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Discipline Priest 7.3

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Hey guys. Just an update to let you know that we have Zolvolt on board and I'm undertaking a significant revision of this (and the Holy) guide, which should improve things. I'll keep you posted :)

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Guest JellyMonster

I just wanted to say thanks to everyone who has contributed to this.  Guide creator and commenters. 

I found the commenters to be a bit brash, but the mature and professional response of Icy-veins was quite refreshing.  Reading through the guide and then the comments and then the responses to the comments has really helped me understand the disc priest.  I really felt happy when I saw icy-veins using it as constructive criticism on the class. I've been doing okay as disc priest, obviously under utilizing and valuing shadow fiend/mind bender.


Again - Thank you everyone.

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Guest ConcernedGuest

Why is Penitent completely useless? I understand that Disc is supposed to be doing higher damage output, but the added utility of the extra heal is kind of hard to pass up. It allows you to quickly heal and move without adding atonement to the target, which would be highly beneficial if you are trying to keep your Plea cost down. Plus it becomes as equally strong as shadow mend. I don't know, maybe I wasn't switching between healing and then doing damage quickly enough - it's entirely possible. 

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11 hours ago, Guest ConcernedGuest said:

Why is Penitent completely useless? I understand that Disc is supposed to be doing higher damage output, but the added utility of the extra heal is kind of hard to pass up. It allows you to quickly heal and move without adding atonement to the target, which would be highly beneficial if you are trying to keep your Plea cost down. Plus it becomes as equally strong as shadow mend. I don't know, maybe I wasn't switching between healing and then doing damage quickly enough - it's entirely possible. 

The IV guides are mostly focused for the raid environment. In said environment you will have another healers doing 'pure healing' job. So cutting away one of your most powerful damage-to-healing spells (this conversion is your job as a disc) doesn't seem to be the best choice. Spreading the Atonement and healing through damage done is your work and your strength as a disc, no need to compete with throughput healers.

P.S. you don't keep Plea cost down converting Penance to a healing spell but rather use PI, Rapture with PW: Shield and PW: Radiance when a quick wide Atonement coverage is needed. Frankly, I even wouldn't do that a lot because the Atonement buff will tick away unused while you are trying to spread it to too many targets. Rolling PW:S and 5 Pleas (if I recall it right, this is the amount of Plea to be worth to cast for the right mana management) and dpsing in between would keep you full time busy without adding additional direct heals :)

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Guest LessConcernedGuest
15 hours ago, Pandacho said:

The IV guides are mostly focused for the raid environment. In said environment you will have another healers doing 'pure healing' job. So cutting away one of your most powerful damage-to-healing spells (this conversion is your job as a disc) doesn't seem to be the best choice. Spreading the Atonement and healing through damage done is your work and your strength as a disc, no need to compete with throughput healers.

P.S. you don't keep Plea cost down converting Penance to a healing spell but rather use PI, Rapture with PW: Shield and PW: Radiance when a quick wide Atonement coverage is needed. Frankly, I even wouldn't do that a lot because the Atonement buff will tick away unused while you are trying to spread it to too many targets. Rolling PW:S and 5 Pleas (if I recall it right, this is the amount of Plea to be worth to cast for the right mana management) and dpsing in between would keep you full time busy without adding additional direct heals :)

Very true. I won't lie to you, I wrote this while enjoy some Budweisers, so I failed to consider that this entirely written from a raiding perspective. I'm currently gearing through dungeons on my disc priest, and I've found it difficult to get the full experience while everyone is expecting me to fully focus on healing - hence my preference for Penitent over Castigation. 

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Guest Cyran

Hey, I don't believe my comments were brash at all. Unless you consider stating why schism isn't competitive as brash, which if anything is absolutist, but it has backing.

And the reason you don't want to use penance as a heal... well. Let's think of it in a few ways compared to the other talents.

1) You use Penance as a heal. It's only healing one target, Disc's healing strength doesn't come from it's direct heals to target, but it's atonements (which is funny because it's mastery is actually fairly bad. Correct me if I'm wrong on this, but when I was checking it, I had a mastery % of 15%. Instead of increasing atonement heals by 40+15% to be 55%, it instead was only 6% which would mean it's 15% OF that 40% to be 46% which makes it even worse than a lot of people thought.

2) You gain an extra tick to penance through castigation. this means a little more damage (I wouldn't say 25% more because you're still taking a little more time away where you could be smite spamming, but it's pretty much 25% so let's just go ahead and use that) and for each person affected by atonement it would simply only having two targets affected by atonement before you see castigation giving higher HEALING returns than healing a single target with penance.

3) Schism. Does burst damage, so gets atonement heals that way, and increases heals of *gasp* penance by 30% if used after, which again would mean you'd only need 2 target for that heal on penance with atonement for it to be stronger than The Penitant. And of course, that initial burst damage, and the time it'll probably yield more healing through 30% stronger smite/Purge the wicked.

The only reason to take that talent would be because you want to be lazy, you're in a dungeon, and you have the talent Grace (so that it'd be 30% stronger on the target healed). However, if you're going to do that, just go holy. Holy has much better lazy single target heals and snap AoE.

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Guest Kergamus

I'm having a very hard time validating Purge the Wicked. It would be alright if each bolt of Penance spread it to a nearby target. But honestly, all this does is spare me the trouble of DoTing two targets (if there is only two, because otherwise I need to be spreading it manually anyway). It just seems to me like Grace is a much, much stronger option by improving your Shadow Mend on priority targets, and Power Word: Radiance.

Give me an argument in favor of Purge the Wicked instead of Grace. Because right now I'm struggling to see its utility, unless they buff the damage it does compared to Shadow Word: Pain.

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Ive been playing Disc for a bit now and this is what I have been doing.
For raid healing i have had Purge the wicked, solace, and Castagion.  Reason is that i believe schism is too much of a hassle for me to keep it up.  I like Solace because it adds to my DPS rotation to have a constant stream of mana regen coming in, instead of a burst from mindbender.
I have been maintaining PW:S on the tanks, unless there is a point where they are not tanking someone. I keep purge up on many targets as i can. i normally use plea to put out spurts of atonement to the raid when needed.  For major aoe heals i have combined PI with PW:R and get about 3 or 4 casts out before using penance to get alot of those heals out to those atonement targets.  I have not been using shadow mend much at all and im still trying to figure that out.
In dungeon healing i actually had taken Shadow covenant  for my aoe healing. This was before i started raid healing so I will prolly go back and check on that.
So far i really like Disc priest.  I can keep a  5 man party alive, and im not always in last on the heals charts in raids.  I think they are pretty viable.

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Guest smeagol001

hey somehehow the  shadow word pain macro wont work other than spammining its content into /s i ust copy pasted the content in a new macro...

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1 hour ago, Guest smeagol001 said:

hey somehehow the  shadow word pain macro wont work other than spammining its content into /s i ust copy pasted the content in a new macro...

I can't imagine why it wouldn't work. Everything after #showtooltip Shadow Word: Pain should be on a separate single line. Is that how you're doing it? And probably also check for any trailing characters.

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Guest smeagol001
On 31.8.2016 at 8:04 PM, Vlad said:

I can't imagine why it wouldn't work. Everything after #showtooltip Shadow Word: Pain should be on a separate single line. Is that how you're doing it? And probably also check for any trailing characters.

yeah i simply copy pasted it from the page..

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4 hours ago, Guest smeagol001 said:

yeah i simply copy pasted it from the page..

I've had this problem before. Sometimes, when you copy paste a macro (depends on browser and in-game addons), it's going to add a leading space at the beginning of each line. It's really hard to notice, because all the lines still look as if they have the proper indentation when in fact they all have an extra space. Try going through each line to see if there's indeed an empty space before the command (in which case the macro won't work).

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Guest Matisia
On 2-8-2016 at 0:17 AM, Sugartits said:

how do you track this? i just tried LFR with the elvUI and it was difficult to see who even needed healing let alone who i had atonement on which should have only been the 2 tanks

I use an addon called atonement tracker, you can find it on Curse client 
 

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ok Question- what does the color of the ilvl on our artifact weapon mean? between 2 toons and many specs ive got some weapons that say (for example) 

 

750 in red on priest, Disc spec

805 in Yellow on shadow

below 750 in green on my DH

 

??

 

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1 hour ago, Sugartits said:

ok Question- what does the color of the ilvl on our artifact weapon mean? between 2 toons and many specs ive got some weapons that say (for example) 

 

750 in red on priest, Disc spec

805 in Yellow on shadow

below 750 in green on my DH

 

??

 

I'm not sure what you mean by this. I just checked in game and it is yellow for me, regardless of the item level. is this an addon changing it perhaps?

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no i dont think so. I think my weapon was under the lvl it should have been, i had an empty slot for a relic and when i got n upgraded one from a dungeon i equipped it and now my weapon is higher level and showing up in yellow instead of red.

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7 hours ago, Sugartits said:

no i dont think so. I think my weapon was under the lvl it should have been, i had an empty slot for a relic and when i got n upgraded one from a dungeon i equipped it and now my weapon is higher level and showing up in yellow instead of red.

I wonder why I don't have the changing colours. I checked on a few characters, but can't find anything of the sort. Anyway, I imagine it doesn't have that much of an impact on your game and playing! As long as it's not a huge issue, I imagine it will just be some indicator of ilvl, as you said.

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Guest Tereasa

In regards to offensive macros:

How can I make an offensive macro prioritize the actions within the macro. For example, I use a macro that looks like this:

/cast [@mouseovertarget, harm] [@mouseover, harm] [@targettarget, harm] [harm] Shadow Word: Pain

If I have an enemy hard targeted, I want it to choose that target to cast at first. If I have no hard enemy target, then I want it to prioritize casting at my mouseover target, and then at my targetoftarget mouseover (like when I am mousing over the raid frames).

The macro I have been using above was working pretty well for almost everything except when horde come into the picture. The spell seems to always prioritize horde. Even if I hard target the boss and have no mouse over target at all. This is a big problem this expansion with shared world quests.

If anyone could help me tweak my macro that would be fantastic. Thanks!

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On 9/9/2016 at 3:00 PM, Blainie said:

I wonder why I don't have the changing colours. I checked on a few characters, but can't find anything of the sort. Anyway, I imagine it doesn't have that much of an impact on your game and playing! As long as it's not a huge issue, I imagine it will just be some indicator of ilvl, as you said.

 

 

 

It has to do with the level of your relic you have slotted! my disc priest weapon was in the red and when i put a higher level relic i got from a heroic my weapon is now yellow. =D

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question about disc priest- i am using atonement tracker but healing in dungeons as a disc makes me nervous for the following reason- dps'ing to heal is fine but since atonement only lasts a few seconds i have to constantly stop dps'ing and target the tank to apply atonement. Before anyone trolls me, I am fairly new to wow and priest. I played a similar class in another game but i always had a single target ability that stayed on the tank the entire time and everytime i dps'd those heals would go to tank without me having to apply anything. 

 

Currently whenever I press power word shield- it shields me and not the tank (because if i am dps'ing i cant always have tank targeted) is there a way to change this?  I consider myself good at what i do once I have all the info.

Currently since I am only doing dungeons my talents are as follows-

castigation

angelic feather

psychic voice

mindbender

power infusion

divine star 

grace

 

Edited by Sugartits

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39 minutes ago, Sugartits said:

Currently whenever I press power word shield- it shields me and not the tank (because if i am dps'ing i cant always have tank targeted) is there a way to change this?  I consider myself good at what i do once I have all the info.

It sounds like you need a mouse-over macro. 

Quote

#showtooltip
/cast [@mouseover,help] [help,nodead] [@targettarget,help,nodead] [@player] Power Word: Shield

With this macro, whoever your mouse is currently hovering over, it will cast PWS on them. If it hovers over nobody, it will cast it on your target. If you have no target or your target is an enemy, it will cast it on you.

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19 hours ago, Guest Tereasa said:

In regards to offensive macros:

How can I make an offensive macro prioritize the actions within the macro. For example, I use a macro that looks like this:

/cast [@mouseovertarget, harm] [@mouseover, harm] [@targettarget, harm] [harm] Shadow Word: Pain

If I have an enemy hard targeted, I want it to choose that target to cast at first. If I have no hard enemy target, then I want it to prioritize casting at my mouseover target, and then at my targetoftarget mouseover (like when I am mousing over the raid frames).

The macro I have been using above was working pretty well for almost everything except when horde come into the picture. The spell seems to always prioritize horde. Even if I hard target the boss and have no mouse over target at all. This is a big problem this expansion with shared world quests.

If anyone could help me tweak my macro that would be fantastic. Thanks!

You might find help here, but I imagine you'll be better off asking in our UI forum. The macro gurus and such all live there. 

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Guest Xanthia

A few comments on Schism, Twist of Fate and The Penitent. 

The guide, a some commenters, seem to assume that the uptime on schism should be maximized for it to be worth your time. I think that is a misunderstanding. It improves your burst damage, which is all you get to do under pressure, which is where talent choices matter the most.

As a disc priest you periodically apply atonement, periodically damage to heal. Schism allows you to burst at a maximum in those short burst damage windows. Atonement -> Schism -> Penance. With respect to cool downs, and Schism -> Lights Wrath is obviously very strong. This again asks for max amount of uptime on atonement application rather than smiting.

So basically Schism is good because it allows you to deal better burst damage, which allows you to "do more stuff", be that apply more atonement, or something else. 

The same line of reasoning can be applied to Twist of Fate - you don't need to maximize its uptime, because that extra healing matters the most in a pressure situation, in which case it will always be up.

In other words, assuming that these buffs/debuffs should be up all the time is probably a mistake.

The Penitent taken with Grace adds flexibility to hard dungeon fights which may requires a lot of single target healing. You can't change your spec in the middle of a dungeon, but you can change a talent. 

Choosing Castigation over Schism is IMO done in situations where mobility is a issue. 

All this from a dungeon perspective, and my 2c since these thoughts haven't been brought up very much in the comments so far. 

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      Battle Pets Necrofin Tadpole now correctly grants a rare quality pet. Classes Abilities or passives that allow players to survive fatal blows (e.g. Rogues’ Cheat Death ) no longer trigger prematurely if the target has Blessing of Sacrifice . Blood Death Knights’ Dancing Rune Weapon should now always mirror the caster’s melee attacks. Discipline and Holy Priests’ Divine Star (Talent) should no longer hit targets through walls. Enhancement Shaman are now refunded 80% of the Maelstrom resource cost when Stormstrike misses or parries. Frost Mages’ Frozen Orb ’s trajectory now slows down when it deals damage rather than when it collides into an enemy or destructible unit. Developers’ note: This quality of life change should make this spell more reliably deal damage against large raid bosses, such as Blackwater Behemoth or Radiance of Azshara. Affliction Warlocks’ Phantom Singularity (Talent) can now critically strike the primary target. Warlocks who are interrupted while casting a Fire school spell or Chaos Bolt with an imp pet active can again use Command Demon to force their imp to use Singe Magic while locked out from spell casting. Dungeons and Raids Abyssal Commander Sivara Frost and Toxic Javelins have been renamed to Frost Bolt and Toxic Bolt as intended. Followers and NPCs The prices for consumables crafted from Pascal-K1N6 have been reduced. Nazjatar followers can again respawn if a player is in stealth when they are killed. Crazed Trogg should now always attack players covered in the correct paint color. All interrupts should stop Seashelf Reefwalker from completing a Coral Growth cast. Rolly Gulper no longer can fly to attack airborne players. Enemies and their corpses no longer prevent players from gathering the Energy Cells or Spare Parts underneath them. The chicken critters loitering in front of Ironforge can again be slaughtered. Items Blueprint: Blueprint: Re-Procedurally Generated Punchcard now correctly indicates it only creates Yellow Punchcards. Characters now announce if they’ve placed down a Cauldron of Battle, Big Cauldron of Battle, Spirit Cauldron, Mystical Cauldron, or a Greater Mystical Cauldron. Meerah's Jukebox no longer generates threat. Nazjatar follower reputation items now grant reputation above Rank 8 when used. Players can link mount equipment that they have equipped. Mounts Kua’fon can again fly inside Garrisons. Player versus Player Items Fixed an issue that caused Mirror Charm’s effects to carry over into PvP combat. Lady Waycrest's Music Box should no longer damage stealthed enemy players. Quests Players can again receive credit for “A Shattered Path Through Time” after completing a Timewalking dungeon. Rewards from the Reclamation Rig can again be opened through in-game mail. A warning now displays that activating the device in “The Laboratory of Mardivas” will initiate a weekly lockout. Players can again interact with the Soul Harvester in “Holding the Ramparts.” NPCs no longer phase during “Breaking the Food Chain.” The requirements for “Becoming a Friend” are now clearer. Players can again collect all the Sandclaw Crab and Muck creepers necessary for “Gather Friends.” Players no longer become stuck in combat when using Bot Re-Energizer during “Right Bot for the Job.” Players can again “Gather Friends” with The Friendship Net without causing them to despawn. Enemies defeated during “Off-the-Books-Brawlin’” again drop loot. Prince Erazmin now properly awards credit to players who complete “Welcome to the Resistance.” “Our Direct Line” no longer offers an indestructible Encrypted Black Market Radio. “Abduction Reduction” now correctly grants credit only to the player that catches a mechagnome. Advisor Ko’jan should now always be present during “Silence the Advisor.” Corroded Sentries now correctly grant credit toward “Battle Tested.” Sharing “First Charge is Free!” no longer sometimes causes players to be unable to complete the quest. The Cooking Pot required for “Revenge is Tasty” now correctly requires 1 Outland Cooking to use. All Sandclaw Crabs are again valid targets for the Friendship Net during “Gather Friends.” Players can again complete “Flush Them Out” while on “Twist the Knife.” World Quests Players who leave “Make Loh Go” before completing it are no longer swarmed by enemies. The quest item Talanji’s Mojo is now correctly removed from a character’s inventory when leaving the active area during “Don’t Stalk Me, Troll.” World Certain Prismatic Crystals in Nazjatar are now easier to interact with. Fixed an issue that prevented players from seeing the Banshee’s Wail in Port of Zandalar. A hole in the Imperial Gardens has been covered up. Players should no longer get stuck while exploring Chitterspine Caverns. Fixed an issue that caused chunks of terrain to disappear in Northrend. To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum. There, you’ll find our updated 8.2 Known Issues List (coming soon), as well as other resources.
      Back to Top
      8.2.5 is coming very soon and we have a detailed overview of all the content that's coming.
    • By Stan
      Recruit-A-Friend is returning in Patch 8.2.5 with brand new rewards, and if your friend purchases 12 months of game time, you will receive an awesome-looking set and the Renowned Explorer title.
      Renowned Explorer's Attire contains the following items:
      Renowned Explorer's Akubra Renowned Explorer's Canteen Pouch Renowned Explorer's Dustcover Renowned Explorer's Lucky Bangle Renowned Explorer's Mantle Renowned Explorer's Muckwaders Renowned Explorer's Rucksack Renowned Explorer's Tabard Renowned Explorer's Treasure-Snatchers Renowned Explorer's Trousers Renowned Explorer's Versatile Vest While Renowned Explorer's Mantle currently doesn't have a model, there are two items in the set that occupy the "Back" slot. Renowned Explorer's Dustcover is just a regular cloak, but Renowned Explorer's Rucksack is an actual backpack! We highlighted both items of the set below.
      Renowned Explorer's Set (Renowned Explorer's Rucksack)

      Renowned Explorer's Set (Renowned Explorer's Dustcover)

      Check out our Patch 8.2.5 hub for the latest news!
    • By Starym
      Update: It seems there was a typo in the article and it was meant to say that 8.2.5 would be coming in the next few weeks and not months!

      Today we're getting an official look at the new Party Sync feature coming with patch 8.2.5. However, the party sync level scaling effect isn't exact, as it will be scaling higher level players down to the level cap of the appropriate expansion - so if your friend is level 20, you'll be scaled to level 60. The feature will also place all party members on the same phase and quest state when activated, and players will be able to use the replay quest feature, which will be reusable once per day for the rewards, so you can play with many different friends and go through their progress and get a reward for it as well.

      We took a look at the system on the PTR as well, and you can check our in-depth preview right here.
      And while the influx of 8.2.5 news recently make it seem that the patch is really close, the ending of this preview actually mentions that it's months away.
      Typo Update (source)
      We fixed the typo a few minutes ago. It’s been updated to ‘next few weeks’. Thanks for the callout.  
      Party Sync (source)
      Playing with friends when your characters are different levels is now easier than ever with Party Sync.
      If you’d like to play WoW with your friends without having to worry about whether your characters’ levels are too far apart, the new Party Sync feature is for you!
      Relive Azeroth’s History Together
      When players activate Party Sync, everyone in the party becomes aligned to the same quest state and phase. By mousing over a quest in your tracker, you can see who’s on a given quest, what their progress is, and who’s ready to turn it in. You’ll also have access to a “replay quest” feature that allows players who have already completed certain quests to replay them with friends who haven’t for rewards that are appropriate to their current actual level, regardless of the original level of the quest. Quests can be replayed for rewards once a day.
      While most quests can be replayed, there are some exceptions. Repeatable quests, such as dailies and World Quests, can’t be replayed. We’ve also excluded some quests with story implications from being replayed. These are determined on a case-by-case basis, and may include quests like the Demon Hunter starting zone quests, or quests where you might choose to betray the Warchief (how could you!).
      Sync to Their Level
      With Party Sync, you can choose to have your level temporarily adjusted, making it so higher-level players can quest and experience outdoor content with lower-level friends as they level up.
      Accept the sync request to join your friends on their adventure! Levels will be scaled down to the cap of the expansion content your lowest-level party member qualifies for. As an example, if your lowest-level player is level 83 your level will be scaled down to level 90. However if they’re level 21, your character will be scaled down to level 60.
      Original WoW Level 60 The Burning Crusade Level 80 Wrath of the Lich King Level 80 Cataclysm Level 90 Mists of Pandaria Level 90 Warlords of Draenor Level 100 Legion Level 110 While Party Sync is active, party members’ stats are reduced and skills are limited to a set that reflects their temporary level, including disabling some items that are beyond the scope of the experience at that level. This keeps the focus on helping lower-level party members. Unlike in Timewalking, when your level is scaled through Party Sync, you will temporarily lose access to abilities and powers (such as Azerite Traits and spells, abilities, talents, and trinket effects) with requirements that exceed your reduced level.
      Set Up Instructions
      To begin Party Sync:
      Invite and accept players into a party. Open your Map & Quest Log (hotkey: M). Click Start Party Sync in the lower-right hand corner. Have all partied players click Accept on the Party Sync confirmation dialogue box. Once all players have accepted, quest status will be synced and levels will become adjusted so you can play together!
      While questing in Party Sync, you may see quests you’ve already done before—those are Replay Quests! Accept them as normal and quest together, but remember that Replay Quests are temporary and go away when the Party Sync ends. Additionally, some quests can become deactivated if your group no longer meets the requirements. Quests that can’t be replayed won’t display an icon, while a grayed-out icon indicates quests that your party sync group does not qualify for that are in your log. You can’t complete these quests until you leave Party Sync. To do so, click Stop Party Sync at the bottom of the Map & Quest Log.
      Lead with Confidence
      To help you help your friends, we’ve created a brand-new RAF panel in-game to help you know when to expect your next reward and given your access to Party Sync. The RAF panel also lists special activities available to players who participate in the program. Complete these in-game challenges with your recruits to earn even more rewards.
      Go Forth with Friends
      Party Sync will become available when the upcoming 8.2.5 content update goes live in the next few months.
    • By Starym
      Here comes the official preview for one of the more hotly awaited features of 8.2.5, the Worgen and Goblin model rework! Blizzard have added some new pictures for the models below, and you can check out our own preview videos here as well. We had also previously found out that there won't be any heritage armor for the two races, at least not in patch 8.2.5.

      For other news on the (soon) upcoming patch, you can also check out our 8.2.5 hub.
      Goblins and Worgen (source)
      Get ready to shapeshift your look with new worgen and goblin models and animations—coming in the 8.2.5 content update.
      Goblins and worgen were first introduced as playable races in World of Warcraft: Cataclysm. Since their debut, we’ve made a number of improvements to the tools and technology behind the art and animation of Azeroth—and now it’s time to give these resolute races a visual upgrade.
      Using the original models as inspiration, we’ve enhanced their appearances and animations while retaining the soul of the characters.
      Sink your teeth into these gorgeous images!
      Drool over these new appearances. Show off your wild side with the updated worgen models. With a mug like this, the races of Azeroth will buy you drinks. Look like a million gold without spending a copper! The new models will be available as soon as the 8.2.5 content update goes live, so be sure to check them out in the wilds (or Auction Houses) then!
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