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Heroes of the Storm Tyrael

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Guest GoodStranger

blood for blood no longer slows, the talent description needs to be updated

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Guest xHellbladex

Really love Angelic Absorption for the full tank build. With the extra regeneration skills taken it really sustains him well.

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Guest NoirCity

Tyrael's ability page does not include his Sanctification heroic. Just letting you know. :)

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Guest CptShrike

It's really nice to see the Bruiser build here. Sure, damage isn't Tyrael's strong suit and you should only pick it when you have another tank to back you up, but the talent synergies and alternate play style are actually fun and a refreshing change of pace. It makes a huge difference compared to other guides and other talents which are "You must pick these 7 talents or you suck and you lose forever".

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10 hours ago, Raz415 said:

Quick question, can mosh pit be stopped by Judgement? It doesn't say anywhere that it makes Tyrael unstoppable.

Yes. Once he successfully casts it, he becomes unstoppable.

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Hey everyone,

I just wanted to let you know that Tyrael will be one of the next Heroes I am going to convert to the new Guide format. This will include updates on talents, builds, etc. 

Looking forward to sharing it with you! 

 

 

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Guest SomeShyGuy

Don't you think he needs his Talent Tree to be reworked as well? Pretty much every other Warrior has gotten... Tyrael lacks unique questing talents, option to reduce ability damage (even Valla and Butcher have for the love of God) etc

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19 hours ago, Guest SomeShyGuy said:

Don't you think he needs his Talent Tree to be reworked as well? Pretty much every other Warrior has gotten... Tyrael lacks unique questing talents, option to reduce ability damage (even Valla and Butcher have for the love of God) etc

I feel like they are pushing Tyrael to be that "engage" tank, where everything in his toolkit revolves around short burst dives rather than what Diablo does (dive and sit there, getting hit). They might rework it, but it feels like Tyrael is just there to push his team that extra bit more to get a pick, then helping them to retreat without dying. 

The health regen talent also seems to point towards this, since you can dive, pick, retreat and reset. 

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Guest AnonymousContributor

That last patch really ruined him imho- hideous and uncalled for nerf. Hope a rework is coming for him soon(not tm).

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Guest Eisal

I kind of picked him up again, but just read his changes and felt rather sad about it. His Holy Ground talent is good, but alone it's not going to make him great.

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On 3/13/2017 at 9:40 AM, Guest AnonymousContributor said:

That last patch really ruined him imho- hideous and uncalled for nerf. Hope a rework is coming for him soon(not tm).

they removed one (admittedly pretty strong) talent and otherwise buffed his kit almost across the board. If a level 13 talent was the only thing making him playable (imo - it wasn't) then maybe it's not that they ruined him and more that he wasn't good to begin with?

 

wether or not you like the new direction with warrior armors, the build in 15% off all ability damage is *massive* against all but the most focused auto-attack comps (even some AA heroes like valla end up doing a lot of ability damage...) The trivial amount of max health he lost is made up for in spades but the 15% improvement to his self-shield, regen master health bonus, and of course any healing that comes his way.

 

TLDR; they wanted to give Tyrael a niche, and by god they gave it to him. AA focused builds like protect-the-illidan are becoming less and less commonplace, so exercise even a small amount of judiciousness during the draft and it's very easy to match him up against a comp that will now have a much tougher time dealing with him.

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Guest AnonymousContributor
8 hours ago, Voltorocks said:

they removed one (admittedly pretty strong) talent and otherwise buffed his kit almost across the board. If a level 13 talent was the only thing making him playable (imo - it wasn't) then maybe it's not that they ruined him and more that he wasn't good to begin with?

 

wether or not you like the new direction with warrior armors, the build in 15% off all ability damage is *massive* against all but the most focused auto-attack comps (even some AA heroes like valla end up doing a lot of ability damage...) The trivial amount of max health he lost is made up for in spades but the 15% improvement to his self-shield, regen master health bonus, and of course any healing that comes his way.

 

TLDR; they wanted to give Tyrael a niche, and by god they gave it to him. AA focused builds like protect-the-illidan are becoming less and less commonplace, so exercise even a small amount of judiciousness during the draft and it's very easy to match him up against a comp that will now have a much tougher time dealing with him.

Amplified Healing and Hardened Shield also gone, so there's that...

The 'buff' to W shield is laughable at best. It is still measly and goes down fast when focused. Johanna's stronger AND gives cc immunity.

For a tank, he doesn't feel pretty tanky imho. People just seem to pick him for his Heroics and Holy Ground at level 16. If you try to go solo tank with him, it's basically suicide. Not to mention having one of the worst traits in the game (if not THE worst).

He's now only worth vs mage (ability) heavy comps (Li Ming, Jaina, Gul'dan, KT etc) which happens mostly in QMs. Tychus, who's meta, destroys him with ease. And yeah, Blizz said they wanted to give each one a unique identity, but you already have re-reworked Anub (2nd time) who brings much more utility to the team from the start, much sturdier and harder to kill and does an equal or better job vs ability heavy comps.

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13 hours ago, Guest AnonymousContributor said:

For a tank, he doesn't feel pretty tanky imho. People just seem to pick him for his Heroics and Holy Ground at level 16. If you try to go solo tank with him, it's basically suicide. Not to mention having one of the worst traits in the game (if not THE worst.

To be fair, I never really saw Tyrael as a solo tank, even before this rework. He has a great mobility and utility for a tank, and often played a nice role as a secondary tank/bruiser, who excelled at disrupting backlines and giving support to chases/escapes.

I expected Blizzard to add a new functionality to his trait, though. As you pointed, it is one of the worst traits in the game  (much like any ability that plays after you died). It DOES has a nice use if you got Auriel in your party with resurrect, allowing you to blow up after death and be quickly back into action.

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On 3/18/2017 at 4:21 AM, Guest AnonymousContributor said:

Amplified Healing and Hardened Shield also gone, so there's that...

ah, i missed amplified healing - that is a nerf. but the new spell shield is essentially identical - IFF you drafted him against a spell heavy team like they want you to and aren't getting melted by AAs.

 

On 3/18/2017 at 4:21 AM, Guest AnonymousContributor said:

The 'buff' to W shield is laughable at best. It is still measly and goes down fast when focused.

I do agree that it's still not a huge shield, but against spells it now soaks about 25% more damage - percentage-wise this is a big spike.

 

On 3/18/2017 at 5:49 PM, Valhalen said:

To be fair, I never really saw Tyrael as a solo tank, even before this rework.

I actually agree with this, and I guess I should clarify from my post above that I don't think Tyrael was or is terribly strong. You are both right that his passive is garbage and his QWE kit overall often feels pretty weak. Just wanted to speak up and say that this patch is *not* an across-the-board nerf, and that his niche uses can now be even stronger.

 

oh, and last but not least (as it is pretty off topic:

On 3/18/2017 at 4:21 AM, Guest AnonymousContributor said:

Tychus, who's meta,

Is he? last I heard his range is down to like an inch and he doesn't have any good self healing anymore. Every time I face him now it seems like he has to way over-extend to even hit tanks and we just melt him whenever he does so. So if picking tyrael makes people counter with tychus maybe that's a good thing?...

Edited by Voltorocks
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On 11. 4. 2017 at 4:56 PM, JohnBoyzear said:

Nub question, but does Reciprocate affect all shields, or just the one on Tyrael?

Based on what I just tried in testing room, ReciprocateReciprocate affects only your shield. Shields on allied heroes and minions do not explode.

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Guest XeaKon

Why is Purge Evil listed as Tyrael's first talent in the tank build when Regeneration Master gives him more hp regen and life ?

On a second note, I feel that vigorous strike is a viable talent to swift retribution especially for the tank buid .

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19 minutes ago, Guest XeaKon said:

Why is Purge Evil listed as Tyrael's first talent in the tank build when Regeneration Master gives him more hp regen and life ?

On a second note, I feel that vigorous strike is a viable talent to swift retribution especially for the tank buid .

You should be trying to strike the balance between damage and resilience. In this case, both talents are strong and can be picked based on your personal preference (mine being Regeneration MasterRegeneration Master most of the time), with Regeneration MasterRegeneration Master putting you closer to the tanky playstyle, and Purge EvilPurge Evil putting you closer to the bruiser playstyle.

You won't be dealing enough basic attack damage to make the Vigorous StrikeVigorous Strike a strong pick. The remaining two talents are up to personal preference. 

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Guest MachineCult

I'm sure there's twenty reasons I'm wrong, but I've had a reliable amount of success so far building Tyrael as a follow-up based bruiser. I know many of these talents were bashed in the guide, but hear me out.

Talent Path: 

1-Purge Evil

4-Vigorous Strike

7-Follow Through

10-Judgement

13-Burning Rage/Angelic Might

16-Holy Ground/Blood for Blood

20-Nexus Blades

 

On what I read in the guide regarding these talents, Vigorous Strike was discounted due to being able to sustain large amounts of damage, Tyrael's mobility combined with Follow Through gives appreciable returns.

Follow Through was criticized due to Tyrael's long cooldowns, however it's important to note for the sake of this talent, El'druin's Might and its teleport both count as individual abilities, if you rotate properly you can sustain Follow Through damage without any down time. I did catch the note that using El'druin's Might aggressively is a gamble, however this combo brings solid dueling, diving and harassment to the table. 

Angelic Might. The jury's still out on this one, because it's not very reliable however in this particular build, situationally it can really pack a punch and give you a nice chunk of self sustain. I do agree outside of this specific build it doesn't hold much merit. 

In conclusion, I suppose this build is perhaps only useful in niche situations during competitive play, or is comp dependent, but I've generally had favorable results with it, usually finishing in the top three in virtually every stat. I've successfully locked horns with Sonya, Malthael and Muradin with this build, so I'll continue to use it but just felt I would share. Maybe it just catches them off guard XD

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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