has a high skill cap. If you spend Soul Fragments on this ability, especially provided that you are using the Fallout Icon Fallout talent during AoE situations and in dungeons, you will see a DPS increase. This should only be done on content that is less challenging or when you do not need the survivability the other talents provide. Spirit Bomb should not be used against a single target.

Blade Turning Icon Blade Turning provides minimal Pain gain (which is higher during AoE situations). The resulting Pain can lead to a smoother damage intake, but we generally do not recommend this talent.

8. Tier 7 (Level 110) Talents

Last Resort Last Resort Nether Bond ? Nether Bond Soul Barrier ? Soul Barrier
  • Last Resort Icon Last Resort passively triggers Metamorphosis Icon Metamorphosis and returns you to 30% health if you take fatal damage. This effect can only occur once every 3 minutes, and it is not affected by the cooldown of your Metamorphosis (it will still trigger if Metamorphosis is on cooldown, and it does not trigger the cooldown when it procs). If Metamorphosis is active when Last Resort procs, its duration will simply be refreshed.
  • Nether Bond Icon Nether Bond is an active ability with a 2-minute cooldown. You become linked with a friendly player for 15 seconds, and every second, the health of yourself and of your target are redistributed in such a way that you are both at the same percentage of your maximum health.
  • Soul Barrier Icon Soul Barrier is an active ability with a 20-second cooldown, which costs 30 Pain. You place a damage absorption shield on yourself that lasts for 12 seconds. Taking damage cannot fully consume the shield (there is a minimum amount below which it cannot go), and each time you consume a Soul Fragment while the shield is active, more damage absorption is added to it. Using Soul Barrier consumes all Soul Fragments within 25 yards.

Last Resort Icon Last Resort is incredibly strong during progression raiding and during difficult encounters, or those with high spike damage, and should always be the first choice in this tier. It can also allow you to perform large pulls in dungeons and allows you to push content harder, as you are not as afraid of dying. When it is procced with Soul Rending Icon Soul Rending, you have an extremely low chance of dying during its 15 seconds of uptime. You can use it to negate various instant kill or heavy damage effects, such as when you have multiple stacks of a debuff, as you will simply proc Last Resort upon hitting 0 health.

In the event that Last Resort Icon Last Resort is useless during the encounter, you can do one of two things. You can use Last Resort as a pseudo DPS cooldown by forcing it to proc, or you can simply force it to proc as a defensive cooldown if you wish. The latter can be done by telling your healer to stop heals until it is triggered. Between the heal and Soul Rending Icon Soul Rending, you can easily top yourself off within the first couple seconds. In dungeons especially, if you know that you have Last Resort off cooldown, you can confidently pull a whole room or floor of a dungeon and when it triggers you become invincible due to the higher health and the amount of leech healing from Soul Rending.

The absorb of Soul Barrier Icon Soul Barrier is decent, and it can be competitive in some situations, such as when the content is not very difficult or when you are taking low amounts of damage from multiple sources (or just low amounts of damage with high frequency); Return to Karazhan's Nightbane encounter is a good example. It can be good healing throughout the duration of the fight and can help with magic damage mitigation. For boss auto attacks, this acts as roughly a 10% damage reduction. For everything else, it is much lower with the average being around 5% damage reduction (based on Heroic raids).

9. ChangeLog

  • 06 Nov. 2016: Updated several talent evaluations (Soul Barrier, Last Resort, Spirit Bomb, Concentrated Sigils, Fracture, Agonizing Flames, Razor Spikes).
  • 25 Oct. 2016: Updated the Agonizing Flames, Spirit Bomb, and Soul Barrier descriptions and the Soul Barrier recommendation (slightly) to account for Patch 7.1 changes.
  • 19 Sep. 2016: Updated tier 7 talent discussion.
  • 04 Sep. 2016: Updated some talent discussions (tiers 2, 3, 4, 5, and 7).
  • 01 Sep. 2016: Made a few tweaks to talent recommendations (most notably tier 6).
  • 29 Aug. 2016: Updated for Legion's launch.
Force desktop version
Force mobile version