Damien

Hearthstone Vaelastrasz the Corrupt

7 posts in this topic

This thread is for comments about our Vaelastrasz the Corrupt guide for Blackrock Mountain.

Share this post


Link to post
Share on other sites

Mage v. Vael

2 Arcane Missiles

2 Ice Lances

2 Mirror Images

2 Cogmasters -> 2 Leper Gnomes

2 Mana Wyrms

2 Zombie Chows

2 Frostbolts

2 Knife Jugglers

2 Kobold Geomancers

2 Sorcerer's Apprentices

2 Unstable Ghouls

2 Frost Novas

2 Goblin Sappers

2 Fireballs

2 Molten Giants

 

Use Mirror Images to soften the blow and buy time.  Save Frost Novas, Sorcerers, and dmg spells for when you're about to die (~10 life).  This way you can play the giants  cheaply.  Attack Vael directly.

 

This deck was originally mech mage and I slowly altered it to this state.  I beat Vael with a 1/2 Cogmaster who ate imps.  The Leper Gnomes would probably work better.  I don't have Clockwork Giants but they're probably very effective.

Share this post


Link to post
Share on other sites

This is the cheapest deck I beat Heroic Vaelastrasz with.

Vaelastrasz will constantly fill your hand with cards: Every turn you will draw at least 4 cards. Thus you will quickly have burned through your entire deck. That is why your cards should be as cheap as possible.
Because cheap cards are often weak, you have to use any synergy you can: buffs and even Murlocs.
Vaelastrasz himself has a strong deck to make use of his Hero Power: Twilight Drakes, Goblin Sappers and Clockwork Giants are his biggest threats and with Gang Up he is able to refill his deck with potentially very dangerous minions. Your own minions will never be able to compete with them. You simply have to empty your hand and do as much damage to Vaelastrasz as fast as you can as well as hope for weak Gang Ups (on one of your own minions preferably).
Vaelastrasz will use removal on your Taunts and buffing minions. So only play them, if you can gain immediate and substantial benefits from them.

F2P Druid (0 Dust)
Difficulty: easy (may take up to 5 tries)
Inspiration: http://www.icy-veins.com/hearthstone/cheap-vaelastrasz-the-corrupt-druid-deck-heroic-mode

2x Innervate
2x Moonfire
2x Claw
2x Elven Archer
2x Goldshire Footman
2x Grimscale Oracle
2x Murloc Raider
2x Stonetusk Boar
2x Voodoo Doctor
2x Bluegill Warrior
2x Frostwolf Grunt
2x Mark of the Wild
2x Murloc Tidehunter
2x Raid Leader
2x Savage Roar

Use your 0-mana spells Innervate and Moonfire deliberately to empty your hand.
Grimscale Oracle and Raid Leader are priority targets for the AI. Try to make good use of their effects the very same turn you are dropping them.
Only play Goldshire Footman and Frostwolf Grunt to protect Grimscale Oracle and Raid Leader.
Savage Roar is your finisher. It deals 10 damage with 4 minions, 12 with 5 etc.
 

Cheerio,

Bob

Share this post


Link to post
Share on other sites

posted rogue deck didn't work for me on normal mode; used this one with more combo effects instead. all common and rare (no epic or legendary), but not free:

2x backstab

2x cold blood

2x sinister strike

2x eviscerate

2x sap

2x defias ringleader

2x undercity valiant

2x fan of knives (forgot about the draw effect & should have left them out)

1x SI:7 agent

1x abusive sergeant

1x leper gnome

2x stonetusk boar

2x bluegill warrior

1x knife juggler

2x argent horserider

1x gnomeregan infantry

1x tauren warrior

2x wolfrider

Share this post


Link to post
Share on other sites

F2P Druid (0 Dust)

Difficulty: easy (may take up to 5 tries)

2x Innervate

2x Moonfire

2x Claw

2x Elven Archer

2x Goldshire Footman

2x Grimscale Oracle

2x Murloc Raider

2x Stonetusk Boar

2x Voodoo Doctor

2x Bluegill Warrior

2x Frostwolf Grunt

2x Mark of the Wild

2x Murloc Tidehunter

2x Raid Leader

2x Savage Roar

Use your 0-mana spells Innervate and Moonfire deliberately to empty your hand.

Grimscale Oracle and Raid Leader are priority targets for the AI. Try to make good use of their effects the very same turn you are dropping them.

Only play Goldshire Footman and Frostwolf Grunt to protect Grimscale Oracle and Raid Leader.

Savage Roar is your finisher. It deals 10 damage with 4 minions, 12 with 5 etc.

 

Normal mode -- used this deck, got him on first try in 7 rounds. Thank you Bob, once again!

  • Like 1

Share this post


Link to post
Share on other sites

 

Normal mode -- used this deck, got him on first try in 7 rounds. Thank you Bob, once again!

 

You're welcome! smile.png

 

 

Honestly, I don't know how I would have gotten through 90% of the solo adventures without your deck tips. It's definitely helped me to get a feel of what I should include in decks I build on my own!

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      Get your games in with Cubelock and Even Paladin while you can! The upcoming balance patch will drop on the 22nd.
       
      Confirmed today on the official Hearthstone blog, the upcoming balance patch will go live on May 22nd.
      Though the nerfs had been announced several days ago, a timeline had previously not been provided for when the nerfs would go live. For those who have yet hear, the following cards will be receiving nerfs:
      Naga Sea Witch will have its Mana cost increased from 5 to 8 Mana Spiteful Summoner will have its Mana cost increased from 6 to 7 Mana Dark Pact will restore 4 Health instead of 8 health Possessed Lackey will have its Mana cost increased from 5 to 6 Mana Call to Arms will have its Mana cost increased from 4 to 5 Mana Crystal Core will turn minions into 4/4s instead of 5/5s  
    • By Damien
      This thread is for comments about the episode 16 of our podcast.
    • By Aleco

      This week's episode features a fresh take on a popular deck, courtesy of Casie.
      Can you guess the next move?
      Situation #22: Let's Even the Odds
      Picking up where we left off last week, we find ourselves in the middle of an odd/even matchup between Warlock and Shaman. I picked this situation partially because it was an interesting spot with many options available to us, and also because its a ladder situation I highly doubt any of my readers have encountered before:

      Commenters quickly identified several key factors about this matchup, namely that Defile and Hellfire are off the table for our opponent and that the only "board clear" available for our opponent is Despicable Dreadlord. Our opponent is more likely to have single target removal (such as Voodoo Doll) or is looking to play a demon-related 5 drop next turn in Skull of the Man'ari, Possessed Lackey, or Doomguard.
      Bozonik summed up this situation excellently in his comment from last week's thread:
      There seemed to be a consensus among commenters that "Option 1", Hero Power + Sea Giant was the line here. It puts a big nasty minion on the board, applying pressure and forcing our opponent to have Voodoo Doll. In the heat of the moment I went with "Option 2", the full clear, but after looking back on things and reading over the comments I believe Hero Power + Giant was the correct line. Despicable Dreadlord is really the only card which gives us serious trouble next turn (since our opponent won't be able to play Possessed Lackey and kill it) and this line plays around Dreadlord while applying just as much pressure as the other options.
      I was secretly hoping that the tap + Giant wasn't the correct line here (because its the most obvious one), but the obvious solution is often the correct one. If you're ever in a situation such as this where you have no idea what your opponent is up to, it's probably best to go for the "obvious" line and not get cute.
      Situation #23: Broken Mirrors
      Today's deck comes courtesy of Kevin "Casie" Eberlein, who cut the dragon package from Mind Blast Priest to turn the deck into something with much more of a combo/aggro feel to it. Many pros are pegging Mind Blast Priest to be the next "best deck in the meta" after the nerfs drop, and Casie's list has a serious advantage in the mirror match:
      Though I didn't find nearly as much success with the deck as Casie did, it did provide me with plenty of interesting situations for What's the Move! Here's the one I ended up choosing for this week's episode:

      It's turn 2, we're on The Coin, and our ladder opponent just played a Wild Pyromancer. For the purposes of this exercise, we can say that we're 100% confident our opponent is on Mind Blast Priest. However, this isn't a mirror match at all. We have Prophet Velen, Holy Smite, two copies of Holy Fire (most Mind Blast Priests run just one), and Lifedrinker in our deck, which gives us a huge advantage in late-game Anduin vs Anduin races. Knowing that we have an advantage in the late game should color our decision heavily on turn two, where have a surprising number of options available to us.
      So, what's the move?
    • By positiv2
      This thread is for comments about our Murloc Paladin.