Jump to content
FORUMS
Sign in to follow this  
Pandacho

ElvUI: a Comprehensive Guide

Recommended Posts

The guide was updated for Legion.

Profile to import is here.

 

ElvUI is a full UI replacement. It completely replaces the default Blizzard UI at every level with a new and better interface. It has multiple addons and plug-ins integrated into it, such as Dominos action bars and TidyPlates. As such, you’ll only ever have to update ElvUI and not worry too much about its individual components. This UI will arrange your interface to be more flexible and practical.

 

DOWNLOADING AND INSTALLATION

Download ElvUI from Tukui. The version on Curse is outdated.

Following the above link, you will find two addons to download: Tukui and ElvUI. You need ElvUI:

 

1.png

 

Unpack the downloaded archive to your WoW Addons folder (World of Warcraft -> Interface -> Addons)

 

uDZM4Gl.jpg

 

If you had ElvUI previously installed, you'd get a message asking to replace the current folder - click 'Yes':

 

XCfmIDX.jpg

 

Log in to WoW. Click the 'AddOns' button in the left bottom corner of your character selection screen. Make sure that both ElvUI Config and ElvUI are enabled in the addons list:

 

bhOH5wd.jpg

 

Press 'Enter World'. ElvUI config can be reached from the Main Menu (in game press Esc button-> press ElvUI button) or by typing /ec in chat.

When entering the game for the first time after installing the addon, you'll get this screen :

2.png

 

If you can't see this Installation screen, type /ec in chat and then press 'Install' button in the config window:

3.png

You’ll now have a 8 step configuration process. Do not skip it if you don’t have ElvUI already configured on some other toon.

 

[1] Click on ‘Continue’ to begin:

[2] Step 2 of 8: CVars: Click on ‘Setup CVars’ → ‘Continue’

[3] Step 3 of 8: Chat: Click on ‘Setup Chat’ → ‘Continue’

[4] Step 4 of 8: Theme Setup: you can try all 3 buttons (Classic/Dark/Class) to see the difference and click ‘Continue’ after you decided.

[5] Step 5 of 8: Resolution: choose ‘High Resolution’ if you have a 15 inch + monitor, otherwise choose ‘Low Resolution’ → ‘Continue’

[6] Step 6 of 8: Layout: Choose the option you are interested in - a player / target / target of target Unit Frames will be at the bottom of the screen, not on the top and in a slightly different position for every role (You can click on every role to see the difference and to choose what you like better). If you chose a Healer role, you will get an announcement asking you to install the Clique addon, just click ‘Yes’ and ignore it, no need to install anything.

4.png

 

Click ‘Continue’ when you’re done.

[8] Step 7 of 8: Auras: I would advice for ‘Icons Only’ - we don’t need a million bars and timers for standard raid buffs. We all know that they are present. But you can select the ‘Aura Bars&Icons’ option too if it’s you taste. Click ‘Continue’ when you’re done.

[10] Step 8 of 8: Installation Complete: You’re done with the basic installation, hit the ‘Finished’ button and it will reload your UI.

After restarting, you’ll get a screen with a support announcement and tips. Check “Disable”, then press “Hide” if you don’t want these tooltips to come up. I suggest not to hide them until you’re completely familiar with ElvUI.

Now we’re going to configure your UI a bit more.

Typing /ec in chat will open the Config window.

 

GENERAL:

5.png

There are some very nice options here that make your life easier:

 

- ‘Announce Interrupts’ dropdown menu. Set this to ‘None’ if you are using some other addon for it or set to any of the other options: Party/Raid/Say, etc.

- Select an ‘Auto Repair’ option from the drop down menu.

- Tick ‘Vendor Grays’ - awesome option!

- Tick “Auto Greed/DE’ to automate rolling on greens. It’ll automatically choose Disenchant or Greed (depending on whether an enchanter is available or not). This option works only on max level so don’t be afraid to DE something useful.

- You can disable the Order Hall Command Bar from here too. 

- In the Objective Frame tab you can change its length.

 

Go through the rest of options and check whatever you feel useful.

 

MAPS:

Before Legion it was a dropdown menu that was changed recently to a stand alone config window:

6.png

While a 'World Map' tab is pretty obvious, you should configure properly the Minimap section:

- Pay close attention to the Minimap Buttons menu (Garrison / Calendar / Mail / LFR Queue, etc) - you can resize, move, hide / hide in combat all the buttons.

You should pay attention to the ‘Hide’ button. For some reason it is ticked by default so you’ll have to untick it for every button you want to see on your Minimap.

 

DATABARS:

Same as Maps, it was a dropdown menu in General tab and was changed recently to a stand alone config window:

7.png

If you are still leveling or grinding Faction Reputations, you can configure here

- XP Bar & Reputation 

You can choose here all the standard options - move, resize, vertical / horizontal, show on mouseover.

Tick 'Hide at Max level' for the XP bar - it's a nice option.

Artifact Bar:

A very useful in Legion - it shows gained/needed for the next trait AP for your currently equipped Artifact and open the Traits window on mouse click.

 

Go through the rest of options and check whatever you feel useful.

 

ACTION BARS

8.png

 

- Tick ‘Enabled

- Tick ‘Keybind Text’. Displays bind names on the action buttons.

- Tick ‘Macro Text’. Displays macro name on the action button so you'll be aware that pressing this button you'll run a macro and not a single ability.

- Change ‘Font’ and ‘Font Size’ to whatever works for you.

 

Pick Up Action Key’ is the button that you must hold down in order to drag an ability to another action button - prevents from accidental messing with the buttons.

 

Now check “Enabled” for Micro Bar (this is the one with Quests, LFR, Char Info, Spellbook, etc icons), any of the Bars 1-6, Pet Bar and Stance Bar. Actually, you can enable only Bar 1 and 2 or whatever works for you and disable all the rest.

For every bar, there is a ‘Mouse over’ tick box - this will simply hide the bar until you mouseover it, which is useful for bars that are irrelevant during raids.

In enabled Bars, you can choose the number of buttons per bar and vertical or horizontal style.

- The ‘Buttons’ slider will allow you to set how many buttons a bar will have (the button cap is 12 though, you cannot have more than that in a single bar).

- ‘Buttons Per Row’ - choose 12 if you want a horizontal bar, choose 1, if you want it vertical bar.

9.png

 

Actually you don’t have to have exactly 12 buttons per bar. It can be any amount from 1 to 12 or even 2 rows of 6 buttons or any other configuration that you prefer.

If you want to hide an Action Bar in a specific situation, for example during a raid, you have to type

[vehicleui] hide; [overridebar] hide; [petbattle] hide; [nocombat] hide; show;

in the 'Visibility State' window.

 

Moving elements

Now we will sort the bars on the screen. Click ‘Toggle Anchors:’

10.png

 

You will then get this screen:

11.png

Just mouse drag your bars to the proper position.

If you feel that your bars are stick to something all the time, just untick ‘Sticky Frames’ option in the central Menu.

In addition, you get a 'Nudge' menu with arrows and numbers on every bar you are clicking - you can use it for fine tuning (if you are interested in extremely precise positioning ^^)

When you’re done, click on ‘Lock’ in the central Menu.

 

Key Bindings

To configure Hot Keys on your Action Bars, click on ‘Keybind Mode.’

12.png

You will get this window pop-up:

tYu72Xd.jpg

Tick Character specific Key Bindings only if you want different positioning of hotkeys on the bars for different characters. You’ll get an explanation of what to do on the screen. Do not forget to click ‘Save’ when you’re done.

 

BAGS:

Click ‘Enable,’ if you want to use ElvUI’s bag system. It’s nice, tidy and flexible in size and positioning. If you have an external bag addon, you will have to disable ElvUI’s bag system or you’ll get both of them messed up.

I personally preferred to disable ElvUI bag system and use AdiBags addon. It’s the same graphic style but has very good smart section division by default including different gear sets - no need to configure anything. In addition you can have all the Currencies you want to track at the bottom line.

Looks like this:

13.png

 

BUFFS AND DEBUFFS

Both ‘Enable’ and ‘Disabled Blizzard’ must be checked.

 

CHAT:

You can play here with the options or leave it untouched, move and resize chat  windows, remove / split existing or add new, add timestamps, enable chat history, etc.

Let’s try to add a new chat window, so you’ll know how to do this.

oL4UjCx.jpg

 

[1] Right click on the ‘General’ tab of your Chat window and select ‘Create New Window’ from the menu.

[2] Name this window ‘Raid.’

[3] Right-click on the newly created ‘Raid’ chat window and select ‘Settings.’

[4] From the ‘Chat’ category, untick everything except ‘Party, Party Leader, Raid, Raid Leader, Raid Warning, Instance, Instance Leader.’

[5] From the ‘Global Channels’ category, untick everything.

[6] Click ‘Okay.’

Remember that you can move chat windows - you will have to untick ‘Lock Positions’ option to do this.

14.png

 

DATATEXTS:

Datatexts are all the additional data that could be displayed at the bottom of chat windows, Action Bars and Minimap. 

You can also interact with the datatexts. For example, clicking on Time will bring up Calendar, on Durability - your Character Info, on Spec - will change it to the secondary, mouseover on System - shows your addon list with the memory used, etc.

There is a nice tab 'Currencies' where you may configure which currencies and in what format you want to see in Datatexts.

15.png

Frankly, there are a million possibilities to try :)

 

NAMEPLATES 

If you are using external addon for the Nameplates, you’ll have to untick “Enable” here.

Check “Enable” in tabs you want Nameplates on (I personally check only Enemy NPC but it's completely your choice):

16.png

There are a lot of options to track and to choose from but they are all very user friendly so I wouldn't explain them one by one.

Pay Attention that the Elite Icon was finally added to ElvUI so you don't need to write custom texts to track Rare and Elite mobs anymore.

 

SKINS / TOOLTIPS / FILTERS

Doesn’t matter. Do whatever you want here.

 

UNITFRAMES:

Enable only the UNIT FRAMES tabs that are relevant for you. All the rest - keep them disabled.

You should disable all the Blizzard frames - keeping both Blizz and ElvUI frames creates unnecessary mess on your screen.

For example as a raid healer I disable all the party/raid frames because I’m using VuhDo for it.

You can use Clique and mouseover macros with ElvUI Unit Frames.

ElvUI Raid Frames are very flexible: you can move and resize them, choose vertical or horizontal positioning. Any target data, buffs and debuffs could be configured separately for every kind of group. You can add and remove targets of your target, focus or pet, their cast bars, name, HP, level, raid icons, etc.

If you are interested in tracking incoming heals or  threat, there are options for this too.

17.png

 

PROFILES:

The most awesome thing about ElvUI is that after you did it once, no need to configure the addon for every character. Just choose the toon or a named profile that you want to copy the settings from. If you have a viable offspec, you can also ‘Enable Dual Profile’ to configure it.

Or you can just save different profiles for 10-man / 25-man raid or for tank / dps spec.

Another nice option is to share your profile with other player (obviously they should have ElvUI too) when targeting them.

18.png

 

I'm sharing my profile here for those who prefer not to start from scratch.

Use 'Import Profile' button to import :)

  • Like 7
  • Thanks 2

Share this post


Link to post
Share on other sites

And remember, you can disable any part of ElvUI if you with to use a separate add-on or standard blizzard UI

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

So I have been thinking about changing my UI and downloading ElvUI. I'm not looking for advice on which addon I should use, I am wondering if I can save my current UI so that if I remove ElvUI in the future I can revert to my current setup. If so how?

Edited by Sarumhann

Share this post


Link to post
Share on other sites

So I have been thinking about changing my UI and downloading ElvUI. I'm not looking for advice on which addon I should use, I am wondering if I can save my current UI so that if I remove ElvUI in the future I can revert to my current setup.

If you just turn off the addons (not delete) you would replace with ElvUI, they save the settings that they currently have.

Share this post


Link to post
Share on other sites

So I have been thinking about changing my UI and downloading ElvUI. I'm not looking for advice on which addon I should use, I am wondering if I can save my current UI so that if I remove ElvUI in the future I can revert to my current setup. If so how?

Make a copy of you current WTF and Interface folders and save them outside of WoW folder.

If ElvUI wouldn't work for you, just move your saved folders back.

  • Like 1

Share this post


Link to post
Share on other sites

unzipped the file and dropped it in my wow addon folder and it wont load to my add ons in game. don't even see it to check it.

 

I added step-by-step explanation how to download and install ElvUI to the guide.

Share this post


Link to post
Share on other sites

A small explanation for those who want to add Group Number to the Raid Frames:

 

Open ElvUI Configuration, go to 'Raid Frames'. In 'Custom Texts' line type 'Group' and press 'Okay'.

 

MHj9Gwk.jpg

 

Open the dropdown list and select the line 'Group' that should appear there:

 

sOCUk4O.jpg

 

Type [group] in the 'Text Format' line and adjust its positioning to whatever feels good for you. I used 'Left' in 'Justify' because of 'Role Icon' that I have on the right side.

1lLXWTL.jpg

 

This is what you'll see in your Raid Frames now:

4GHjQgq.jpg

Share this post


Link to post
Share on other sites

I installed Elvui, but now I can't locate my spellbook to set up my bars. Any suggestions?

1. Press letter 'P' - it's a shortcut to open spellbook.

 

or

 

2. Press letter 'C' on your minimap to open ElvUI config. Go to 'Action Bars', press '+', go to Micro Bar, make sure that it's enabled and 'Mouse Over' option is off.

Spellbook icon is a part of Micro Bar.

Share this post


Link to post
Share on other sites

I just installed ELVui and love the looks; however, I can't figure out how to unlock the action bars so I can change the spells.

 

I've looked everywhere including Interface>Action bars in wow menu.

In the wow Interface>Action Bars, the Lock Action bar feature is no longer there.

 

Please help :) Thx

Share this post


Link to post
Share on other sites

I just installed ELVui and love the looks; however, I can't figure out how to unlock the action bars so I can change the spells.

 

I've looked everywhere including Interface>Action bars in wow menu.

In the wow Interface>Action Bars, the Lock Action bar feature is no longer there.

 

Please help smile.png Thx

If you mean replacing a spell with another one, it's Shift+mouse drag to throw away an icon and then just mouse drag from your Spellbook an icon of the spell you want to put in.

Share this post


Link to post
Share on other sites

Is there a way to have the ActionBar skin of ElvUI without it changing the bar name?  I only ask as I love the way ElvUI looks and works but I don't really want to have to rewrite bar swapping macros and other such things.  Thanks.

Share this post


Link to post
Share on other sites
Uncommon Patron

Hi thanks for great instruction for setting up Elvui. Now installed and love set up. I have got two probs . The C in map corner has disappeared can't find how to get back? Also buffs etc down right of map? I've checked under buffs etc but can't see anything wrong.

Share this post


Link to post
Share on other sites

first thing i have to say is my eyes are so damn sore just trying to use this. how they hell do i increase the size of the ui. i uninstalled it because i physically could not look at my screen. it had made it way to small comparred to my screen size. how can i fix it

  • Like 1

Share this post


Link to post
Share on other sites

Once I finish the configuration process (mine was 8 steps, not 9 btw) my minimap shows no C so I can't access the UI configuration screen to make any changes.  How can this be resolved?

Share this post


Link to post
Share on other sites

Once I finish the configuration process (mine was 8 steps, not 9 btw) my minimap shows no C so I can't access the UI configuration screen to make any changes.  How can this be resolved?

 

You must have turned off the bar to the side of the minimap that displays buffs, the config button is linked to it. (Or it turned off by default for some reason) To get to the config without that, type "/ec". To turn the button back on, you can /ec, go to Buffs & Debuffs along the left, then on the right there's a dropdown, select "Consolidated Buffs" and enable it.

Share this post


Link to post
Share on other sites

Hello there,

 

I have the same problem with the C to access the config. I searched forums and find /ec command and it works. I also tried you method in order to re-enable the c (Trinnah) and it does not work.

 

One more thing, the Op suggests to install Minimap button bar. I installed the addon yet my buttons from all the addons, garrison and such are all scattered. So obviously the addon does not work?

 

Thnkz for the help!

Share this post


Link to post
Share on other sites

Hi I remember an older version of Elvis ui where you used to be able to intigrate ur Skada or recount into the right chat box.  Can you still do that and if so how?

Edited by Orangesliice

Share this post


Link to post
Share on other sites
3 hours ago, Orangesliice said:

Hi I remember an older version of Elvis ui where you used to be able to intigrate ur Skada or recount into the right chat box.  Can you still do that and if so how?

Actually I just checked and it's possible :)

Download the AddOnSkins Addon and just throw it to the main Addons folder (not into ElvUI folder).

Go to the ElvUI Configuration, on the left side you will find AddOnSkins line. Click on it, check 'Single Embed system' and write the name of the addon you want to embed in the next line.

That's it. Now when you right click with the mouse on the right bottom arrow of your right chat panel, it will switch to the embedded addon (Skada, Recount, Details!, etc)

Share this post


Link to post
Share on other sites
6 minutes ago, Pandacho said:

Hmm, I do have Skada instead of the right chat box while having both of the chat boxes on the left side of the screen but it's not integrated just moved around. Didn't hear about integration.

I just remember an old guild member having it and forgetting how they said they did it...to the Google I shall go lol thanks anyway and great guide  

Share this post


Link to post
Share on other sites
6 minutes ago, Orangesliice said:

I just remember an old guild member having it and forgetting how they said they did it...to the Google I shall go lol thanks anyway and great guide  

Yes, sorry, you were right :) I just updated my answer with the proper info.

Share this post


Link to post
Share on other sites

You can also use the dual embed to embed 2 Windows into the chat panel.  That's what I use to keep both damage and healing meters up with Details!

Share this post


Link to post
Share on other sites

Hi, thanks for the good Guide!

I love the ElvUI but I'd like to change, that i cant see the rarity of mobs. Where do I set that? I have the same grey box for every enemy and I cant help myself haha.

If I oversaw the answer somewhere in this Thread or Google, I'm sorry.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have explained upcoming major changes to Holy Paladin's talent tree, with pathing improvements, spell changes, enabling Lay on Hands in rated PvP, new talents and more! 
      Holy Paladin (Source)
      Greetings Holy Paladins!
      In the next beta build we will have an updated tree ready for testing This update will include major pathing changes, new spells, and node cost reduction. We would like to give you our thoughts on our design direction for this tree moving forward.
      Pathing Improvements
      We’re excited at the prospect of offering tools for a casting focused Holy Paladin build existing in this tree. Our intention is for this to not overpower the melee playstyle, but we want to find room for both to exist simultaneously without impeding each other. At the same time however, we do not think separating the tree into two distinct “caster” and “melee” paths is compelling tree structure in this case. Our goal is to intermingle spells and abilities in such a way that players are encouraged to path throughout the tree, but not feel like they must pick up undesirable talents for their build along the way.
      Spells Changes
      We felt the overall nodes in this tree were in a solid spot and that most of the issues in this tree were pathing related. That said, we’ve added several new or returning spells in support of both the melee and caster styles. Hopefully this mixes gameplay up a bit more and offers further compelling choice, particularly in the bottom section of the tree. We’ve also removed a few nodes that we felt were not playing well including Liadrin’s Fury Unleashed and Tyr’s Munificence. Tyr’s Munificence’s effect will be added baseline to Tyr’s Deliverance.
      Lay on Hands in rated PvP
      We’ve decided to enable Lay on Hands in rated PvP with a 25% PvP multiplier healing reduction. This change was influenced by several factors. Modern PvP realities are that a powerful heal such as this does not have the same level of impact that it did in previous versions of the game. It is likely that if we were to go back in time with the current tools we have, our solution would have been to apply a PvP multiplier to such a strong ability without outright disabling. Given that Lay on Hands applies Forbearance, its cooldown is quite significant, and with Dampening and PvP multipliers to leverage, we feel comfortable enabling this iconic Paladin ability in rated PvP. This change will be applied soon and won’t apply to the upcoming beta build.
      Here’s a preview of what you can expect to see next build:

      New Talent Additions
      Infusion of Light: Now learned baseline.
      Divine Insight. New Talent, row 3. Holy Shock’s healing and damage is increased by 5%.
      Tirion’s Devotion. New Talent, row 4. Lay on Hand’s cooldown is reduced by 1 second per Holy Power spent.
      Resplendent Light. New Talent, row 4. Holy Light heals up to 5 targets within 8 yards for 8% of its healing.
      Imbued Infusions. New Talent, row 5. Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.0 seconds.
      Unwavering Spirit. New Talent, row 5. The cooldown of Aura Mastery is reduced by 30 seconds.
      Boundless Salvation. New Talent, row 10. Casting Flash of Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 0.5 seconds. Casting Holy Light on targets affected by Tyr’s Deliverance extends the duration of your Tyr’s Deliverance by 1 second.
      Divine Favor. New Talent, row 5. The healing of your next Holy Light or Flash of Light is increased by 60% and its cast time is reduced by 30%. 45 second cooldown.
      Veneration. New Talent, row 8. Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
      Relentless Inquisitor. New Talent, row 9. Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3/5 times.
      Empyrean Endowment. New Talent, row 10. Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. The effect can only occur every 30 seconds.
      Inflorescence of the Sunwell. New Talent, row 10. Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and has a 30% chance to generate an additional Holy Power from Holy Light.
      Thank you all for your continued feedback!
    • By Stan
      We've summarized all class changes from Dragonflight Beta Build 45779 in our latest post.
      Death Knight
      New Talents
      Broodkeeper's Blaze - Burning for X sec. Broodkeeper's Barrier - Absorbing X damage for 12 sec. Demon Hunter
      Throw Glaive - Throw a demonic glaive at the target, dealing [ 36.68% 39.61% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards. Consume Magic renamed to Swallowed Anger. Metamorphosis - Leap into the air and land with explosive force, dealing [ 36.04% 38.92% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead. Havoc
      Hot Feet renamed to Blazing Path. Chaos Nova - Unleash an eruption of fel energy, dealing [ 22.52% 24.32% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec. Chaos Strike - Slice your target for [ 113.9% 123% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury. Eye Beam - Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 14.85% 15.3% of Attack Power )*10*2}}][{${( 14.85% 15.3% of Attack Power )*10}}])} Chaos damage over 2 sec. Deals reduced damage beyond 5 targets. Vengeful Retreat - Remove all snares and vault away. Nearby enemies take [ 13.13% 14.18% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec. Blade Dance Normal: Strike all nearby enemies for [ 66% 71.3% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. First Blood: Strike your primary target for [ 155.1% 167.5% of Attack Power ] Chaos damage and all nearby enemies for [ 66% 71.3% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Fel Rush - Rush forward, incinerating anything in your path for [ 25.3% 27.32% of Attack Power ] Chaos damage. Demon's Bite - Quickly attack for [ 57.28% 61.86% of Attack Power ] Physical damage. Vengeful Retreat renamed to Vengeful Bonds. Immolation Aura - Increases the duration of Immolation Aura by 100% 6 sec. Felblade - Charge to your target and deal [ 66.69% 72.03% of Attack Power ] Fire damage. Demon Blades - Your auto attacks deal an additional [ 10.12% 10.93% of Attack Power ] Shadow damage and generate 10-10 Fury. Glaive Tempest - Launch two demonic glaives in a whirlwind of energy, causing [ 214.2% 231.3% of Attack Power ] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Trail of Ruin - The final slash of Blade Dance inflicts an additional [ 58.96% 63.68% of Attack Power ] Chaos damage over 4 sec. Essence Break - Slash all enemies in front of you for [ 252% 272.16% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 100% for 4 sec. Deals reduced damage beyond 8 targets. First Blood - Blade Dance deals [ 155.1% 167.5% of Attack Power ] Chaos damage to the first target struck. Fel Barrage - Unleash a torrent of Fel energy over 3 sec, inflicting [ 314.6% 339.8% of Attack Power ] Chaos damage to all enemies within 8 yds. Deals reduced damage beyond 8 targets. Vengeance
      Felblade - Charge to your target and deal [ 66.69% 72.03% of Attack Power ] Fire damage. Spirit Bomb - Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 30% 30.9% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets. Infernal Armor - Immolation Aura increases your armor by 10% and causes melee attackers to suffer [ 5% 5.15% of Attack Power ] Fire damage. Fracture - Rapidly slash your target for [ 120% 123.6% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Ruinous Bulwark - Fel Devastation heals for an additional 10%, and 50% 100% of its overhealing healing is converted into an absorb shield for 10 sec. Bulk Extraction - Demolish the spirit of all those around you, dealing [ 30% 30.9% of Attack Power ] Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption. New Talents
      Demon Muzzle - Enemies deal 8% reduced magic damage to you for 8 sec after being afflicted by one of your Sigils. Elysian Decree -Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. (Instant, 30 yd range, 60 sec cooldown) Flames of Fury - Sigil of Flame generates 2 additional Fury per target hit. PvP Talents
      Demonic Origins renamed to First of the Illidari. Shear - Shears an enemy for [ 40.36% 41.58% of Attack Power ] Physical damage, and shatters two Lesser Soul Fragments from your target. Infernal Strike - Leap through the air toward a targeted location, dealing [ 38.9% 40.07% of Attack Power ] Fire damage to all enemies within 6 yards. Fiery Brand - Brand an enemy with a demonic symbol, instantly dealing [ 133.17% of Attack Power ] Fire damage and [ 50% 51.5% of Attack Power ] Fire damage over 10 sec. The enemy's damage done to you is reduced by 40% for 10 sec. Fiery Brand - Fiery Brand deals [ 5% 5.15% of Attack Power ] Fire damage every 2 sec. Soul Cleave - Viciously strike up to 5 enemies in front of you for [ 121.1% 124.7% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Sigil of Flame - Deals [ 11.5% 11.85% of Attack Power ] Fire damage, and an additional [ 28.38% 29.22% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Sigil of Flame - Sigil of Flame deals an additional [ 28.38% 29.22% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Fel Devastation - Unleash the fel within you, damaging enemies directly in front of you for [ 155.6% 160.3% of Attack Power ] Fire damage over 2 sec. Causing damage also heals you for up to [ 409.5% of Attack Power ] health. Druid
      Feral Affinity is now available to all specializations. Moonfire - A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% 156.6% of Spell Power ] Arcane damage over 12 18 sec. Mark of the Wild - Infuse a friendly target with the power of the wild, increasing their Speed and critical strike chance Versatility by 3%and reducing their magic damage taken by 2% for 60 minutes. Shred - Shred the target, causing [ 46% 60.72% of Attack Power ] Physical damage to the target. Ferocious Bite changed. 1 point : [ 19.7% 25.9% of Attack Power ] damage 2 points: [ 39.3% 51.9% of Attack Power ] damage 3 points: [ 59% 77.8% of Attack Power ] damage 4 points: [ 78.6% 103.8% of Attack Power ] damage 5 points: [ 98.3% 129.7% of Attack Power ] damage Sabertooth: Ferocious Bite increases all damage dealt by Rip by 4% per Combo Point spent for 4 sec 1 point : [ 19.7% 25.9% of Attack Power ] damage 2 points: [ 39.3% 51.9% of Attack Power ] damage 3 points: [ 59% 77.8% of Attack Power ] damage 4 points: [ 78.6% 103.8% of Attack Power ] damage 5 points: [ 98.3% 129.7% of Attack Power ] damage Thrash - Strikes all nearby enemies, dealing [ 6.6% 8.71% of Attack Power ] Bleed damage and an additional [ 21% 27.7% of Attack Power ] Bleed damage over 15 sec. Balance
      Sunfire - A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Nature damage over 12 18 sec to the primary target and all enemies within 8 yards. Feral
      Rake - Rake the target for [ 18.22% 24.06% of Attack Power ] Bleed damage and an additional [ 77.8% 102.7% of Attack Power ] Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec. Rip 1 point : [ 56% 73.9% of Attack Power ] over 8 sec 2 points: [ 84% 110.9% of Attack Power ] over 12 sec 3 points: [ 112% 147.8% of Attack Power ] over 16 sec 4 points: [ 140% 184.8% of Attack Power ] over 20 sec 5 points: [ 168% 221.8% of Attack Power ] over 24 sec Maim 1 point : [ 9.2% 12.1% of Attack Power ] damage, 1 sec 2 points: [ 18.4% 24.3% of Attack Power ] damage, 2 sec 3 points: [ 27.6% 36.4% of Attack Power ] damage, 3 sec 4 points: [ 36.8% 48.6% of Attack Power ] damage, 4 sec 5 points: [ 46% 60.7% of Attack Power ] damage, 5 sec Brutal Slash - Strikes all nearby enemies with a massive slash, inflicting [ 82.8% 109.3% of Attack Power ] Physical damage. Deals 10% increased damage against bleeding targets. Deals reduced damage beyond 5 targets. Primal Wrath 1 point : [ 11% 14.5% of Attack Power ] plus Rip for 4 sec 2 points: [ 16.5% 21.8% of Attack Power ] plus Rip for 6 sec 3 points: [ 22% 29% of Attack Power ] plus Rip for 8 sec 4 points: [ 27.5% 36.3% of Attack Power ] plus Rip for 10 sec 5 points: [ 33% 43.6% of Attack Power ] plus Rip for 12 sec Feral Frenzy - Unleash a furious frenzy, clawing your target 5 times for [ 37.5% 49.5% of Attack Power ] Physical damage and an additional [ 225% 297% of Attack Power ] Bleed damage over 6 sec. Restoration
      Rejuvenation - Heals the target for [ 116% 98.6% of Spell Power ] over 12 sec. Sunfire - A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Nature damage over 12 18 sec to the primary target and all enemies within 8 yards. Abundance - For each Rejuvenation you have active, Regrowth's cost is reduced by 6% 5% and critical effect chance is increased by 6% 5%. New Talents
      Incarnation: Chosen of Elune Incarnation: Guardian of Ursoc - An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to [ 3 + 25% of Spell Power ] targets, and increases maximum health by 30%. Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration. Evoker
      Devastation
      Zephyr - Conjure an updraft to lift you and your party members 4 nearest allies within 25 20 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec. Limited to 5 target(s) Preservation
      Naturalize - Range increased to 30 yards (was 25). Spiritbloom - Range increased to 30 yards (was 25). Zephyr - Conjure an updraft to lift you and your party members 4 nearest allies within 25 20 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec. Limited to 5 target(s) New Talents
      Hover (Racial) - Launch yourself and gain 30% increased movement speed for 6 sec. Allows Evoker spells to be cast while moving. Does not affect empowered spells. Thoughtstolen - Peer into the mind of the enemy, attempting to steal a known spell. If stolen, the victim cannot cast that spell for 20 sec. Can only be used on Humanoids with mana. If you're unable to find a spell to steal, the cooldown of Thoughtsteal is reset. Hunter
      Improved Traps - The cooldown of Tar Trap, Steel Trap, Hi-explosive High Explosive Trap, and Freezing Trap is reduced by 2.5 sec. Beast Mastery
      Stomp - When you cast Barbed Shot, your pet stomps the ground, dealing [ 50% 30% of Attack Power ] Physical damage to all nearby enemies. Legendary Powers
      Qa'pla, Eredun War Order - Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 10% chance to reset now also resets the cooldown of Kill Command. Mage
      Arcane
      Improved Arcane Explosion renamed to Crackling Energy and changed. Increases Arcane Explosion and Arcane Blast damage by 10%. Tier Set Bonuses
      Mage Arcane Class Set 2pc - Arcane Blast critical strike chance increased by 5% per Arcane Charge and Arcane Explosion critical strike chance increased by 3% per Arcane Charge. Mage Arcane Class Set 4pc - When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage within 12 sec is increased by 10%, stacking up to 4 times. Monk
      Brewmaster
      Fortifying Brew - Turns your skin to stone for 15 sec, increasing your current and maxim health by 20%, increasing the effectiveness of Stagger by 10%, and reducing all damage you take by 20%. Turns your skin to stone for 15 sec, increasing the effectiveness of Stagger by 15%. Windwalker
      Cyclone Strikes renamed to Mark of the Crane. New Talents
      Attenuation - Bonedust Brew's Shadow damage or healing is increased by 20.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec. (Instant, 1.5 sec cooldown) Fatal Flying Guillotine - Touch of Death strikes up to 4 additional nearby targets. Paladin
      Avenging Wrath Holy: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 40% and activating all the effects learned from Avenging Wrath for 20 sec, increasing your damage and healing by 10% for 20 sec. Protection, Retribution, Initial: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 0% for 20 sec activating all the effects learned for Avenging Wrath for 20 sec. Sanctified Wrath: Call upon the Light to become an avatar of retribution, each Holy Power spent causing you to explode with Holy light for [ 27% of Attack Power ] damage to nearby enemies and activating all the effects learned from Avenging Wrath for 20 sec reducing Holy Shock's cooldown by 40%, increasing your damage and healing by 0% for 20 sec. Hammer of Wrath: Call upon the Light to become an avatar of retribution,reducing Holy Shock's cooldown by 40%,-] allowing Hammer of Wrath to be used on any target, increasing your damage and [-activating all the effects learned for Avenging Wrath healing by 0% for 20 sec. Avenging Wrath: Might: Call upon the Light to become an avatar of retribution, increasing your critical strike chance by [ 25% of Spell Power ]% for 20 sec. Blessing of Protection (Protection) - Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding. Consecration - Consecrates the land beneath you, causing [ 45% 5% of Attack Power ] Power * (ceil(12)) ] Holy damage over 12 sec to enemies who enter the area and reducing their movement speed by 50%. Limit 1. Protection
      Mastery: Divine Bulwark - While inside your Consecration, your damage taken is reduced by 2.8% 5.0% and you have a chance equal to your block chance to reduce your damage taken from harmful periodic effects. Blessing of Spellwarding - Shares a cooldown with Blessing of Protection. Retribution
      Blade of Wrath - Art of War resets the cooldown of Blade of Justice 100% 50% more often and increases its damage by 25% for 10 sec. Crusade's cooldown changed to 2 minutes (was 3). New Talents
      Sentinel - Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 2% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. Combines with Avenging Wrath. Echoing Freedom - Blessing of Freedom increases the target's movement speed by 15%. Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 15%. These effects linger for 8 sec after the Blessing ends. Unending Light - Each Holy Power spent on Light of Dawn increases the healing of your next Word of Glory by 5%, up to a maximum of 45%. Seal of Might - During Avenging Wrath, your Mastery is increased by 4%. Priest
      Mind Blast - Blasts the target's mind for [ 97.92% of Spell Power ] Shadow damage. Critical strikes generate 0 Insanity and an additional 0 Insanity from a critical strike. Discipline
      Holy Nova - An explosion of holy light around you deals up to [ 31.5% of Spell Power ] Holy damage to enemies and up to [ 31.5% of Spell Power ] healing to allies within 12 yds, reduced if there are more than 5 targets. If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location. Mind Sear - Corrosive shadow energy radiates from the target, dealing [ 117.9% of Spell Power ] Shadow damage over 4.5 3 sec to all enemies within 10 yards of the target. Costs 25 Insanity, plus 25 every 1.5 0.8 sec. Cast time changed to 3 seconds (was 4.5). Holy
      Holy Nova - An explosion of holy light around you deals up to [ 31.5% of Spell Power ] Holy damage to enemies and up to [ 31.5% of Spell Power ] healing to allies within 12 yds, reduced if there are more than 5 targets. If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location. Shadow
      Mind Sear - Corrosive shadow energy radiates from the target, dealing [ 117.9% of Spell Power ] Shadow damage over 4.5 3 sec to all enemies within 10 yards of the target. Costs 25 Insanity, plus 25 every 1.5 0.8 sec. Cast time changed to 3 seconds (was 4.5). Voidform - Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%, and refreshing Mind Blast's cooldown. New Talents
      Psychic Link (PvP Talent) - Mind Blast, Mind Flay, and Mind Spike deal 15% of their damage to all other targets afflicted by your Vampiric Touch within 40 yards. Mind Sear - Corrosive shadow energy radiates from the target, dealing [ 117.9% of Spell Power ] Shadow damage over 3 sec to all enemies within 10 yards of the target. (Costs 25 Insanity, plus 25 every 0.8 sec) Eternal Call to the Void - Mind Flay and Mind Sear have a chance to spawn a Void Tendril or Void Lasher that channels at your target for 15 sec, generating 3 insanity every 1 sec. Rogue
      Assassination
      Leeching Poison -Adds a Leeching effect to your Lethal poisons, granting you 10% Leech. Subtlety
      Shadow Dance - 60 sec recharge changed to 8 sec cooldown. Shadowstep - 30 sec recharge changed to 1 sec cooldown. New Talents
      Deadly Poison - Poisoned weapons have a chance to deal [ 4.5% of Attack Power ] Nature damage to a target already affected by Deadly Poison. Deadly Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 37.8% of Attack Power ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 4.5% of Attack Power ] Nature damage. Instant Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy which instantly inflicts [ 6.3% of Attack Power ] Nature damage. Wound Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.13% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times. Reverberation - Echoing Reprimand's damage is increased by 75%. Amplifying Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, dealing [ 4.2% of Attack Power ] Nature damage and applying Amplification for 12 sec. Envenom can consume 10 stacks of Amplification to deal 30% increased damage. Max 20 stacks. Deathmark - Carve a deathmark into an enemy, dealing [ 90% of Attack Power ] Bleed damage over 18 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage. Restless Crew - Restless Blades also affects party members within 40 yds, reducing the remaining cooldown of a major offensive ability by 0.2 sec per combo point spent. Each party member may only benefit from this effect once per 2.0 sec. Flagellation - Lash the target for [ 50% of Attack Power ] Shadow damage, causing each combo point spent within 12 sec to lash for an additional [ 10% of Attack Power ]. Dealing damage with Flagellation increases your Mastery by mas%, persisting 12 sec after their torment fades. Lightweight Shiv - Shiv has 1 additional charge. Warlock
      Drain Life Desperate Pact: Drains life from the target, causing [ 75% of Spell Power ] Shadow damage over 5 sec, and healing you for 500% of the damage done. Drain Life heals for 15% more while below 50% health. Affliction
      Nightfall - Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 25% increased damage. Shadow Bolt is instant cast and Drain Soul channels 50% faster when affected. New Talents
      Fiendish Stride - Reduces the damage dealt by Burning Rush by 25%. Burning Rush increases your movement speed by an additional 5%. Soulburn: Drain Life - Consumes a Soul Shard, unlocking the hidden power of your spells. Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.Demonic Gateway: Can be cast instantly. Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health. Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec. Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec. Profane Bargain - When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%. While Grimoire of Sacrifice is active, your Stamina is increased by 5%. PvP Talents
      Curse of Tongues can be used with other curses and has no cooldown. Thanks to @Balor for spotting this change. Warrior
      Spell Reflection - Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec. Arms
      Martial Prowess - Overpower increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 2 times. Bounding Stride - Reduces the cooldown on of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Fury
      Bounding Stride - Reduces the cooldown on of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Protection
      Avatar - Generates 20 15 Rage. Rumbling Earth - Increases the range of Shockwave by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec. Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec. Bounding Stride - Reduces the cooldown on of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Crackling Thunder - Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 10% 20%. New Talents
      Shattering Throw Normal: Hurl your weapon at the enemy, causing Attack Power Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields. Demolition: Hurl your weapon at the enemy, causing Attack Power Physical damage, ignoring armor, and removing any magical immunities. Deals up to 750% increased damage to absorb shields. Crushing Impact - Odyn's Fury Enrages you and then greatly empowers Raging Blow for 6 sec. Wrecking Throw Normal: Hurl your weapon at the enemy, causing Attack Power Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields. Demolition: Hurl your weapon at the enemy, causing Attack Power Physical damage, ignoring armor. Deals up to 750% increased damage to absorb shields. Titanic Rage - Odyn's Fury Enrages you and then greatly empowers Raging Blow for 6 sec. Armored to the Teeth - Gain Strength equal to 2% of your Armor.
    • By Stan
      We've looked at all Primalist Tier Sets coming in the Dragonflight expansion.
      Death Knight
      Raid Finder Difficulty


      Normal Difficulty


      Heroic Difficulty


      Mythic Difficulty


      Demon Hunter
      Raid Finder Difficulty


      Normal Difficulty


      Heroic Difficulty


      Mythic Difficulty


      Evoker
      Raid Finder Difficulty
      Visage Form


      Dragon Form

      Normal Difficulty
      Visage Form


      Dragon Form

      Heroic Difficulty
      Visage Form


      Dragon Form

      Mythic Difficulty
      Visage Form


      Dragon Form

      Hunter
      Raid Finder Difficulty


      Normal Difficulty


      Heroic Difficulty


      Mythic Difficulty


      Mage
      Raid Finder Difficulty


      Normal Difficulty


      Heroic Difficulty


      Mythic Difficulty


      Monk
      Raid Finder Difficulty


      Normal Difficulty


      Heroic Difficulty


      Mythic Difficulty


      Paladin
      Raid Finder Difficulty


      Normal Difficulty


      Heroic Difficulty


      Mythic Difficulty


      Priest
      Raid Finder Difficulty


      Normal Difficulty


      Heroic Difficulty


      Mythic Difficulty


      Rogue
      Raid Finder Difficulty


      Normal Difficulty


      Heroic Difficulty


      Mythic Difficulty




      Shaman
      Raid Finder Difficulty


      Normal Difficulty


      Heroic Difficulty


      Mythic Difficulty


      Warlock
      Raid Finder Difficulty


      Normal Difficulty


      Heroic Difficulty


      Mythic Difficulty


      Warrior
      Raid Finder Difficulty


      Normal Difficulty


      Heroic Difficulty


      Mythic Difficulty


    • By Stan
      You don't need to be Level 60 to start leveling in the Dragon Isles!
      The introductory quest "The Dragon Isles Await" is available even to Level 58 characters! If you decide to level up a Level 58 character, keep in mind you'll have to complete more side quests or dungeons to reach Level 70. The main campaign is currently gated behind player level and requires 66 in Azure Span, and the final two chapters in Thaldraszus require max level.
      Placeholder for tweet 1572591031014641665
    • By Starym
      More WotLK Classic hotfixes arrive, with battleground, class, quest fixes and more.
      October 4 (Source)
      Wrath of the Lich King Classic
      Honor gear vendor costs have been reduced by 30%. This includes Deadly, Hateful, and Savage gear. The breath meter has been increased to 3 minutes (was previously 1 minute). Death Knight’s Improved Unholy Presence now correctly reduces rune cooldowns when in Unholy Presence. Druid Lifebloom should now correctly scale with Haste when Gift of the Earthmother is talented. Flag carriers in the Warsong Gulch battleground now appear on the map after 45 seconds of carrying the enemy flag. The Wintergrasp auto-queue when entering the zone is now much quicker. Fixed an issue with “The Flesh Giant Champion” where Margrave Dhakar could become permanently stuck if other hostile creatures were pulled into the event area. Incomplete quests will now appear with a gray ‘?’ in gossip windows. Fixed an issue where Culling of Stratholme was not giving tank and healer Northern Adventuring Supplies upon completion. Fixed an issue where players would sometimes not receive Northern Adventuring Supplies if a pet performed the killing blow to the final boss in the dungeon. Friendly, neutral, and enemies tracked on the minimap are now distinguished by color.
×
×
  • Create New...