Welcome to our Talents page for Greymane. Here, we give you an overview of how strong each of Greymane's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Greymane's Talent Build
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Greymane's Talent Build Cheatsheet
Cocktail Party BuildTalent calculator »
Cocktail Party Build revolves around increasing the damage and reliability of Gilnean Cocktail. Its main goal is to inflict plenty of poke damage, through Gilnean Cocktail and Go for the Throat to then go for the kill with Darkflight and some Basic Attacks intertwined. Note that Cursed Bullet can also be used instead of Go for the Throat should your opponents' team composition feature a tanks without a way to escape.
Attack BuildTalent calculator »
Level 1 Talents for Greymane
Increase the cooldown reduction from Basic Attacks during Inner Beast from 0.5 to 1 second.
Increases Gilnean Cocktail's range by 30% and refunds 45 Mana if it hits an enemy Hero.
Increases Inner Beast's duration to 4 seconds, and causes Ability damage to also refresh its duration.
Wolfheart provides a significant increase to Inner Beast's potential uptime. This talent's usefulness is more obvious in situations where you may need to repeatedly use the Ability, such as when claiming Mercenary Camps, roaming, or simply laning; it is never a poor choice.
Perfect Aim is Greymane's first choice for Mana management, the other being Insatiable, available at the next Talent tier. It is typically recommended to pick at least one of the two so as to avoid Mana starvation, given Greymane's predicament to expend the resource rather quickly. Perfect Aim tends to work well for Battlegrounds that promote frequent Hero engagements (Battlefield of Eternity, Cursed Hollow, Dragon Shire), as it requires Gilnean Cocktail to hit Heroes, whereas Insatiable may be more reliable in other more PvE-oriented Battlegrounds. The range increase provided by Perfect Aim becomes more important if Incendiary Elixir is to be chosen later on.
Viciousness fulfills a purpose that is similar to Wolfheart. It is typically considered to be the weaker choice for extended fights, but may help you maintain Inner Beast's duration in skirmishing situations such as while laning.
Level 4 Talents for Greymane
Using Darkflight grants 50 Physical Armor against the next 2 Hero Basic Attacks while in Worgen Form, reducing the damage taken by 50%.
Disengage grants Stealth for 3 seconds.
Inner Beast causes Basic Attacks to restore 10 Mana.
Eyes in the Dark provides Greymane with a reliable escape mechanism that essentially makes him impossible to chase down for Heroes who do not possess area of effect Abilities, or do not currently have them off Cooldown.
Insatiable is Greymane's second choice for Mana management, the other being Perfect Aim, available at the last Talent tier. It is typically recommended to pick at least one of the two so as to avoid Mana starvation, given Greymane's predicament to expend the resource rather quickly. Refer to Perfect Aim's recommendation above to help you chose.
Level 7 Talents for Greymane
Increases Greymane's Human Basic Attack range by 1.1.
Quest: Every time Greymane hits an enemy Hero with the explosion damage from Gilnean Cocktail, increase its explosion damage by 20, up to 300.
Reward: After hitting 15 Heroes, the cooldown is also reduced by 4 seconds.
Quest: Every 6 Human Basic Attacks against Heroes increase Basic Attack damage by 1%, up to 30%. Worgen Basic Attacks grant credit for 3 Basic Attacks. Half of this bonus is lost upon death.
Quicksilver Bullets is an extremely situational Talent choice that should be limited to dealing with crowd control-heavy team compositions that would prevent you from reliably making use of Worgen form. Quicksilver Bullets would then allow you to make the best out of your Basic Attacks.
The damage increase provided by Incendiary Elixir starts out small but scales up rather well in the late-game. It does have the interesting propriety of improving Greymane's waveclear and poke damage.
Wizened Duelist has the potential of providing an outstanding 30% increase to your Basic Attack damage, or nothing at all. The latter is more likely, however, given Greymane's highly aggressive playstyle. Daring Players may find this Talent appealing, especially against team compositions that feature two or more Supports or little crowd control.
Level 10 Talents for Greymane
- Mana: 90
- Cooldown: 80 seconds
Leap at an enemy Hero and shapeshift into a Worgen, slashing for 355 (+4% per level) damage. If this kills them, the Ability can be used a second time within 10 seconds for free.
- Mana: 50
- Cooldown: 30 seconds
Greymane shapeshifts into a Human and fires a bullet that hits the first enemy Hero in its path, dealing 40% of their current Health in damage.
Does not affect Vehicles.
At this level, Heroic Abilities become available. Both Heroic Abilities have already been described in the abilities section.
Go for the Throat perfectly complements Greymane's playstyle by providing him with potent unavoidable burst damage. Go for the Throat is particularly effective when the reset clause allows you to snowball one kill into more damage.
Cursed Bullet gives Greymane a unique niche role: that of bursting down tanks or otherwise very Healthy Heroes, such as Azmodan. This is not to say, however, that Cursed Bullet should not be used against any other target; 40% damage is nothing to scoff at for any Hero. In general, Cursed Bullet tends to be prefered over Go for the Throat when faced with team compositions that feature multiple crowd control effects and make it difficult for you to single out opponents.
Level 13 Talents for Greymane
Increases Darkflight and Disengage's range by 35%.
Increases Razor Swipe's lunge distance by 60%, and Worgen Basic Attacks reduce Razor Swipe's cooldown by 1.5 seconds.
Inner Beast increases Movement Speed by 30% once it has been active for 3 seconds.
Running Wild provides you with some very effective engaging and disengaging utility, as it turns Darkflight and Disengage into some of the longest-ranged gap closers around. This Talent is effective when you are unable to deliver many Basic Attacks.
On the Prowl provides Greymane with a movement speed increase that is as reliable as it is potent, allowing you to keep up with or kite all but the most mobile of targets. This, in turn, increases your uptime potential and survivability. Proper Inner Beast management allows one to maintain this effect almost indefinitely.
Unfettered Assault fulfils a purpose that is similar to On the Prowl, although it does so differently. While the aforementioned Talent provides a steady boost to your mobility, Unfettered Assault does so in a "bursty" fashion, allowing you to use Razor Swipe to very reliably avoid dangerous area of effect Abilities and position yourself for nearly unavoidable body blocking maneuvers. Unfettered Assault is particularly useful against E.T.C., Jaina, and Kerrigan, amongst others, as they heavily rely on hitting you with specific Abilities to be effective. Furthermore, Unfettered Assault is the only Talent available at this tier to provide a direct damage output increase through the Cooldown reduction clause, making it useful for claiming Mercenary Camps. It synergises particularly well with Eager Wolf.
Level 16 Talents for Greymane
Increases the Attack Speed bonus of Inner Beast by an additional 40% after it has been active for 4 seconds.
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
Worgen Basic Attacks against Heroes deal bonus damage equal to 3% of the Hero's maximum Health.
Executioner is an alternative to the two aforementioned Talents when one or several of your teammates can provide you with a reliable means of meeting the Talent's triggering condition. Heroes such as Arthas, Jaina, and Rehgar are particularly effective for this. In general, Executioner is often chosen alongside Quicksilver Bullets.
Level 20 Talents for Greymane
If the free cast of Go for the Throat kills its target, another free cast is provided that deals 35% more damage, up to 140%.
Cursed Bullet now hits all enemy heroes in its path and has its cooldown reduced by 5 seconds per hit.
Human Basic Attacks splash for 100% damage behind the target.
Worgen Basic Attacks cleave for 100% damage.
Go for the Throat's triggering condition is unrealistic to meet under most circumstances.
Gilnean Roulette is particularly effective against team compositions that feature two or more tanks, or Heroes that otherwise tend to clump up. If you cannot reliably hit more than one target with Cursed Bullet, use Hunter's Blunderbuss's instead.
Hunter's Blunderbuss takes Greymane's poking potential to stratospheric levels. Combined with Gilnean Cocktail and related Talents, Hunter's Blunderbuss creates an immense amount of pressure by forcing opponents to spread out at all times. Blunderbuss is particularly potent in sieging scenarios, as the area of effect damage makes it very difficult to mount an effective defense. The waveclear potential provided by the talent can not be overstated.
Tooth and Claw is Hunter's Blunderbuss' Worgen counterpart. While it is able to deal a significantly more damage than the former Talent, it is also proportionally as unreliable, requiring you to spend an extended amount of time in melee range. This is seldom possible.
- 30 Jun. 2018: Updated Talents to account for the June 27 balance patch changes.
- 07 Feb. 2018: Updated Talents and Build to account for the Maiev's patch changes.
- 14 Jan. 2018: Updated Cocktail Party build.
- 26 Jun. 2017: Updated the amount of damage Cursed Bullet deals to 40%.
- 19 Feb. 2017: Added Cursed Bullet.
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