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5 hours ago, Guest Bazooka said:

why not a wild deck?

The deck you should play contains wild cards. This way you have way more options and you will have much easier fight.

The decks that your opponents use are in standard only, but that is just a design choice and I do not know why exactly has Blizzard decided to follow that design.

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A few observations from my many failed attempts to beat this on my own...

Nazra has a different decklist for Heroic. I have taken note of the following changes:

-2 Injured Blademaster

-2 Raid Leader

-2 Razorfen Hunter

-2 Power of the Horde

-2 Frostwolf Warlord

+2 Execute

+2 Upgrade!

+2 Slam

+2 Warsong Commander

+2 Looming Presence

You can double check me on those, but I'm pretty sure it's right.

I experimented with Loatheb on the turn before the auto-cast Twisting Nether. If played just before, it will delay the board clear, but only for one turn. Melchezaar will still play it the next chance he gets, even if it destroys his own minions. Another interesting observation is that he will sometimes lead with Shadow Bolt Volley if it will give him lethal, and if the 3-target condition is met. In one of my attempts, he opted for that spell rather than the Twisting Nether.

I give up trying to defeat this ridiculous boss encounter all by my own! I will now implement the deck/strategies suggested on here...

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Success! Thank you to everyone at Icy Veins for the Anyfin Can Happen build/strategy.

lWGm1Gm.png

Even with the suggested deck, it took me 7 attempts. I was lacking two cards- Lay on Hands and a Murloc Warleader. I added 2x Moat Lurkers in their places to possibly use on Murloc Warleader or Ragnaros to respawn him after the board clear. It wasn't enough. After 5 losses, I decided to craft the second Murloc Warleader. I left one Moat Lurker in place of Lay on Hands. In the win, I used Moat Lurker's battlecry on a Murloc Warleader to give me an extra one on the board after Twisting Nether. Worked out pretty well!

Edited by CaptLando
excessive wording
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14 hours ago, Guest Yeah no said:

5500 dust qualifies as cheap?

In this context, yes. "Cheap" is not to be taken literally, but rather as "cheapest Sottle could make the deck and still consistently win against the boss".

Most bosses can be defeated in heroic mode with (almost) Basic decks, but you'll need some insane RNG at times.

 

 

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We decided to remove "Cheap" from the title as it apparently causes confusion. 5,5k dust is a lot for newer players, so it might seem that "Cheap" is a clickbait, but the reason for "Cheap" to be in the name is that, just like Keizoku said, it is cheaper than most of decks used for consistent victory in heroic mode. Another consistent option for clearing this boss are N'Zoth, the Corruptor decks, mainly for paladin, but their cost starts at 9k dust and usually  goes up to 15k dust. 

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Guest STICKY

Thanks, beat it after restarting a few times for a  good opener.  Was missing a Murloc Warleader so I used Old Murk Eye in it's place.  Had to draw all 30 cards to get what I needed before starting the next phase, but it was easy since I still had an equality and consecration combo.  Didn't even really need the 2nd Anyfin after my board clear.

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Can anybody explain how you're supposed to survive long enough to go through the deck? There aren't any early minions that can kill her minions, and the only board clears require two cards and by the time you have the cards and mana for them she has already dominated the board and left you with no health.

 

And if somehow you survive long enough to play your big minions, she either kills them on the next turn with her spells, or she uses a weapon and pretty much kills herself way before you're ready.

 

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1 hour ago, Abelcain said:

Can anybody explain how you're supposed to survive long enough to go through the deck? There aren't any early minions that can kill her minions, and the only board clears require two cards and by the time you have the cards and mana for them she has already dominated the board and left you with no health.

 

And if somehow you survive long enough to play your big minions, she either kills them on the next turn with her spells, or she uses a weapon and pretty much kills herself way before you're ready.

 

Don't be afraid to restart for better draws. If you have a bad start, drop it and restart. 

You need those early murlocs, such as the Bluegill, to get straight onto board ASAP. As the guide states, Bluegill + BoW can start really well, given that it allows you to draw into the other murlocs you need.

Use them to keep her occupied while throwing your removals out freely. You're not looking to beat Malchezaar by clearing his board. You want to simply Anyfin and kill him. To make this work, use your murlocs to trade with as much of Nazra's pressure as possible.

As soon as you have your murlocs out early, you can start healing yourself back up and simply waiting to draw Anyfin. Once you have both, transition and win!

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On September 8, 2016 at 10:06 AM, Blainie said:

Don't be afraid to restart for better draws. If you have a bad start, drop it and restart. 

You need those early murlocs, such as the Bluegill, to get straight onto board ASAP. As the guide states, Bluegill + BoW can start really well, given that it allows you to draw into the other murlocs you need.

Use them to keep her occupied while throwing your removals out freely. You're not looking to beat Malchezaar by clearing his board. You want to simply Anyfin and kill him. To make this work, use your murlocs to trade with as much of Nazra's pressure as possible.

As soon as you have your murlocs out early, you can start healing yourself back up and simply waiting to draw Anyfin. Once you have both, transition and win!

But the early minions get killed immediately while hers survive, and when minions like sludge belcher that can kill her minions get played, she kills then immediately. Then she has a full board and a ton of armor and you're left with no more minions to kill her with even if you wipe the board.

 

But even surviving to that point is almost impossible for me since consecration only does 2 damage so a board clear can't happen until like turn 6, where you're taking a minimum of 18 damage that turn

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2 hours ago, Abelcain said:

But even surviving to that point is almost impossible for me since consecration only does 2 damage so a board clear can't happen until like turn 6, where you're taking a minimum of 18 damage that turn

Is there any chance you can show me either a written or video record of a normal attempt for you? I can probably help a lot more after seeing what's going wrong and if it is simply RNG, misplays or the deck.

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I am trying to beat the Karazhan expansion without crafting new cards, and I've been really struggling with this boss especially since I cannot make this deck at all due to having no murloc warleaders or control paladin class in general.

Is there a deck that is worth trying to beat this boss that contains only commons and rares from the wotog/classic set? Even if the winrate is lower I do not mind, I just want a deck that has a reasonable chance of beating this boss in less than 5 hours without having to waste dust on getting new cards.

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22 minutes ago, Rubidium said:

I am trying to beat the Karazhan expansion without crafting new cards, and I've been really struggling with this boss especially since I cannot make this deck at all due to having no murloc warleaders or control paladin class in general.

Is there a deck that is worth trying to beat this boss that contains only commons and rares from the wotog/classic set? Even if the winrate is lower I do not mind, I just want a deck that has a reasonable chance of beating this boss in less than 5 hours without having to waste dust on getting new cards.

Do you have the necessary cards to build something like a Control C'thun Priest? You just stall and stall until you push Malch over, then C'thun and smash boss.

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2 minutes ago, Blainie said:

Do you have the necessary cards to build something like a Control C'thun Priest? You just stall and stall until you push Malch over, then C'thun and smash boss.

Nope, only priest I've played is OTK priest and Aggro Zoobot Priest

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Just now, Rubidium said:

Nope, only priest I've played is OTK priest and Aggro Zoobot Priest

It might be worth looking into, you can make a pretty cheap deck. I'll find a decklist for you.

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7 hours ago, Blainie said:

Is there any chance you can show me either a written or video record of a normal attempt for you? I can probably help a lot more after seeing what's going wrong and if it is simply RNG, misplays or the deck.

I skip the first turn and play the charge Murloc on the second, then she either uses fiery war axe and kills it or uses the minion with "deal one damage to a minion and give it two attack" to kill it. On the next turn I use the other murloc card and she kills it with "bash" and attacks me. 

If I have a card for turn 4 it's usually the weapon so I'll kill one of her minions because there are a few by now, and she'll get more on her turn and attack again. Turn 5 I'll play sludge belcher to try and get her to kill her minions on it, but she normally kills it with a weapon instead.

turn 6 I usually have a clear by now so I wipe the board and she plays more minions and attacks and gets my health within lethal range so I use a heal card in turn 7.

Turn 8 I use ragnaros if I have it, I'm back under 10 health but he heals 8 health every turn. She almost always kills him with a bash and her big weapon on the next turn.

The cards I'll have at this point are usually anyfin can happen, consecration, lay on hands, and maybe a few cards that reduce a minions attack to 1 but have no way to avoid lethal on her turn.

 

I don't have much experience with control paladin though, so I'm sure I am doing something completely wrong. I just don't know how to keep my minions alive

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11 hours ago, Abelcain said:

I don't have much experience with control paladin though, so I'm sure I am doing something completely wrong. I just don't know how to keep my minions alive

So, just a few thoughts:

  • You can board clear as early as turn 4 if you need to (Pyro + Equality)
  • Solemn Vigil can be combined with the combo above to refresh your hand.
  • Ivory Knight can just gift you more board clears, as well as another Anyfin with a +10 heal.
  • I would advise use your mulligan to completely push for early game. Ignore everything that you MIGHT need later on, such as Rag or Tirion. Push for that early clear and draw as much as you can.

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12 hours ago, Guest Travis said:

Very good deck. First try, first win. Thank You.

Glad to hear it. Well done on the first try win!

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15 hours ago, Rubidium said:

Nope, only priest I've played is OTK priest and Aggro Zoobot Priest

So, here's the advice/list as promised:

  • You are building an ultra control Priest, with the aim of stalling until your C'thun is buffed beyond belief.
  • When you are ready, play Emperor to reduce Brann and C'thun.
  • Transition into Malch, then play both.
  • If you don't have any of the cards, let me know and I'll do my best to give a suggestion for replacement.

5p6pquO.png

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Guest AjjLmau
On 14 September 2016 at 8:43 PM, Blainie said:

So, here's the advice/list as promised:

  • You are building an ultra control Priest, with the aim of stalling until your C'thun is buffed beyond belief.
  • When you are ready, play Emperor to reduce Brann and C'thun.
  • Transition into Malch, then play both.
  • If you don't have any of the cards, let me know and I'll do my best to give a suggestion for replacement.

5p6pquO.png

Missing Trueheart, what to replace her with?

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