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Mean Streets of Gadgetzan Catchup: Grimy Goons Card Previews

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The Mean Streets of Gadgetzan reveals have been coming thick and fast, and so I am going to make a short series of catch-up posts so we have every card previewed!

I will start this first catch-up with the rest of the Grimy Goons cards that have not been previewed so far.

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The leader of the Grimy Goons has the biggest version of the mechanic that many of the Grimy Goons have available. The card seems to be largely worse than Menagerie Warden, which also taught us how hard it is to make a conditional card work. It will add a little sustain against control decks, but seems to be way too understatted to be worthy of consideration.

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The hand buff mechanic still needs to be tested in context of all the new cards, but a 4/3 minion for four mana will die so easily to much cheaper removal that I would be very surprised if the effect is worth it. The challenge will be to make the Grimy Gadgeteer survive a second turn, or to fit it in a deck with Barnes. I am not hopeful though. Brass Knuckles seems to suffer from the same problem. Weapons with 2 Attack don't really do much, and so the effect is unlikely to be enough. 

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I don't feel that Grimestreet Protector will see play, but it is exciting to see Blizzard bringing up positioning as a more important factor in the game. Hopefully as time goes by, they will experiment more and more with this. Grimscale Chum might be the basis for a Murloc deck, and will likely see testing. There should almost always be a minion to buff in hand, which means this Battlecry will be more effective on a one drop than on some of the more expensive counterparts. Smuggler's Run seems like a bit too much investment, but it will need to be played in context of the new meta to be sure. Having a 2-drop that counters the opposing one can be a big deal.

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Rat Pack is the standout card from these three. Even without a buff, it is a nuisance going into the Houndmaster turn of the opponent. There will often be no efficient way to deal with all of the pieces of this. Dispatch Kodo is pretty tough to project. If the cards that buff hand turn out to be good, then I can see this being a powerful card. If they are not, then it probably won't see a huge amount of play. Knuckles seem fun, but might not put enough pressure on the opponent. Hunter doesn't have fantastic 5-drops, but this doesn't really seem to solve that problem.

 

Previous Grimy Goons previews:

Get a Load of the Grimy Goons

Early Grimy Goons Releases

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