Jump to content
FORUMS
Damien

Unholy Death Knight 7.3

Recommended Posts

sorry if this like hand-holding here

Im not theorycrafter by any means but just want to get a clarification.

you mention the stat priority is haste > mastery > crit but when i run simcraft its saying i want haste > crit > mastery. is the haste > mastery meant for players who are highly geared? if so, cool ill just follow simcraft. just not 100% sure which i should i be following. i am sitting at 13% crit, 21% haste, and 60% mastery at ilvl 711 with only two piece from HFC.

again, sorry if this is like hand-holding here. >.<

Share this post


Link to post
Share on other sites
10 minutes ago, Samuru89 said:

sorry if this like hand-holding here

Im not theorycrafter by any means but just want to get a clarification.

you mention the stat priority is haste > mastery > crit but when i run simcraft its saying i want haste > crit > mastery. is the haste > mastery meant for players who are highly geared? if so, cool ill just follow simcraft. just not 100% sure which i should i be following. i am sitting at 13% crit, 21% haste, and 60% mastery at ilvl 711 with only two piece from HFC.

again, sorry if this is like hand-holding here. >.<

No, it's just the Icy Veins staff haven't updated it yet and indeed should be Haste > Critical > Versatility > Mastery for single target and Haste > Critical > Mastery > Versatility for AoE.

Share this post


Link to post
Share on other sites

all shall serve is simming a few thousand dps higher for me than the other talents.  are the sims not working well with that talents or should i be ok if it is simming higher?

Share this post


Link to post
Share on other sites

I wouldn't trust sims that much yet and to answer your question i'd say that AWS is worse than Bursting Sores and Ebon Fever. Could be good for leveling if you don't want to go Ebon Fever.

Share this post


Link to post
Share on other sites
Guest Greiver

Here's just a recommendation on a simple but useful macro for pet management as Unholy. Basically what this does is makes one button to use Dark Transformation unless your Ghoul does not exist in which case it will summon your ghoul.

#showtooltip
/cast [nopet] Raise Dead
/stopmacro [nopet]
/cast [target=pet,exists]Dark Transformation

Share this post


Link to post
Share on other sites
Guest Snorana

Hi, just wanted to add my touch and say what I found.

I ran a few simcrafts with today's beta version and it's telling me that single target Unholy Frenzy is in front of Castigator by 4k dps, I also really like UF because since Sudden Doom's proc chance  now works off attack speed and not haste anymore, it increases sudden doom proc chance by 100% leading to a great Val'kyr pull. Also statwise the sims is currently telling me :

Str > Haste > AP > Wdps > Vers ~= Crit > Mastery

1 ; 0.91 ; 0.86; 0.70 ; 0.62 ; 0.59 ; 0.39 for the normalized weights.

Also best single target option on first tier based on the sim is All Will Serve. 

And lastly, in AoE situations mastery doesn t surpass Versatility before 6-7 targets.

Which means going for haste>Versa as main stats maybe, except for intense Mythic+ if packs get huge.

All those numbers are based on the 08/12 simcraft beta version and are made on my lvl 100 toon.

Have a nice day,

Snorana

Share this post


Link to post
Share on other sites
5 hours ago, Guest Snorana said:

Hi, just wanted to add my touch and say what I found.

I ran a few simcrafts with today's beta version and it's telling me that single target Unholy Frenzy is in front of Castigator by 4k dps, I also really like UF because since Sudden Doom's proc chance  now works off attack speed and not haste anymore, it increases sudden doom proc chance by 100% leading to a great Val'kyr pull. Also statwise the sims is currently telling me :

Str > Haste > AP > Wdps > Vers ~= Crit > Mastery

1 ; 0.91 ; 0.86; 0.70 ; 0.62 ; 0.59 ; 0.39 for the normalized weights.

Also best single target option on first tier based on the sim is All Will Serve. 

And lastly, in AoE situations mastery doesn t surpass Versatility before 6-7 targets.

Which means going for haste>Versa as main stats maybe, except for intense Mythic+ if packs get huge.

All those numbers are based on the 08/12 simcraft beta version and are made on my lvl 100 toon.

Have a nice day,

Snorana

Your stat weights are not correct for pre-patch  also AwS isn't better than Bursting Sores for single target. 

Share this post


Link to post
Share on other sites
Guest Veiss Versa

Question about the Unholy Frenzy/Castigator/Clawing Shadows tier... With the recent nerfs to Clawing Shadows, I can see that Castigator is clearly the best option currently.

However, this raises questions for me regarding the level 110 experience... Do you think that the removal of the legendary ring as a factor, as well as the introduction of Apocalypse as a cooldown will push us into more of a Soul Reaper/Unholy Frenzy setup to make use of all that burst haste? Especially since Castigator itself is non-optimal because it, firstly, doesn't play into our best all-round stat priority (Depending on Crit, which is arguably our third-best stat), and secondly can potentially cause wasted Festering Wounds? It throws a pretty bad wrench into the blackjack game. (FeS once to 6, you will definitely waste wounds on the second hit, or FeS for 2, then maybe crit and get to potentially anywhere between 5 and 8  or even just to 4 more so you have to FeS again?)

Or am I seriously overthinking this and it's not even necessary to worry about potentially over-capping Wounds this much?

Share this post


Link to post
Share on other sites
12 hours ago, Guest Veiss Versa said:

Question about the Unholy Frenzy/Castigator/Clawing Shadows tier... With the recent nerfs to Clawing Shadows, I can see that Castigator is clearly the best option currently.

However, this raises questions for me regarding the level 110 experience... Do you think that the removal of the legendary ring as a factor, as well as the introduction of Apocalypse as a cooldown will push us into more of a Soul Reaper/Unholy Frenzy setup to make use of all that burst haste? Especially since Castigator itself is non-optimal because it, firstly, doesn't play into our best all-round stat priority (Depending on Crit, which is arguably our third-best stat), and secondly can potentially cause wasted Festering Wounds? It throws a pretty bad wrench into the blackjack game. (FeS once to 6, you will definitely waste wounds on the second hit, or FeS for 2, then maybe crit and get to potentially anywhere between 5 and 8  or even just to 4 more so you have to FeS again?)

Or am I seriously overthinking this and it's not even necessary to worry about potentially over-capping Wounds this much?

That's what I've been doing.  FeS with no more than 2 wounds up and SS with no less than 2 wounds up so I didn't waste any.

Share this post


Link to post
Share on other sites
Guest Bubbledeath

Sorry if this has already been said, but it is kind of unclear, to me at least. What would i take as the final talent tree if i dont have the legendary ring? Does it depend on the fight length, so if its less than 3 minutes take Dark Arbiter but if longer take Soul reaper? im sorry if the guide states this but its is kind of unclear to me.

Share this post


Link to post
Share on other sites
15 hours ago, Guest Veiss Versa said:

Question about the Unholy Frenzy/Castigator/Clawing Shadows tier... With the recent nerfs to Clawing Shadows, I can see that Castigator is clearly the best option currently.

However, this raises questions for me regarding the level 110 experience... Do you think that the removal of the legendary ring as a factor, as well as the introduction of Apocalypse as a cooldown will push us into more of a Soul Reaper/Unholy Frenzy setup to make use of all that burst haste? Especially since Castigator itself is non-optimal because it, firstly, doesn't play into our best all-round stat priority (Depending on Crit, which is arguably our third-best stat), and secondly can potentially cause wasted Festering Wounds? It throws a pretty bad wrench into the blackjack game. (FeS once to 6, you will definitely waste wounds on the second hit, or FeS for 2, then maybe crit and get to potentially anywhere between 5 and 8  or even just to 4 more so you have to FeS again?)

Or am I seriously overthinking this and it's not even necessary to worry about potentially over-capping Wounds this much?

Unholy Frenzy is probably the worst talent right now in that tier and unless they change something with it i expect Castigator / Clawing Shadows to be the talents we play with once again. Regarding the level 100 talents yes Soul Reaper should be pulling ahead of Dark Arbiter at 110 with long fights even though the difference between those 2 talents wasn't that big last raid testing. About the Festering Wounds you can easily avoid over capping them outside of Apocalypse. Capping with Apocalypse isn't a bad thing because of the Artifact Weapon traits that buffs your army.

1 hour ago, Guest Bubbledeath said:

Sorry if this has already been said, but it is kind of unclear, to me at least. What would i take as the final talent tree if i dont have the legendary ring? Does it depend on the fight length, so if its less than 3 minutes take Dark Arbiter but if longer take Soul reaper? im sorry if the guide states this but its is kind of unclear to me.

Right now Dark Arbiter is king simply because the raid encounters doesn't last that long to make Soul Reaper viable.

Share this post


Link to post
Share on other sites

Hi Tegu just a little question 

how should i scale my uhdk? 

the stats order are crit/haste/mast

18/26/64 or 21/22/64

Edited by Quiks

Share this post


Link to post
Share on other sites
50 minutes ago, Quiks said:

Hi Tegu just a little question 

how should i scale my uhdk? 

the stats order are crit/haste/mast

18/26/64 or 21/22/64

18/26/64

Share this post


Link to post
Share on other sites
Guest Hydrun

Fantastic guide Tegu, was away from the game for 6-ish years so it was nice to get a solid refresher for my UH DK. I do have a question about Bursting Sores however. I've been using your recommended talents (Soul Reaper instead of DA as I do not have the ring) and it has been working well, but I'm surprised to see Festering Wounds as the highest percentage of my damage, about 1% above scourge strike. This has been the case since switching to Castigator after the CS nerf, and I was wondering if I should just default to Bursting Sores instead of Ebon Fever for single target, swapping to Ebon Epidemic for AoE? I know the guide says Sores are better for burst, but both seem to be sustained damage unless you arent in melee with the boss no? Or is Ebon that valuable to default too because of the confirmed damage and passive cleave? 

Share this post


Link to post
Share on other sites
3 hours ago, Guest Hydrun said:

Fantastic guide Tegu, was away from the game for 6-ish years so it was nice to get a solid refresher for my UH DK. I do have a question about Bursting Sores however. I've been using your recommended talents (Soul Reaper instead of DA as I do not have the ring) and it has been working well, but I'm surprised to see Festering Wounds as the highest percentage of my damage, about 1% above scourge strike. This has been the case since switching to Castigator after the CS nerf, and I was wondering if I should just default to Bursting Sores instead of Ebon Fever for single target, swapping to Ebon Epidemic for AoE? I know the guide says Sores are better for burst, but both seem to be sustained damage unless you arent in melee with the boss no? Or is Ebon that valuable to default too because of the confirmed damage and passive cleave? 

Yes you should go with Bursting Sores and Castigator for Single Target and Ebon Fever for AoE.

Share this post


Link to post
Share on other sites
Guest zouma

thanks for your guide. Tegu, just a littl question. (i can't speak english well. sorry)

single target talent :  BS - PP - Casti or CS - SB - @ - SI or IC - SR (i don't have a legend ring)

AoE : EF - Ep - Casti or CS - SB - @ - SI - Defile

is it best?

and why don't you use BF? 

Share this post


Link to post
Share on other sites
Guest zouma
2 hours ago, Guest zouma said:

thanks for your guide. Tegu, just a littl question. (i can't speak english well. sorry)

single target talent :  BS - PP - Casti or CS - SB - @ - SI or IC - SR (i don't have a legend ring)

AoE : EF - Ep - Casti or CS - SB - @ - SI - Defile

is it best?

and why don't you use BF? 

 

and why don't you use BF?*

BF is misprint. it is UF(Unholy Frenzy)

Share this post


Link to post
Share on other sites
7 hours ago, Guest zouma said:

thanks for your guide. Tegu, just a littl question. (i can't speak english well. sorry)

single target talent :  BS - PP - Casti or CS - SB - @ - SI or IC - SR (i don't have a legend ring)

AoE : EF - Ep - Casti or CS - SB - @ - SI - Defile

is it best?

and why don't you use BF? 

BS - PP for long duration fights ( BRW for short ones 2,3 minutes top ) - Castigator - SB - SI ( for 1:30 + fights ) - IC ( for short fights ) - Dark Arbiter is king  otherwise Soul reaper ( depending on your gear and kill times )

AoE - EF - Epidemic - Castigator - SB - SI for long fights, IC short - Dark Arbiter or Soul reaper, Defile is dead.

Unholy frenzy is shit just boosts your melee attacks which ain't that good compared to Castigator. 

Share this post


Link to post
Share on other sites
Guest Therrom

One question, why use Festering Strike to keep Festering Wound at max stacks? 

It's not a DoT, and bursting a wound at 1 stack does exactly  the same damage as bursting a wound at 8. So shouldn't we be bursting them as fast as possible instead of stacking them to 8? Possibly 2 or 3 for the bursting two at once talent, or the pet bursting one.

The only possible reason I can see is for an add that dies quickly, to get the exploding damage when it dies. But for a single target boss, the damage after it dies doesn't matter.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Therrom said:

One question, why use Festering Strike to keep Festering Wound at max stacks? 

It's not a DoT, and bursting a wound at 1 stack does exactly  the same damage as bursting a wound at 8. So shouldn't we be bursting them as fast as possible instead of stacking them to 8? Possibly 2 or 3 for the bursting two at once talent, or the pet bursting one.

The only possible reason I can see is for an add that dies quickly, to get the exploding damage when it dies. But for a single target boss, the damage after it dies doesn't matter.

Can you link me the part saying that you should go for 8 stacks ? You just don't want to overcap them, there's nothing more into it.

Share this post


Link to post
Share on other sites
Guest Therrom
Quote

4. Cast Festering Strike Icon Festering Strike.

This applies 2-4 stacks of the Festering Wound Icon Festering Wound debuff, which caps at 8 stacks. Do not use Festering Strike if you are at maximum stacks, and ideally avoid wasting any potential stacks (so try not to cast it when you have 5 or more stacks).

5. Cast Scourge Strike Icon Scourge Strike (or Clawing Shadows Icon Clawing Shadows, if you have taken this talent).

This consumes 1 stack of Festering Wound Icon Festering Wound, so only use it if the target has at least 1 st

 

I took that as a priority, meaning "cast Festering Strike unless you cap, and only then cast Scourge Strike". I'm sorry if that's not what you meant, but that is what I took it for.

So is there a number of stacks I should aim for, or is any number >0 good?

Share this post


Link to post
Share on other sites
9 minutes ago, Guest Therrom said:

I took that as a priority, meaning "cast Festering Strike unless you cap, and only then cast Scourge Strike". I'm sorry if that's not what you meant, but that is what I took it for.

So is there a number of stacks I should aim for, or is any number >0 good?

There's not really a set in stone number since the amount of Festering Wounds is random especially with Castigator basically try avoiding over capping it for example don't FS if you are at 6 stacks. Things will change when Apocalypse is in the game.

Share this post


Link to post
Share on other sites

It doesn't proc all the time, but I have had quite a few times FeS give me 4 wounds and it also crit causing Castigator to give me 2 more for a total of 6 wounds in a single FeS.  And a fair amount of the time I burst 2 wounds at a time.  So I FeS with 2 or less wounds and SS with 2 or more wounds.  However, it can get tedious here and there as sometimes you just alternate FeS and SS several times over.

 

I do have one question though.  Does FeS refresh the duration of already existing wounds?  It seems like it does to me but I wasn't sure.

Share this post


Link to post
Share on other sites
14 minutes ago, arson94 said:

It doesn't proc all the time, but I have had quite a few times FeS give me 4 wounds and it also crit causing Castigator to give me 2 more for a total of 6 wounds in a single FeS.  And a fair amount of the time I burst 2 wounds at a time.  So I FeS with 2 or less wounds and SS with 2 or more wounds.  However, it can get tedious here and there as sometimes you just alternate FeS and SS several times over.

 

I do have one question though.  Does FeS refresh the duration of already existing wounds?  It seems like it does to me but I wasn't sure.

It is what it is, you can't really control random abilities.

And yes Festering Strike refreshes the duration of FW.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Find out how to obtain the new Spark of Awakening in Season 4.
      Spark of Awakening is used to set the item level of crafted gear to Item Level 502 in Season 4, but how can you obtain one on live servers?
      Abandon the "Aiding the Accord" quest if it's in your Quest Log.
      Pick up the weekly quest from Therazal in central Valdrakken. As you can see, there are now three possible quests for you to receive that will change every week.

      The weekly quest options (and objectives) will always be the following:
      Dragon Isles Quest
      Participate in a Community Feast Participate in a Hunt Lay siege to Dragonbane Keep Zaralek Cavern Quest
      Protect the Researchers Under Fire Loot a Secured Shipment (Suffusion Camp) Complete a Time Rift Amirdrassil Quest
      Earn 50 Bloom during the Superbloom Complete a Superbloom Plant 3 Dreamseeds Quest Rewards
      After completing the weekly quest you will receive 1 Splintered Spark of Awakening) via Weekly Awakened Activity and a Cache of Awakened Storms (containing gold or gear).
      You will need two Splintered Spark of Awakening and 250 Flightstones to create one Spark of Awakening.
      Awakened Raid Bosses
      Apparently, Splintered Spark of Awakening have a chance to drop from Awakened Raid bosses, as spotted by @azatoth668!
    • By Stan
      We'd like to introduce you to a game-changing nameplate addon for Season 4 that's essential for excelling in Mythic+ dungeons.
      Tracking every mob and their abilities in Mythic+ can be overwhelming, but this addon excels by replacing standard mob nameplates and cast bars to enhance your gameplay.
      Once installed, mobs with critical interrupts will display a thick orange cast bar, while less crucial ones will show a thinner yellow bar.

      Mobs with less crucial interrupts will have a thinner yellow cast bar.

      Additionally, any mobs that inflict heavy frontal cone damage are marked with an arrow and feature orange cast bars. A voice alert will also prompt you to move by announcing "front."

      The addon further assists by indicating non-interruptible spells that require crowd control with a purple cast bar and a vocal "cc" alert.

      For tanks, if you're not holding aggro, the nameplates of the mobs will turn red, quickly showing you which ones to target.

      There's also a handy visual cue on the cast bar, surrounded by a green border, signaling when you can interrupt an ability and your interrupt skill is off cooldown.

      Ready to try it out?
      You can download Quazii Plater here.
      For setup assistance, watch Quazii's comprehensive video guide.
      Quazii has also created a Mythic+ cheatsheet that details all critical abilities for Season 4 dungeons, available in a text format.
      If you appreciate Quazii's contributions, consider supporting him on Patreon.
    • By Stan
      Players are currently unable to catalyze gear from the Black Temple Timewalking cache into class set piece.
      It's unclear whether this limitation is a bug or an intended feature, but the gear obtained from completing this week's Black Temple Timewalking quest cannot be converted into a set piece using the Revival Catalyst, as reported on Reddit.
      I personally checked this at Antuka and can confirm that gear from the weekly quest cache cannot be catalyzed. I received the Grips of Damnation from the Essence boss yesterday, and found that the item was ineligible for conversion at the Catalyst.

    • By Stan
      Here's how you can upgrade your legendary weapons in Dragonflight Season 4 next week!
      This one is for Fyr'alath and Nasz'uro owners. You must first farm 2 Antique Bronze Bullions. However, you can only acquire 1 Antique Bronze Bullion per week from Awakened Raid bosses. The bullion will drop in Raid Finder difficulty too.
      Next week, the cap will be raised to 2 and a catch-up method will be implemented, so players who didn't have the chance to get their first bullion can get it from the weekly quest in Valdrakken.
      Anyway, the soonest you can upgrade your legendary to the base item level of 502 is during the week of April 30th (so next week).
      Once you have 2 Antique Bronze Bullions, head to the Parting Glass in Valdrakken.

      Evokers need to buy Scale of Awakening from Iszinormi for 2 Antique Bronze Bullions. Death Knights, Paladins, and Warriors need to buy Scale of Awakening from Iszinormi for  2 Antique Bronze Bullions. Once purchased, use the consumable to upgrade your legendary to item level 502, the base item level for Season 4.
      After that, you can further upgrade your legendary using Flightstones and crests. Check out our gear upgrading guide for more info!
    • By Stan
      Cache of Timewarped Treasures obtained from Black Temple Timewalking quest this week has a chance to contain Ashes of Al'ar!
      Don't forget to complete this week's Timewalking raid! If you're having trouble getting into a group, create your own one, invite 2 tanks 4-5 healers and around 14 DPS and you are all set! Visit Shattrath, and talk to the Timewalking NPC to queue up for the raid.
      The raid is extremely easy to compete and what's more, you get item level 493 loot along your way.
      Upon defeating Illidan Stormrage and completing the quest, you will receive Cache of Timewarped Treasures that has an increased chance of containing Ashes of Al'ar or another piece of gear.
      Demon Hunters shouldn't forget to get their warglaives transmog arsenal from Illidan and the reputation buff will help you add a couple of mounts to your collection!
×
×
  • Create New...