Vlad

Free Medivh!

42 posts in this topic

This thread is for comments about our Free Medivh! guide for One Night in Karazhan.

Share this post


Link to post
Share on other sites
5 hours ago, Guest Bazooka said:

why not a wild deck?

The deck you should play contains wild cards. This way you have way more options and you will have much easier fight.

The decks that your opponents use are in standard only, but that is just a design choice and I do not know why exactly has Blizzard decided to follow that design.

Share this post


Link to post
Share on other sites

A few observations from my many failed attempts to beat this on my own...

Nazra has a different decklist for Heroic. I have taken note of the following changes:

-2 Injured Blademaster

-2 Raid Leader

-2 Razorfen Hunter

-2 Power of the Horde

-2 Frostwolf Warlord

+2 Execute

+2 Upgrade!

+2 Slam

+2 Warsong Commander

+2 Looming Presence

You can double check me on those, but I'm pretty sure it's right.

I experimented with Loatheb on the turn before the auto-cast Twisting Nether. If played just before, it will delay the board clear, but only for one turn. Melchezaar will still play it the next chance he gets, even if it destroys his own minions. Another interesting observation is that he will sometimes lead with Shadow Bolt Volley if it will give him lethal, and if the 3-target condition is met. In one of my attempts, he opted for that spell rather than the Twisting Nether.

I give up trying to defeat this ridiculous boss encounter all by my own! I will now implement the deck/strategies suggested on here...

  • Like 1

Share this post


Link to post
Share on other sites

Success! Thank you to everyone at Icy Veins for the Anyfin Can Happen build/strategy.

lWGm1Gm.png

Even with the suggested deck, it took me 7 attempts. I was lacking two cards- Lay on Hands and a Murloc Warleader. I added 2x Moat Lurkers in their places to possibly use on Murloc Warleader or Ragnaros to respawn him after the board clear. It wasn't enough. After 5 losses, I decided to craft the second Murloc Warleader. I left one Moat Lurker in place of Lay on Hands. In the win, I used Moat Lurker's battlecry on a Murloc Warleader to give me an extra one on the board after Twisting Nether. Worked out pretty well!

Edited by CaptLando
excessive wording
  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, Guest Yeah no said:

5500 dust qualifies as cheap?

In this context, yes. "Cheap" is not to be taken literally, but rather as "cheapest Sottle could make the deck and still consistently win against the boss".

Most bosses can be defeated in heroic mode with (almost) Basic decks, but you'll need some insane RNG at times.

 

 

  • Like 1

Share this post


Link to post
Share on other sites

We decided to remove "Cheap" from the title as it apparently causes confusion. 5,5k dust is a lot for newer players, so it might seem that "Cheap" is a clickbait, but the reason for "Cheap" to be in the name is that, just like Keizoku said, it is cheaper than most of decks used for consistent victory in heroic mode. Another consistent option for clearing this boss are N'Zoth, the Corruptor decks, mainly for paladin, but their cost starts at 9k dust and usually  goes up to 15k dust. 

  • Like 1

Share this post


Link to post
Share on other sites

Thanks, beat it after restarting a few times for a  good opener.  Was missing a Murloc Warleader so I used Old Murk Eye in it's place.  Had to draw all 30 cards to get what I needed before starting the next phase, but it was easy since I still had an equality and consecration combo.  Didn't even really need the 2nd Anyfin after my board clear.

Share this post


Link to post
Share on other sites

Can anybody explain how you're supposed to survive long enough to go through the deck? There aren't any early minions that can kill her minions, and the only board clears require two cards and by the time you have the cards and mana for them she has already dominated the board and left you with no health.

 

And if somehow you survive long enough to play your big minions, she either kills them on the next turn with her spells, or she uses a weapon and pretty much kills herself way before you're ready.

 

Share this post


Link to post
Share on other sites
1 hour ago, Abelcain said:

Can anybody explain how you're supposed to survive long enough to go through the deck? There aren't any early minions that can kill her minions, and the only board clears require two cards and by the time you have the cards and mana for them she has already dominated the board and left you with no health.

 

And if somehow you survive long enough to play your big minions, she either kills them on the next turn with her spells, or she uses a weapon and pretty much kills herself way before you're ready.

 

Don't be afraid to restart for better draws. If you have a bad start, drop it and restart. 

You need those early murlocs, such as the Bluegill, to get straight onto board ASAP. As the guide states, Bluegill + BoW can start really well, given that it allows you to draw into the other murlocs you need.

Use them to keep her occupied while throwing your removals out freely. You're not looking to beat Malchezaar by clearing his board. You want to simply Anyfin and kill him. To make this work, use your murlocs to trade with as much of Nazra's pressure as possible.

As soon as you have your murlocs out early, you can start healing yourself back up and simply waiting to draw Anyfin. Once you have both, transition and win!

Share this post


Link to post
Share on other sites
On September 8, 2016 at 10:06 AM, Blainie said:

Don't be afraid to restart for better draws. If you have a bad start, drop it and restart. 

You need those early murlocs, such as the Bluegill, to get straight onto board ASAP. As the guide states, Bluegill + BoW can start really well, given that it allows you to draw into the other murlocs you need.

Use them to keep her occupied while throwing your removals out freely. You're not looking to beat Malchezaar by clearing his board. You want to simply Anyfin and kill him. To make this work, use your murlocs to trade with as much of Nazra's pressure as possible.

As soon as you have your murlocs out early, you can start healing yourself back up and simply waiting to draw Anyfin. Once you have both, transition and win!

But the early minions get killed immediately while hers survive, and when minions like sludge belcher that can kill her minions get played, she kills then immediately. Then she has a full board and a ton of armor and you're left with no more minions to kill her with even if you wipe the board.

 

But even surviving to that point is almost impossible for me since consecration only does 2 damage so a board clear can't happen until like turn 6, where you're taking a minimum of 18 damage that turn

Share this post


Link to post
Share on other sites
2 hours ago, Abelcain said:

But even surviving to that point is almost impossible for me since consecration only does 2 damage so a board clear can't happen until like turn 6, where you're taking a minimum of 18 damage that turn

Is there any chance you can show me either a written or video record of a normal attempt for you? I can probably help a lot more after seeing what's going wrong and if it is simply RNG, misplays or the deck.

Share this post


Link to post
Share on other sites

I am trying to beat the Karazhan expansion without crafting new cards, and I've been really struggling with this boss especially since I cannot make this deck at all due to having no murloc warleaders or control paladin class in general.

Is there a deck that is worth trying to beat this boss that contains only commons and rares from the wotog/classic set? Even if the winrate is lower I do not mind, I just want a deck that has a reasonable chance of beating this boss in less than 5 hours without having to waste dust on getting new cards.

Share this post


Link to post
Share on other sites
22 minutes ago, Rubidium said:

I am trying to beat the Karazhan expansion without crafting new cards, and I've been really struggling with this boss especially since I cannot make this deck at all due to having no murloc warleaders or control paladin class in general.

Is there a deck that is worth trying to beat this boss that contains only commons and rares from the wotog/classic set? Even if the winrate is lower I do not mind, I just want a deck that has a reasonable chance of beating this boss in less than 5 hours without having to waste dust on getting new cards.

Do you have the necessary cards to build something like a Control C'thun Priest? You just stall and stall until you push Malch over, then C'thun and smash boss.

Share this post


Link to post
Share on other sites
2 minutes ago, Blainie said:

Do you have the necessary cards to build something like a Control C'thun Priest? You just stall and stall until you push Malch over, then C'thun and smash boss.

Nope, only priest I've played is OTK priest and Aggro Zoobot Priest

Share this post


Link to post
Share on other sites
Just now, Rubidium said:

Nope, only priest I've played is OTK priest and Aggro Zoobot Priest

It might be worth looking into, you can make a pretty cheap deck. I'll find a decklist for you.

Share this post


Link to post
Share on other sites
7 hours ago, Blainie said:

Is there any chance you can show me either a written or video record of a normal attempt for you? I can probably help a lot more after seeing what's going wrong and if it is simply RNG, misplays or the deck.

I skip the first turn and play the charge Murloc on the second, then she either uses fiery war axe and kills it or uses the minion with "deal one damage to a minion and give it two attack" to kill it. On the next turn I use the other murloc card and she kills it with "bash" and attacks me. 

If I have a card for turn 4 it's usually the weapon so I'll kill one of her minions because there are a few by now, and she'll get more on her turn and attack again. Turn 5 I'll play sludge belcher to try and get her to kill her minions on it, but she normally kills it with a weapon instead.

turn 6 I usually have a clear by now so I wipe the board and she plays more minions and attacks and gets my health within lethal range so I use a heal card in turn 7.

Turn 8 I use ragnaros if I have it, I'm back under 10 health but he heals 8 health every turn. She almost always kills him with a bash and her big weapon on the next turn.

The cards I'll have at this point are usually anyfin can happen, consecration, lay on hands, and maybe a few cards that reduce a minions attack to 1 but have no way to avoid lethal on her turn.

 

I don't have much experience with control paladin though, so I'm sure I am doing something completely wrong. I just don't know how to keep my minions alive

Share this post


Link to post
Share on other sites
11 hours ago, Abelcain said:

I don't have much experience with control paladin though, so I'm sure I am doing something completely wrong. I just don't know how to keep my minions alive

So, just a few thoughts:

  • You can board clear as early as turn 4 if you need to (Pyro + Equality)
  • Solemn Vigil can be combined with the combo above to refresh your hand.
  • Ivory Knight can just gift you more board clears, as well as another Anyfin with a +10 heal.
  • I would advise use your mulligan to completely push for early game. Ignore everything that you MIGHT need later on, such as Rag or Tirion. Push for that early clear and draw as much as you can.

Share this post


Link to post
Share on other sites
12 hours ago, Guest Travis said:

Very good deck. First try, first win. Thank You.

Glad to hear it. Well done on the first try win!

Share this post


Link to post
Share on other sites
15 hours ago, Rubidium said:

Nope, only priest I've played is OTK priest and Aggro Zoobot Priest

So, here's the advice/list as promised:

  • You are building an ultra control Priest, with the aim of stalling until your C'thun is buffed beyond belief.
  • When you are ready, play Emperor to reduce Brann and C'thun.
  • Transition into Malch, then play both.
  • If you don't have any of the cards, let me know and I'll do my best to give a suggestion for replacement.

5p6pquO.png

  • Like 1

Share this post


Link to post
Share on other sites
On 14 September 2016 at 8:43 PM, Blainie said:

So, here's the advice/list as promised:

  • You are building an ultra control Priest, with the aim of stalling until your C'thun is buffed beyond belief.
  • When you are ready, play Emperor to reduce Brann and C'thun.
  • Transition into Malch, then play both.
  • If you don't have any of the cards, let me know and I'll do my best to give a suggestion for replacement.

5p6pquO.png

Missing Trueheart, what to replace her with?

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      We take a look back on the first week of the KFT metagame to share everything you can do to dominate the next one.
      With the first week of Knights of the Frozen Throne behind us we are just now starting to glimpse what the upcoming meta has in store for us. It’s still far too early to claim that all the new decks and archetypes have been finely tuned, but we have learned a lot from our first week with the new cards in KFT.
      The first change we encountered in the new meta was the dominance of the dedicated control deck. Towards the end of the Un’Goro metagame the most dominant decks were almost entirely aggressive or midrange in nature, yet nearly all of the most played decks from the first week of KFT have been controlling. Everybody was very excited to try the new Death Knight cards, and since these cards have high mana costs they tended to end up in naturally controlling or midrange decks.
      Once it became obvious that nearly every deck on the ladder was big and greedy, the next few days became a battle to become even bigger and greedier. At one point while watching Dog’s stream I saw him put N'Zoth into his Control Mage deck with only two Deathrattle cards in the entire deck (Pyros and the Frozen Champions from Sindragosa) to get back from N’Zoth’s battlecry! Talk about greedy.
      As fun as it was to have a Control-dominated meta for the first few days of KFT, this kind of greed wouldn’t go unpunished for very long. Thanks to a lack of Aggro decks, the overwhelming popularity of Jade Druid, and the new cards Simulacrum and Ghastly Conjurer, a more consistent Quest Mage deck emerged as a way to punish the slow meta. As players started to gear more and more towards beating slow decks, the pendulum began to swing back towards the aggro side of things. In the past few days the number of Pirate Warriors on ladder has greatly risen, and I haven’t spotted a single Frost Lich Jaina or Uther of the Ebon Blade in over 100 games.
      Towards the end of the Un’Goro metagame no one class was vastly more dominant than the others, but the same is certainly not true for the early days of KFT. Druid has become the most popular by a wide margin. According to the current Reaper Live report a staggering 36% of the Legend meta is made up of Druid decks. Thanks in no small part to the new cards Ultimate Infestation and Spreading Plague, Druid now boasts highly competitive Midrange and Control decks to compliment the Aggro deck which was already top tier in Un’Goro.
      A major reason why all three decks are so difficult to play against is how difficult it is to mulligan against a Druid. You can never know for sure if you should be keeping cards which are strong against Jade Druid or Aggro Druid, which surely plays a part in the success of both decks. Druid might be quite strong at the moment but it is certainly not unbeatable, and according to the Reaper Live report there are multiple decks which have a positive winrate against two of three Druid builds.
      Meta Beaters
      The perfect deck for this early meta will have the defensive tools to outclass Aggro decks such as Pirate Warrior and Aggro Druid in the early game while still being fast enough to kill Jade Druid and Kazakus Priest decks before they get the chance to dominate the late game. Aggro decks make up only 25% of the current meta, which means it’s still much more important to slant your deck towards the speedy end of things so that you can beat up on the slower decks which are still popular. All of these signs point towards an aggressively slanted Midrange deck as the best choice for the current meta, and the data from Reaper Live agrees. The deck with the best winrates across the board is not a Druid deck at all, but an aggressive Midrange Murloc Paladin deck.
      Midrange Murloc Paladin
      2x Murloc Tidecaller 2x Righteous Protector 2x Vilefin Inquisitor 2x Hydrologist 2x Rockpool Hunter 2x Murloc Warleader 2x Rallying Blade 1x Stonehill Defender 1x Wickerflame Burnbristle 2x Blessing of Kings 2x Corpsetaker 2x Gentle Megasaur 1x Bolvar, Fireblood 1x Finja, the Flying Star 2x Spikeridged Steed 1x Sunkeeper Tarim 2x Bonemare 1x Tirion Fordring Shockingly, Midrange Paladin has positive matchups against every deck in the meta except for Token Shaman and Aggro Druid, but even these matchups sit at a very manageable 48%. The deck was already a strong choice in the Un’Goro meta but it picked up some exciting new toys in KFT to build upon its previous success. Defensive minions like Righteous Protector and Corpsetaker allow the deck stall aggressive decks into the midgame, where Midrange Paladin shines. A Bonemare or a Spikeridged Steed on a Skelemancer is commonly a game ending play, and all of the powerful legendary minions the deck had access to in the Un’Goro meta have gone nowhere.
      Midrange Paladin also packs an impressive number of early Murlocs which are capable of applying tons of pressure. The dream 1-2-3-4 of Murloc Tidecaller into Rockpool Hunter into Murloc Warleader into Gentle Megasaur has to potential to kill as early as turn 4 against any opponent who doesn't pack interaction for the early game . With Murloc Paladin boasting such high win rates across the board, don’t be surprised if you see Hungry Crab start popping up as the tech card of choice in the near future.
      Big Priest
      2x Forbidden Shaping 1x Silence 2x Pint-Size Potion 2x Potion of Madness 2x Shadow Visions 2x Shadow Word: Pain 2x Shadow Word: Death 1x Barnes 2x Eternal Servitude 2x Priest of the Feast 2x Shadow Word: Horror 2x Dragonfire Potion 2x Shadow Essence 1x Free From Amber 1x The Lich King 2x Obsidian Statue 1x Ysera 1x Y'Shaarj, Rage Unbound In what I consider to be another big surprise, Big Priest is the only other deck with positive winrates against two of the three popular Druid decks . A brand new deck in KFT thanks to Eternal Servitude, Shadow Essence, and Obsidian Statue, the deck boasts a dominant 71% winrate against Midrange Druid and a very respectable 53% against Token Druid. Its 45% win rate against Jade Druid isn’t embarrassing either, which means this deck still has some game against the most popular deck in the format.
      Big Priest seems like a very luck-oriented deck on its surface as it features high-roll cards like Barnes and Shadow Essence to pull powerful minions from its deck at a discounted cost, yet in practice the deck is shockingly consistent. It doesn’t have any true misses off a Barnes, who himself is the only awkward card to hit off Shadow Essence. Even if it doesn’t hit one of these cards early, double Dragonfire Potion and double Pint-Size Potion plus Shadow Word: Horror allows the deck to draw out the game until they can play their huge minions naturally.
      With all that said, the deck still has a tendency to defeat itself by drawing the wrong combination of cards. It gets absolutely run over by Pirate Warrior and Quest Mage and isn’t able to run tech cards like Golakka Crawler or Dirty Rat due to the nature of Barnes and Shadow Essence. Fortunately for fans of Big Priest, these two bad matchups make up just 10% of the meta while the positive matchups for Big Priest account for roughly 40% of the meta, making Big Priest an excellent choice for the early KFT metagame.
      Tech of the Week
      The one piece of technology which has remained consistently powerful throughout the first week of KFT is The Black Knight. Thanks to the extremely widespread play of Bonemare there are almost no decks in the metagame which lack a juicy target for The Black Knight to gobble up. This Aggro Druid list which hit #1 Legend not only runs Bonemare, but also runs The Black Knight to pave the way for its cheaper minions to sneak in those last few points of damage. It doesn’t really seem to matter if your Aggro, Midrange, or Control, The Black Knight is a game winning tech card in the current meta. 
      Deck to Watch
      The success of Midrange Paladin can be attributed to the fact that it is both fast enough to go underneath the current Control decks and defensive enough to go over the top of the current Aggro decks. Any other deck which is capable of accomplishing this same feat would also be very well positioned, which makes me believe that Nostam's Midrange Hunter is poised to take off.
      2x Alleycat 2x Hungry Crab 2x Tracking 2x Crackling Razormaw 2x Golakka Crawler 2x Kindly Grandmother 2x Animal Companion 2x Bearshark 2x Eaglehorn Bow 2x Kill Command 2x Houndmaster 1x Nesting Roc 2x Tundra Rhino 1x Deathstalker Rexxar 2x Savannah Highmane 2x Bonemare This deck has all the tools it needs to blast its way through Jade Druid with the proper draw. Bearshark curves amazingly into Houndmaster, and Bonemare is like a Houndmaster on steroids. It runs a healthy curve of one and two drops to contest the board early, and pack all four crabs so it can steal some free wins off of Aggro decks. Deathstalker Rexxar seems at his absolute best in this style of deck, as he provides the deck with the card draw engine it needs to not run out of steam against controlling decks.
      I still think the list has a bit of room to improve. Hunter is currently the least played class in the entire meta which also means it is the least tested. I’m not sure that double Tundra Rhino shines in this list without Deathstalker Rexxar already in play. The deck also might be in need one more tool to outvalue opposing Midrange decks in the mid to late game, as it doesn’t pack many tools to catch up once it’s fallen behind.
      Conclusion
      Our goal with this report was to get you up to speed on the current trends in the meta and to provide you with the analysis you’ll need to stay ahead of the competition. As this was our first meta report for Hearthstone we would love to hear your feedback on what you felt worked or what you thought might have been missing. Please feel free to tell us in the comments what you found to be helpful and if there if there is anything you’d like to see in the next meta report!
      Until next time,
      Aleco
    • By Zadina

      Choose your Champion returns for the Hearthstone Global Games finals.
      Once again, as with every major Hearthstone competition hosted by Blizzard, we can choose our favourite representative and potentially win card packs! This time it's the Hearthstone Global Games finals with four teams of four people from four different countries.
      The finalists are: the United States, Ukraine, South Korea and the Czech Republic.
      Head over to this site and pick the country that you think is most likely to win. The voting will last until August 23 at 23:59 PDT. You will get a free Knights of the Frozen Throne pack just for participating in the voting. Since the Global Games are already on the semi-finals stage, you can win up to a maximum of two packs only (given that the two semi-finalists will progress to the finals and there's no progressing after that).
      The finals will take place at Gamescom on August 25. Choose wisely!
    • By Vlad
      This thread is for comments about our Sindragosa guide for Knights of the Frozen Throne.
    • By Vlad
      This thread is for comments about our Blood Queen Lana'thel guide for Knights of the Frozen Throne.