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The previously announced change to how ties will be broken in competitive play, with players now needing to capture at least 33% of a point for the system to take effect, was implemented today, along with some fixes to the Uprising brawl and Game Browser, as well as Genji's Dragonblade getting a few adjustments and more bug fixes.
It also seems that the patch added a pretty serious bug, making Blizzard disable D.Va in all regions for the moment:
Placeholder for tweet 857807981660033024 Blizzard (source)
On Assault and Assault/Escort Maps, teams now need to capture at least 33% of the objective before the tie-breaking system is activated Developer Comments: When the new tie-breaking system was implemented on April 11, 2017, teams only needed to capture 1% to trigger the system. This occasionally resulted in confusing situations when games would end without a lot of information about how the point was captured, due to the brief capture time. To alleviate this problem, we’re requiring that teams progress past 33% before the tie-breaking system begins tracking progress. If neither team manages to cross 33%, the match will end in a draw. If you’d like to know more, click here.
Fixed a crash that could occur during the end-of-round screen
Fixed a bug that prevented the payload from showing damage until after the escort phase in the Overwatch Uprising brawl Fixed a bug that allowed players to get under the payload using certain heroes’ movement abilities in the Overwatch Uprising brawl [PC] Fixed a bug that caused the payload’s health bar to interfere with the scoreboard, forcing players to hold down the spacebar to view the scoreboard in the Overwatch Uprising brawl Fixed a bug that caused Genji’s “You’ve rescued me again, Dr. Ziegler” voice line to play after being resurrected in the Overwatch Uprising brawl, regardless of which hero performed the resurrection Fixed an issue causing the chat window to block the ‘refresh’ button when the Overwatch Uprising leaderboards were open [PS4] The “Handle With Care” Achievement now correctly states the payload must remain above 80% health [PS4/XB1] The Overwatch Uprising scorecard now correctly tracks stats from Sombra’s Hack [PS4/XB1] The Overwatch Uprising scorecard now correctly tracks Ana’s healing stats
Custom Games and Game Browser
Fixed a bug that prevented the ‘Start Game Mode’ button from appearing when creating a Capture the Flag or Elimination game
Fixed a bug that gave Genji’s Dragonblade ability a slightly increased swing speed while at a higher latency. Dragonblade’s default swing speed has been slightly increased to compensate Fixed a bug that prevented Genji’s Dragonblade ability from registering hits correctly Fixed a bug to prevent hit effects from being inflicted on D.Va’s human form while piloting the mech [PS4/XB1] Fixed a bug causing D.Va’s hair to appear inflexible during her Selfie highlight intro when her Palanquin skin was equipped [PS4/XB1] Fixed a bug causing the ice on Pharah’s Frostbite skin to stretch when her Flair emote was activated [PS4/XB1] Fixed a bug causing textures to flicker during Roadhog’s Feast highlight intro [PS4/XB1] Fixed a bug causing Soldier: 76’s cape to clip during the Push-Ups emote when his Strike Commander Morrison, Daredevil: 76, or Stunt Rider: 76 skin was equipped
Fixed a bug causing glass that has been shattered by an explosion to be colored black Previous patch notes.
Jeff Kaplan took to the forums to talk about plans for new maps this year, and while he did mention at least 6 that are being worked on, 3 fit into the standard Quick Match and Competitive systems and are already in advanced testing stages, with 3 more presumably for the Arcade in earlier stages of development. The post came in reply to a user's question on whether only two maps a year, as we've gotten so far (Oasis and Eichenwalde), was enough to sustain the game in the long term.
Jeff Kaplan (source)
We currently have 3 maps in development, all past the initial playtesting phase that are "standard" maps (QP/Comp). While something could always change, all 3 of those are looking likely for a release this year.
We also have 3 non-standard maps in development (these won't go in QP/Comp).
We also have a few other experiments going on.
Hopefully this will satisfy some of what you're looking for. We want to play on these maps as badly as you guys do. We'll work as fast as we can!