Damien

Hearthstone Lord Victor Nefarius / Nefarian

19 posts in this topic

Share this post


Link to post
Share on other sites

Hi there,

 

since I am not able to build the decks you suggest for Nefarian, I looked for another tip and found this Warroir deck on Hearthpwn working quite well:

http://www.hearthpwn.com/decks/235814-heroic-nefarius-consistent

I also lack some cards of that list, so I replaced:

1x Bouncing Blade with 1x Doomsayer,

1x Brawl with 1x Sylvanas (highly recommended!),

1x Gorehowl with a second Arcanite Reaper

and 2x Crush with 2x Inner Rage as an activator for Execute.

The strategy with this deck is not to actively mill Nefarian, but to do it passively: The majority of Warrior's spells influence the board. So, if you do not play any minions, the copied spells will stack in Nefarian’s hand and eventually he will mill himself. You just have to try and deal with the few minions he plays using your large arsenal of removal spells and a few weapons. As his hand grows he will put out less and less minions each turn, while you build up armor and prepare a devastating Brawl. Prepare Nefarian’s Fatigue by hitting his face with your weapons in order to reduce his big armour advantage.

It took 4 tries for me to beat Nefarian with this strategy. :)

 

Good luck!

Bob

  • Like 2

Share this post


Link to post
Share on other sites

Bob21117 has the right idea.  I tried a ton of times with Druid decks and at least ten of those where with the Damien build.

I tried twice with the Warrior deck:http://www.hearthpwn...rius-consistent and it was good to go!  In fact once I figured out the point was to kill everything in sight and shield up.... it was simple.  Got to the end and for the last 8 draws the boss could play nothing.  I was one card behind him so when we went into deck burn mode I wondered how it would work.  Simple math. Even if you are below him a bit (I had 7 life and 35 shield and he had like 30 life and 15 shield or something close) don't worry because you can add 2 shield each time which he cannot.  Math is like BOOM BOSS MAN! smile.png

 

Share this post


Link to post
Share on other sites

This is the cheapest deck I beat Heroic Lord Victor Nefarius with.

Nefarius has a huge mana advantage and can constantly pressure you and your board with spells he copies from your class.
Still, his Hero Power can be abused: Nefarius will keep damage spells in his hand and only use them to remove minions or if he has lethal. So, if you never have minions on the board, the cards will stack and Nefarius will eventually overdraw and burn his entire deck.
You have to deal with the minions and the few spells Nefarius will play nevertheless and keep yourself alive. This way you have a chance even with a basic deck.

F2P Warrior (0 Dust)
Difficulty: easy (may take up to 5 tries)
Inspiration: http://www.hearthhead.com/deck=106434/0-cost-hr-nefarius-destroyer

2x Execute
2x Whirlwind
2x Bluegill Warrior
2x Cleave
2x Fiery Waraxe
2x Heroic Strike
2x Revenge
2x Charge
2x Magma Rager
2x Shield Block
2x Wolfrider
2x Kor'kron Elite
2x Stormwind Knight
2x Arcanite Reaper
2x Reckless Rocketeer

To minimize the usable spells Nefarius can steal you should stick to the following rules:
- Try to never have a (damaged) minion on your side of the board by suiciding your chargers to avoid Execute and Mortal Strike.
- If you have to let a minion of yours live, never play a second one to avoid Cleave, Whirlwind, Revenge, Brawl and Bouncing Blade.
- Try not to leave Nefarius' injured minions on the board to avoid Rampage and Battle Rage.
Always combine Magma Rager with Charge to run it into Drakonid Crusher or Twilight Drake.
 

Cheerio,

Bob

  • Like 1

Share this post


Link to post
Share on other sites

Just to say, the original thread deck is working well ( http://www.icy-veins.com/hearthstone/basic-lord-victor-nefarius-nefarian-mage-deck-normal-mode) with only common cards. After a lot of tries with different decks this one worked on the first try, i just swiped the bloodfen Raptors and the River Crocolisks with similar cost/ratio cards having an ability (amani berserk and sorcerer apprentice). Amani worked quite well but wasn't necessary to win this, the apprentices were OS on cast (taking out some of nefarian's spells). 

Share this post


Link to post
Share on other sites

Absolutely not worked for deux entire hours. Still trying but I have no hope in this.

Yeah I lost like 5 or more with the useless mage deck then beat him 1st time with the Warrior deck shared by Bob2117.  Thanks a bunch Bob.

Share this post


Link to post
Share on other sites

I tried the basic mage deck, simply because I'm not lucky enough with opening packs, and don't want to sink money in the game, anwyay, no luck, not even close to defeating Nefarian. 

 

Which doesn't surprise me. A mage has such powerfull spells, not just for clearing the board, but also for killing you. I really find it strange that someone who knows how to build decks would choose mage against a foe that gets unlimited spells from that same class. But then again, I'm a noob when it comes to deckbuiling. However, I chose to build a paladin deck against Nefarian with anything I had, based on exchanging his expensive minions cheaply and building a resonably strong board:

 

2x Avenge

2x Blessing of might

1X Blessing of wisdom

1X Eye for an eye

2X Hand of protection

2X Humility

1X Redemption

2X Holy Light

1X Seal of light

1X Echoing Ooze

1X Frostwolf grunt

2X Shielded minibot

1X Sword of Justice

1X Ironfur Grizzly

1X Mind control tech

2X Truesilver champion

2X Blessing of kings

2X Hammer of wrath

1X Chillwind yeti

1X Quartermaster

1X Guardian of kings

 

I defeated him in the first go, with lots of health left. I have no idea how it worked, but it did.

Share this post


Link to post
Share on other sites

Warrior vs Heroic Nefarian- won on 2nd attempt...

 

PFSEUBa.png

 

...but it took me 27 total attempts, using 7 other decks, 5 other classes. I've done all of Heroic Naxx and all BRM heroic bosses leading up to Nefarian, and I do believe he has proven most difficult for me. After 15 failed attempts with my own decks, I gave the featured paladin and druid decks a try. After five attempts with each of them, I turned to the alternative warrior strategy mentioned by Bob on this forum. This playstyle was new to me (even just warrior as a class is my least played of all), so I sort of fumbled my way through it, but IT WORKS! You guys should add a warrior decklist to the site for those struggling with the druid and paladin. ;)

  • Like 1

Share this post


Link to post
Share on other sites

Normal mode - Used my Paly-Murloc deck, got him on first try

 

2X Murloc Tinyfin

2X Blessing of Might

2X Humility

2X Grimscale Oracle

2X Murloc Raider

2X Bilefin Tidehunter

2X Bluegill Warrior

2X Murloc Tidehunter

1X Aldor Peacekeeper

1X Coldlight Oracle

2X Truesilver Champion

2X Blessing of Kings

2X Consecration

2X Hammer of Wrath

2X Murloc Knight

2X Anyfin Can Happen

Share this post


Link to post
Share on other sites

I've been trying to beat him with the paladin deck but I get destroyed every time.

it says his minions are the biggest threat but I find them to be easily taken out. The real problem is that the boss himself does up to 8 damage each turn and this deck has no way to mitigate any of it.

i know this fight is old, so I don't know if they changed the mechanics but I don't know if this deck is still viable 

Share this post


Link to post
Share on other sites
26 minutes ago, Abelcain said:

I've been trying to beat him with the paladin deck but I get destroyed every time.

it says his minions are the biggest threat but I find them to be easily taken out. The real problem is that the boss himself does up to 8 damage each turn and this deck has no way to mitigate any of it.

i know this fight is old, so I don't know if they changed the mechanics but I don't know if this deck is still viable 

11 damage from the boss in turn 2. I don't know how anybody can deal with that

Share this post


Link to post
Share on other sites

A good idea would be to replace the Yeti x2 with Hungry Dragon x2.

You earned Hungry Dragon from earlier in Blackrock Campaign, and it is a powerful card that works well with the control aspects of this deck. Having him have a random 1 cost card is not helpful to Nefarius.

Share this post


Link to post
Share on other sites
On 11/27/2016 at 5:57 PM, Guest Tantroo said:

A good idea would be to replace the Yeti x2 with Hungry Dragon x2.

You earned Hungry Dragon from earlier in Blackrock Campaign, and it is a powerful card that works well with the control aspects of this deck. Having him have a random 1 cost card is not helpful to Nefarius.

I think the deck is intended to allow anyone to complete the fight, so they might not be completing the full run in the same order. I believe, if you buy it as 1 set, you can start wherever you wish. Correct me if I'm wrong!

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Even Rogue deck list guide.
    • By Aleco

      Get your games in with Cubelock and Even Paladin while you can! The upcoming balance patch will drop on the 22nd.
       
      Confirmed today on the official Hearthstone blog, the upcoming balance patch will go live on May 22nd.
      Though the nerfs had been announced several days ago, a timeline had previously not been provided for when the nerfs would go live. For those who have yet hear, the following cards will be receiving nerfs:
      Naga Sea Witch will have its Mana cost increased from 5 to 8 Mana Spiteful Summoner will have its Mana cost increased from 6 to 7 Mana Dark Pact will restore 4 Health instead of 8 health Possessed Lackey will have its Mana cost increased from 5 to 6 Mana Call to Arms will have its Mana cost increased from 4 to 5 Mana Crystal Core will turn minions into 4/4s instead of 5/5s  
    • By Damien
      This thread is for comments about the episode 16 of our podcast.
    • By Aleco

      This week's episode features a fresh take on a popular deck, courtesy of Casie.
      Can you guess the next move?
      Situation #22: Let's Even the Odds
      Picking up where we left off last week, we find ourselves in the middle of an odd/even matchup between Warlock and Shaman. I picked this situation partially because it was an interesting spot with many options available to us, and also because its a ladder situation I highly doubt any of my readers have encountered before:

      Commenters quickly identified several key factors about this matchup, namely that Defile and Hellfire are off the table for our opponent and that the only "board clear" available for our opponent is Despicable Dreadlord. Our opponent is more likely to have single target removal (such as Voodoo Doll) or is looking to play a demon-related 5 drop next turn in Skull of the Man'ari, Possessed Lackey, or Doomguard.
      Bozonik summed up this situation excellently in his comment from last week's thread:
      There seemed to be a consensus among commenters that "Option 1", Hero Power + Sea Giant was the line here. It puts a big nasty minion on the board, applying pressure and forcing our opponent to have Voodoo Doll. In the heat of the moment I went with "Option 2", the full clear, but after looking back on things and reading over the comments I believe Hero Power + Giant was the correct line. Despicable Dreadlord is really the only card which gives us serious trouble next turn (since our opponent won't be able to play Possessed Lackey and kill it) and this line plays around Dreadlord while applying just as much pressure as the other options.
      I was secretly hoping that the tap + Giant wasn't the correct line here (because its the most obvious one), but the obvious solution is often the correct one. If you're ever in a situation such as this where you have no idea what your opponent is up to, it's probably best to go for the "obvious" line and not get cute.
      Situation #23: Broken Mirrors
      Today's deck comes courtesy of Kevin "Casie" Eberlein, who cut the dragon package from Mind Blast Priest to turn the deck into something with much more of a combo/aggro feel to it. Many pros are pegging Mind Blast Priest to be the next "best deck in the meta" after the nerfs drop, and Casie's list has a serious advantage in the mirror match:
      Though I didn't find nearly as much success with the deck as Casie did, it did provide me with plenty of interesting situations for What's the Move! Here's the one I ended up choosing for this week's episode:

      It's turn 2, we're on The Coin, and our ladder opponent just played a Wild Pyromancer. For the purposes of this exercise, we can say that we're 100% confident our opponent is on Mind Blast Priest. However, this isn't a mirror match at all. We have Prophet Velen, Holy Smite, two copies of Holy Fire (most Mind Blast Priests run just one), and Lifedrinker in our deck, which gives us a huge advantage in late-game Anduin vs Anduin races. Knowing that we have an advantage in the late game should color our decision heavily on turn two, where have a surprising number of options available to us.
      So, what's the move?