Arcane Mage DPS Spec, Builds, and Talents — Shadowlands 9.2.5
On this page, you will find out the best talents for each tier for your Arcane Mage in World of Warcraft — Shadowlands 9.2.5. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for TBC Classic content, please refer to our TBC Classic Arcane Mage talents.
Talent Choices for Arcane Mage
Level | Choices | ||
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15 |
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25 |
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30 |
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35 |
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40 |
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45 |
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50 |
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Talents can be freely changed when out of combat and in a rested XP area
(such as an inn or a capital city). Moreover, Tome of the Still Mind and
Codex of the Still Mind can be used to temporarily allow players to change
talents anywhere, as long as they are out of combat.
Talent Cheat Sheets for Arcane Mage
While optimizing talents on a contextual basis is the highly recommended method of setting up your build, the talent builds listed below work great for specific purposes.
Single Target
- Level 15:
Amplification
- Level 25:
Shimmer
- Level 30:
Rune of Power
- Level 35:
Arcane Echo, or
Resonance when you are Kyrian with
Arcane Harmony, and you do not have 4-set equipped
- Level 40:
Chrono Shift
- Level 45:
Arcane Orb
- Level 50:
Overpowered
Heavy Cleave/AoE
- Level 15:
Arcane Familiar
- Level 25:
Shimmer
- Level 30:
Rune of Power
- Level 35:
Resonance
- Level 40:
Chrono Shift
- Level 45:
Reverberate or
Arcane Orb if you cannot be in melee range
- Level 50:
Overpowered
Raiding
The builds suggested above do not account for specific fights in the current raid tier. If you wish to have a boss-by-boss breakdown of talent choices, you should check out our dedicated page below.
Mythic+
Mythic+ can potentially require a mix of certain AoE and single-target talents, depending on affixes and other variables. If you want advice that is specific to Mythic+, you should check out our page below.
How To Use Arcane Mage Talents
There are multiple talents that require a change to your rotation in order to use them optimally. You can find more information on how your rotation will look after selecting your talents on our rotation page below.
Tier 1 (Level 15) Talents for Arcane Mage
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Tier 1 talents offer a minor boost to sustained damage.
Amplification makes
Arcane Missiles do more damage by shooting two extra missiles when used with
Clearcasting.
Rule of Threes makes your next
Arcane Blast or
Arcane Missiles free after getting a third Arcane Charge. You will also get this effect if you instantly go to 4 Arcane Charges, via the use of, for example,
Touch of the Magi or
Arcane Orb.
Arcane Familiar lets you summon a pet that does minor damage to enemies, and increases your maximum Mana by 10%.
Amplification is the best single-target choice, and also a good
cleave option when combined with
Arcane Echo.
Arcane Familiar is the best choice on very heavy sustained AoE (5+ targets).
Tier 2 (Level 25) Talents for Arcane Mage
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Tier 2 talents offer a boost in mobility and defensive utility.
Master of Time reduces the cooldown of
Alter Time by 30 seconds, and makes Alter Time reset the cooldown of
Blink when it expires or when re-activated.
Shimmer replaces your
Blink ability. It functions exactly the same as
Blink, except it is off the Global Cooldown, is a 25-second cooldown instead of 15, does not interrupt spellcasting, and it does not break stuns. This spell has 2 charges.
Slipstream allows
Arcane Missiles and
Evocation to be channeled while moving.
This talent tier is largely a matter of preference between
Shimmer and
Slipstream. Slipstream
guarantees that
Evocation cannot be cancelled by movement, and
improves the caster's ability to reposition while channeling
Arcane Missiles. Shimmer greatly improves mobility, and
by extension, survivability. This tier is largely a matter of preference
between these 2 talents and the ideal choice almost certainly varies by
encounter. Slipstream is recommended on fights where you can plan your movement
ahead of time, whereas Shimmer is recommended on fights where you have to react
to sudden mechanics. It is also worth noting that Shimmer has 2 charges, as
opposed to Blink's single charge.
Master of Time is only recommended when the reduced cooldown on
Alter Time allows you to specifically invalidate a specific fight mechanic.
Tier 3 (Level 30) Talents for Arcane Mage
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Tier 3 talents are focused on providing the player a consistent damage increase.
Incanter's Flow increases your damage between 4% and 20%, cycling every 10 seconds.
Focus Magic can be used to put a buff on a friendly player that will cause that player to have 5% increased critical strike chance. Whenever they critically strike, your own critical strike will also be increased by 5% for 10 seconds.
Rune of Power places a small zone which increases the damage you do by 40% for 10 seconds. This ability has a 40-second cooldown. Additionally, it also drops automatically when you cast
Arcane Power.
Rune of Power is the best theoretical DPS choice for any amount
of targets. However,
Incanter's Flow can be close, and Rune of Power
is quite restrictive, so it may not be practical for all encounters.
Below, we have listed some reasons which may cause you to not pick
Rune of Power, but instead go with
Incanter's Flow:
- There are raid mechanics which you can not plan for in advance that may
cause you to have to move out of your
Rune of Power.
- There is a lot of movement required on the fight in general.
- It is also worth noting that
Rune of Power is a lot harder to play with than
Incanter's Flow, so it should not be used when you are not very comfortable with the spec and fight.
Focus Magic is never the best option for your personal DPS, but
can in certain situations cause slightly more raid DPS when playing with very
geared other classes that benefit from critical strike a lot.
Tier 4 (Level 35) Talents for Arcane Mage
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Tier 4 talents are focused on providing unique damage utility.
Resonance empowers
Arcane Barrage to deal 15% extra damage for each additional target struck.
Arcane Echo causes targets afflicted with
Touch of the Magi to cause an explosion around them whenever they take direct damage. Every hit of
Arcane Missiles is considered a direct hit, so Arcane Missiles causes a lot of Arcane Echo explosions.
Nether Tempest can be applied to one target, and deals damage over time to the target and all other targets within 10-yards.
Resonance is the best option if you are
Kyrian with
Arcane Harmony, without 4-set equipped. Otherwise, it is only the best
option on AoE.
Arcane Echo is the best option for single-target and low-cleave fights,
unless you are Kyrian with
Arcane Harmony. If you have 4-set
equipped, Arcane Echo is also best for Kyrian.
Nether Tempest is slightly better than Arcane Echo on constant cleave,
while slightly behind on single-target.
Tier 5 (Level 40) Talents for Arcane Mage
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Tier 5 talents focus primarily on providing utility.
Chrono Shift causes Arcane Barrage to slow enemies by 50% and increase your movement speed by 50% for 8 sec.
Ice Ward gives
Frost Nova 2 charges.
Ring of Frost places a ring that can freeze up to 10 targets for 10 seconds at the targeted location, broken by damage. When the freeze ends, the targets will be slowed by 65% for 4 seconds.
Chrono Shift is the only talent with a benefit for raiding and
Mythic+.
Tier 6 (Level 45) Talents for Arcane Mage
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Tier 6 talents add extra cleave and sustained damage options to your kit.
Reverberate gives
Arcane Explosion a chance to generate an additional Arcane Charge, as long as it hits at least 3 targets.
Arcane Orb travels in a line and deals AoE damage to everything it hits. It generates 1 Arcane Charge on cast and 1 every time it deals damage.
Supernova does a little bit of AoE damage, with double the primary target damage, while knocking up all enemies hit.
Arcane Orb is the best single target option.
Reverberate is the best option for cleave/AoE as long as you can
be in melee range to cast
Arcane Explosion. Otherwise
Arcane Orb should be used in cleave/AoE situations.
Supernova does very low damage so is never picked for top damage.
It can be picked if the extra crowd-control is needed.
Tier 7 (Level 50) Talents for Arcane Mage
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Tier 7 talents boost your damage greatly.
Overpowered causes
Arcane Power to now increase damage by 50% and reduce Mana costs by 50%.
Time Anomaly has 3 random procs that can appear at any given time, even when you are not in combat.
- Firstly, there is a chance to get
Arcane Power for 8 seconds.
- The second random proc is a chance to give you 1 second of
Evocation, which regenerates a decent portion of Mana. This can occur even when you already are at a 100% Mana.
- The third effect is a chance to get
Time Warp for 6 seconds.
- Firstly, there is a chance to get
Enlightened increases your damage while above 70% mana by 8%, and increases your mana regeneration by 20% while under 70% mana.
Overpowered is the best option for both single-target and AoE.
Enlightened is slightly behind Overpowered in both single-target and AoE situations.
Time Anomaly is not very far behind on single-target, so if you
enjoy the talent a lot, it will not be a huge DPS-loss to pick it, but it is
never the optimal talent.
PvP Talents (War Mode)
Since Battle for Azeroth, there is be the option to enable "War Mode". Enabling War Mode grants the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at max level.
- 10% more experience gained while leveling.
- Earn Conquest Points which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at max level. However, doing so will enable PvP combat, and the possibility of being attacked by members of the opposite faction while leveling or doing World Quests exists.
Arcane Mage War Mode Talents
In this section we will rank the War Mode talents for leveling and outdoor content.
Temporal Shield is off the Global Cooldown, so it can be used without sacrificing any damage, and is very strong for when you know damage is incoming. You can simply tank the damage and heal back to full Health when the shield ends.
Master of Escape allows you to use
Greater Invisibility very often. This can be very useful for quests that require you to pick up certain items, as Greater Invisibility allows you to drop combat and quickly mount up after looting the required item, without having to kill off any enemies you have have aggrod while getting to the item.
Mass Invisibility is good for the same reasons as Master of Escape is.
Changelog
- 31 May 2022: Page reviewed for Patch 9.2.5.
- 22 Jan. 2022: Updated for Patch 9.2.
- 01 Nov. 2021: Reviewed and approved for Patch 9.1.5.
- 28 Jun. 2021: Reviewed and approved for Patch 9.1.
- 09 Jun. 2021: Updated best talents for Kyrian Arcane Harmony build.
- 09 Mar. 2021: Reviewed for Patch 9.0.5.
- 23 Nov. 2020: Updated for Shadowlands launch. Changed Englightened to Overpowered as optimal talent due to more cooldowns at level 60.
- 21 Oct. 2020: Fixed linking to Charged Up instead of Touch of the Magi.
- 14 Oct. 2020: Updated a mistake in the talent selection.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
More Mage Guides
Guides from Other Classes
This guide has been written by Dutchmagoz. Dutchmagoz is a Mythic raider in one of the top raiding guilds, Angered, owner of the Mage theorycrafting website Altered Time, and the owner of the Mage Discord server, Altered Time.
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