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By Starym
We have a lot more changes coming in to Remix today, starting with cloak thread rewards being added to most repeatable activities! Then there's the announced tuning for enemy damage and HP, gems and more, as well as some additional class adjustments over in Cataclysm Classic
May 21 (Source)
WoW Remix: Mists of Pandaria
We have made the following changes to improve Thread of Time gain for the Cloak of Infinite Potential. Our goal with these additional items is to give players access to more Threads of Time from daily repeatable sources. These should serve as readily attainable power-ups from a wide variety of content, so players can enjoy the breadth of Pandaria while also gaining additional power. There are four new items that grant players escalating amounts of power for the Cloak of Infinite Potential: Minor Spool of Eternal Thread Lesser Spool of Eternal Thread Spool of Eternal Thread Greater Spool of Eternal Thread Players will be able to find these new items from a variety of solo and group sources, ensuring all players have accessible ways to improve their cloak: Infinite Bazaar Repeatable Dailies First-Time Daily Scenario, Dungeon, and each LFR queue World Bosses Remix Achievements Each of these achievements are available for additional characters to complete as well for bonus Bronze - and now bonus Spools of Eternal Thread. Troves of the Thunder King scenario on the Isle of Thunder We’ve made the following changes and bugfixes are intended to address concerns about the balance of low- and high-level players in various Remix content. The health of creatures in heroic scenarios has been decreased by 20% - 25%, based on the players’ levels. Higher level players will see enemies incur a larger decrease. The health and damage of creatures on the Timeless Isle, Isle of Giants, and Isle of Thunder has been reduced. Several spell gems (that were not scaling up or down correctly based on player level) have been adjusted so that they provide a more-appropriate scaling effect. This includes Cold Front, Windweaver, Vampiric Aura, and Lightning Rod. Spell gems with shielding effects should no longer cause threat. Fixed a bug with Righteous Frenzy not canceling upon the end of combat. Timerunner’s Vial mana regen significantly increased. Adjusted the reputation granted from Granite Quilen to be more in line with expected values. Fixed an issue in Guo-Lai Halls causing trap tiles to flicker.
Cataclysm Classic
Players experiencing phasing issues from Wrathgate or Battle for Undercity quests that are deprecated in Cataclysm Classic should now be in the correct phase in Orgrimmar and Undercity. Hunter Hunter traps are now faster and more consistent in their arming times. Shaman Fixed an issue with Shaman Greater Fire Elemental dealing too much damage with its Fire Nova spell. Warrior Fixed an issue preventing Slam from being logged properly in the combat log. -
By Staff
It's official! We've seen the datamining already, but it wasn't clear what the intention was - but now we have official confirmation. Story Difficulty is coming to the Nerub'ar Palace in the War Within!
Players will be able to face off against the final boss of the first raid of the expansion in groups of 1 to 5, with reduced mechanics and a greater focus on the narrative. This option will become available when the final LFR wing opens up and will be repeatable. No word on whether there will be any loot involved, but it seems unlikely (aside from quest rewards). We also didn't get any explanations on whether this is a one-time thing or whether this will stay as a staple for future raids as well.
Story Difficulty (Source)
Hello!
As mentioned in the article above, we’ve been working on a new raid experience for The War Within called Story difficulty.
Throughout World of Warcraft’s history, many of the most epic moments in our stories have been told in dungeons and raids. With the recent introduction of Follower Dungeons, we’ve been experimenting with new ways for players to see those stories, especially for those who may not feel comfortable playing within the social expectations of group environments.
With Story difficulty in Nerub-ar Palace, our goal is to offer players a way to see the epic conclusion of Azj-Kahet’s story who may not see the end to that story otherwise. This difficulty is intended for a private party of 1-5 players and will allow players to face off against Queen Ansurek without the assistance of other players or Followers. This encounter features reduced combat complexity and difficulty, instead focusing on the narrative elements of the encounter. Story difficulty is intended to be experienced as a one-time chapter in the game’s story, but is repeatable for players who want to revisit that part of the adventure.
We currently plan to release this experience alongside the final wing of Looking For Raid difficulty, for players who’ve reached the appropriate point in the questing experience of The War Within. We’d love to hear your feedback on this feature once it’s released.
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By Staff
To make it easier for everyone to upgrade their cloak in MoP Remix, Blizzard added new "threads" as rewards from various solo and group activities.
(Source)
New! Get Wound Up in Spools of Eternal Threads
Players can now increase their thread count with four new items that grant escalating amounts of power for the Cloak of Infinite Potential.
Minor Spool of Eternal Thread (Grants 20 Threads) Lesser Spool of Eternal Thread (Grants 50 Threads) Spool of Eternal Thread (Grants 100 Threads) Greater Spool of Eternal Thread (Grants 180 Threads (it’s percale!)) Please note that not all Spool of Eternal Thread sources change in quality based on the character’s level. Group finder bonuses and Infinite Bazaar daily quests increase in quality as a character levels. Achievements will always provide a spool that is equal in quality to the Bronze Cache it rewards, regardless of character level. When a Spool grants Stamina, the value is doubled.
These items can be earned and collected through a variety of solo and group activities including:
Infinite Bazaar Repeatable Daily Quests First-Time Daily Scenario, Dungeon Finder dungeons, and each Raid Finder queue World Bosses Remix Achievements Troves of the Thunder King scenario on the Isle of Thunder. Remix Achievements are also available for additional characters to complete for bonus Bronze and bonus Spools of Eternal Thread.
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By Starym
There’s some pretty great final boss death cinematics out there in the many raids of WoW, but have you seen them all? Do you know what the very first one was? Well, Athelarius has got your back and the answers! He made a great compilation of all final boss deaths in honor of 20 years of WoW.
Starting all the way back in 2007 and the Burning Crusade, when the first final boss defeat cinematic was created. The fall of Illidan the Betrayer was pretty amazing, for me especially, since I was one of the first 20 people in the world to see it! Well, outside of Blizzard’s offices at least.. We go all the way through Arthas, Garrosh, Gul'dan, and finally up to the last/current cinematic, Fyrakk’s Death, which is already 6 months old!
It’s a pretty interesting thing to see all of them put together, as it charts the progress of the cinematics team and just how good these have gotten over the years. Let’s take a look.
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By Starym
We skipped a week in our Mythic+ tracking, but we're back on track today with a look at what's been going on since we last checked in. Not a huge amount, as it turns out, at least at the very tops of the charts, with M+ being very stable, as it tends to be (especially compared to the weekly fluctuations of different raids Awakening).
Warcraft Logs Points
The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
All Keys
95th percentile DPS
The top 5 are frozen solid and are not budging, even over the course of 2 weeks. We do see movement at No.6, as Retribution climbs one up, just ahead of Balance, who makes a big 5-spot leap! Those two specs put Outlaw down into 8th and Elemental to 9th, with Unholy closing out the top 10 four spots up. Enhancement falls quite a bit down into the bottom 3, joining Affliction and Survival, who have been there for quite a while.
Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
All Percentiles
It's only the top 4 that's fixed solid here in the generalist bracket, as Frost Mage climbs up 2 spots into 5th, pushing Outlaw back behind Retribution. Balance makes the same climb up as in the top percentiles, finding itself in 8th, with Devastation also rising right behind it. Elemental claims the final top 10 slot, with a 1-spot bump. Survival and Affliction get a different cell mate down in the dumps, with Frost DK joining them.
Mythic+ All Keys All Percentile Data by Warcraft Logs.
Raw DPS U.GG DPS Rankings
U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
Even the raw DPS chart is uncharacteristically stable, at least for the top two! We do see Unholy burst in to 3rd, gaining a giant 7 spots, with Marksmanship right behind it with a 5-spot leap. Demonology takes down Retribution, as Elemental drops 4 spots, and Arms moves a few up.
Mythic+ All Keystone DPS rankings by u.gg.
For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
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