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Discipline Priest 7.3

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On 10/12/2016 at 7:32 PM, Benjignome said:

How do you guys think Unstable Arcanocrystal http://www.wowhead.com/item=141482/unstable-arcanocrystal&bonus=0 holds up vs the other trinkets for disc? Is sacrificing 1200ish int worth gaining all the other secondaries if I have a int/haste 845 trink?

Noxxic lists stat weights as:

Intellect [9.02] > Haste [7.52] > Crit [6.02] > Mastery [4.52] > Versatility [3.02]

Is this correct? If so it appears to lean towards arcano in this situation. 

Thanks so much!

I can't really speak for Noxxic, unfortunately, because I have no idea where they get their weights from. Yes it is worth using the trinket though.

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Hi Priest friends.

 

I wanted to ask, it's kinda the mess now with my gear, I'm like ilvl 845 but  with 22% crit 22% haste and 26% mastery so… that sucks.

I made my first raid like this, and I didn't feel that, my dps was low (under 80k) and healing (even if I don't like looking at that stat) was under 125k generally. I wanted to play without shadow Mend, but I couldn't coz my dps wasn't high enough to bring them their life back.

 

In the guide, Mastery is kinda the worst stat, but I see some people with full Mastery, is there something about that? And maybe should I go for Schism? 

 

Thanks guys ! 

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6 hours ago, BunnyHeal said:

I wanted to ask, it's kinda the mess now with my gear, I'm like ilvl 845 but  with 22% crit 22% haste and 26% mastery so… that sucks. I made my first raid like this, and I didn't feel that, my dps was low (under 80k) and healing (even if I don't like looking at that stat) was under 125k generally. I wanted to play without shadow Mend, but I couldn't coz my dps wasn't high enough to bring them their life back. In the guide, Mastery is kinda the worst stat, but I see some people with full Mastery, is there something about that? And maybe should I go for Schism? 

 

What are you using instead of schism? I know that the big arguement against using it is that it doesnt map exactly with penance but the extra DPS and weapon it gives you on rotation instead of smite all the time is well worth it.

I don't get the "not enough heals" comments people make... how do you structure your rotation? feel like its not the choices your making but more the way you use the spells

for example... adding plea in between fights is near essential since it means you go into a fight with atonements up. On the boss... you should be asking the tank for a pull timer, getting out 5 /6 pleas and then adding a shield to the tank as your last atonement... that means when the tank pulls your straight into your dps rotation (schism - PtW - penance - smite as a filler)

shadow mend is for emergencies because of the mana cost... don't rely on it

Aim for 5 Pleas+1 shield then dps rotate... because at 6 atonements on players plea becomes cost-ineffective to cast

do the shield last of the 6 atonements you put up. 1/. The shield is a fixed cost (plea increases the more atones you have so they need to be cast first). 2. you want to shield the tank last so that it lasts longest and if an atonement drops off before you restart your rotation, its not the one you cast on the tank

I choose Divine star over Halo because i prefer the extra casts and use it as a quick instant heal (appreciate the heal it does is small but as an instant cast its handy and resests quick)

as for stat builds... haste all the way. Use the website "Ask Mr Robot" if you don't already to get your stats weighed properly

there's not much arguement in my mind for stepping away from the set rotation... you'll get the most healing out of your disc by 5xplea + shield then dps and repeat... just keep repeating. other healers will out do you but you want to get back to the DPS phase of your rotation as quick as possible so the sooner you negate whatevers happening in the raid, get your pleas (and shield) up, the quicker you can dps (and therefore heal)

You've got shadowfiend / pain sup / barrier / rapture / radiance all still available as needed ans the guide tells you about radiance in particular so you should be fine. Just stick to the rotation as much as possible

Edited by dhumpriest
missed spell out
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Thanks you for your answer!

 

Currently, instead of Schism, I use the extra tick on Penance, but yeah, I should give Schism a chance.

The main problem is that my priest is a reroll coz I have to main Tank for my guild, so I can't try it a lot in raid and my first experimentation was on the Dragons. And here, there was an other problem I guess, the other heal in my little group was a Paladin, not the best mate.

 

Ok, so I'll stick with haste! The problem is that I have a better stuff in my bags (847 equipped but 850 in bags) but this is only full mastery, I'm pretty unlucky with loots. 


But yeah, thanks again, I'll try like this next time, and with Schism, hopefully it won't eat all my mana!

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Hi ! Thx for this big work, it's very helpfull.

Two ask :

- Our stat priority stay the same in mm+ like raid ( hâte > crit > mastery ) ?

- what are stat weight for discipline ? I need them for pawn.

Big Thx again.

( sorry for m'y english :/ )

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The accepted weights in 7.0 by most top priests were:

Raids: 
Intellect .865 | Critical Strike 0.685 | Haste 1 | Mastery 0.729 | Versatility 0.655

Dungeons:
Intellect 1.225 | Critical Strike 0.961 | Haste 1 | Mastery 0.617 | Versatility 0.928

Though with 7.1, Shield Discipline is probably the default talent of that tier in Raids now (as Mindbender's mana sustain is even worse than Solace now).  As a result, we're focusing more on PW:S in raids, and that might mean that in raids mastery went down a bit and Crit went up.  So the guide is probably correct now on both fronts.

So in M+, go Int>Haste>Crit>Vers/Mastery

In Raids, Haste>Int>Crit/Mastery>Vers
 

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Guest healbro

Just wish disc priests were as good as other healers. We need to press more buttons than any other healer for less healing and more mana.

Life is hard atonement should just be passive or not on the GCD so you could spread between casts.

If you role holy you will do double the healing with the same gear.

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On 10/27/2016 at 6:04 PM, Guest healbro said:

Just wish disc priests were as good as other healers. We need to press more buttons than any other healer for less healing and more mana.

Life is hard atonement should just be passive or not on the GCD so you could spread between casts.

If you role holy you will do double the healing with the same gear.


Holy has 0 utility where we have plenty.  That's where things differ.

All Holy does is put out high HPS and provide another innervate.  Their cooldowns are just more HPS.  This makes Shamans, Druids and Monks significantly more desirable for externals and raid cooldowns like spirit link.

We have Barrier, PS and the ability to completely burst heal through a raid mechanic.  We also bring a significant amount of DPS which sets us even further apart as we can help push timers/etc.  

Right now Disc is one of the top healers in high end M+ and a very strong raid healer for its utility.  HPS is not all healing, or Discipline priests in general are about.

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On 10/30/2016 at 1:51 AM, Dradreydreys said:

Holy has 0 utility where we have plenty.  That's where things differ.

This seems to have always been the key difference. Right now, if you want to simply pump out huge numbers, Disc isn't the spec to play. If you want to be a vital part of your raid, Disc is probably a good choice.

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On 10/24/2016 at 8:17 AM, Crouky said:

Hi ! Thx for this big work, it's very helpfull.

Tagging you to look above for answer to your question.

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Guest davelister

am i the only one who likes to use clarity of will in raids. clarity of will combined with shield discipline is extremely efficient. it stacks 2 times doubling the absorb amount, its extremely mana efficient as it leaves almost no overheal and you get that 1% mana back from shield discipline on clarity of will as well as power word: shield so i never run out despite constantly casting. with hero up you can quite easily shield a 20man raid before the first timer is up and if there is a dot going on or a raid wide damage as is the case in most fights thats 20% of your mana coming back to you.

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On 21.11.2016 at 6:49 PM, Guest davelister said:

am i the only one who likes to use clarity of will in raids

My knowledge of it is actually fairly limited, but I was wondering if you could post a log example of you using it? I'm always open to relaying new feedback to our writers and, if it is that you've found something that really does work well in contrast to our guide, it's nice to have it included.

Looking forward to see a log if you have one!

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IMO the real problem with CoW in raids is that it doesn't apply atonement.

Even if it applied atonement you'd use it somewhat sparingly, but why would you realistically want to CoW the raid when instead you could rapture PW:S spam or PW:R spam to apply atonement to the whole raid and Light's Wrath the health back?  Especially when it requires sacrificing Halo which is a pretty good 45 second cooldown. 

In the case it applied atonement I could see it having use essentially as a replacement shadowmend.  Our goal would still be to blanket heal mechanics, but you'd be able to use CoW for stuff like the first wave of Nyth rots, etc.

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18 minutes ago, Dradreydreys said:

IMO the real problem with CoW in raids is that it doesn't apply atonement.

Definitely a fair point. It would essentially change the way you would have to heal as a disc, no?

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1 minute ago, Blainie said:

Definitely a fair point. It would essentially change the way you would have to heal as a disc, no?

Yeah, CoW has its place right now in high M+.  It's really good to pre-empt the harder mob packs and to set up for big damage (like the first wave of shadowbolts from BRH final boss).  But if it doesn't apply atonement, I don't see a reason to use it in raid,  

At least as of right now, there's no mechanics that feel like a giant tank burst you need to prepare for.  And even if there were, I don't know if I'd want to take CoW for it over running Halo.  We're so, so good at healing raid-wide burst damage that spending time and mana not doing that seems kinda bad.  

That said, I can totally see a CoW healing style being OK in some fights.  Heroic Il'gynoth comes to mind, where there's really no big raid wide damage, and you could reasonably spend your time CoWing Il'g's target for his eye beam.  I imagine the HPS would get pretty high that way.  Once you hit mythic though, we're kinda needed to cover the slime DoT damage and it becomes less useful. :P

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Guest Casualpriest

I'm not sure why the tooltip in here is incorrect, but shadow word pain lasts 18 seconds, not 14, if used by a shadow priest. Because of this, purge the wicked is not that much of an upgrade - only 2 seconds or one tick more. With that in mind, would you change the recommended talent in the guide, or is it not that relevant?

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13 hours ago, Guest Casualpriest said:

I'm not sure why the tooltip in here is incorrect, but shadow word pain lasts 18 seconds, not 14, if used by a shadow priest. Because of this, purge the wicked is not that much of an upgrade - only 2 seconds or one tick more. With that in mind, would you change the recommended talent in the guide, or is it not that relevant?

I'll double check with the writer/reviewer, but I believe it is still the best choice for raiding.

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23 hours ago, Guest Casualpriest said:

I'm not sure why the tooltip in here is incorrect, but shadow word pain lasts 18 seconds, not 14, if used by a shadow priest. Because of this, purge the wicked is not that much of an upgrade - only 2 seconds or one tick more. With that in mind, would you change the recommended talent in the guide, or is it not that relevant?


It costs .2% less mana baseline, and spreads to nearby targets when you cast penance.  It's also got higher damage on cast and over the period.

As such, in raids (where almost all your healing should be atonement) it's extremely mana efficient and useful. 

Grace is default in dungeons.

Shadow Covenant is not worth taking at all right now, and though it's getting small buffs next patch, is still likely not worth taking.

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On 12/5/2016 at 0:47 AM, Guest Casualpriest said:

I'm not sure why the tooltip in here is incorrect, but shadow word pain lasts 18 seconds, not 14, if used by a shadow priest. Because of this, purge the wicked is not that much of an upgrade - only 2 seconds or one tick more. With that in mind, would you change the recommended talent in the guide, or is it not that relevant?

Similar response to that of Dradreydreys above. Will just let you read his, hope it helps.

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I have played 5 healers and one tank since WoW started, and the Disc priest healing output over other classes has been extremely under-powered at this time.  While in raids our shields are some of the best direct healing, but much of Atonement healing, raid wide, is lost in overhealing.  We just do not have the utility and strength that other classes do.  From my druid, shaman, myst, holy, and pally we can more specialize who gets large healing dumps as well as leave it and forget it healing like druids. 

I feel healers are simply the strongest class to play in any mmorpg over all others, I really hope this class specialization gets a boost. I would like to see more of our abilities apply atonement- for instance dispels and halo, star.  Increase shadow mends healing, while pushing the dmg aspect of it farther away. Grace should be replaced with something else altogether, and increased Atonement time added permanently throughout the priests life. And PW radiance increased to 4. Also there should be an overall increase to our dmg by several %, not as much as the weakest geared dps but more then tanks. 

I know this is more of a rant/wish list but it would to see what other people feel could make this specialization stronger a right step in getting some changes. I wonder what others feel need to be boosted. 

Edited by holysister

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On 12/26/2016 at 5:56 PM, holysister said:

I know this is more of a rant/wish list but it would to see what other people feel could make this specialization stronger a right step in getting some changes. I wonder what others feel need to be boosted. 

I do think one of the biggest things that needs to be changed is the way the spec allows itself to be played. Because of the fact that they don't want certain specs to be too difficult, it won't happen, but I'd love to see Disc play like this:

  • When played badly, it performs badly. You will find yourself below other healers the majority of the time.
  • As you get more comfortable and more skilled, you can see yourself starting to compete with other classes.
  • The skill ceiling should be super high. A disc Priest should be able to top the meters when played by someone that is perfect at the class. I'd love to see it be brutally punishing, but incredibly rewarding when you "get it".

At the moment, it just sorta seems to flop too early.

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On 12/26/2016 at 0:56 PM, holysister said:

I have played 5 healers and one tank since WoW started, and the Disc priest healing output over other classes has been extremely under-powered at this time.  While in raids our shields are some of the best direct healing, but much of Atonement healing, raid wide, is lost in overhealing.  We just do not have the utility and strength that other classes do.  From my druid, shaman, myst, holy, and pally we can more specialize who gets large healing dumps as well as leave it and forget it healing like druids. 

I feel healers are simply the strongest class to play in any mmorpg over all others, I really hope this class specialization gets a boost. I would like to see more of our abilities apply atonement- for instance dispels and halo, star.  Increase shadow mends healing, while pushing the dmg aspect of it farther away. Grace should be replaced with something else altogether, and increased Atonement time added permanently throughout the priests life. And PW radiance increased to 4. Also there should be an overall increase to our dmg by several %, not as much as the weakest geared dps but more then tanks. 

I know this is more of a rant/wish list but it would to see what other people feel could make this specialization stronger a right step in getting some changes. I wonder what others feel need to be boosted. 


Our healing isn't underpowered at all, really.  We certainly have the capability to keep up and some very useful utility with our Artifact to all raid-relevant traits.

If you're losing a lot of healing to overhealing, likely your raid is either using their healing cooldowns inefficiently when you can burst heal the raid back to full, your raid is running too many healers for the content, or you're trying to play the role of a consistent throughput healer on a fight you shouldn't be,  My atonement overheals, yes, but it's never significantly more a percentage of my healing than say a Druid's rejuv overheal.

Not only would adding atonement to halo and star be incredibly powerful, it would make halo a 100% no brainer as a choice when it basically already is unless you're doing really high mythic+ (where Clarity is better in only some cases) but it would contribute even more to the overheal "problem."  I mean it would become the most efficient heal bar none in the game even at one or two atonements.

Shadowmend is already the strongest base heal in the game.  The DoT effect only somewhat keeps it in check, because any tank you're spamming with it is going to be eating the damage before the DoT is even relevant.  Increasing its healing while decreasing the DoT would cement Disc as literally the best 5-man healer period.  They're already really high up there with Barrier and the Artifact trait for Barrier, which allows them to clear much higher tyrranicals than other classes at the moment.

And we're generally on par with tanks in damage.  If there was a desire for us to do more damage we'd need to do less healing.

Disc right now is a very good healer.  It takes a decent chunk of skill, but more than that it takes a lot of fight knowledge to nail down properly.  My first few pulls on any mythic boss were complete trash as far as healing went.  But after learning where heals were needed most, where my burst windows should be and how long I had to set up for them, my HPS would keep up or even surpass other healers.  That's a very strong place to be in when I'm outputting as much damage as our tanks.

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There is a lot of good information on this thread hopefully I can offer some from my own experiences.

I've been priesting on and off since BC and have been PVE healing as disc since WoLK.  I didn't play WoD very long so when I started playing again in October I was taken aback and adamantly against the disc changes.  But after playing it for a while I loved it! Healing as holy is soooo boring.

Just as some background, I don't use any addons, except recount, and I don't use any macros, and never really did except DBM.  I can still top raid meters and easily outheal most people with similar gear.  

It took me a couple weeks to re acclimate myself but it wasn't until I added Solace and Schism did my healing started to take off.

Castigation is too limited for my taste, It's gives approx 25% boost to penance but that's just one spell and schism does damage and adds 30% to all of your spells. I can usually pop off a couple 30% boosted smites before the CD on penance resets anyways.

PWR is waaaay too much of a mana drain, especially if you are also using schism.  I only use sparingly during high AoE damage and even that is a rarity. It's also waaaay to slow for me.

I'm also surprised that Solace gets a bad rap.  With atonement up, it's an insta cast heal and adds mana.  I don't really understand how something you can usually only use once or twice an encounter is that much better.  I've never had mana problems ever since I stopped using PWR. 

Its definitely harder to fit extra dps into your rotation but I find that it is well worth it if you take the time to figure it out.  Disc priest play is all about anticipation as one commentor previously stated.  That will help you more than any talent.

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9 hours ago, Aloysius said:

Just as some background, I don't use any addons, except recount, and I don't use any macros, and never really did except DBM.  I can still top raid meters and easily outheal most people with similar gear.  

Thanks for your input, much appreciated.

Can you please link some of your logs, I'm very interested to see how you are playing.

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On 12/29/2016 at 8:52 PM, Aloysius said:

I'm also surprised that Solace gets a bad rap.  With atonement up, it's an insta cast heal and adds mana.  I don't really understand how something you can usually only use once or twice an encounter is that much better.  I've never had mana problems ever since I stopped using PWR. 

I imagine this is because Mindbender is more mana regen in a smaller window, which means it can be more helpful if you're finding yourself draining out.

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      It seems that Patch 8.2.5 will arrive next week to live servers, as Blizzard made the patch available for download from within the Battle.net app.
      Starting today, Patch 8.2.5 is available in the Background Downloader. We should see the patch go live next week or the week after that. In the meantime, check out the official patch notes and our hub for more details about what to expect in the latest content update.

      Image courtesy of MMO-Champion
    • By Stan
      It's time to find out what awaits us in Patch 8.2.5 which is now available for playtesting on Public Test Realms.
      Welcome to our Patch 8.2.5 content hub. We will be frequently updating it with links to our latest news coverage.
      Patch 8.2.5 Release Date Speculuation
      You can now pre-download Patch 8.2.5 ahead of release through the Battle.net app.
      Official Patch Notes
      To learn more about what's coming in Patch 8.2.5, check out the official patch notes.
      Allied Races
      While no Allied Races have been confirmed for Patch 8.2.5, we're speculating that Blizzard is adding Mechagnomes and the Vulpera of Vol'dun this time around.
      The Future of Allied Races Vulpera Coming in Patch 8.2.5 New Goblin and Worgen Models
      Blizzard is adding new models for both races introduced back in Cataclysm. Blizzard confirmed that there will be no Heritage Armor in 8.2.5.
      Goblin and Worgen Models Preview Celebrate 15 Years of Warcraft
      November 2019 marks the 15th anniversary of World of Warcraft, and players who log in during the event period will receive a celebration package in the mail with a Lil' Nefarian pet and other in-game goodies. Throughout the duration of the event, you’ll be able to participate in three unique raids with iconic encounters from past expansions along with an old-school-inspired Alterac Valley battleground. Players who defeat all nine bosses in the raid wings will receive the Obsidian Worldbreaker, a Black Dragonflight mount inspired by Deathwing. Players who participate in Alterac Valley will receive a new anniversary event currency which can be exchanged for two new mounts: the Stormpike Battle Charger (Alliance) and the Frostwolf Snarler (Horde).
      Obsidian Worldbreaker Mount Preview Frostwolf Snarler & Stormpike Battle Charger Mount Preview 15th Anniversary Alabaster Mounts Honeyback Harvester (Bee Mount)
      Alliance players will finally be able to get their hands on the long-awaited Bee mount (Honeyback Harvester)
      Where Is My Bee Mount? New Timewalking Raid: Firelands
      When Cataclysm Timewalking is active, max-level players will be able to form raid groups and enter the Sulfuron Spire once more. As with previous Timewalking raids (Black Temple, Ulduar), your gear and power are scaled to the challenge, and all the bosses and rewards you expect lie in wait.
      Party Sync
      Blizzard is experimenting with a new mode in the forthcoming patch that makes it easier for players in a party to do quests and play together: Party Sync. When players activate Party Sync, everyone in the party becomes aligned to the same quest state, including phases. By mousing over a quest in your tracker, you can see who is on the quest, what their progress is, and who’s ready to turn in the quest. There’s something else we’re going to try out on the PTR, a “replay” quest feature. This will allow players who have already completed certain quests to replay those quests with their friends for rewards that are appropriate to their current level, regardless of the original level of the quest.
      They're also relaxing level restrictions on queueing for instanced content with your friends. This allows lower-level players to queue for content in their level range, and higher-level players can choose to join them by having their level scaled down while they’re in the instance. This feature will be available for dungeon instances for PTR Week 1, with PvP instances being flagged in the following weeks. Please note that unlike Timewalking, when your level is scaled down via Party Sync you will temporarily lose access to abilities and powers (such as Azerite traits) with requirements that exceed your reduced level.
      Party Sync Detailed Recruit A Friend Returns
      Coming in 8.2.5 is a revamped Recruit A Friend system. If you have active game time you’ll be able to recruit your friends—both brand-new to the game and returning champions—to share in your adventures. To do so, you’ll be able to use a new URL generation tool to create a custom link to give to your friends. By following the link, you’ll be connected to each other and will be able to see if they have purchased game time, resulting in rewards for you! For each month your recruits have active game time, you’ll earn a new reward such as unique pets, mounts, game time and more. These rewards unlock per month and scale with how many months your recruits have subscribed for. And, of course, with Party Sync you’ll be able to journey with your friends on any of your characters. We’ll have more information about Recruit A Friend rewards before 8.2.5 release.
      Recruit-a-Friend Mount Preview: Explorer's Dunetrekker The Story Continues...
      We datamined new models for Wrathion, Valeera, Zekhan, and Calia Menethil in 8.2.5 Build 31337. Wrathion is part of the story in the new patch and he's involved in a Karazhan Scenario and we also found a new Hearthstone Tavern in the game.
      Phone Login
      In Patch 8.2.5, you can use your phone to log into the game.
      Log In to World of Warcraft with Your Phone Battle Pets
      New butterfly pets and the anniversary battle pet Lil' Nefarian await in 8.2.5!
      All Patch 8.2.5 Battle Pets Build Highlights
      In the following section, you'll find a summary of what's been added in the latest 8.2.5 PTR builds.
      Patch 8.2.5 Build 31521: Highlights Patch 8.2.5 Build 31401: Highlights Patch 8.2.5 Build 31337: Highlights Patch 8.2.5 Build 31337: New Creature Models Patch 8.2.5: Initial Development Notes Important 8.2.5 information, all in one place!
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