Damien

[Archived] S19 Hearthstone Warrior Cheap Grim Patron OTK BrM

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This thread is for comments about our Cheap Grim Patron OTK Warrior Deck for BrM

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The Naxxramas ikon not included (Death's Bite is in the deck)

But it was created during BrM, not during Naxx.

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I've spoken to Damien about this, he doesn't want to have every icon next to every deck once we're on the 4th, 5th, 6th expansion etc. But he's working on a solution so make it clear that Adventures are needed for decks.

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Death's Bite is really important to pretty much every Warrior deck, you can sub it for other cards like Brawl, Piloted Shredder etc, but the deck will be significantly weaker.

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How do you get this deck to work? To get the full combo of warsong commander + grim patron + an activator you need 9 or 10 mana and by that point you are dead already. The deck has only a few non-combo threats like Sludge Belcher, Emperor, and the weapons are used for control and to activate combos but basically I feel like all I can do is stall to play a big combo and usually the game is over before I can play the combo.

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You control the game with Executes, Weapons, Frothing Berseker, Sludge Belcher etc. Emperor can discount your combo pieces and let the combos come early, but by far the most common win condition for the deck is simply using Warsong and Grim Patron on turn 8, if your opponent has any minions with less than 3 attack on the board, you need any extra Mana for activators to start going nuts.

You can also just generate a large board ahead of time by playing Patron, Inner Rage and attacking with a Death's Bite on turn 5 for example. It's really unlikely your opponent can deal with that board on their turn, so can follow it up the next turn with Warsong Commander or more ping effects etc.

The deck does have an extremely high skill cap, and it's hard to explain all the nuances in text, but you will get better if you keep playing it.

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Hey sottle, now that the warrior class challenge is out, what about Axe Flinger? It seems to fit in quite nicely into the whole self-damage thingy. Allso is there a way to implement Madder Bomber or Bouncing Blade into the deck, and keep it as good or even better? thx

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This deck is fun! im only rank 15 but not tried to rank up this season(been rank 5ish earlier)

Iv removed Gnomis inventor, 1 battle rage, raging worgen for 2 axe flinger and armor smith.

 

Works really well, pretty funny vs hunter when they have explosive trap and you combo in a warsong commander with frothing berserker, he will get the bonus and stil attack if you go with him first tongue.png

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Axe Flinger is pretty useless in this deck in my opinion. The deck is good at doing large amounts of damage to different targets, that's why Grim Patron and Frothing are good, it's very rare that you're going to proc the same minion multiple times to get significant value out of an Axe Flinger, which leaves it as just a weak 2/5 body for too much Mana. I don't like it at all.

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I recognize that death's bite is a great card for this deck for both its control and for the synergy with patron, frothing, acolyte, etc., but if I don't have it would you say arcanite reaper, kor'kron elite, or something else would be the better sub?

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Death's Bite is just too difficult to replace in Warrior unfortunately, you're best off looking at other classes until you can unlock Naxx.

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Why is it rated as "Rank 5-3"? It's one of the strongest decks at the moment and a lot of people reached legend with Patron Warrior this season.

 

Also a comment on cards such as Dread Corsair, Slam and Commanding Shout would be nice. They're often put instead of Inner Rage, Worgens and Belchers. The last one seems the most questionable choice and I think it's included as insurance for bad mulligan and poor decisions in early game. I think Grommash also worth mentioning.

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Why is it rated as "Rank 5-3"? It's one of the strongest decks at the moment and a lot of people reached legend with Patron Warrior this season.

 

Also a comment on cards such as Dread Corsair, Slam and Commanding Shout would be nice. They're often put instead of Inner Rage, Worgens and Belchers. The last one seems the most questionable choice and I think it's included as insurance for bad mulligan and poor decisions in early game. I think Grommash also worth mentioning.

Because this is the budget version for people without access to all the cards. The full budget one is rated Legend, and includes Grom, Boom etc.

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i have seen kolento playing a list similar to this one(without any legendaries other than thaurissan that is) in high legend ranks though.

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i have seen kolento playing a list similar to this one(without any legendaries other than thaurissan that is) in high legend ranks though.

Yeah, it's still a fantastic deck. Some distinction just needed to be made between the optimal build, and the one with budget in mind. Honestly, many of the decks that are rated around Rank 3 are decks I could hit Legend with, but if anything people usually complain about the Rank suggestions being too high, not the other way around. Player skill is the ultimate deciding factor.

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Anyone have any links to any other text or video Patron Warrior guides?

 

I feel like I'm the only person who cannot make this work.  My win % is below 40%.  I've tried probably like 5 different variations and just struggle.  I thought that I'd pick it up and gradually improve over time, but the improvement does not seem to be happening.  I do not know what I'm missing.  It seems like I either am too greedy waiting for that perfect turn, or the opposite, and play things out as needed, but then can't seal the deal.  I can't seem to find that happy medium to make this work.  I'm extremely frustrated.  I could easily be racking up more wins with any number of other decks with which I am much more proficient, but am really trying to put in the time with this and it's just not clicking.

 

Sorry for the long venting just really frustrated.  Fuck!

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If you check out my stream archives (link in signature) i've been playing Patron Warrior a ton recently, so the VODs should be of some use to you.

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sottle,don't you agree that patron warrior is a bit broken?i play the deck myself from time to time(though i honestly don't enjoy playing it that much,it is damn effective) and i must say that i think a deck that can consistently pull off 35+ damage from hand on turn 8 is anything but balanced and this is shown by the amount of players that use the deck at legend rankings.at the same time though,i think blizzard shouldn't go as far as "killing" the deck like they did with miracle rogue,because warriors deserve to have a viable option other than control warrior.

 

that being said,what kind of nerf do you feel would be enough to make the deck balanced without just plain ruining it?i've been discussing this with other people and came up with a couple of ideas:

 

-make patron a 3/2(too harsh imo);

-make frothing only gain attack when you damage friendly minions(at least this way you won't essentially be punishing people for playing the game against you);

-nerf frothing to a 0/4;

-make battle rage 3 mana;

 

 

now i understand it's very unlikely blizzard will implement any of this,but wishful thinking is always a good thing right?so what do you guys think would be a good nerf?

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I don't think it's broken at all, I think it's a really good deck with an extremely high skill cap. It gets unbeatable god draws sometimes, but so do a lot of decks.

I do think it's the best deck in the game right now, but that's a little different.

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I don't think it's broken at all, I think it's a really good deck with an extremely high skill cap. It gets unbeatable god draws sometimes, but so do a lot of decks.

I do think it's the best deck in the game right now, but that's a little different.

 

Agreed, it would be borken if you could get everything you need in everysingle game, but sometimes the decks wont help you, so in my experience its a lot of luck of the draw, if you dont get answers or card draw then youre pretty much doomed

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Right, and that's where the high skill cap comes in. Those games where you draw badly, you need to be able to engineer winning situations with a hand full of cards that don't really do anything.

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      Abathur (suggested build) Abathur is an exception to this list as he cannot self heal with his related talents below, since he cannot use Symbiote on himself. Regenerative Microbes (1) causes the Symbiote's Carapace to heal the host. Soma Transference (13) causes the Symbiote's Spike Burst to heal the host when hitting enemy Heroes. Azmodan (suggested build) Cydaea's Kiss (13) causes All Shall Burn to heal if it channels completely. Can be further improved by Sin's Grasp (16), as it increases its range and reduces the cooldown if fully channeled.. Gazlowe (suggested build) Goblin Repairs (1) provides extra passive life regeneration. Medivh (suggested build) Force of Will heals damage absorbed. This can be further improved by Circle of Protection (13) or Reabsorption (13). Raven's Intellect (1) provides extra passive life regeneration. Murky (suggested build) Rejuvenating Bubble (13) heals Murky whenever he uses Safety Bubble. This can be further improved by Big Tuna Kahuna as more health equals to more healing. Fish Tank (13) heals Murky whenever he deals damage with Basic Attacks and Basic Abilities. Nazeebo (suggested build) Hexed Crawlers (4) causes Corpse Spiders to heal Nazeebo. Blood Ritual (4) heal Nazeebo whenever he gains stacks of Voodoo Ritual. Both talents above scale progressively as Nazeebo gains more stacks of Voodoo Ritual. Sgt. Hammer (suggested build) Has access to the Regenerative Bio-Steel (4) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance while in Siege Mode. Sylvanas (suggested build) Life Drain (13) causes Shadow Dagger to heal Sylvanas each time it spreads to an enemy. The Lost Vikings (suggested build) Has access to the Pain Don't Hurt (4) talent, meaning that any additional talents or buffs that increase Baleog Attack Speed and Basic Attack Damage will increase this talent's performance. Erik the Swift heals Erik as long he is moving. Play Again! fully heals the Vikings. Xul (suggested physical build; suggested Skeleton build) Harvest Vitality (7) causes Cursed Strikes to heal Xul whener it hits enemy Heroes. This can be further improved through Grim Scythe (4) and Rapid Harvest (13) or Executioner (13). Trag'Oul's Essence (7) causes Skeleton Warriors to heal Xul whenever they deal damage. Andariel's Visage (20) causes Poison Nova to heal Xul for half the damage dealt. Zagara (suggested build) Nydus Network heals Zagara as long she is inside it. Hydralisk Transfusion (13) heals Zagara as long Hunter Killer deals damage to enemy Heroes. This talent does NOT benefit from Corrosive Saliva (16) bonus damage or the bouncing attacks from Mutalisk (16).  
      TOP 10 BEST PUBSTOMPERS WITHOUT SUPPORT AID
      Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. The Butcher: with a high risk, high reward gameplay style, he can become unkillable, but requires a really strong frontline to keep him well protected, as well at least one backline Hero that can harass enemies at long range. Medivh: a Support labelled as a Specialist. With a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Support greatly benefits from Medivh. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. Illidan: with his passive healing, he is a no-brainer. He can easily harass the backline and disengage, forcing the enemy team to waste cooldowns and allow the allied team to retaliate.  
      THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
      Disclaimer: very team here will feature Medivh. He is essentially a Support classified as a Specialist. Adding him almost feels like cheating. But everyone knows that Medivh Cheats!!!
      Stitches, Sonya, Kel'Thuzad, Kael'thas, Medivh. Garrosh, Stitches, The Butcher, Kel'Thuzad, Medivh. ETC, Blaze, Fenix, Kel'Thuzad, Medivh. Johanna, Cassia, Raynor, Fenix, Medivh. Johanna, Blaze, Sgt. Hammer, Li-Ming, Medivh.