Arcane Mage DPS Spec, Builds, and Talents — Dragonflight 10.1
On this page, you will find out the best talents for each tier for your Arcane Mage in World of Warcraft — Dragonflight 10.1. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Arcane Mage talents.
Talent Cheat Sheets for Arcane Mage
While optimizing talents on a contextual basis is the highly recommended method of setting up your build, the talent builds listed below work great for specific purposes. Keep in mind, you can freely change your talents as long as you are out of combat, without requiring any consumables, so it is highly suggested to pick talents specifically for the content you are doing.
Generally, there are two main "builds" for Arcane Mages. The Mana Gem
build and the
Arcane Harmony build. Read our
Mana Gem VS Arcane Harmony section for more information on which
build to play when and why.
Raiding / Pure Single Target
You can easily import the talent tree below into the game by using the "copy export string" button below.
AoE with decent single target
You can easily import the talent tree below into the game by using the "copy export string" button below.
Mythic+
Mythic+ require a mix of certain AoE and single-target talents, depending on affixes and other variables. If you want advice that is specific to Mythic+, you should check out our page below.
How To Use Arcane Mage Talents
Multiple talents require a change to your rotation to use them optimally. You can find more information on how your rotation will look after selecting your talents on our rotation page below.
If you are looking for in-depth explanations of what each talent does, we suggest reading through the spell summary page.
Mana Gem VS Arcane Harmony
There are two main Arcane Mage builds at the moment. You can switch
between them by swapping between Mana Gem,
Enlightened and
Prodigious Savant to/from
Illuminated Thoughts,
Concentration and
Arcane Harmony.
Generally speaking, both builds are nearly identical DPS on pure single target. The difference at most is somewhere around 1%. Which one is better depends on your gear, so simming it is the only way to find out which one is better for pure single target. However, the main differences are at multiple target counts:
- 1 Target: (Nearly)Equal DPS with both builds.
- 2 Targets:
Arcane Harmony build significantly better, between 5% - 10%.
- 3 Targets:
Mana Gem build slightly better, around 2%-5%.
- 4 Targets+:
Mana Gem build significantly better, between 5% - 15% depending on the target count.
However, on top of the purely numeric differences above, there are a couple of other reasons you might want to pick each build:
Mana Gem build has better AoE, but
Arcane Harmony build has better priority damage.
Mana Gem build is generally considered a bit easier to play, as Mana management is significantly easier than the
Arcane Harmony build.
Arcane Harmony build has more variance, as a lot of its damage comes from a very few very hard-hitting
Arcane Barrages, so whether or not these critically strike has a significant impact on your overall DPS. This means you can get lucky and overperform or unlucky and underperform more than the
Mana Gem build.
As a final note, both builds have practically the same gearing priority, so you do not have to commit to either build and can swap based on the content you are doing.
Picking Mage Class Talents
The general Mage tree is extremely flexible. It is almost entirely personal preference, apart from a couple of key DPS nodes. You have many more points available than you need to get all of the DPS nodes, leaving you with many options in terms of survivability, crowd control, and utility. Below we will highlight some of the key nodes that are important for DPS and suggest some of the best non-DPS nodes. However, even after that, you can assign a bunch of points as you see fit.
Tier 1 (Rows 1-4) Mage Class Talents For Arcane Mage
Talents for all situations
Talent | Reason for taking |
---|---|
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A straight up DPS boost |
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One of the best defensives in the entire game. |
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A great defensive tool useful in all content. |
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A very strong defensive and mobility tool in one, useful in all content. |
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A great defensive tool useful in all content. |
Optional / flexible talents
Talent | Reason for taking |
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A good pick if there are buffs you can steal that are either beneficial to you, or make the content easier by removing it from the target. |
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A good pick if there are curses you can dispel. |
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Can be useful if you need the reduced cooldown to be able to solo soak a specific raid mechanic |
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Can be useful for skipping content, like trash packs in dungeons, or open-world enemies |
Tier 2 (Rows 5-7) Mage Class Talents For Arcane Mage
The tier 2 talents contain almost entirely utility/mobility talents.
Talents for all situations
Talent | Reason for taking |
---|---|
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A straight up DPS boost |
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A straight up DPS boost |
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Both are extremely strong mobility tools. This choice is largely a personal
preference.
Generally Ice Floes will be better if you expect to have to move during your
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A great survivability tool useful in all content. |
Optional / flexible talents
Talent | Reason for taking |
---|---|
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A decent survivability and mobility tool useful in all content. |
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A good pickup in content where you need the reduced interrupt cooldown, like Mythic+ in a low interrupt group. |
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A good pickup to assist in kiting, especially when solo. Generally not too much usage in group content though. |
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A very good self-healing tool when playing solo, limited use in group content as you are unlikely to sit in Ice Block for long |
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Can be useful if it would give you an additional usage of Mirror Image for a specific high-hitting ability, but usually hard to proc this. |
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Adds a relatively useful self-heal onto Mirror Image, but usually hard to proc this. |
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Great crowd control that can be extremely useful in Mythic+ and open-world content, for its ability to AoE, interrupt enemy spellcasts |
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Used to further increase the ability to kite with ![]() |
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Can be used to kite packs of mobs in Mythic+ in some cases, or good for open-world content. |
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For even more crowd control |
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For even more crowd control. |
Tier 3 (Rows 8-10) Mage Class Talents For Arcane Mage
In this tier, we unlock some of the strong final nodes as a priority, whereas the rest is flexible.
Talents for all situations
Talent | Reason for taking |
---|---|
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The strongest of the final nodes. Keep in mind, Temporal Warp is good even if you are the only Time Warp (or similar effects) provider in the group, as Time Warp will not go on cooldown the first time you cast it, so you can cast it twice. Due to this, any content you would use Time Warp relatively close to on cooldown, we suggest going Temporal Warp. If you use Time Warp late into a fight, you should take Time Anomaly instead. |
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A straight-up DPS boost, stronger than ![]() |
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One of the best defensive tools in the game. |
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Mandatory to get to the final nodes, but also a pretty strong mobility tool in its own right. |
Optional / flexible talents
Talent | Reason for taking |
---|---|
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A very good crowd-control ability, especially useful in Mythic+ to interrupt spell casts. |
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A minor boost to your survivability that works in all content. |
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A decent mobility tool. Worth picking up if you already took
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A decent mobility tool. Not that great of a talent on its own, but it is on the path to Dragon's Breath so nice to pick up as a benefit of going for Dragon's Breath. |
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These nodes give you even more kiting power. Not very useful in most group
content, but strong when solo, and on the way to ![]() |
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Can be useful if you are doing content where you need the extra crowd control. Not worth taking instead of Dragon's Breath, so usually only worth taking if you are skipping one of the final talents in the tree. |
Arcane Mage Talents
In this section, we will go over the Arcane Mage Talents. The focus of this section will be PvE content.
Tier 1 (Rows 1-4) Arcane Mage Talents
This section sets up a lot of the core components of the spec. You will take almost every single talent in this section of the tree, with very little flexibility.
Talents for all situations
You always take all talents in this section, apart from
Improved Arcane Missiles.
Optional / flexible talents
Put one point in Improved Arcane Missiles for more single-target DPS.
For AoE & cleave scenarios, like Mythic+, you should skip it.
Tier 2 (Rows 5-7) Arcane Mage Talents
Talents for all situations
Talent | Reason for taking |
---|---|
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Very large DPS boost. |
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Reasonable DPS boost, but also good for mobility. However, the primary
reason
is to unlock ![]() |
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Very large single-target DPS boost. Technically can be skipped on pure AoE, but this does not exist, and as long as there is any priority damage needed at any point, this talent is mandatory. |
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Strong DPS boost in all situations. |
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Very strong DPS boost. |
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Strong DPS boost. Primarily taken because every hit procs 2 ticks of
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Strong DPS boost, but also allows you to save ![]() ![]() |
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Decently strong DPS boost for both single target and AoE. |
Optional / flexible talents
Talent | Reason for taking |
---|---|
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Very strong mobility tool. Can be skipped for more DPS talents, but generally, we recommend picking it due to its incredible quality of life. |
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Good for single target / cleave. |
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Good for cleave/AoE. |
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Good for cleave/AoE. |
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Very strong mobility tool, but kind of awkward position in the tree, making
it hard to pick up without giving up too much DPS.
Not as useful in AoE content as you will mostly be using instants in AoE,
but the only path to get it is via the AoE talent ![]() |
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Decent crowd control, especially when used as an AoE interrupt. However, very difficult to reach talent because it requires picking up multiple very low-value talents. |
Tier 3 (Rows 8-10) Arcane Mage Talents
The final section of the tree has two possible paths you can go, either
the Arcane Harmony build or the
Mana Gem build. For a more in-depth
description on why to go each build,
read our Mana Gem VS Arcane Harmony section.
Talents For All Situations
Below we list the talents you should always take, regardless of whether
you go Arcane Harmony or
Mana Gem build.
Talent | Reason for taking |
---|---|
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Very strong DPS boost. |
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Very strong DPS boost. |
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Very strong DPS boost. |
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Very strong DPS boost. |
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Very strong DPS boost. |
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Very strong DPS boost. |
Optional / flexible talents
Talent | Reason for taking |
---|---|
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Get this when going the Mana Gem build. |
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Get this if going the ![]() |
PvP Talents (War Mode)
Since Battle for Azeroth, there is the option to enable "War Mode". Enabling War Mode grants the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at max level.
- 10% more experience gained while leveling.
- Earn Conquest Points which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at max level. However, doing so will enable PvP combat and the possibility of being attacked by members of the opposite faction while leveling or doing World Quests exists.
Arcane Mage War Mode Talents
In this section we will rank the War Mode talents for leveling and outdoor content.
Temporal Shield is off the Global Cooldown, so it can be used without sacrificing any damage, and is very strong for when you know damage is incoming. You can simply tank the damage and heal back to full Health when the shield ends.
Master of Escape allows you to use
Greater Invisibility very often. This can be very useful for quests that require you to pick up certain items, as Greater Invisibility allows you to drop combat and quickly mount up after looting the required item, without having to kill off any enemies you have aggroed while getting to the item.
Mass Invisibility is good for the same reasons as Master of Escape is.
Changelog
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 16 Jan. 2022: Added information about the mana gem build and when to pick Harmony or Mana gem builds.
- 11 Dec. 2022: Minor change to the suggested talent trees to split them more into raiding vs dungeons instead of single target vs aoe.
- 30 Nov. 2022: Updated Temporal Warp vs Time Anomaly description to be more informative.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Mage Guides
Guides from Other Classes
This guide has been written by Dutchmagoz. Dutchmagoz is a Mythic raider in one of the top raiding guilds, Turtles and the owner of the Mage Discord server, Altered Time, where he is involved in all things Mage, and you can reach out to him directly for feedback or questions about the guide.
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