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Tavern Brawl: Blood Magic

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This week's Tavern Brawl is called Blood Magic. It is the 88th Tavern Brawl.

Blood Magic has a simple enough concept, which is that all spells cost Health instead of Mana. This could lead to an interesting metagame where healing is premium, and expensive burn spells are used to finish your opponent. Violet Illusionist is a key card in this Brawl, it allows the burn finish to only kill your opponent and not yourself. I expect to see it a lot over the coming days. 

This is the third constructed Brawl in a row. It is an interesting Brawl to me, as I have felt that Blizzard have been trying to push this mechanic slowly on us over the last few expansions, but are terrified of it. In other card games, paying Health for cards has often been a broken mechanic, and I feel this might be a test to see how far they can push it.

As always, feel free to leave your own lists in the comments.

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This was a fun brawl the first few times. I used a warrior weapons deck won the first 4 easy.... Then i started getting the mages turn 3 loss 3 in a row.(so i made a mage deck)  Even worse was the turn one losses to the paladins buffing the hell out of a 1 cost boar. 30 damage plus divine shield on turn one is a bit much for a one cost minion. (had this happen 3 out of four palie matches)

all that being said i like that they are coming with out of the box stuff for the tavern brawls it definitely keeps it interesting and fresh when the tavern brawls have a completely different feel than standard play.

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13 minutes ago, positiv2 said:

Incredibly broken, not a good brawl.

Sums it up perfectly.

Some mechanics are just too broken to be implemented on a large scale. Not that Necropotence didn't demonstrate that 22 years ago already, but I digress... 

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5 hours ago, positiv2 said:

Incredibly broken, not a good brawl.

 

4 hours ago, Keizoku said:

Sums it up perfectly.

Some mechanics are just too broken to be implemented on a large scale. Not that Necropotence didn't demonstrate that 22 years ago already, but I digress... 

 

I'd say that this sort of thing is exactly what the brawls are for. maybe its not a good game mode, but not too bad o a brawl since it makes people explore mechanics they otherwise wouldn't. just my humble opinion

 

5 hours ago, positiv2 said:

OTK Mage is incredibly strong in this brawl. Double PyroblastFireballGreater Arcane Missiles and so on. You can actually do the OTK on turn 1. Incredibly broken, not a good brawl.

that combo would kill you aswell tho.

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3 minutes ago, Shine said:

well playing 2 pyro's 1 firsball and gearter arcane missiles will hurt you for 31 damage aswell. so maybe a bit more spells that costs less than the amount of damage they deal. but you're right. turn 1 kill combo's will be there.

that combo would kill you aswell tho.

It doesn't have to be exactly this combination to give you lethal. Those were just examples of cards that can be used in this brawl, not a specific OTK combo. You can do OTK with, for example, double PyroblastGreater Arcane Missiles and either Arcane Missiles or The Coin + ping. 
HysteriA uploaded some turn 1 OTKs, if you want to take a look at more specific combos. I was about to link the video when xCiniCx beat me to it.

8 minutes ago, Shine said:

I'd say that this sort of thing is exactly what the brawls are for. maybe its not a good game mode, but not too bad o a brawl since it makes people explore mechanics they otherwise wouldn't. just my humble opinion

Yeah, but playing against (or even as) a turn 1 OTK mage, where you can't do anything at all to prevent your death is not fun at all. If the meta was more tilted towards playing minions only, it would certainly be more fun. Sadly, this is not the case. Once I got past 4 wins, the only class I saw was mage.

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Well, it's kinda fun, if a bit silly. Draw+Buff Paladin, Burn Mage and Spell Hunter seem to be the only ones that are competitive. Good for grinding out coins and missions fast...

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Been having great fun with Ancestor's Call + Auctioneer, Malygos and Hallazeal deck. Why do a turn 1 OTK with Mage when you can draw your deck AND OTK them on turn 1?

Edited by MistAssassin

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