Jump to content
FORUMS
Sign in to follow this  
Pandacho

ElvUI: a Comprehensive Guide

Recommended Posts

The guide was updated for Legion.

Profile to import is here.

 

ElvUI is a full UI replacement. It completely replaces the default Blizzard UI at every level with a new and better interface. It has multiple addons and plug-ins integrated into it, such as Dominos action bars and TidyPlates. As such, you’ll only ever have to update ElvUI and not worry too much about its individual components. This UI will arrange your interface to be more flexible and practical.

 

DOWNLOADING AND INSTALLATION

Download ElvUI from Tukui. The version on Curse is outdated.

Following the above link, you will find two addons to download: Tukui and ElvUI. You need ElvUI:

 

1.png

 

Unpack the downloaded archive to your WoW Addons folder (World of Warcraft -> Interface -> Addons)

 

uDZM4Gl.jpg

 

If you had ElvUI previously installed, you'd get a message asking to replace the current folder - click 'Yes':

 

XCfmIDX.jpg

 

Log in to WoW. Click the 'AddOns' button in the left bottom corner of your character selection screen. Make sure that both ElvUI Config and ElvUI are enabled in the addons list:

 

bhOH5wd.jpg

 

Press 'Enter World'. ElvUI config can be reached from the Main Menu (in game press Esc button-> press ElvUI button) or by typing /ec in chat.

When entering the game for the first time after installing the addon, you'll get this screen :

2.png

 

If you can't see this Installation screen, type /ec in chat and then press 'Install' button in the config window:

3.png

You’ll now have a 8 step configuration process. Do not skip it if you don’t have ElvUI already configured on some other toon.

 

[1] Click on ‘Continue’ to begin:

[2] Step 2 of 8: CVars: Click on ‘Setup CVars’ → ‘Continue’

[3] Step 3 of 8: Chat: Click on ‘Setup Chat’ → ‘Continue’

[4] Step 4 of 8: Theme Setup: you can try all 3 buttons (Classic/Dark/Class) to see the difference and click ‘Continue’ after you decided.

[5] Step 5 of 8: Resolution: choose ‘High Resolution’ if you have a 15 inch + monitor, otherwise choose ‘Low Resolution’ → ‘Continue’

[6] Step 6 of 8: Layout: Choose the option you are interested in - a player / target / target of target Unit Frames will be at the bottom of the screen, not on the top and in a slightly different position for every role (You can click on every role to see the difference and to choose what you like better). If you chose a Healer role, you will get an announcement asking you to install the Clique addon, just click ‘Yes’ and ignore it, no need to install anything.

4.png

 

Click ‘Continue’ when you’re done.

[8] Step 7 of 8: Auras: I would advice for ‘Icons Only’ - we don’t need a million bars and timers for standard raid buffs. We all know that they are present. But you can select the ‘Aura Bars&Icons’ option too if it’s you taste. Click ‘Continue’ when you’re done.

[10] Step 8 of 8: Installation Complete: You’re done with the basic installation, hit the ‘Finished’ button and it will reload your UI.

After restarting, you’ll get a screen with a support announcement and tips. Check “Disable”, then press “Hide” if you don’t want these tooltips to come up. I suggest not to hide them until you’re completely familiar with ElvUI.

Now we’re going to configure your UI a bit more.

Typing /ec in chat will open the Config window.

 

GENERAL:

5.png

There are some very nice options here that make your life easier:

 

- ‘Announce Interrupts’ dropdown menu. Set this to ‘None’ if you are using some other addon for it or set to any of the other options: Party/Raid/Say, etc.

- Select an ‘Auto Repair’ option from the drop down menu.

- Tick ‘Vendor Grays’ - awesome option!

- Tick “Auto Greed/DE’ to automate rolling on greens. It’ll automatically choose Disenchant or Greed (depending on whether an enchanter is available or not). This option works only on max level so don’t be afraid to DE something useful.

- You can disable the Order Hall Command Bar from here too. 

- In the Objective Frame tab you can change its length.

 

Go through the rest of options and check whatever you feel useful.

 

MAPS:

Before Legion it was a dropdown menu that was changed recently to a stand alone config window:

6.png

While a 'World Map' tab is pretty obvious, you should configure properly the Minimap section:

- Pay close attention to the Minimap Buttons menu (Garrison / Calendar / Mail / LFR Queue, etc) - you can resize, move, hide / hide in combat all the buttons.

You should pay attention to the ‘Hide’ button. For some reason it is ticked by default so you’ll have to untick it for every button you want to see on your Minimap.

 

DATABARS:

Same as Maps, it was a dropdown menu in General tab and was changed recently to a stand alone config window:

7.png

If you are still leveling or grinding Faction Reputations, you can configure here

- XP Bar & Reputation 

You can choose here all the standard options - move, resize, vertical / horizontal, show on mouseover.

Tick 'Hide at Max level' for the XP bar - it's a nice option.

Artifact Bar:

A very useful in Legion - it shows gained/needed for the next trait AP for your currently equipped Artifact and open the Traits window on mouse click.

 

Go through the rest of options and check whatever you feel useful.

 

ACTION BARS

8.png

 

- Tick ‘Enabled

- Tick ‘Keybind Text’. Displays bind names on the action buttons.

- Tick ‘Macro Text’. Displays macro name on the action button so you'll be aware that pressing this button you'll run a macro and not a single ability.

- Change ‘Font’ and ‘Font Size’ to whatever works for you.

 

Pick Up Action Key’ is the button that you must hold down in order to drag an ability to another action button - prevents from accidental messing with the buttons.

 

Now check “Enabled” for Micro Bar (this is the one with Quests, LFR, Char Info, Spellbook, etc icons), any of the Bars 1-6, Pet Bar and Stance Bar. Actually, you can enable only Bar 1 and 2 or whatever works for you and disable all the rest.

For every bar, there is a ‘Mouse over’ tick box - this will simply hide the bar until you mouseover it, which is useful for bars that are irrelevant during raids.

In enabled Bars, you can choose the number of buttons per bar and vertical or horizontal style.

- The ‘Buttons’ slider will allow you to set how many buttons a bar will have (the button cap is 12 though, you cannot have more than that in a single bar).

- ‘Buttons Per Row’ - choose 12 if you want a horizontal bar, choose 1, if you want it vertical bar.

9.png

 

Actually you don’t have to have exactly 12 buttons per bar. It can be any amount from 1 to 12 or even 2 rows of 6 buttons or any other configuration that you prefer.

If you want to hide an Action Bar in a specific situation, for example during a raid, you have to type

[vehicleui] hide; [overridebar] hide; [petbattle] hide; [nocombat] hide; show;

in the 'Visibility State' window.

 

Moving elements

Now we will sort the bars on the screen. Click ‘Toggle Anchors:’

10.png

 

You will then get this screen:

11.png

Just mouse drag your bars to the proper position.

If you feel that your bars are stick to something all the time, just untick ‘Sticky Frames’ option in the central Menu.

In addition, you get a 'Nudge' menu with arrows and numbers on every bar you are clicking - you can use it for fine tuning (if you are interested in extremely precise positioning ^^)

When you’re done, click on ‘Lock’ in the central Menu.

 

Key Bindings

To configure Hot Keys on your Action Bars, click on ‘Keybind Mode.’

12.png

You will get this window pop-up:

tYu72Xd.jpg

Tick Character specific Key Bindings only if you want different positioning of hotkeys on the bars for different characters. You’ll get an explanation of what to do on the screen. Do not forget to click ‘Save’ when you’re done.

 

BAGS:

Click ‘Enable,’ if you want to use ElvUI’s bag system. It’s nice, tidy and flexible in size and positioning. If you have an external bag addon, you will have to disable ElvUI’s bag system or you’ll get both of them messed up.

I personally preferred to disable ElvUI bag system and use AdiBags addon. It’s the same graphic style but has very good smart section division by default including different gear sets - no need to configure anything. In addition you can have all the Currencies you want to track at the bottom line.

Looks like this:

13.png

 

BUFFS AND DEBUFFS

Both ‘Enable’ and ‘Disabled Blizzard’ must be checked.

 

CHAT:

You can play here with the options or leave it untouched, move and resize chat  windows, remove / split existing or add new, add timestamps, enable chat history, etc.

Let’s try to add a new chat window, so you’ll know how to do this.

oL4UjCx.jpg

 

[1] Right click on the ‘General’ tab of your Chat window and select ‘Create New Window’ from the menu.

[2] Name this window ‘Raid.’

[3] Right-click on the newly created ‘Raid’ chat window and select ‘Settings.’

[4] From the ‘Chat’ category, untick everything except ‘Party, Party Leader, Raid, Raid Leader, Raid Warning, Instance, Instance Leader.’

[5] From the ‘Global Channels’ category, untick everything.

[6] Click ‘Okay.’

Remember that you can move chat windows - you will have to untick ‘Lock Positions’ option to do this.

14.png

 

DATATEXTS:

Datatexts are all the additional data that could be displayed at the bottom of chat windows, Action Bars and Minimap. 

You can also interact with the datatexts. For example, clicking on Time will bring up Calendar, on Durability - your Character Info, on Spec - will change it to the secondary, mouseover on System - shows your addon list with the memory used, etc.

There is a nice tab 'Currencies' where you may configure which currencies and in what format you want to see in Datatexts.

15.png

Frankly, there are a million possibilities to try :)

 

NAMEPLATES 

If you are using external addon for the Nameplates, you’ll have to untick “Enable” here.

Check “Enable” in tabs you want Nameplates on (I personally check only Enemy NPC but it's completely your choice):

16.png

There are a lot of options to track and to choose from but they are all very user friendly so I wouldn't explain them one by one.

Pay Attention that the Elite Icon was finally added to ElvUI so you don't need to write custom texts to track Rare and Elite mobs anymore.

 

SKINS / TOOLTIPS / FILTERS

Doesn’t matter. Do whatever you want here.

 

UNITFRAMES:

Enable only the UNIT FRAMES tabs that are relevant for you. All the rest - keep them disabled.

You should disable all the Blizzard frames - keeping both Blizz and ElvUI frames creates unnecessary mess on your screen.

For example as a raid healer I disable all the party/raid frames because I’m using VuhDo for it.

You can use Clique and mouseover macros with ElvUI Unit Frames.

ElvUI Raid Frames are very flexible: you can move and resize them, choose vertical or horizontal positioning. Any target data, buffs and debuffs could be configured separately for every kind of group. You can add and remove targets of your target, focus or pet, their cast bars, name, HP, level, raid icons, etc.

If you are interested in tracking incoming heals or  threat, there are options for this too.

17.png

 

PROFILES:

The most awesome thing about ElvUI is that after you did it once, no need to configure the addon for every character. Just choose the toon or a named profile that you want to copy the settings from. If you have a viable offspec, you can also ‘Enable Dual Profile’ to configure it.

Or you can just save different profiles for 10-man / 25-man raid or for tank / dps spec.

Another nice option is to share your profile with other player (obviously they should have ElvUI too) when targeting them.

18.png

 

I'm sharing my profile here for those who prefer not to start from scratch.

Use 'Import Profile' button to import :)

  • Like 7
  • Thanks 2

Share this post


Link to post
Share on other sites

And remember, you can disable any part of ElvUI if you with to use a separate add-on or standard blizzard UI

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

So I have been thinking about changing my UI and downloading ElvUI. I'm not looking for advice on which addon I should use, I am wondering if I can save my current UI so that if I remove ElvUI in the future I can revert to my current setup. If so how?

Edited by Sarumhann

Share this post


Link to post
Share on other sites

So I have been thinking about changing my UI and downloading ElvUI. I'm not looking for advice on which addon I should use, I am wondering if I can save my current UI so that if I remove ElvUI in the future I can revert to my current setup.

If you just turn off the addons (not delete) you would replace with ElvUI, they save the settings that they currently have.

Share this post


Link to post
Share on other sites

So I have been thinking about changing my UI and downloading ElvUI. I'm not looking for advice on which addon I should use, I am wondering if I can save my current UI so that if I remove ElvUI in the future I can revert to my current setup. If so how?

Make a copy of you current WTF and Interface folders and save them outside of WoW folder.

If ElvUI wouldn't work for you, just move your saved folders back.

  • Like 1

Share this post


Link to post
Share on other sites

unzipped the file and dropped it in my wow addon folder and it wont load to my add ons in game. don't even see it to check it.

 

I added step-by-step explanation how to download and install ElvUI to the guide.

Share this post


Link to post
Share on other sites

A small explanation for those who want to add Group Number to the Raid Frames:

 

Open ElvUI Configuration, go to 'Raid Frames'. In 'Custom Texts' line type 'Group' and press 'Okay'.

 

MHj9Gwk.jpg

 

Open the dropdown list and select the line 'Group' that should appear there:

 

sOCUk4O.jpg

 

Type [group] in the 'Text Format' line and adjust its positioning to whatever feels good for you. I used 'Left' in 'Justify' because of 'Role Icon' that I have on the right side.

1lLXWTL.jpg

 

This is what you'll see in your Raid Frames now:

4GHjQgq.jpg

Share this post


Link to post
Share on other sites

I installed Elvui, but now I can't locate my spellbook to set up my bars. Any suggestions?

1. Press letter 'P' - it's a shortcut to open spellbook.

 

or

 

2. Press letter 'C' on your minimap to open ElvUI config. Go to 'Action Bars', press '+', go to Micro Bar, make sure that it's enabled and 'Mouse Over' option is off.

Spellbook icon is a part of Micro Bar.

Share this post


Link to post
Share on other sites

I just installed ELVui and love the looks; however, I can't figure out how to unlock the action bars so I can change the spells.

 

I've looked everywhere including Interface>Action bars in wow menu.

In the wow Interface>Action Bars, the Lock Action bar feature is no longer there.

 

Please help :) Thx

Share this post


Link to post
Share on other sites

I just installed ELVui and love the looks; however, I can't figure out how to unlock the action bars so I can change the spells.

 

I've looked everywhere including Interface>Action bars in wow menu.

In the wow Interface>Action Bars, the Lock Action bar feature is no longer there.

 

Please help smile.png Thx

If you mean replacing a spell with another one, it's Shift+mouse drag to throw away an icon and then just mouse drag from your Spellbook an icon of the spell you want to put in.

Share this post


Link to post
Share on other sites

Is there a way to have the ActionBar skin of ElvUI without it changing the bar name?  I only ask as I love the way ElvUI looks and works but I don't really want to have to rewrite bar swapping macros and other such things.  Thanks.

Share this post


Link to post
Share on other sites
Uncommon Patron

Hi thanks for great instruction for setting up Elvui. Now installed and love set up. I have got two probs . The C in map corner has disappeared can't find how to get back? Also buffs etc down right of map? I've checked under buffs etc but can't see anything wrong.

Share this post


Link to post
Share on other sites

first thing i have to say is my eyes are so damn sore just trying to use this. how they hell do i increase the size of the ui. i uninstalled it because i physically could not look at my screen. it had made it way to small comparred to my screen size. how can i fix it

  • Like 1

Share this post


Link to post
Share on other sites

Once I finish the configuration process (mine was 8 steps, not 9 btw) my minimap shows no C so I can't access the UI configuration screen to make any changes.  How can this be resolved?

Share this post


Link to post
Share on other sites

Once I finish the configuration process (mine was 8 steps, not 9 btw) my minimap shows no C so I can't access the UI configuration screen to make any changes.  How can this be resolved?

 

You must have turned off the bar to the side of the minimap that displays buffs, the config button is linked to it. (Or it turned off by default for some reason) To get to the config without that, type "/ec". To turn the button back on, you can /ec, go to Buffs & Debuffs along the left, then on the right there's a dropdown, select "Consolidated Buffs" and enable it.

Share this post


Link to post
Share on other sites

Hello there,

 

I have the same problem with the C to access the config. I searched forums and find /ec command and it works. I also tried you method in order to re-enable the c (Trinnah) and it does not work.

 

One more thing, the Op suggests to install Minimap button bar. I installed the addon yet my buttons from all the addons, garrison and such are all scattered. So obviously the addon does not work?

 

Thnkz for the help!

Share this post


Link to post
Share on other sites

Hi I remember an older version of Elvis ui where you used to be able to intigrate ur Skada or recount into the right chat box.  Can you still do that and if so how?

Edited by Orangesliice

Share this post


Link to post
Share on other sites
3 hours ago, Orangesliice said:

Hi I remember an older version of Elvis ui where you used to be able to intigrate ur Skada or recount into the right chat box.  Can you still do that and if so how?

Actually I just checked and it's possible :)

Download the AddOnSkins Addon and just throw it to the main Addons folder (not into ElvUI folder).

Go to the ElvUI Configuration, on the left side you will find AddOnSkins line. Click on it, check 'Single Embed system' and write the name of the addon you want to embed in the next line.

That's it. Now when you right click with the mouse on the right bottom arrow of your right chat panel, it will switch to the embedded addon (Skada, Recount, Details!, etc)

Share this post


Link to post
Share on other sites
6 minutes ago, Pandacho said:

Hmm, I do have Skada instead of the right chat box while having both of the chat boxes on the left side of the screen but it's not integrated just moved around. Didn't hear about integration.

I just remember an old guild member having it and forgetting how they said they did it...to the Google I shall go lol thanks anyway and great guide  

Share this post


Link to post
Share on other sites
6 minutes ago, Orangesliice said:

I just remember an old guild member having it and forgetting how they said they did it...to the Google I shall go lol thanks anyway and great guide  

Yes, sorry, you were right :) I just updated my answer with the proper info.

Share this post


Link to post
Share on other sites

You can also use the dual embed to embed 2 Windows into the chat panel.  That's what I use to keep both damage and healing meters up with Details!

Share this post


Link to post
Share on other sites

Hi, thanks for the good Guide!

I love the ElvUI but I'd like to change, that i cant see the rarity of mobs. Where do I set that? I have the same grey box for every enemy and I cant help myself haha.

If I oversaw the answer somewhere in this Thread or Google, I'm sorry.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Here come the full content update notes for next week's Dragonflight Season 4! We have class tuning, dungeon and raid changes, the season itself, Awakened raids and how they work, the Northrend Cup, and more, so let's dive in.
      Season 4 (Source)
      Dragonflight Season 4 arrives to World of Warcraft on April 23! TABLE OF CONTENTS
      DRAGONFLIGHT SEASON 4 DUNGEON CHANGES NORTHREND CUP CLASSES DUNGEONS AND RAIDS PLAYER VERSUS PLAYER DRAGONFLIGHT SEASON 4
      Powerful rewards await in Season 4 to deliver the best of what the Dragonflight expansion offers. Jump into the new Mythic+ dungeon rotation, rally your forces for new challenges in raids, prepare for the new PvP season, and ready yourselves for The War Within. [LEARN MORE]
      Awakened Raids
      Every two weeks during Dragonflight Season 4, one of the three Dragonflight raids will become Awakened: Vault of the Incarnates; Aberrus, the Shadowed Crucible; or Amirdrassil, the Dream's Hope. Enemies within Awakened raids are stronger and drop upgraded loot with a higher item level. Schedule Week 1 & 2: Vault of the Incarnates Week 3 & 4: Aberrus, the Shadow Crucible Week 5 & 6: Amirdrassil, the Dream's Hope Week 7+: All raids are Awakened A buff that increases reputation gain with Dragonflight reputations will be enabled whenever a specific raid is Awakened: Schedule Vault of the Incarnates: Sign of Awakened Storms – Dragonscale Expedition, Maruuk Centaur, and Iskaara Tuskaar Aberrus, the Shadowed Crucible: Sign of Awakened Embers – Loamm Niffen, Soridormi, and Sabellian/Wrathion Amirdrassil, the Dream's Hope: Sign of Awakened Dreams – Dream Wardens and Valdrakken Accord All raids Awakened: All the above reputations are increased All three raids will also drop a new tier token to exchange for new tier pieces with the appearance and set bonus combination that players voted for. Earn 1 Antique Bronze Bullion a week by defeating Awakened bosses, with the cap rising by 1 each week. Note that if you miss a week, you'll be able to catch up to the current weekly max. Exchange 2 Bullion for weapons and powerful items from the Dragonflight raids from the vendors in the Parting Glass in Valdrakken. An additional vendor nearby sells Jigglesworth Sr mount for 3 Bullion and cosmetics that grant you the choice of any raid weapon appearance at any difficulty color for 1 Bullion each. Legendary items will drop as usual from raids, but players who have previously obtained them can purchase a Scale of Awakening to upgrade their items to the Season 4 ilvls (base is 502 and can be upgraded further through Crests and Flightstones). Rewards Complete all three Awakened Dragonflight raids on Normal difficulty to receive the Voyaging Wildering dynamic flying mount. Earn the new title, "Awakened Hero", for completing the Awakened raids on Heroic difficulty. Those who complete the Awakened raids on Mythic difficulty are rewarded with Path Portals to the three raids. Mythic+
      Return to all eight Dragonflight dungeons for a refined and rewarding progression curve for Heroic, Mythic, and Mythic+ with better pacing and meaningful rewards: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy. Rewards Dedicated defenders can obtain the new Keystone Master mount, Infinite Armoredon, once the Dragonflight Keystone Master: Season 4 achievement is attained. Earn the new title "The Draconic" after obtaining Dragonflight Keystone Conqueror: Season 4 when you reach a Mythic+ Rating of 1500 during Dragonflight Season 4. "The Draconic Hero" can be earned from the achievement Draconic Hero: Dragonflight Season 4 when reaching a Mythic+ Rating in the top 0.1% of all players in your region. PvP
      Season 4 arrives with PvP rankings reset, new gear sets, mounts, titles, and more! Rewards Earn the Vicious Dreamtalon (Horde or Alliance version) for Rated Arena and Rated Battleground, and the Draconic Gladiator’s Drake and "Draconic Gladiator" title for earning the Draconic Gladiator: Dragonflight Season 4 achievement. "Draconic Legend" title can be earned after attaining Draconic Legend: Dragonflight Season 4 when ending the season in the top 0.1% of the Solo Shuffle ladder. DUNGEON CHANGES
      Dragonflight Season 4 brings with it a variety of changes, including new adjustments to dungeons, their progression, and rewards. [LEARN MORE]
      One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills. Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly. Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit). The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today. Normal This difficulty is unchanged. Heroic The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system. Mythic difficulty changes and mechanics will not be present in this difficulty. This remains a queueable experience. Mythic The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system. There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon. The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system. Mythic 0 is still on a weekly lockout under this model. Mythic+ The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system. A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc. Affixes would slot in at +2, +5, and +10 +2 - Fortified/Tyrannical +5 - Entangling / Incorporeal etc. +10 - Bursting / Bolstering etc. Dungeon ratings should be equivalent to what they represent in the current system. There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level. At the beginning of Season 4, all Keystones will be reset to level 2, regardless of levels. This is done due to our difficulty refactoring of Mythic and Mythic+. It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.  Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments. Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes. Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged. Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources. Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat. Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons. Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons. NORTHREND CUP
      On April 30 through May 14, soar through the Northrend skies with the dragonrider racing event, Northrend Cup.
      Challenge twelve races across Northrend in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha in Valdrakken. Complete all Northrend Cup races on Gold to earn the achievement Northrend Racing Completionist: Gold, Northrend Racer title, and Ruby Riders of Azeroth tabard. Head to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest.
      New rewards are available for purchase with Riders of Azeroth Badges: Icy Drake Racer's transmog set and Checkered Pennant.
      CLASSES
      Developer's note: In Season 4, we're reducing the overall throughput of some healers to better align with our tuning goals as well as increase the comparative power of Holy Paladin, Preservation Evoker, and Holy Priest without needing to further escalate the capabilities of healers.
      DRUID Restoration All healing done reduced by 5%. Does not apply in PvP combat. MONK Mistweaver All healing done reduced by 13%. Does not apply in PvP combat. PRIEST Discipline Developer's note: As part of our goal for balancing healers in raids, we would like to reduce raid healing output for Discipline Priest without affecting them in other content. Atonement transfers 35% of damage to healing (was 40%). Atonement healing increased by 70% outside of raids (was 50%). SHAMAN Restoration All healing done reduced by 5%. Does not apply in PvP combat. DUNGEONS AND RAIDS
      LOOKING FOR RAID In-combat resurrection spells in Looking for Raid difficulty now use the same shared-charge system as other raid difficulties. Groups in Looking for Raid difficulty now start combat with six in-combat resurrection charges, and gain a charge every 90-150 seconds, depending on group size. ABERRUS, THE SHADOWED CRUCIBLE Echo of Neltharion Volcanic Heart now targets 4 players on Mythic difficulty (was 5). VAULT OF THE INCARNATES Raszageth Hurricane Wing's pushback strength reduced by 10% on all difficulties. Lightning Devastation cast time increased to 4 seconds (was 3 seconds). Flame Shield reduced by 23%. Shattering Shroud healing absorb reduced by 20%. DAWN OF THE INFINITE: HARD MODE Dawn of the Infinite: Hard Mode tuning and rewards have been updated. Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon. ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
      Back to Top
    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      We have a detailed explanation of one of the big changes to professions in the upcoming expansion. Inspiration is being removed and replaced by Concentration, which is an actual resource you'll be spending to improve your crafting. You will automatically gain Concentration over time, and you can refund it in other ways a well. Check out all the details below. 
      (Source)
      Greetings members of the Artisan’s Consortium!
      As we reveal much of the content coming in The War Within, we’d like discuss a new system we’re cooking up for professions.
      Inspiration
      We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
      That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck.
      So we’re making changes, because:
      There’s a lack of decision making and agency for the crafter. There’s a lack of clarity for customers who just want items made. It’s based heavily in RNG, which was never the goal of the Professions revamp. In The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize.
      Concentration
      Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
      It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
      However, such heavy focus can take a toll, costing you some of your profession’s Concentration resource. The cost is determined by how far away you are from crafting that next quality tier and is modified by a few variables such as Profession Specializations, Finishing Reagents, and whether you are crafting consumables, reagents, or actual equipment.
      For example, if you’re incredibly close to being able to craft a max-quality sword, you won’t need to Concentrate too hard to finish that project. However, if you’re just barely able to craft that same sword at quality 3, you will likely have to devote most of your Concentration to craft it at quality 4.
      For those who want to focus on ingenious breakthroughs when concentrating, we also have a new stat to support your endeavors. This is Ingenuity, which gives you a chance to refund the Concentration spent on a craft. The more Ingenuity you have, the higher your chance to get that full refund. Outside of these Ingenuity-fueled refunds, Concentration will also automatically regenerate over time when you aren’t sitting at its cap.
      Our goal is to provide crafters with a more deterministic way to accomplish the original objectives and intent behind Inspiration. You can use it to shore up a lack of skill, gear, or max-quality reagents while still making higher-quality crafts. Maybe you just want to save some money by using lower-quality reagents in a craft you can otherwise guarantee at maximum quality. Either way, we want to give crafters more agency over their crafting, provide more room for decision-making in the professions ecosystem, and provide a resource that you can use without having to give your customers a full statistical breakdown.
      Please note that much of this system is currently being implemented, and will become available for testing in future builds of the War Within Alpha.
      Thank you very much!
×
×
  • Create New...