L0rinda

Tavern Brawl: Blood Magic

10 posts in this topic

KUPsq1D.png

This week's Tavern Brawl is called Blood Magic. It is the 88th Tavern Brawl.

Blood Magic has a simple enough concept, which is that all spells cost Health instead of Mana. This could lead to an interesting metagame where healing is premium, and expensive burn spells are used to finish your opponent. Violet Illusionist is a key card in this Brawl, it allows the burn finish to only kill your opponent and not yourself. I expect to see it a lot over the coming days. 

This is the third constructed Brawl in a row. It is an interesting Brawl to me, as I have felt that Blizzard have been trying to push this mechanic slowly on us over the last few expansions, but are terrified of it. In other card games, paying Health for cards has often been a broken mechanic, and I feel this might be a test to see how far they can push it.

As always, feel free to leave your own lists in the comments.

Share this post


Link to post
Share on other sites

This was a fun brawl the first few times. I used a warrior weapons deck won the first 4 easy.... Then i started getting the mages turn 3 loss 3 in a row.(so i made a mage deck)  Even worse was the turn one losses to the paladins buffing the hell out of a 1 cost boar. 30 damage plus divine shield on turn one is a bit much for a one cost minion. (had this happen 3 out of four palie matches)

all that being said i like that they are coming with out of the box stuff for the tavern brawls it definitely keeps it interesting and fresh when the tavern brawls have a completely different feel than standard play.

Share this post


Link to post
Share on other sites
13 minutes ago, positiv2 said:

Incredibly broken, not a good brawl.

Sums it up perfectly.

Some mechanics are just too broken to be implemented on a large scale. Not that Necropotence didn't demonstrate that 22 years ago already, but I digress... 

Share this post


Link to post
Share on other sites
5 hours ago, positiv2 said:

Incredibly broken, not a good brawl.

 

4 hours ago, Keizoku said:

Sums it up perfectly.

Some mechanics are just too broken to be implemented on a large scale. Not that Necropotence didn't demonstrate that 22 years ago already, but I digress... 

 

I'd say that this sort of thing is exactly what the brawls are for. maybe its not a good game mode, but not too bad o a brawl since it makes people explore mechanics they otherwise wouldn't. just my humble opinion

 

5 hours ago, positiv2 said:

OTK Mage is incredibly strong in this brawl. Double PyroblastFireballGreater Arcane Missiles and so on. You can actually do the OTK on turn 1. Incredibly broken, not a good brawl.

that combo would kill you aswell tho.

Share this post


Link to post
Share on other sites
3 minutes ago, Shine said:

well playing 2 pyro's 1 firsball and gearter arcane missiles will hurt you for 31 damage aswell. so maybe a bit more spells that costs less than the amount of damage they deal. but you're right. turn 1 kill combo's will be there.

that combo would kill you aswell tho.

It doesn't have to be exactly this combination to give you lethal. Those were just examples of cards that can be used in this brawl, not a specific OTK combo. You can do OTK with, for example, double PyroblastGreater Arcane Missiles and either Arcane Missiles or The Coin + ping. 
HysteriA uploaded some turn 1 OTKs, if you want to take a look at more specific combos. I was about to link the video when xCiniCx beat me to it.

8 minutes ago, Shine said:

I'd say that this sort of thing is exactly what the brawls are for. maybe its not a good game mode, but not too bad o a brawl since it makes people explore mechanics they otherwise wouldn't. just my humble opinion

Yeah, but playing against (or even as) a turn 1 OTK mage, where you can't do anything at all to prevent your death is not fun at all. If the meta was more tilted towards playing minions only, it would certainly be more fun. Sadly, this is not the case. Once I got past 4 wins, the only class I saw was mage.

Share this post


Link to post
Share on other sites

Well, it's kinda fun, if a bit silly. Draw+Buff Paladin, Burn Mage and Spell Hunter seem to be the only ones that are competitive. Good for grinding out coins and missions fast...

Share this post


Link to post
Share on other sites

Been having great fun with Ancestor's Call + Auctioneer, Malygos and Hallazeal deck. Why do a turn 1 OTK with Mage when you can draw your deck AND OTK them on turn 1?

Edited by MistAssassin

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      It looks like that, contrary to previous expansions, the Kobolds and Catacombs card reveals will start with a card reveal stream.
      We are used to getting card reveals streams in the end of the revealing period, but now we get one in the beginning (and presumably another one in the end?).
      As it was already known, the card reveals will restart on November 20. The stream, hosted by Game Designer Peter Whalen and Brian Kibler, will begin at 11 a.m. PST or 8:00 p.m. CET of that day. It will be broadcast on the PlayHearthstone Twitch channel and it will be available in several languages.
      Hopefully we'll get a good amount of cards shown; we'd expect to see around 15 cards. As always, Icy Veins will be here to cover this. Don't forget to keep an eye at our Kobolds & Catacombs hub!
    • By Zadina

      We finally have a new brawl this week and it rewards a Kobolds & Catacombs pack.
      In this Tavern Brawl, you just pick a class and you get a random deck.
      Both players get a quest. This quest requires that 7 minions are played by any player. When the quest is completed a Treasure Chest, similar to the one spawned by Marin the Fox, will appear on both sides of the board and the quest counter will be reset.
      If you are the one to play the 7th minion, then an easier-to-break 0/4 Treasure Chest (which can be healed) will appear on your opponent's side. In contrast, a normal 0/8 Treasure Chest will appear on your side of the board and vice versa.
      Be aware that even though the quest states that minions need to be summoned, they actually need to be played. This means that cards like Stand Against Darkness or the minions summoned from cards like Barnes or Murloc Tidehunter do not add to the quest counter.
      This Tavern Brawl combines skill and luck. You have to make critical decisions in choosing whether to push face damage or break the chest and hope for the best. On the other hand, a good Treasure Chest highroll can completely change the game.
      Upon victory in this brawl, you will be awarded with a Kobolds & Catacombs card pack which can be opened when the new expansion releases.
    • By Zadina

      The October 2017 lists were a bit late this time, since the Dual Class Arena rankings had to be accounted for.
      We'll start with the top 20 in Standard and Wild. You can find the entire leaderboard here for the Americas and over here for Europe.
      Standard
      Americas   Europe   1. AlwaysLucky 1. Seiko 2. fertygo 2. hunterace 3. hunterace 3. Kyouma 4. DavidSWu 4. Franky3fois 5. naxoloo 5. Meati 6. Satellite 6. Django 7. Monsanto 7. Ogiez 8. ETC 8. Mandalf 9. Cantelope 9. Atouba 10. Chakki 10. Maur1 11. Artefy 11. Zhym 12. PogChampion 12. onepunch 13. pomolive 13. PRTHNCA 14. faNatic 14. Feike 15. zlsjs 15. Saci 16.
      Rase 16. Jarla 17. Arawn 17. Florindo 18. KingOfType89 18. Twink 19. rask 19. NickChipper 20. aqua 20. Orange Wild
      Americas   Europe   1. Hazer 1. Xaos 2. awedragon 2. sipiwi94 3. JTZ 3. Jorj 4. Wargizmo 4. Norwis 5. Ben 5. Liooo45 6. Bananaramic 6. FlamingSword 7. AZSwim 7. Бурзум 8. TitanX 8. HammerSmith 9. Ice 9. Kohai 10. Jonahrah 10. Lubyllule 11. Elf 11. Doux 12. Hurryupidiot 12. Thorclack 13. WildWolf 13. nikitos569 14. XCrouton 14. Hijodaikan 15. blueblurr 15. Cyan 16.
      drTama 16. Fenomeno 17. sipiwi94 17. myr 18. jin 18. Specialist 19. waxwingslain 19. DonSikaleone 20. Roffle 20. Spingy Arena
      During October, the Dual Class Arena event took place, which lasted two weeks. The rankings below represent the top 20 players in the Americas and in Europe during this event, as well as their average number of wins.
      Americas     Europe     1. Zevron 9.20 1. ШтанУдачи 9.67 2. headshot 9.13 2. not2fast 9.60 3. Rakisuta 9.07 3. Conqueror 9.53 4. KellenAbel 9.00 4. Ventox 9.53 5. Hambo 8.93 5. guDDummit 9.47 6. Cheerous 8.87 6. Razu 9.47 7. Middle 8.87 7. Braid 9.20 8. jedddddd 8.73 8. HUMANATEE 9.13 9. Touchit 8.60 9. 那誰 9.07 10. Deception5 8.60 10. oroff 9.07 11. Cicci 8.53 11. Wijkert 9.07 12. Gebuttersnap 8.53 12. Vezhlivij 9.07 13. Turn1Delver 8.47 13. Dchuck 9.07 14. Dentalcannon 8.47 14. JibJab 9.00 15. Moon 8.47 15. Amandriada 8.93 16. Badonkadonk 8.40 16. HugoBOSS 8.87 17. haoqi 8.40 17. Dexter 8.87 18. dk2 8.40 18. ExoticBm 8.80 19. enslen 8.40 19. fosatheone 8.80 20. Crumpled 8.40 20. Duup 8.80
    • By Damien
      This thread is for comments about our Dream Cards guide
    • By Aleco

      Blizzard has listened! Death Knights will be removed from the Arena in an upcoming update.
      Great news for fans of the Arena: Death Knight cards will be removed from the Arena draft pool in an update on November 14th! Blizzard noted that the upgraded Hero Power made these cards too hard to answer, which was a very common complaint from the Hearthstone community at large.
      Blizzard (Source)
      • Death Knight Hero cards can no longer be drafted in Arena.

      Starting on the morning of Tuesday, November 14 PST, we will remove the nine Knights of the Frozen Throne Death Knight Hero cards from the Arena draft pool. While the Death Knight Hero Cards are exciting and powerful to play, their permanent Hero Power upgrades are hard to combat in a format where answers are limited. 

      We will continue to monitor Arena balance and make changes on an as-needed basis. Please note this change does not remove Death Knight Hero cards from existing drafted decks. For a complete list of cards that are not available in the Arena draft pool, please refer to our Arena Specifics forum post on the official Hearthstone forums.