JvChequer 43 Report post Posted December 20, 2013 Yeah, they never said one way or another for sure. I don't think an 8 item level increase across your entire raid is equivalent to a 30% nerf to raid bosses and damage. We shall see. IMO the best way blizzzard could do its make upgrade until 4 or 6. Better than nerf the boss its power-up the player, IMHO. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted December 23, 2013 Buffing the players was a mistake. It gives an artificial sense of a powerful being. Plus, it skews logs later on and misrepresents data. Best to leave player abilities alone and nerf bosses, much like they did in Dragon Soul. Share this post Link to post Share on other sites
chrisdux 0 Report post Posted January 2, 2014 Buffing the players was a mistake. It gives an artificial sense of a powerful being. Plus, it skews logs later on and misrepresents data. Best to leave player abilities alone and nerf bosses, much like they did in Dragon Soul. I think both nerfing content and buffing players is a mistake to be avoided, at least in heroics. They might nerf LFR, they might nerf flex, hell maybe even normal. But leave heroics as it is. It´s supposed to be a challange. Let it stay a challange until the content is relevant. Then let players complete it when they outgear it by having items from next raid tear... Share this post Link to post Share on other sites
Calol 5 Report post Posted January 6, 2014 (edited) Question about heroic shamans, if you glyph UR would that keep you alive or is it just active mitigations for the iron prison? Same for SL with a pet out. Edited January 6, 2014 by Calol Share this post Link to post Share on other sites
Peatzah 0 Report post Posted January 6, 2014 Question about heroic shamans, if you glyph UR would that keep you alive or is it just active mitigations for the iron prison? Same for SL with a pet out. I kept UR glyphed, hit sac pact on iron prisions and took not much damage, if any. We also have a disc priest so that helps as well. Share this post Link to post Share on other sites
Calol 5 Report post Posted January 6, 2014 Yeah we have a disc as well but I'd prefer to not leave my life in his hands if I can help it. And I meant the Eternal Resolve glyph not UR sorry. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted January 6, 2014 Question about heroic shamans, if you glyph UR would that keep you alive or is it just active mitigations for the iron prison? Same for SL with a pet out. There is no reason not to take Sacrificial Pact here. It nullifies the entire Iron Prison damage and it's on a 1 minute cooldown. Any other talent during progression is a mistake. Share this post Link to post Share on other sites
mediocregatsby 18 Report post Posted January 6, 2014 sweet freakin jesus we finally killed 25HC siegecrafter. felt anti-climactic because we were fully capable of killing him weeks ago but the holidays and some fuckups happened. are there any good resources or tips for 25HC klaxxi strategy? i know this forum is supposed to be lock-only but i noticed there are a decent number of raid leads here so i figured i'd ask anyway. Share this post Link to post Share on other sites
Liquidsteel 279 Report post Posted January 6, 2014 (edited) To continue from where Zagam let off, with the strategy my guild employed. After Hisek dies you lust and burn down Xaril the Poisoned mind. Hopefully one of your raid members picked up the Hisek buff and used snipe on Xaril for extra damages. Just continue as normal dodging amber and fire lines, with one addition. Xaril will do his choose catalyst ability, except this time you have a much higher chance of being picked, and the reactions are far more deadly. I'm going to assume you know how Red/Yellow/Blue translate into Orange/Green/Purple. Orange - Every raid member with Red/Yellow catalyst will explode with a slow moving pulse 360 degrees around them, kind of like a Priest's Halo ability. You can't see your own, but any which touch you will do a fair amount of damage. What you need to happen is for people to get out to the edge of the room, and if they find themselves surrounded, to only run through ONE halo, taking damage from that but not from any others. Green - Every raid member with Blue/Yellow will drop a green pool at their feet that moves around slowly for the rest of the fight, dealing damage to anyone who touches it. After it deals damage 3 times it will disappear. These are to be avoided. Purple - Perhaps the trickiest. Anyone with Red/Blue will have their character run uncontrollably forward for around 15-20 seconds (not 100% sure on timers) dropping a trail of purple fire as they go. The caveat is that you don't take damage from your own fire, at least not until you gain control of your character. People who get this catalyst need to basically run in as tight a circle as possible, minimising the amount of room they fill with fire. Once they regain control they run away, and after some time the fire despawns. Once Xaril is dead you either kill Iyyokuk the Lucid or Kaz'tik the Manipulator. You will continue to dodge amber/whirling whilst this is up, along with the final casts of Insane Calculations (fire lines). You will also have to deal with Hungry Kunchongs. These are by far the most rage inducing aspect of the fight and you will grow to loathe your fellow raiders because of it. They will cast mesmerize, which causes a player to walk uncontrollably towards them. You should be using priest grips as well as Korven's Amber ability to prevent people getting eaten. If they get eaten they die and spawn a kunchong. The second mesmerise will always be the same kunchong as the one before it, and it will inevitably fill its energy bar and become a mature kunchong. This can either be kited by a hunter etc or stuck on your tank for extra vengeance. Just don't go anywhere near it because it's cleave attack will one shot you. As a warlock put your portal down near the middle in case you get targetted and use it smartly to get further away. The worst part about the kunchongs is that if anyone walks into one, they die, and spawn a Mature Kunchong anyway. Also the kunchongs are small, oh and they move. On our first kill I swear we spawned about 6 or 7 of these mother fuckers and its amazing we even killed it at all. Literally 4 or 5 people couldn't focus and got eaten when they weren't even mesmerized. With Iyyokuk and Kaztik dead the fight is basically over (it was over after Xaril tbh). Just make sure that people spread out because Death from Above will even one shot warlocks and it's an extremely fast aoe attack. Reave feels undertuned so dont worry about that. Just make sure you are super vigilant about amber because with so many stacks it's almost a one shot mechanic. Oh and the Kunchongs don't actually despawn so keep watching out for them. Edited January 6, 2014 by Liquidsteel 1 Share this post Link to post Share on other sites
mediocregatsby 18 Report post Posted January 7, 2014 thanks to you both for those detailed writeups, really appreciate it. xaril sounds fun as fuck. Share this post Link to post Share on other sites
Liquidsteel 279 Report post Posted January 7, 2014 Save everything for Xaril. Do not spam SB on hisek. You want to kill him before he gets off his second cast of choose catalyst. Share this post Link to post Share on other sites
Muoric 3 Report post Posted January 7, 2014 Your pro players can snag two of the parasites if they get the first one within a second or two. There's not that much else going on at this point so everyone needs to be vocal about which parasite they're going to eat and how many they can get. The tank tanking Rikkal can choose how many parasites spawn, so he needs to know it also. There's also no rush at this point, so if you have 4 parasites alive just wait till next mutates come and eat them that way. The parasite eat ability can and should be interrupted, left unchecked it can and will destroy you (=cc parasites). Amber will protect them from all damage (other immunities DO NOT WORK).Has this been changed? Our locks solo soaked them with db + ur combo and our mages ice blocked them also. Iirc vanish makes this not to cast also, but not sure atm. Anyway there at least used to be quite a few classes able to solo this making less need for soaking. Also 4 people with cds (hunters + rogues) should be enough to soak. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted January 7, 2014 There's not that much else going on at this point so everyone needs to be vocal about which parasite they're going to eat and how many they can get. This can be confusing for a 25 man raid in particular. You should just eat the closest one, period. As long as a couple of people get 2, then you're in business. No need to add clutter to Mumble/Vent over parasites. Has this been changed? Our locks solo soaked them with db + ur combo and our mages ice blocked them also. Iirc vanish makes this not to cast also, but not sure atm. Anyway there at least used to be quite a few classes able to solo this making less need for soaking. Also 4 people with cds (hunters + rogues) should be enough to soak. Warlocks can eat it with DB + UR, but they require being BOMBED with heals. Aim hits for 4.7M + 8% per stack on Hisek. At its core, 4.7M absorbed by Dark Bargain would return 2.3M damage over 8 seconds, or 300k damage per second. That's a pretty hefty tick. UR would reduce it to 170k per tick, but that's still painful. My armor reduction is like 25ish percent, so the overall damage would be 3.5M broken down to 1.75M over 8 seconds, down to about 125k per second with UR. The problem is you can only do this once per 3 minutes which makes it extremely unpredictible and undependable. Moving to absorb Aim should be less chaotic and problematic than blowing your entire defensive load to survive something other people should be able to handle in terms of mechanics. Mages CANNOT Iceblock it at all. Rogues and Mages can Vanish/Invis out of it, so that's promising. You're going to need more than 4 in 25 man. 4 people splitting 4.7M damage is just over 1M each. When he gets to 5+ stacks, you're looking at splitting over 7M damage. This just isn't feasible. You need more than 4. Share this post Link to post Share on other sites
mediocregatsby 18 Report post Posted January 7, 2014 (edited) got through skeer and rikkal pretty easily on our first night of attempts. found it very useful to howl of terror the parasites if they're munching on someone close by. i was consciously positioning myself away from anyone's incidental cleave so i could do this without the fear breaking. q: are any of the dead klaxxi abilities particularly good to use as a warlock? Edited January 7, 2014 by mediocregatsby Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted January 7, 2014 If no one else is, you should pick up Hisek for his Aim ability to slap on Xaril during the burn. I only say this because I trust Warlocks more than anyone else. You just need someone trustworthy to pick this up because it's a 10 second 15% damage buff for your raid. Share this post Link to post Share on other sites
JvChequer 43 Report post Posted January 14, 2014 Hello guys, any tips for Bfuse 10H ? Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted January 14, 2014 Don't take damage. 3 Share this post Link to post Share on other sites
Typecast 16 Report post Posted January 15, 2014 Hello guys, any tips for Bfuse 10H ? Disengage. Levitate. Gateway. EMP Generator. All OP. Share this post Link to post Share on other sites
mediocregatsby 18 Report post Posted January 15, 2014 the EMP belt especially is insanely OP for that fight. almost made me switch to engineering. Share this post Link to post Share on other sites
Twona 1 Report post Posted January 16, 2014 Any advantages to playing destro over affliction for H Paragons? Got 6 of them dead on our second night of attempts as affliction, but will switch to destro today if there is a reason to. Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted January 16, 2014 Multi-dotting as Affliction is worthless padding. Multi-dotting as Destruction is a DPS boost. Affliction requires Grimoire of Supremacy with Sac Pact giving you a smaller shield for Aim absorption. Destruction utilizes Grimoire of Sacrifice with Sac Pact giving a huge shield to neglect Aim damage. Affliction's "OH SHIT" survival button includes a Healthstone or Unending Resolve. Destruction's "OH SHIT" survival button is a 400k+ heal that costs one Burning Ember. Considering there are only two DPS burns in the fight, surviving can take precedence over a Chaos Bolt. Affliction must Life Tap. Destruction doesn't know mana exists. Share this post Link to post Share on other sites
Liquidsteel 279 Report post Posted January 16, 2014 I'd definitely go with Destruction for progress. Way more survivability and a lot more 'faceroll', allowing you to focus on the bazillion mechanics this fight has. Glyph of Havoc is really nice in giving you a huge ember spike when you need it, and I also found that with all the shit going on that on progress it was easy to forget about when on the usual 30s cooldown. It's personal preference though. I will say that Affliction is completely viable as a spec. I played it 2 weeks ago (i think, unfortunately I dc'd on the pull prior and thus didnt manage to log the kill) and did very competitive dps without any padding apart from swapping dots from a dying paragon ready to be reswapped to the next kill target (to save shard and keep agony at 10 stacks). I was running 18k haste at the time which is super nice for pure single target. Share this post Link to post Share on other sites
Niittipyssy 1 Report post Posted January 17, 2014 (edited) Found this out myself today: If have your Demonic Circle up (like you should), jump on a Crawler Mine and immediately after hitting your Demonic Circle: Teleport will remove and you will not take any damage.EDIT: According to a friend of mine, this has been already posted on OwnedCore. Edited January 17, 2014 by Niittipyssy Share this post Link to post Share on other sites
Khaos 5 Report post Posted January 21, 2014 Paragons are a bitch. people can't move from shit AT ALL. also i got a super opener for paragons , all the warlocks are doing 25m+ damage on skeer since i told them how to , it's so good. :P Share this post Link to post Share on other sites
Zagam 1,983 Report post Posted January 21, 2014 Paragons are a bitch. people can't move from shit AT ALL. also i got a super opener for paragons , all the warlocks are doing 25m+ damage on skeer since i told them how to , it's so good. No, people are the bitches. Paragons is a neuron check with two small DPS checks. Does this opener involve hitting Rikkal with a glyphed Havoc and opening over 1M every time? It's pretty well documented by now lol Share this post Link to post Share on other sites