Ninja DPS Guide — Shadowbringers 5.5

Last updated on Nov 17, 2021 at 17:30 by Sheenda 3 comments

Welcome to our Ninja DPS guide for Final Fantasy FFXIV: Shadowbringers (Patch 5.5). This guide will cover everything you need to know to play as a Ninja in PvE, from the absolute basics of the job, to high-end optimisation.

1.

Job Overview of Ninja

Ninja is a melee DPS job that revolves around dealing huge amounts of burst damage every minute with Trick Attack Icon Trick Attack, and then once it ends, setting ourselves up for the next Trick Attack. In Trick Attack, we currently do a large portion of our damage, making us one of, if not the burstiest, job in the game. Outside of cooldowns, we do very mediocre damage.

Because of the ranged nature of our Ninjutsus and them having charges, Ninja is the most flexible and most mobile of all the melee DPS. This makes Ninja a very strong job in all forms of content, especially when progressing and not knowing the best strategies.

Trick Attack is one of the strongest raid cooldowns in the game, and is often the cooldown everyone else is focused on to line up their damage with, as well as allowing for good timekeeping throughout the encounters.

2.

Ninja Strengths and Weaknesses

V Strengths
  • +Very high burst damage in both single-target and multi-target situations.
  • +Very mobile with the use of Shukuchi Icon Shukuchi.
  • +Easily able to act as a pseudo-ranged job during burst, since Ninjutsus are ranged.
X Weaknesses
  • -Mediocre damage outside of Trick Attack Icon Trick Attack windows.
  • -Does not have consistently strong multi-target damage.
  • -Very reliant on your party taking advantage of the damage buff from Trick Attack Icon Trick Attack in order to compete with other melee DPS.
3.

Leveling a Ninja

If you are looking to level Ninja, make sure to check out the leveling guide to make sure you do not get overwhelmed throughout the leveling process.

Ninja Leveling Guide COMING SOON!
4.

Basics

Ninja is a job that revolves around doing as much damage as possible during our Trick Attack Icon Trick Attack windows and pooling our resources without overcapping outside of that. This one principle will give you the basic outline of our rotation, and keep you going in the right direction from the start.

Cast Trick Attack Icon Trick Attack, Dream Within a Dream Icon Dream Within a Dream, Assassinate Icon Assassinate, Kassatsu Icon Kassatsu, Ten Chi Jin Icon Ten Chi Jin, Shadow Fang Icon Shadow Fang, Bunshin Icon Bunshin, and Mug Icon Mug on cooldown.

On 1 target, use Raiton Icon Raiton and Suiton Icon Suiton for Ninjutsus. On 2 targets, switch your Raitons with Doton Icon Doton and Katon Icon Katon and still use Suiton to set up Trick Attack Icon Trick Attack. On 3+ targets, disregard Suiton for more Katons and Dotons.

Save Ninki for Trick Attack Icon Trick Attack windows without overcapping. Then use as much as you can inside Trick Attack. Use Bhavacakra Icon Bhavacakra when there is only 1 target, and use Hellfrog Medium Icon Hellfrog Medium for when there are 2+ targets.

5.

Gearing as a Ninja

Gearing for Ninja is relatively simple because of our lack of gain from Skill Speed, so we get to focus more on the other stats in the game. Even then, there is some nuance to it, considering we have multiple options for the same gear slot.

6.

Endgame as a Ninja

Once you understand the job and you are comfortable with the basics, you are ready to head into Extreme Trials, Savage Raid fights, and Ultimate encounters. We will be adding fight-specific guides in the future to help you navigate each of these pieces of content, with Ninja-specific tips.

In the meantime, you can take a look at our rotation guide for Ninja, linked below, which goes over how to play the job at a base, general level.

7.

Improving Your Gameplay as a Ninja

If you feel like you are not performing up to par and are not sure why, check out these links below, which can help with understanding your mistakes, as well as showing you some ways to improve your playstyle.

8.

Changelog

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