Jump to content
FORUMS
Sign in to follow this  
Damien

[Archived] S19 Hearthstone Warrior Cheap Grim Patron OTK BrM

Recommended Posts

Guest Sonywara

The Naxxramas ikon not included (Death's Bite is in the deck)

Share this post


Link to post
Share on other sites

The Naxxramas ikon not included (Death's Bite is in the deck)

But it was created during BrM, not during Naxx.

Share this post


Link to post
Share on other sites

I've spoken to Damien about this, he doesn't want to have every icon next to every deck once we're on the 4th, 5th, 6th expansion etc. But he's working on a solution so make it clear that Adventures are needed for decks.

Share this post


Link to post
Share on other sites
Guest Seabear

is there anything i can use instead of death's bite? i dont have the naxxramas expansion...

Share this post


Link to post
Share on other sites

Death's Bite is really important to pretty much every Warrior deck, you can sub it for other cards like Brawl, Piloted Shredder etc, but the deck will be significantly weaker.

Share this post


Link to post
Share on other sites
Guest Eggs is eggs

How do you get this deck to work? To get the full combo of warsong commander + grim patron + an activator you need 9 or 10 mana and by that point you are dead already. The deck has only a few non-combo threats like Sludge Belcher, Emperor, and the weapons are used for control and to activate combos but basically I feel like all I can do is stall to play a big combo and usually the game is over before I can play the combo.

Share this post


Link to post
Share on other sites

You control the game with Executes, Weapons, Frothing Berseker, Sludge Belcher etc. Emperor can discount your combo pieces and let the combos come early, but by far the most common win condition for the deck is simply using Warsong and Grim Patron on turn 8, if your opponent has any minions with less than 3 attack on the board, you need any extra Mana for activators to start going nuts.

You can also just generate a large board ahead of time by playing Patron, Inner Rage and attacking with a Death's Bite on turn 5 for example. It's really unlikely your opponent can deal with that board on their turn, so can follow it up the next turn with Warsong Commander or more ping effects etc.

The deck does have an extremely high skill cap, and it's hard to explain all the nuances in text, but you will get better if you keep playing it.

Share this post


Link to post
Share on other sites
Guest dasdasd

Hey sottle, now that the warrior class challenge is out, what about Axe Flinger? It seems to fit in quite nicely into the whole self-damage thingy. Allso is there a way to implement Madder Bomber or Bouncing Blade into the deck, and keep it as good or even better? thx

Share this post


Link to post
Share on other sites
Guest tehhelios

This deck is fun! im only rank 15 but not tried to rank up this season(been rank 5ish earlier)

Iv removed Gnomis inventor, 1 battle rage, raging worgen for 2 axe flinger and armor smith.

 

Works really well, pretty funny vs hunter when they have explosive trap and you combo in a warsong commander with frothing berserker, he will get the bonus and stil attack if you go with him first tongue.png

Share this post


Link to post
Share on other sites

Axe Flinger is pretty useless in this deck in my opinion. The deck is good at doing large amounts of damage to different targets, that's why Grim Patron and Frothing are good, it's very rare that you're going to proc the same minion multiple times to get significant value out of an Axe Flinger, which leaves it as just a weak 2/5 body for too much Mana. I don't like it at all.

Share this post


Link to post
Share on other sites
Guest Jeremiah

I recognize that death's bite is a great card for this deck for both its control and for the synergy with patron, frothing, acolyte, etc., but if I don't have it would you say arcanite reaper, kor'kron elite, or something else would be the better sub?

Share this post


Link to post
Share on other sites
Guest Absalom

I don't have the Naxx cards, which cards can I replace them with?

Share this post


Link to post
Share on other sites

Death's Bite is just too difficult to replace in Warrior unfortunately, you're best off looking at other classes until you can unlock Naxx.

Share this post


Link to post
Share on other sites
Guest pokushat

Why is it rated as "Rank 5-3"? It's one of the strongest decks at the moment and a lot of people reached legend with Patron Warrior this season.

 

Also a comment on cards such as Dread Corsair, Slam and Commanding Shout would be nice. They're often put instead of Inner Rage, Worgens and Belchers. The last one seems the most questionable choice and I think it's included as insurance for bad mulligan and poor decisions in early game. I think Grommash also worth mentioning.

Share this post


Link to post
Share on other sites

Why is it rated as "Rank 5-3"? It's one of the strongest decks at the moment and a lot of people reached legend with Patron Warrior this season.

 

Also a comment on cards such as Dread Corsair, Slam and Commanding Shout would be nice. They're often put instead of Inner Rage, Worgens and Belchers. The last one seems the most questionable choice and I think it's included as insurance for bad mulligan and poor decisions in early game. I think Grommash also worth mentioning.

Because this is the budget version for people without access to all the cards. The full budget one is rated Legend, and includes Grom, Boom etc.

Share this post


Link to post
Share on other sites

i have seen kolento playing a list similar to this one(without any legendaries other than thaurissan that is) in high legend ranks though.

Share this post


Link to post
Share on other sites

i have seen kolento playing a list similar to this one(without any legendaries other than thaurissan that is) in high legend ranks though.

Yeah, it's still a fantastic deck. Some distinction just needed to be made between the optimal build, and the one with budget in mind. Honestly, many of the decks that are rated around Rank 3 are decks I could hit Legend with, but if anything people usually complain about the Rank suggestions being too high, not the other way around. Player skill is the ultimate deciding factor.

Share this post


Link to post
Share on other sites
Guest Marcostark

I want to cry, I worked hard to build this deck and I can get lower than rank 16 T_T

Share this post


Link to post
Share on other sites

Anyone have any links to any other text or video Patron Warrior guides?

 

I feel like I'm the only person who cannot make this work.  My win % is below 40%.  I've tried probably like 5 different variations and just struggle.  I thought that I'd pick it up and gradually improve over time, but the improvement does not seem to be happening.  I do not know what I'm missing.  It seems like I either am too greedy waiting for that perfect turn, or the opposite, and play things out as needed, but then can't seal the deal.  I can't seem to find that happy medium to make this work.  I'm extremely frustrated.  I could easily be racking up more wins with any number of other decks with which I am much more proficient, but am really trying to put in the time with this and it's just not clicking.

 

Sorry for the long venting just really frustrated.  Fuck!

Share this post


Link to post
Share on other sites

If you check out my stream archives (link in signature) i've been playing Patron Warrior a ton recently, so the VODs should be of some use to you.

Share this post


Link to post
Share on other sites

sottle,don't you agree that patron warrior is a bit broken?i play the deck myself from time to time(though i honestly don't enjoy playing it that much,it is damn effective) and i must say that i think a deck that can consistently pull off 35+ damage from hand on turn 8 is anything but balanced and this is shown by the amount of players that use the deck at legend rankings.at the same time though,i think blizzard shouldn't go as far as "killing" the deck like they did with miracle rogue,because warriors deserve to have a viable option other than control warrior.

 

that being said,what kind of nerf do you feel would be enough to make the deck balanced without just plain ruining it?i've been discussing this with other people and came up with a couple of ideas:

 

-make patron a 3/2(too harsh imo);

-make frothing only gain attack when you damage friendly minions(at least this way you won't essentially be punishing people for playing the game against you);

-nerf frothing to a 0/4;

-make battle rage 3 mana;

 

 

now i understand it's very unlikely blizzard will implement any of this,but wishful thinking is always a good thing right?so what do you guys think would be a good nerf?

Share this post


Link to post
Share on other sites

I don't think it's broken at all, I think it's a really good deck with an extremely high skill cap. It gets unbeatable god draws sometimes, but so do a lot of decks.

I do think it's the best deck in the game right now, but that's a little different.

Share this post


Link to post
Share on other sites
Guest Kroshak

I don't think it's broken at all, I think it's a really good deck with an extremely high skill cap. It gets unbeatable god draws sometimes, but so do a lot of decks.

I do think it's the best deck in the game right now, but that's a little different.

 

Agreed, it would be borken if you could get everything you need in everysingle game, but sometimes the decks wont help you, so in my experience its a lot of luck of the draw, if you dont get answers or card draw then youre pretty much doomed

Share this post


Link to post
Share on other sites

Right, and that's where the high skill cap comes in. Those games where you draw badly, you need to be able to engineer winning situations with a hand full of cards that don't really do anything.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Doom in the Tomb is now live and the update comes with all-new 1,000 Win Portrait Rewards and 23 cards that are temporarily stepping out of Wild back into Standard. Note that the cards will remain in Standard until the next major update and exact end dates and times will be announced in the weeks ahead.
      Blizzard (Source)
      A new Hearthstone update has just arrived, featuring the “Doom in the Tomb” Hallow’s End event, Wild cards temporarily returning to Standard, portrait rewards for dedicated Hearthstone players, and much more!
      New Event - Doom in the Tomb!

      Pack your torches and latch your helmets, Heroes. The Headless Horseman has infiltrated Uldum’s deserted desert tombs, outfitted himself with powerful relics, and has set his sights on besting the battling Leagues! The new Doom in the Tomb event starts today, October 8, and will last until October 30. Here’s what’s in store:

      Week 1: Doom in the Tomb, Part 1
      Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2
      E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await!

      Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel
      Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds!

      Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack Dual-Class Heroes

      The Dual-Class Arena Hallow’s Eve dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, anyone who logs in during each of the first two weeks will receive one Arena Ticket per week! This event coincides with our normal Arena rotation. The new Arena sets in rotation are as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs Hex & Flex Bundles

      Hex Bundle
      If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle
      Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD. Standard Shake-Up

      Starting with today’s patch and lasting until our next major update, 23 cards from across Hearthstone history are temporarily stepping out of Wild and back into Standard. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action. These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards you'll still receive these event copies, and when the event ends they'll disappear.
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan 1,000 Win Portrait Rewards

      The time has come for dedicated Hearthstone players to flex their Hero mastery! We’re introducing new portraits earned by achieving 1,000 Ranked or Arena wins with each class. Wins earned before this update goes live will retroactively count towards these totals.

      Fire Mage Jaina

      Wanderer Rexxar 

      Lightforged Uther

      Corrupt Garrosh 

      Shan'do Malfurion

      Shadow Gul'dan 

      Warchief Thrall 

      King Anduin 

      GGCap'n Valeera
      Game Improvements and Bug Fixes
      Hearthstone has upgraded to a new version of Unity. [Android] As a result, Hearthstone will no longer support the ATC texture format. Users who are using ATC will re-download a different texture format. [iOS] As a result, Hearthstone will no longer support devices running iOS 8 or earlier versions. Fixed a bug with The Storm Bringer that would sometimes display incorrect attack or health for the transformed minion. Fixed bug with card text on Shadows created by an opponent's Shadow of Death. [Tombs of Terror] Lucky Spade no longer adds multiple copies of cards discovered from Power of Creation and similar cards. [Mobile] Memory optimizations have been made. Ghost card FX adjusted to reduce memory. [iOS] Collection manager animations disabled on devices with 1.5GB RAM or less. The limited-time Hallow's End community event is now live through October 30.
    • By Stan
      Blizzard today announced a new event coming to the game on October 8. It's called Doom in the Tomb. Check out what's in store for Hearthstone this month!
      UPDATE
      Placeholder for tweet 1180177096972222464 Blizzard (Source)
      Legends have told of dangers lurking within the Haunted Temple of Uldum and the grand ancient treasures they conceal. Of course, “treasure” was all anyone had to mention to get Reno and Rafaam on board, and now their sights are set on acquiring the temple’s powerful artifacts for their own campaigns!
      It won’t be an easy task, though. While our Heroes and Villains battle to push deeper through the Haunted Temple, the Headless Horseman has resorted to a nefarious contingency and opened a sealed sarcophagus full of WILD terrors. Now it will be up to you to aid the conquests of good, or E.V.I.L, in a race to uncover the tomb’s precious secrets and escape the doom in the tomb!

      Step into the Haunted Tomb
      The spooky spelunking adventures begin at 10:00 AM PT on October 8 and end at 9:00 AM PT on October 30 – three weeks packed full of new activities to participate in:

      Unique Tavern Brawls

      Week 1: Doom in the Tomb, Part 1 Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
×
×
  • Create New...