Wild Wanderer Weapon in Arknights: Endfield
Wild Wanderer overview and upgrade info in Arknights: Endfield. Its passive, Infliction: Wilderness Cluster, is detailed below. We cover its stats and breakthrough materials on this page.
Wild Wanderer Overview in Arknights: Endfield

- Type: Arts Unit
- Rarity: ★★★★★
- Max Level: 90
- Passive: Infliction: Wilderness Cluster
Quick Summary
- Intellect +124 (9/9)
- Electric DMG +34.67% (9/9)
Infliction: Wilderness Cluster (9/9):
Arts Intensity +28.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15s.
Effects of the same name cannot stack.
Wild Wanderer Stats and Skills
| Base ATK | 411 |
Potential Skill
Infliction: Wilderness Cluster (9/9)
Dmg Up: +22.4%
Arts Intensity +28.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15s.
Effects of the same name cannot stack.
Passive and Special Attribute
| Level | Intellect | Electric DMG |
|---|---|---|
| 1 | 16 | 4.44% |
| 2 | 28 | 8% |
| 3 | 41 | 11.56% |
| 4 | 54 | 15.11% |
| 5 | 67 | 18.67% |
| 6 | 80 | 22.22% |
| 7 | 92 | 25.78% |
| 8 | 105 | 29.33% |
| 9 | 124 | 34.67% |
Breakthrough Materials for Wild Wanderer
Use the slider to see cumulative materials needed for each breakthrough stage of Wild Wanderer.
| Gold | 125700 |
| Cast Die | 23 |
| Auronyx | 5 |
| Heavy Cast Die | 50 |
| Kalkonyx | 3 |
| Umbronyx | 5 |
| Igneosite | 8 |
| Tachyon Screening Lattice | 16 |
Characters That Can Use Wild Wanderer
Listed below are any of our character guides that use Wild Wanderer. Please check their respective character guides for more information on how good of a weapon Wild Wanderer is for them.
Wild Wanderer's Description
"I met them in the wilderness.
They were not friendly at first. One of their Aldertones inspected my wounds and permitted me to stay until I became well enough to move on my own. The others, however, refused to converse with me. Perhaps this was the price that I had to pay for wearing a uniform of TGCC origin.
Their way of life left quite ... an impression on me. These people developed a unique culture centered around the idea of "simplicity". No. "Restraint" would be a better word. They might not have the best technology, but they made the most out of every material. These people crafted tools with a unique minimalist aesthetic — a style of beauty molded by the harsh and unforgiving wildlands of this untamed world.
I told them I was a crafter and it gave me a chance to take part in their work. Observing their craftsmanship up close gave me a rather shocking revelation — their weapons were fashioned using far less materials and simpler processes, but overall performance was only marginally less than our TGCC counterparts. This discovery made me realize that our designs actually have plenty of room for improvement.
I left the Circuit after spending three whole years with them, and they gave me honors befitting their own Aldertones. Deep down, I learned far more from the people of the Circuit than what I taught them in return."
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